I think Skirmisher is beginning to get into the groove by this issue. Overall it is worthwhile for any Mutant Future game to add more weapons for the characters (and adversaries) arsenal. The weapons presenters were varied between energy and projectile (or somewhere in between or just different) and the mechanics seemed sound for the most part.
My biggest criticisms I have for this particular issue is that the sections for each weapon seemed unbalanced, with some having paragraphs giving a historical perspective on the weapon while others had maybe a sentence or two. Personally less is more in this type of periodical because the space could have been used to perhaps pack in an additional weapon or two. For particular weapons, the flamer is probably the most verbose and the mechanics seemed a bit much, treating it as an area affect weapon but then requiring the attacker to roll individually for each target that failed the saving throw. It would have made more sense to do one or the other, not nessarily both.
The Micro-missile gun was my favorite, with such a variety of makes and models and ammunition types as well as accessories. If the whole issue was about this single weapon and even more accessories and ammunition types, it would have made it my favorite of the Wasteland issues.
Overall this issue is well worth the cost and for any mutant lord looking for additional means of tearing apart monsters or PCs this issue is a must. As with most of the wasteland issues I have seen so far the images are random stock photos that may somehow relate to the items in the articles. A little more originality would be well worth it here, even line art drawings of what the author is visualizing while writing up the weapon would be more useful than some of the stock pictures used.
|