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What they are: a way of describing relationships to other characters using the Fudge system (but the idea can be used in other games).
What they do: provide a bonus on die rolls, or story-dependent benefits.
Like: clear, interesting idea even if you don't think character relationships need a mechanic to encourage them (as opposed to roleplaying them).
Dislike: Far to short (but this isn't really a dislike as I wanted more). They only provided benefits, but there is an implied opposite to this concept. Watch any soap opera to see penalties for dice rolls or Trouble for story-relationships (this idea isn't stated but it exists in my opinion). So this article could be expanded.
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