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I enjoy how this setting takes the familiar WWI and II battles into a space opera setting. This book (check out the equally good Rocketship Empire books) puts the players in the Spanish war setting among the Spanish arm of the planets. There are a lot of plot hooks and ideas. My only complaint, and it's a small one, is that the book needs a "Recommended Reading & Viewing" section. I would recommend viewing some of the DVDs in the Young Indiana Jones series as some of them take place in this setting and time. Then read some Hemmingway.
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Good pulp setting from the detailed-oriented Hero system, easily convertable to other systems which is the reason I got it. If you do not have Space Hero, you may have trouble with some background game system mechanics, but the storyline is good enough to move things along for any setting.
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This bundle includes 100 Dark Places, 100 Fantasy Kingdoms, 100 Planets. Some of these products reviewed separately. All include 100 one-page snapshots of places, kingdoms, planets. My favorite is planets. The author really lets his imagination go wild at times. Some planets connected (sometimes literally) to other planets. Systemless ideas for any game.
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PalmOS Die Rolling for the Fudge system. You can set difficulty levels and roll both Unopposed and Opposed actions, getting word results on the return. Hope that one day this is updated to include combat and wounding results. A good, free program.
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Bought purely for the conversion to Fudge/Fate in the back of the PDF. Although the adventure felt a bit standard, the characters were really interesting and made the adventure better.
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100 one-page descriptions of fantasy kingdoms with and without magic. Some standard, some bizarre. Some connected to others. Nice.
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The Rugako (spelling?) section in the first Instant GM was fascinating. It shows how a way of telling stories in a different culture could be used for roleplaying games. That advice is back, and is the best part I think. The advice for motivating players is fair.
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Good review of powers for the Truth & Justice RPG (Atomic Sock Money). Some game mechanics will NOT translate to more realistic games, or games that carefully section out powers. But I think it is generic enough in places to interest superheroic games. Repeats some material from the Legends Walk line by the same author, and could use some more detailed description for powers to make them usuable in other systems in my opinion (which is the reason I got it, for another rules-lite system).
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Interesting evil genius characters for the Truth & Justice RPG (Atomik Sock Monkey). Generic enough to use for other rules-lite systems, even if you do not know the game mechanics. All too short.
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This BESM product is very good, and generic enough for most RPGs. Author David L. Pulver is usually known for the more realistic treatments in GURPS of Robots and Starships, but here gives a good generic treatment. Although written for BESM and TriStat dX, I found it generic enough to use for my Fudge games.
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A short but excellent systemless adventure/setting for any rpg. See also the Star System free guide to these products.
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This is the free guide to Star System products. They are systemless adventures. Although short (usually 4-12 pages), they are are very good quality.
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A good generic adventure for any system. The free systemless guide to Star System products also helps.
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Some outrageously creative ideas here (a potion to make you into a swarm of little PCs, a portable steed that may or may not be a horse)
Liked:
Generic enough for any free-from system (Fudge, FATE, Over the Edge)
Disliked:
*All to short.* Some game terms will not make sense if you do not
know the system (MOD, for example)
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Persephone Station
Like Osiris 7, a generic supplement with enough details to put in a
setting yet enough leeway to put it in almost any setting.
Unlike Osiris station, presents only one "mood," not two.
On the other hand, the name conjures a theme to play with in your
interstellar campaign:
Welcome to Persephone station, a once-popular space station on the
frontiers of space. But like the Persephone of myth, she has lost her
daughter to Hades and her sorrow creates winter...
She is now nearly abandoned, waiting to awaken and Spring to begin.
Liked:
Written for d20, but the game mechanics are explained well enough to
adapt to your RPG of choice.
Plot hooks
Dislike:
Just one setting
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