Set 2 brings some badly needed components to the table for Dragon Age, including some very useful non-combat/utility spells for Mages, rules to advance to level 10, and information about the Grey Wardens including the rules for becoming one of their number. Everything in Set 2 is done well, and information provided is detailed without being exhausting. The only major issue are that half of the GM's guide is taken up by an adventure, which becomes dead pagecount for those who write their own content, and that some parts of the extremely intriguing world of Thedas still lack any description and beg a visit to an external wiki to get more information. However, the essentials are now here - I, personally, now feel comfortable committing to an extended campaign in Dragon Age's world.
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