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Temple of the Fool God $4.55 $2.89
Average Rating:5.0 / 5
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Temple of the Fool God
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Temple of the Fool God
Publisher: Slloyd14
by Chet C. [Verified Purchaser]
Date Added: 01/03/2013 19:12:44
Steve Jackson (the American version) once complained that there wasn't enough "silly" in RPGs, that they were taking themselves far too seriously.

He should enter the Temple of the Fool God.

One of the conceits (?) of solos, especially TnT solos, is that your character is willing and eager to enter into an arena type of game in which he or she is most likely going to be killed. Of course, there's the promise of Great Reward if one survives, but one has to wonder - just who is running these arenas and how do they make a profit if there is no paying audience? (Only Roy Cram has an answer for that in his two Gamesters solos.)

Nonetheless, our PCs gleefully enter into these death traps with all the survival instincts of the cast of either version of "the Haunting." And in this case, that's exactly the sort of mentality which will give us, the players, the most fun. (Not the PCs, of course, the pitiful fools!)

The previous review may have given you some idea of the puns, the Pythonesques, and the expected twists on RPG cliches that you'll find herein. Let's just add for the proper seasoning, that this was written by the inimitable Stuart Lloyd, who never disappoints, and the art is by Mr or Ms Public Domain, who was not available for torture and questioning.

Someday, someone is going to gather the funniest TnT solos in one volume, and we'll never get around to playing them because we'll just laugh and laugh while reading them. This belongs in the front of that book.

Rating:
[5 of 5 Stars!]
Temple of the Fool God
Publisher: Slloyd14
by Billiam B. [Featured Reviewer]
Date Added: 03/07/2012 21:10:08
Generally I have mixed feelings about the idea that Tunnels & Trolls games should often be light and humorous, but Stuart Lloyd provides a feasible background for such japes. By taking on the patron god of fools (who's name in short form takes up most of a paragraph) you are forced to put part of your sensibilities aside. Chaos truly reigns. Like with many T&T solos, some sections are sub-games in their own right, where the player can choose to raise the stakes for higher gains - random treasure tables also provide a bet like dice rolling flutter. Sections can be revisited and considerable ground can be covered and replayed - giving Temple of the Fool God a lasting game life. The Monty Python-esque humour might be a little much for some, but for others it's a jolly evening in. 'Fool God is written for the T&T 7.5 edition, which is good, because dedicated solos for that edition are still thin on the ground, compared to mighty back catalogue of published and amateur adventures written for 5/5.5. Fool God is a packed read with 190 sections. All of the sections are properly hotlinked which means you get straight the right section when using an on-screen reader or a touch-tablet. It is ideal for both new players and veterans (for 1st level characters - with equipment provided in the text).
Challenging nonsense. ;)
Billiam B.
bit/ly/rpgblog

Rating:
[5 of 5 Stars!]
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