101 NPC Boons by Rite Publishing
This product is 25 pages long. It starts with a cover and credits. (2 pages)
Urban Boons (10 pages)
This section starts off talking about boons and how not all treasure goes in a chest. This is about rewards you can give your PC's that is not treasure. The first section is Urban boons, below is a few samples.
Beat Guard – friends with a city watchman, helps with gather information roles and getting a discount at a inn.
Politicians – A local lord is willing to loan out money and items to the party.
Guild leader – they can give discounts on their craft, might know places to hide, or provide some local history about those that have used their services.
Caravan Leader – Allows the group to travel with them in safety, local knowledge of good camp sites, bandits and other dangers, who is open to bribes etc.
Beggars – Know about the sewers, or out of the way locations, provide local knowledge, gather information, following others etc.
There is also 4 full stat blocks and 5 feats in this section.
Rural Boons (5 pages)
This section is a list of varies rural boons one can find around villages and towns. Below is a few examples.
Sheriff – local knowledge, escort, local threats, helpful people, and may even come with the PC's as a henchmen for short periods.
Rancher – low cost on some animals, access to basic gear, some local knowledge and a safe haven.
This section also has 1 full stat block, 3 new feats and a new domain.
Frontier Boons (3 pages)
At the edge of civilization, below is a few examples.
Explorer – Wide ranging knowledge over a wide area, know of local ruins, dangers, can act as a guide or with trade goods.
This section has one full stat block.
Nautical Boons (2 pages)
Boons that focus on sea travel, below is a few examples.
Harbor Master – reduce harbor fee, knowledge on pirates, smuggling, law raids etc.
Sea Captain – Can provide passage, safe havens or harbors, knowledge about pirates and other hazards.
This section has one full stat block.
Wilderness Boons (2 pages)
A few boons of things in the wilderness. Below is a example.
Fae – local knowledge, learn about old ruins or dungeons, local dangers and a connection to the local faerie court.
This section has one full stat block.
It ends with a OGL and ads. (3 pages)
Closing thoughts. The art work is black and white and ranges from meh to pretty good. Editing and layout are well done. While I didn't notice any spelling errors, I did notice one layout error. If you are looking for idea's to provide your PC's with rewards with out giving them more magic items or gold, then these are useful items. Now let me say I did like the book, but I have some nitpicks with it. First I could have done with out the stat blocks, honestly since you never know what level the PC's will be when you give them access to one of these boons. The stat blocks are of very little use, unless you use the boon at that level. Plus I would rather customize any NPC's to fit the campaign location and the PC's. Which means I felt the stat blocks was while well done honestly a waste of space that could have been better used.
Secondly I think the a better format or to me a more useful way to do this, would have been to list each type, with a paragraph or two on what all they can provide in way of bonuses and boons and then list 3-5 NPC's. Just a name and a few lines to a paragraph about them, a few useful RP and personality traits or a bit of generic history etc. So what's my rating? Well I do really like the idea of this project and what I like of it, I really like a lot. But I just think it could have been done better and in a more useful way. So I am giving this a 4 star, but could have been a 5 with some tweaks I think.
Trust me, I'm a Succubus.
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