Non-voluntary sex labour plays a much, much bigger role in this post-apocalypse than I would have expected.
The system is very nicely old-school in flavour. However, one thing is much too old-school for my liking: Armour makes it harder to hit you rather than reducing damage. There's no excuse for this in any game that isn't D&D or a direct D&D derivative. For creatures, it's not clear how much of their Defense score is from natural armour and how much is from actually being good at not being hit so it can't be easily remedied by the end user. This frankly needs to be fixed in order for the combat system to be usable and, let's face it, this is the kind of game where you expect to use the combat system a lot.
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