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Tome of Adventure Design

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Average Rating:4.9 / 5
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Tome of Adventure Design
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Tome of Adventure Design
Publisher: Frog God Games
by Jared M. [Verified Purchaser]
Date Added: 09/29/2022 09:04:22

I love this book. It's become a staple in my nearby pile for jumpstarting my creative process.



Rating:
[5 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by Alexandra S. [Verified Purchaser]
Date Added: 05/29/2022 07:50:12

This is honestly one of the best books you can buy. Do it.



Rating:
[5 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by Shane F. [Verified Purchaser]
Date Added: 04/18/2022 13:21:50

This was a huge disappointment, although many others seem to love the book. I found it overwhelming and because there are so many tables, each one is too specific to be any use.

I collect random tables from lots of various sources and combine them into my own reference book for solo gaming. Amazingly not one of these tables made it into my collection.

Another problem is that they are too rooted in the high fantasy setting to be any use to a gamer who plays gritty low magic fantasy.

Overall I have to say I have flicked through it, put it to one side and never used it despite going back to it several times.



Rating:
[2 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by Romain B. [Verified Purchaser]
Date Added: 04/11/2021 13:05:32

Plethora of cleverly made random tables, and some good adventure design advice. This is clearly a must have for any solo RPer or GM in need for some fresh ideas.



Rating:
[5 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by Neil B. [Verified Purchaser]
Date Added: 03/09/2021 12:56:19

Fantastic tool for idea generation. I use this on a regular basis. It also has a great random table for unique monster generation. I especially love the tables on adventure generation.



Rating:
[5 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by Edward C. O. [Verified Purchaser]
Date Added: 03/07/2021 15:25:16

this is an EXCELLENT tool for helping build a campaign or dungeon, etc if you're stuck on designing your world and stuff for your players to do.

the pdf said for Sword & Wizardy and the Pathfinder game, it works for any D&D and OSR type game.



Rating:
[5 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by Jack C. [Verified Purchaser]
Date Added: 09/05/2020 22:01:55

Came across this on Questing Beast and man am I grateful that I've found it. A huge amount of helpful tables to make designing your own campaign that much easier.



Rating:
[5 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by Jonathon H. [Verified Purchaser]
Date Added: 08/27/2020 17:10:10

This should be a much more popular book, unbelievably useful and powerful creative tool. Helps best when you're at the blank page step and can't figure out where to start, or if you hit a dead end during creation. Meant for high level design and preparation rather than at-table use during a game session.



Rating:
[5 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by Mark P. [Verified Purchaser]
Date Added: 08/04/2020 22:19:13

This is a great resource for the solo RPG-er. My only regret (and so the reason for four stars) is that the book is not available via POD. If it were available both as POD and PDF, I would rate it more highly.



Rating:
[4 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by Jean-Francois B. [Verified Purchaser]
Date Added: 04/24/2020 14:04:25

One of the must have book for any solo RPG player.

The good thing is that, with imagination and creativity, you can use the tables for any settings than medieval fantasy (modern, sci-fi); just adapt the results with the context you play your game with.

I printed it via Staples in Canada, an additional $CAD50 to the price, but it's a big creative baby of 300+ pages than can open so many possibilities that it's worth each $ you spent on it.



Rating:
[5 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by Rn W. [Verified Purchaser]
Date Added: 10/13/2018 16:40:18

Like many, I was pretty skeptical about dropping this much cash on a .pdf. Since I have seen various random tables for OSR use before, I was also skeptical about just how useful this would be. But I watched the Questing Beast video review, which praised this product very highly, and showed some intriguing glimpses into the book; and I noted the nearly-universal high praise across the internet for this product. Finally, I took the plunge. The book is great; although I game on a fairly tight budget, and could have purchased multiple old-school adventures for the price of this guide, I DON'T REGRET MY PURCHASE AT ALL.

This 'tome' is really awesome. Within one hour of downloading my file, I was already nursing brand-new dungeon design ideas that I had generated via the Tome's random procedures, but which also very clearly felt like they flowed from my own personal creative input. This book's tables are surprisingly rich and detailed, but they work together in such a way that they preserve plenty of room for your own personal touches. As others have noted, you can probably use this book to generate content on the fly during play, but its intended and probably best use is for advance prep, when you can combine rolling on tables with time spent deciding just what those cool/crazy results will mean at your table.

Here, I'll give you an example. The book offers tables for not one but multiple ways to inspire an adventure design. Suppose we go with a location-based design. It takes about ten seconds on the appropriate tables to roll up an adventure location called "Sub-Pits of the Hollow Tribe." Wow, that sounds weird. Ok, but what is it? The book offers additional resources if I want to further define the villain, her/his nefarious plans, what the dungeon contains, etc. But it also encourages me to take some time to marinate on this idea...and before long I decide that the "hollow tribe" involves, quite literally, humans who have been hollowed out, to eggshell thickness, as their life-force has gone to support some Big Bad who lives below their settlement. And now I'm mentally writing up a new monster: hordes of "hollow" 1-hp minions who shatter into pieces at the slightest hit...but don't let them touch you...or they will start draining away YOUR life-force, too. Again, all this stems from ten seconds of dice rolling followed by time letting the weird image it provided stew in my head. Over and over and over again, this book provides incredible depth with probably hundreds of thousands or even millions of possible combinations of adventure ideas.

Let's try something else: designing a dungeon. The book offers very useful, very detailed guidance for selecting interesting features in a dungeon. What I'm about to show in no way exhausts the book's dungeon-building procedure; this is just the tip of the iceberg. With a few rolls, I come up with a dungeon split into multiple levels/areas, with (for example), the following names: The Burial Wells. The Sinking Catacombs. The Fragmented Memory-Chambers. Then I start rolling for interesting features. The Sinking Catacombs contains a "throne of the frog." Hmmmmmm. Now I'm mulling over ideas...and before long in my mind I have a dungeon adventure: people for ages have come to bury corpses by dropping them down into the ancient wells in the cave on the edge of town. There's a sleepy guard there but when he's not looking you could climb down into the wells. The level below is flooded (and probably ghoul-haunted, right?) and one end of the tunnels below is COMPLETELY flooded but leads to the next level. But there's a room down there with 3 thrones with frog-heads...sitting in the throne for a minute makes you grow gills, which will remain for 1 hour...allowing you to swim down the tunnel to the 'memory-chambers" beyond...which I decide were an archive for an ancient order of sages, who inscribed messages to each other on the walls as a kind of ancient bulletin-board service. And if you copy any of these ancient texts, they immediately vanish from the walls, but you can probably sell that ancient lore for a LOT of money. And...

And off I go. Again, just a few dice rolls plus time to marinate, and I end up with a passable framework for a weird dungeon that fits in with the campaign I'm just starting up. Of course, the same dice-rolls at YOUR table would lead to a completely different dungeon, despite the common point of inspiration. This, in general, is how the book works; it sounds simple, but it's flexible and very inspirational, offering freshness without replacing your own creative input. I highly recommend this book.



Rating:
[5 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by John H. [Verified Purchaser]
Date Added: 09/10/2016 04:10:16

This book is SUPER good. It's extremely well organised and cogent throughout, and fantastically system agnostic. Strong, coherent advice backed by comprehensive nested-random tables for creating dungeons, creatures, and adventures. There are other great things in here as well, but those three things...these guys nailed it.

This was the randomized prep book I was looking for.



Rating:
[5 of 5 Stars!]
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Tome of Adventure Design
Publisher: Frog God Games
by James P. [Verified Purchaser]
Date Added: 06/01/2013 02:04:59

It is very use book to organize my game with, I just wish get a printed copy to read.



Rating:
[5 of 5 Stars!]
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