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Traveller Core Rulebook Update 2022
Publisher: Mongoose
by Morgan [Verified Purchaser]
Date Added: 03/08/2024 12:56:00

I was one of the first folks to review T2 when it came out, and it was a harsh review; maybe unfairly so. Regardless, the T2:2022 update has dealt with all of my issues. The game isn't always perfect (mechanics in the campaigns are often bad, unfortunately) but the core encapsulated here is incredible. Well worth being your first experience with a vast world of SF adventure.



Rating:
[5 of 5 Stars!]
Traveller Core Rulebook Update 2022
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Traveller Core Rulebook
Publisher: Mongoose
by Morgan G. [Verified Purchaser]
Date Added: 05/30/2020 17:01:16

This book improves on the 1st edition of Traveller in many ways. The art is considerably better, and many of the careers look to be improved, with handy charts for navigating the complex character creation that Traveller has always used. It fixes many of the problems I had with 1e. So why 2 stars? Because it's $30 for less content than the 1e corebook, despite a higher pagecount. While the book has retained one of the quintessential traveller rules bits - world/universe creation - it has needlessly omitted starship design. This is a huge part of the utility of Traveller and vastly reduces the books value as a single volume RPG resource. This would be less irritating if the book didn't waste pages with overly designed tables (the weapon tables are tremendously inefficient wastes of space) and functional advertising for upcoming products that look like they'll be mandatory to get the same material we got in the 1e corebook.

Is it bad? That remains to be seen. The mechanics don't look like the same level of disaster that 1e's Vehicle books or Mercenary was, but in their incomplete state and the clear assumption that future supplements will be mandatory purchases, along with some issues related to the files (wonkiness with the printer friendly version, etc) ensures that I'll be looking elsewhere for my Space Opera fix.



Rating:
[2 of 5 Stars!]
Traveller Core Rulebook
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Through Ultan's Door Issue 1
Publisher: Through Ultan's Door
by Morgan G. [Verified Purchaser]
Date Added: 11/19/2018 21:06:39

This is an absolutely gorgeous little adventure, full of things that are strange and ominous, twitching to strings the party can tug or ignore at their own whim. The text is beautifully typeset and the art is stunning.

My only complaint about this module is that the world contained within is so evocative and fascinating that it's almost painful having such a small slice of it to explore. I eagerly await further releases.



Rating:
[5 of 5 Stars!]
Through Ultan's Door Issue 1
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Solo
Publisher: Zozer Games
by Morgan G. [Verified Purchaser]
Date Added: 03/19/2017 22:56:47

I've been playing a fair few solo games in the last few years - blame grad school and multiple moves for depriving me of my usual gaming fix. I've shopped around for solo systems for a long time too - Mythic, Scarlet Heroes, and more. None of them scratch my solo gaming itch quite the way Solo does.

The core "mechanic" - a scene-based resolution - opens up roleplaying opportunities and simplifies what often ends up being an exercise in tedium (see my habit of asking Mythic a dozen variations on "is the door locked?"). The mechanic in Solo is super simple - so simple that it would be downright insulting that it's going for $10 except that the other 140 or so pages in this product are chock full of excellent subsystems, random tables, and inspirational ideas. This is a Traveller GM simulator - built to run multiple campaigns and spit up something new and exciting every time. As much as I love things like Stars Without Number or Scarlet Heroes, the random tables in this product nail the flavor and feeling I want from a solo SF experience - something between the flavor of Firefly and The Expanse, with lots of room to wander in.



Rating:
[5 of 5 Stars!]
Solo
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Amber Waves of Grain--An Expanded Supplement for Goldenfields
Publisher: Dungeon Masters Guild
by Morgan G. [Verified Purchaser]
Date Added: 01/18/2016 19:45:49

A fantastic product that evokes the best parts of supplements like The Silver Marches or The Savage Frontier. Just the right level of detail in a well laid out and ordered product - one that I'm genuinely jealous I didn't conceive of first. It'll see immediate used in my POTA campaign.



Rating:
[5 of 5 Stars!]
Amber Waves of Grain--An Expanded Supplement for Goldenfields
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Red Tide: Campaign Sourcebook and Sandbox Toolkit
Publisher: Sine Nomine Publishing
by morgan g. [Verified Purchaser]
Date Added: 04/08/2011 12:37:34

A really fantastic setting that just happens to be an excellent sandbox, Red Tide contains strongly drawn cultures (including some really amazing takes on Dwarves, Elves, and Halflings) with inbuilt conflicts and a sense of history. There are a great variety of potential antagonists (everything from barbarian tribes to urbane blood sorcerers), and plenty of places to come from, with a strong cultural context provided for why a given character might have turned to adventuring. The book has an excellent series of tables to generate sites for adventuring - everything from a dungeon crawl to a court intrigue can be generated. The book also contains a series of new spells (all of which appear pretty solid), and some excellent advice on constructing and running a sandbox style campaign.

The games maps are hexbased (like you might expect), and while the resolution is fairly low (25 miles per hex) this leaves plenty of space for the GM to fill in his or her own details. I'm especially fond of the Diagram dungeon - which captures a lot of the coolness of an oldschool grid-drawn dungeon while avoiding it's inherent complexity and obsession with detail.

All in all, an excellent product I really can't recommended enough.



Rating:
[5 of 5 Stars!]
Red Tide: Campaign Sourcebook and Sandbox Toolkit
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