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Druids of Doom (1982) $4.98 $3.99
Publisher: Judges Guild
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por Eric F. [Comprador verificado] Fecha en que fue añadido: 02/23/15 01:03:46

Druids of Doom from 1982 is one of those classic Judge's Guild adventures that hits all of the old school sweet spots. This one clocks in at only forty eight pages but it does exactly what it sets out to do, entertain and add that classic old school flare to the mix. he plot goes something like this: The House of Euklidies, a temple to Astokph the Diety of Travel and Transporter of the Dead, is asking for a group of adventurers to recover three lost magical items of the temple. Adventures must pass through the portal and enter the Druid's Keep to recover them. Contains 6 maps, 5 new monsters, and over 60 NPCs. A Judges Guild Universal Fantasy Supplement by Bill Pixley and Diane Mortimer. Cover by Wes Crumb. Druids of Doom is pure Judge's Guild over the top old school goodness. This is only a forty eight page module with an over arch adventure that goes right into the heart of a mini campaign and it dove tails in quite nicely into other adventures that they had put out over the years.Judge's Guild like so many of the smaller press old school companies broke the conventions and rules of the time. They mixed in elements of science fantasy, weird monsters, and lots of other stuff that I have since learned was really the norm for OD&D style products. But Judge's Guild did it with style and panache all their own. Pass through the portal? Well yes, one of the JG conventions is the idea of gates allowing adventurers to pass from world to world of the DM's design years before Star Gate was even a movie, let alone a television show. The other thing about JG products was the inclusion of all kinds of fun concepts like minor gods and goddesses who governed over many different types of aspects of life. This was like a freaking revelation to me? Wait AD&D 1st edition and OD&D had another company that was producing concepts way,way, ahead of its time? Yes they were and they were very,very, good at it in my humble opinion. Druids of Doom features old school play with well balanced encounters, action, and a quick night's adventure in a solid package. Druids of Doom rounds itself out with nice maps and links up with the Portals of Tosh series as well in a clever dove tail way. It makes a really nice complement to that series of modules as well. Do I think that Druids of Doom is worth your money? Yes and in my humble opinion this makes an excellent jump off point for an entire campaign.



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Druids of Doom (1982)
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