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Where Heroes Fear To Tread
 
$2.50 $0.00
Average Rating:4.8 / 5
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Where Heroes Fear To Tread
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Where Heroes Fear To Tread
Publisher: Brittannia Game Designs Ltd
by matthew o. [Verified Purchaser]
Date Added: 07/27/2012 21:03:44
I enjoyed reading it Steve, thanks. The dragon was fun, perhaps a worshiper of the ancient ones with a name like that. Methinks he could be delving into the works of the mad Arab and scrawling circles to protect from his own summoning’s.

Rating:
[5 of 5 Stars!]
Where Heroes Fear To Tread
Publisher: Brittannia Game Designs Ltd
by erik f. t. t. [Featured Reviewer]
Date Added: 12/05/2011 19:27:56
Where Heroes Fear To Tread is not a new release, but it is new to RPGNow. Its a short (and free) scenario for Chivalry & Sorcery Light, but as the game stats are all relegated to the back of the module, it can be treated as systemless and therefore usable with just about any system.

Were the GM to use this adventure in his own setting, he might have to make a few changes in the background of the adventure, as the default is (of course) flavored by Chivalry & Sorcery. Peasants aren't D&D peasants - they are dirt poor.

It's a basic delivery mission / ransoming of some NPCs, but the tweaks and surprises keep it fresh. My main issue is that a main scene has very little for the PCs to do, but that might be more a C&S issue then anything else. It's easy enough to change.

Did I mention its free?

Rating:
[5 of 5 Stars!]
Where Heroes Fear To Tread
Publisher: Brittannia Game Designs Ltd
by James R. [Verified Purchaser]
Date Added: 05/22/2011 17:17:38
Though I am not familiar with Chivalry & SorceryTM products, this is a good story line for any gamemaster to adapt to his or her game system. Written well and a twist that was not expected upon reading the first part was great. Goes to show Lawful Good or Knightly orders can show human faults.

I saw reference to Dark Elves but saw no dark elves in the adventure. Like I said not familiar with this game system, perhaps Dark elves are too powerful for this particular level of setting. Though a good gamemaster of say D20 system could add a 2nd level Dark Elf Sorcerer as an antagonist

I would suggest to all D20 gamemaster the adventures should not be above level 2, perhaps 3 for the scale of the adventure does not seem fit for a party of characters who could easly throw a few 3rd level spells.

A group of pure casters would have trouble as there is much more melee action involved as say trap detection, or riddle solving.

The adventure is very streight forward and can be accomplished quickly, very good. On a scale I would give it a 7 of 10.

Rating:
[5 of 5 Stars!]
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