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Shadowrun: Mission: 04-01: Hiding in the Dark $3.95
Average Rating:4.6 / 5
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Shadowrun: Mission: 04-01: Hiding in the Dark
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Shadowrun: Mission: 04-01: Hiding in the Dark
Publisher: Catalyst Game Labs
by Jordan C. [Verified Purchaser]
Date Added: 07/04/2011 03:44:46
As far as a prewritten adventure goes, this was a pretty good one.

The encounters are extremely well written and there is enough information to easily pad it out to last longer than four hours if you have the time for it. It seems well balanced, and again is easily modified for veteran groups.

On the flop side, the plot was extremely transparent. Our GM ran it for me and within twenty minutes I had figured out the main "twist" to the module.

It is also a very good read just for the background information if you are wanting to run the Orc Underground campaign apart from missions.

Rating:
[4 of 5 Stars!]
Shadowrun: Mission: 04-01: Hiding in the Dark
Publisher: Catalyst Game Labs
by Adrian S. [Featured Reviewer]
Date Added: 05/03/2011 20:22:48
It’s not too often that you find the morality play explored in Shadowrun - most of the jobs are quick, dirty and simple. ‘Hiding in the Dark’ offers a very different perspective on the Underground of Seattle, as the characters are co-opted into a war on crime and have the opportunity to realise that most of the world they inhabit is cast in shades of grey. There is an excellent foreshadowing to the decision, and canny gamesmasters will be able to make a very memorable scene of it. Imaginative players will likewise be challenged to finish this module, tie up all the loose ends and try to keep everyone happy.

The module is tightly written, aimed at organised play and as such a defined time limit. The scenes are compact, but do offer GM latitude in their sequencing and interpretation of NPCs. The NPCs have enough information attached that they are not (with the exception of the combat encounters) ‘cardboard cut-outs’. That said, two of the scenes which could turn into major combats include discussion on tactics to ensure that the ‘enemy’ combatants are portrayed as thinking, cunning adversaries. The Shadowrun module format is one that has been successful for decades and it is good to see it continued with the ‘Missions’ line. Everything is easy to find at a glance, there is enough information to run every scene and room for imagination to fill in the blanks.

Whether for a group of seasoned ‘runners or as an introductory game, this would be a great choice of module.

Rating:
[4 of 5 Stars!]
Shadowrun: Mission: 04-01: Hiding in the Dark
Publisher: Catalyst Game Labs
by Ubiratan A. [Verified Purchaser]
Date Added: 04/15/2011 07:49:24
Shadowrun Missions have come a long way from their humble beginnings - this one is among the better published adventures for Shadowrun I've read in a while.

It sets the runners up with the job of tracking down a suspect for the police, a mob boss that they can't reach through their normal means. It lays out a fairly logical chain of investigation to get to this suspect, and has a hard, meaningful choice for the players at the end. It's possible the players might guess what that choice is before it's fully set up, but that doesn't take away from its weight. I would recommend Game Masters spend a bit of time thinking about the ending before they run the adventure, and prepare for the case when runners choose an option not outlined in the pre-written material. They should run with it, of course, but shouldn't be caught by surprise. This is one of those sticky situations where none of the "default" choices might feel good, so some players will enjoy thinking up alternatives.

Rating:
[5 of 5 Stars!]
Shadowrun: Mission: 04-01: Hiding in the Dark
Publisher: Catalyst Game Labs
by Megan R. [Featured Reviewer]
Date Added: 04/03/2011 12:48:10
A couple of news stories and a police report set the scene before the Introduction runs through the standard background information for the GM on adventure layout and the specifics of running a game in a shared campaign. The Mission Synopsis then lays it all out, and the plot ties neatly back into what has gone before (assuming you played the previous Mission, Back in Business, that is!). How much of this the characters will ever find out depends on how they do during the 'run, of course, but it's likely that they will get the gist of it fairly quickly... and then have to make a very Big Decision.

Like most 'runs, it all starts when someone has a job that needs doing - this time, it's the law that's hiring, and the job on offer involves discovering the identity of a mid-level crime boss. But even this introductory scene is well-described with plenty of atmosphere and incidental events that help it all come alive, as well as give the characters what they need to begin their task. Of course, nothing is as simple as it seems, and a couple of other groups start to take an interest and offer the characters money for information about what they discover in the course of their investigations.

Even here, some of the leads pan out and others are dead-ends... but all are atmospheric additions to 2070 Seattle and worth remembering if you want to run other adventures here. It could be easy to get side-tracked, so beware, especially if you are running this in a convention slot - or you could develop any of them into side adventures in their own right if you have the time and inclination to do so. At least, unless the characters refuse to talk to anyone, they ought to be able to find out what they need to know at this point, and the troubleshooting section even covers that eventuality.

Armed with details of the best places to seek their quarry, the characters arrive at the first location... but what they find might not be quite what they had expected. The second one should prove more fruitful, provided that the characters are prepared to talk rather than brawl with the folk they encounter. The troubleshooting notes even include a way to ensure that they don't get into something that might derail the entire plotline, or run out of time, should you be playing at a convention or are otherwise time-limited.

Eventually - and given the multiplicty of routes provided it's quite hard not to - the characters will meet with someone who can indeed lead them to their quarry... but only after they run a few errands for him, of course. And errands run, the adventure concludes as they are faced with a very big choice to make, one which will lay the groundwork for many of their relationships and alliances for their entire time in Seattle. No pressure, then!

It's all too easy to glide through a 'run without thinking about the consequences of your actions in any greater depth than who you might annoy, how to evade the cops or where the greatest profit lies (all being important points to the average 'runner). This adventure poses a more challenging choice, one that operates at a moral or ethical level, that should make the characters - and probably their players - stop and assess just what it is that they want out of their 'running career. The adventure wraps up with a series of different endings dependant on what the characters decide, and the aftermath of their choice.

The adventure is well-resourced, with development in depth and troubleshooting notes to aid the GM, several maps and some well-developed NPCs who, if they survive (most should, but you never can tell!) are rounded and detailed enough to reappear in your own stories or later adventures in this campaign. But the real highlight is the sheer depth of the decision that the characters will have to make, something that raises this adventure head and shoulders above the rest.

Rating:
[5 of 5 Stars!]
Shadowrun: Mission: 04-01: Hiding in the Dark
Publisher: Catalyst Game Labs
by Diogo S. [Verified Purchaser]
Date Added: 03/27/2011 21:37:17
Really liked the mission, it has a nice twist in the end that my players joked about it thinking it was too easy, just to discover it was. It's kind of a milky run, unless the GM really decides to tough it up.
And since 2 of the 5 players were playing for the first time, it was simple enough for them to not feel lost what to do next.

Rating:
[5 of 5 Stars!]
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