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Dragons of Legend for Fudge
by Ramsy "Tome Wyrm" Lundock
from ComStar Games
PDF download only ($4.95)
http://www.comstar-games.com/
Fudge has animal and monster templates, including a dragon.
With that template you can create almost any dragon, including dragon
player characters. Smaller dragons use the cat template (for pocket dragons). GMs and players rely on their imagination for more than that.
Roleplaying books for dragons in my collection include Role Aids: Dragons
and GURPS Dragons. My personal favorite is GURPS Dragons because it discusses the mythology, themes, and history of dragons around the world.
With that book and the Fudge template above, you could use some of themes and myths along with the adventure ideas to create your own dragon world.
But a Fudge book dedicated to the popular beast is now published by ComStar Games.
The Physical Thing
The book is 9 pages, and has 2 illustrations plus the cover illustration.
The price is low. The writing and ideas are excellent. The book left me
wanting *MORE*.
The Interior Thing
There are five dragons and their stories detailed inside. One is a small young dragon, and the final monster is a giant centipede or perhaps a Wyrm. There is one magical enchanted item.
The Traits are from the Fudge SRD (available at www.fudgerpg.com in RTF
format). The actual statistics (Attributes, Scale, skills) are kept broad so the GM may customize the dragons.
The dragon-ish sources listed in the back are as new as 1995, but such things as dragons change slowly over time.
Where this book shines is the personality and stories of the 5 dragons. Some are familiar (Lambton Worm), some are not. Some are Japanese (which could be argued are not dragons as Japan has no snakes and dragons have a different myth -- read GURPS Dragons). Some are Chinese. Most are GIGANTIC, but fortunately have one Superfault that the hero(ine) uses to exploit and tame or kill the monster (who is, after all, only doing their job). One dragon, for instance, likes its alcohol a bit much and got drunk enough to tame/kill.
Skills, such as Attack or Defense have Traits as high as Legendary+2. Offensive Damage ranges as high as +10 or more *before* adding in Scale and strength.
I cannot justify my feeling that there is an odd disconnect between the dragon Traits (attributes, skills, Scale) and the damage or defensive numbers they use. I wish I could clarify this viewpoint, and it may not matter as GMs will modify the dragons to taste.
Why does this bother me?
Other than this unanswered question (it may not bother YOU!), the book is a delight to read. And as I said, it left me wanting more.
LIKED: The stories.
DISLIKED: To short!
QUALITY: Very Good
VALUE: Satisfied
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Exellent update of the first Fudge Hack-n-Slash. This new edition includes a good adventure, random dungeon creation, and several
clarifications of the rules.
LIKED: The addition of the adventure.
DISLIKED: Nothing
QUALITY: Excellent
VALUE: Very Satisfied
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100 Horror Seeds:
Focuses on "Monster of the Week" at the expense of exploring a horror mythos like Call of Cthulhu or the vampire, or themes like GURPS Dragons (dragons as gods, as kung fu metaphysics). However, author realizes the concepts of horror (isolation, identity, powerlessness, etc.) are slightly more limiting and compensates.
100 SF Seeds:
Great stuff. Slightly more geared toward cinematic planetary space opera or planetary romance. It could have used a few settings as well as plots (adventures in the Confederacy worlds of ... where space is very thin between alternate realities). That is not to say the many plots suggest settings, tone, power level, etc.
100 Fantasy Seeds:
Slightly geared more to heroic fantasy, but has enough other genres (realistic, magic realism, fantasy without magic, etc) to provide ideas.
Also does not solely focus on "the quest", but includes fascinating people as plot starters as well as non-standard items/places/times as plot triggers.
Overall: I can't wait until 100 Super Heroic Seeds or 100 Time Travel Seeds! And with all three PDFs you can mix and match between them (magical people and/or monsters in space? sure you can: "Lords of the Star Wars Rings").
QUALITY: Very Good
VALUE: Very Satisfied
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100 Horror Seeds:
Focuses on "Monster of the Week" at the expense of exploring a horror mythos like Call of Cthulhu or the vampire, or themes like GURPS Dragons (dragons as gods, as kung fu metaphysics). However, author realizes the concepts of horror (isolation, identity, powerlessness, etc.) are slightly more limiting and compensates.
100 SF Seeds:
Great stuff. Slightly more geared toward cinematic planetary space opera or planetary romance. It could have used a few settings as well as plots (adventures in the Confederacy worlds of ... where space is very thin between alternate realities). That is not to say the many plots suggest settings, tone, power level, etc.
100 Fantasy Seeds:
Slightly geared more to heroic fantasy, but has enough other genres (realistic, magic realism, fantasy without magic, etc) to provide ideas.
Also does not solely focus on "the quest", but includes fascinating people as plot starters as well as non-standard items/places/times as plot triggers.
Overall: I can't wait until 100 Super Heroic Seeds or 100 Time Travel Seeds! And with all three PDFs you can mix and match between them (magical people and/or monsters in space? sure you can: "Lords of the Star Wars Rings").
QUALITY: Very Good
VALUE: Very Satisfied
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100 Horror Seeds:
Focuses on "Monster of the Week" at the expense of exploring a horror mythos like Call of Cthulhu or the vampire, or themes like GURPS Dragons (dragons as gods, as kung fu metaphysics). However, author realizes the concepts of horror (isolation, identity, powerlessness, etc.) are slightly more limiting and compensates.
100 SF Seeds:
Great stuff. Slightly more geared toward cinematic planetary space opera or planetary romance. It could have used a few settings as well as plots (adventures in the Confederacy worlds of ... where space is very thin between alternate realities). That is not to say the many plots suggest settings, tone, power level, etc.
100 Fantasy Seeds:
Slightly geared more to heroic fantasy, but has enough other genres (realistic, magic realism, fantasy without magic, etc) to provide ideas.
Also does not solely focus on "the quest", but includes fascinating people as plot starters as well as non-standard items/places/times as plot triggers.
Overall: I can't wait until 100 Super Heroic Seeds or 100 Time Travel Seeds! And with all three PDFs you can mix and match between them (magical people and/or monsters in space? sure you can: "Lords of the Star Wars Rings").
QUALITY: Acceptable
VALUE: Satisfied
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Nice system, based on d20 roll where you add two attributes and
two skills based on your character's between-game stories that
the player writes.
Very high-trust system.
Generic enough to be applied to almost any system.
QUALITY: Acceptable
VALUE: Satisfied
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Steel Roses and Mecha Aces for Fudge are very similar in their approach to the animie mecha system. Both are excellent. I have both and use them both. One has more adventures and more settings, one has more information on playing robot characters (artificial intelligence) or to have robots as NPCs barely under control of the players. Amazing stuff, this.
QUALITY: Excellent
VALUE: Very Satisfied
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Another great adventure with ideas for campaigns for the Fudge system.
QUALITY: Excellent
VALUE: Very Satisfied
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Covers the first 5 chapters of Fudge, where you can pick and choose which sections to print to give to your players for the Fudge game you will be playing.
QUALITY: Excellent
VALUE: Very Satisfied
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The IFudge Accessory pack is the shorter edition of Fudge Interactive. It covers chapter one of Fudge, and has a html Fudge dice roller you change make a short-cut to on your desk top.
QUALITY: Very Good
VALUE: Satisfied
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Good adventure, good characters for HeartQuest/Fudge.
QUALITY: Excellent
VALUE: Very Satisfied
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Excellent resource for backgrounds to use with Fudge and other RPGs.
QUALITY: Excellent
VALUE: Very Satisfied
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A good list of examples of weapons for the Fudge system you can adapt, change, and use.
QUALITY: Excellent
VALUE: Very Satisfied
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Much more freeform than Fudge, PDQ's Truth & Justice does provide an entry into superhero roleplay.
QUALITY: Acceptable
VALUE: Satisfied
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The tension between modifying yourself with hardware on purpose, from
replacing an arm in a hard-science fiction environment to putting a
telephone line jack in your brain to run the net in a farther future
setting gives the Atomik Cybertek generic supplment the same edge as
found in the Cyberpunk genre. Atomik Cybertek also includes "wet ware",
or biological modifications to the human form, raising the same question
as other generic supplements: will will recognize us as humans beyond
what we are now? Will we be still human? or is there no difference between
machine AI and human sentience?
Also includes advice on various scenarios, for example the classic
Cyberpunk scenario: replacing human parts with machine parts makes one
less human, or modifies human away from reality, or adds to human
reality.
Great stuff, this.
QUALITY: Very Good
VALUE: Very Satisfied
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