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The SFX! rules were my first foray into rules-light systems, being much more used to systems that come with deep core books and seemingly endless sourcebooks and expansions. In ARGH!, one thing popped out to me: Walk In The Graveyard, or how to deal with parties that split up, potentially leaving one or more characters at loose ends. I found it interesting, likely because in my experience, everyone who wasn't in the 'main' plot at the time was relegated purely to watching and the expectation was that things would eventually swing around again to pick up everyone else, but effectively it'd mean more or less of a session as a spectator. Addressing that explicitly not only provides guidance, but acknowledges it as a potential roleplaying issue and suggests how to deal with it.
All in all, I keep an eye out for these titles...I may be still on the fence about rules-light systems, but it is specifically games like these that have me teetering.
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