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Advanced Options: Extra Evolutions $3.99
Average Rating:4.7 / 5
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Advanced Options: Extra Evolutions
Publisher: Rogue Genius Games
by Thilo G. [Verified Purchaser]
Date Added: 08/14/2011 05:42:54

This pdf is 8 pages long 2/3 of a page front cover and 1 page editorial & SRD, leaving 6 1/3 pages of content for the new fodder for the summoner and his pet. After a short introduction to the summoner and his tropes in literature and mythology, we get two very cool and useful basic forms for the eidolon, the hut and the ooze.

The meat of the product, though, is the 38 new pieces of evolutions. 15 first-level evolutions make the start, 3 of which unfortunately only duplicate the elemental mastery traits known from elementals. While not bad per se, I don't consider that to be ingenious design. The evolutions among themselves range from centipede-like movement (and resistance to trip) over ignoring slippery surfaces to metal skin (granting minor DR) to luminescence and even scintillating luminescence.

The 14 new 2-point evolutions are befitting of their more powerful nature and follow the sprinting cheetah one-page evolution, often find their originators in the animal kingdom: From a chameleon's camouflage, to a horn toad's ability to spray acidic blood from the eyes to deafening roars, crocodile death rolls to the ability to puff up like a certain delicious, albeit potentially deadly fish, we get a lot of cool, mechanically sound abilities, many of which will probably ring a bell here and there. The pdf does not stop with our mundane animals, though, and offers us aboleth-mucus, rust monster corrosion and intimidating hisses as well. The two winners of this category, though, are metamorphosis (which lets you change base form) and howdah, which enables the summoner to ride his pet -how cool is that?

6 new 3-point evolutions are provided as well, from adhesive lashes, suffocating slime and darts to some truly cool abilities: First of which would be self-destruct, which makes the eidolon a walking bomb and offensive digestion, which lets your eidolon maul foes with its STOMACH and even GRAB them with it (if you have the grab evolution) - now if that is not cool, disturbing and screams to be used, I don't know what is!

Finally, 3 4-point evolutions are presented, among which we'll find a strength-draining gaze attack, the creation of lava puddles and even hallucinogenic spores.

Conclusion: Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to the 3-column standard and once again, the pdf has no bookmarks. Cover and interior artist Lin Bo should garner a special mention, as I LOVED the disturbing piece and the additional pieces of art (in association with Kimagu) are beauties to behold. Continuing the lack of fluff in SGG-books, I'll comment on the mechanics and let me tell you: They are nice, balanced and feel flawless. HOWEVER: With all the evolutions straight from animals/magic beasts, I also felt that they were in parts a bit lazy - especially when howdah and similar abilities push the envelope as they do. While their assigment to the respective evolution nevertheless needs some experience and due to nothing being wrong with using them as presented, I'll settle for a final verdict of 5 stars. However, in a sequel I'd love to see more far-out abilities.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
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Advanced Options: Extra Evolutions
Publisher: Rogue Genius Games
by Sarah C. [Verified Purchaser]
Date Added: 07/26/2011 13:32:04

Well recommended, especially at this affordable price. 4.5/4.75 out of 5 stars.

8 pages total, 1 for the cover and most of the introduction, and 1 for the credits & OGL. Nice evocative cover, and very good to great artwork inside.

There are two new base forms, the hut and the ooze (both pretty self-explanatory).

  • New 1-Point Evolutions: Air Mastery, Centipede, Earth Mastery, Guise, Hidden Compartment, Hyboreal, Ink Cloud, Luminescence, Metal Skin, Mimicry, Quills, Scintillate, Shell, Sprint, and Water Mastery.

  • New 2-Point Evolutions: Bloody Spray, Camouflage, Corrode Metal, Death Roll, Deafening Roar, Drench, Formless, Hiss, Howdah, Metamorph, Mucus Cloud, Puff Up, Stench Musk, and Suction.

  • New 3-Point Evolutions: Adhesive Lash, Darts, Dolorous Wounds, Offensive Digestion, Self-Destruct, and Suffocating Slime.

  • New 4-Point Evolutions: Gaze Attack, Lava Puddle, and Spores.

The evolutions seem both reasonably priced and well-balanced, and offer a lot of new ideas for eidelon flavor/RPing. Combined with the existing Advanced Players' Guide and Ultimate Magic, it should give a summoner player plenty to work from. As long as GMs and summoner/eidelon players alike remain vigilant in making sure eidelons are constructed according to the rules, there shouldn't be anything in this supplement that will overpower the game. Perhaps the biggest risk is it may induce the other players to want to play an all eidelon adventuring party.

I'd definitely like to see a future Volume 2, with more evolutions, new eidelon models, and maybe a variant summoner archetype or two.



Rating:
[5 of 5 Stars!]
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