I have been looking for something new, but I cannot stand d20 and the D&D 3.0; 3.5; 4.0; D&DNext and blah de blah Prestige Classes/never ending expansion of game system, with its quantum leaps in power every level. This is the ultimate in munchkin/monty haul. And, it gets no fun, fast.
THIS game system is familiar to old school gamers, but with lots of new twists. Cool spin on magic, cool spin on Critical Hits and Fumbles, everything. Everything in one, long, beefy book. No needless complexity, but crunchy complexity where it is needed.
I just bought the Rules and read them, and I am trying to get my group to convert from a retro 1st Ed AD&D game we just started. These rules allow a player to ANYTHING in combat, but flexibly and intuitively and quickly., but in a way which makes sense and seems fair.
Its a different approach that feels familiar, fast to play, and I am pretty excited. Best new rules I've read in a LONG time. Well done, Goodman Games! Highly recommended!
Rating: [5 of 5 Stars!] |