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Cthulhu Apocalypse: The Apocalypse Machine $8.95
Average Rating:3.9 / 5
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Cthulhu Apocalypse: The Apocalypse Machine
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Cthulhu Apocalypse: The Apocalypse Machine
Publisher: Pelgrane Press
by Alexie R. [Verified Purchaser]
Date Added: 07/03/2012 23:57:05
In a nutshell: Trail of Chthulhu... after the End.

Sadly i didn't like this book. My biggest issue is that when i bought it, i -- perhaps mistakenly -- expected a series of ToC scenarios set in post-apocalyptic setting. However, there are no pre-made scenarios in this book; not even campaign frames like those in main ToC rulebook. There is a half-decent section on creating your own customised apocalypse and a short and too-vague GM advice section.

My second complaint is that this book is short -- only 73 pages and fully half of those are taken by standard ToC rules tweaked to post-apocalyptic setting. I've seen it all before in my ToC core book and i don't need to see it again, thank you very much.

But enough on the negative.

Like all other products by Pelgrane Press the writing is top-notch, well organised and full of great ideas. In short summary: the sanity system is slightly tweaked; there is a section on how cities decay into ruins with time; also a very useful system for scavenging equipment; an obligatory chapter on mutants; and of course the Apocalypse Machine itself -- scenario generator that lets you customise your own extinction event.

As a side note, i think this book would be useful for GMs running "Armitage Files" also by Pelrane Press as the subject matter is similar.

Unfortunately all that is not enough to raise this product from mediocrity and i cannot in all honesty give it a higher rating, though i really wish i could.

Rating:
[3 of 5 Stars!]
Publisher Reply:
I suggest you get Cthulhu Apocalypse: The Dead White World . This is the set of post-apocalyptic adventures you were looking for. The Machine is an optional companion volume for running post-apocalyptic adventures, so it appears you bought it under a misapprehension. I recommend you get a refund on this product and get Dead White World instead.
Cthulhu Apocalypse: The Apocalypse Machine
Publisher: Pelgrane Press
by Heiko A. [Verified Purchaser]
Date Added: 04/20/2012 01:36:33
It is absolutely unprintable on a b/w printer. I just produced about 70 black pages, wasting a printer cartridge that costs about twice as much as the book itself.

Rating:
[3 of 5 Stars!]
Cthulhu Apocalypse: The Apocalypse Machine
Publisher: Pelgrane Press
by Michael H. [Featured Reviewer]
Date Added: 03/21/2012 14:04:34
The Apocalypse Machine is an interesting read and a fresh take on Lovecraftian gaming. The book is well-written and rather than simply saying "here's how the apocalypse happened" it offers up a number of possibilities using a system (i.e., the Apocalypse Machine) to help generate a meaningful and interesting back story and setting to make each apocalypse unique. While the PDF is clearly designed for use with the Trail of Cthulhu RPG, most of it is system-free and thus could be used with a variety of games including Apocalypse World.

Rating:
[5 of 5 Stars!]
Cthulhu Apocalypse: The Apocalypse Machine
Publisher: Pelgrane Press
by Tun K. P. [Verified Purchaser]
Date Added: 12/03/2011 21:28:56
This is your Apocalypse, would you like to Super-Size that? Cthulhu Apocalypse: The Apocalypse Machine is a sourcebook full of options for Trail of Cthulhu Keepers to customize an end-of-the-world-and-beyond campaign, dealing with character creation options and maintenance rules in end times, new Abilities (including psychic abilities and other weird powers, which may be useful in certain other campaigns as well), and a shelfload of plug-and-play elements for different types of apocalypses.

The Stability and Sanity rules are particularly important because they allow Investigators to go on ticking even when their Sources of Stability are dying off and their Pillars of Sanity are crumbling - these issues create complications without rendering an Investigator utterly unplayable, in The Apocalypse Machine.

Graham Walmsley writes with his usual dark confidence and style about every aspect of a 1930s apocalypse you can expect to read about, including the effects of worldwide breakdown going forward up to 100 years later. There are also writeups about how various Mythos entities and monsters can play into apocalyptic settings, including the worthwhile inclusion of H.G. Wells' Martians and Red Weed.

An excellent toolbox for end-of-the-world settings, from The Road to The Death of Grass. I may even borrow the psychic powers rules for other ToC games...

Rating:
[4 of 5 Stars!]
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