This game is Dungeons and Dragons turned up to 11! This heavy-metal flavored fantasy game is what Gygax and Arneson would have written if they had 30 years of RPG game design under their belt in 1974.
The Third Edition of D&D (the same edition that Pathfinder is based on) is the underpinning to this thrill ride. Some of the awesome OSR flavor that this game oozes:
- 3d6 in order stat generation. No swaps, no rolling 4d6, no mulligans.
- High PC mortality. Everyone starts with 4 PCs, with the assumption a few will die during the 1st adventure.
- Each arcane magic spell is customized per wizard using the Mercurial Magic rules.
- Every spell has its own d20 based chart the spellcaster rolls on to determine effect, with higher spell rolls producing bigger, more powerful effects.
- Powerful demi-gods and demons that take a direct interest in the PCs. The PCs may choose to Bond with these Patrons.
- Charisma stat is replaced with Luck stat that PCs can (permanently!) burn to make important rolls.
- Amazing adventure support that keeps the PCs on their toes. No boring empty rooms, bland orc fights, or lame 2000 copper treasures.
- Righteous GM advice to run engaging and fantastic games.
- Classic style art all throughout the nearly 500 page tome. Each picture is a dozen adventures! :)
- Moar dice! Uses standard polyhedrals plus d3, d5, d7, d14. d16, d24, and d30 in a brilliant dice chain mechanic.
I chose this game over Pathfinder, DnD Next, and 13th Age. It gets to the core of what I love without giant skill lists or feat trees. Buy this game!
Rating: [5 of 5 Stars!] |
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