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QUERP - 2nd Edition [978-0-9559855-0-8] |
$5.00 |
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Publisher: Greywood Publishing
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Having grown weary of the D20 system and not liking 4E D&D's grid and miniatures combat, I wanted to return to the simple frpg style of play that I enjoyed in the '80s and '90s but did not want to use the somewhat dated game mechanics of that era. QUERP fills the bill nicely as a rules lite frpg.
Designed around a simple, intuitive, mechanic (2d6 + modifiers vs. Difficulty), QUERP delivers fast play and easy resolution of combat and non-combat encounters. The game works well as an introductory set of rules for a young person, a tool to teach the elements of role playing to someone unfamiliar with rpgs, a set of rules for a quick game, or as the core rules for an experienced game master who looking for a system that can be easily house-ruled to his tastes.
The 70 page book contains six character classes (Warrior, Priest, Magician, Thief, Barbarian, and Sage), rules for playing the game, a short bestiary, treasure tables, a solo adventure, and a group adventure. It is written in a clear, user-friendly style that conveys the rules without getting bogged down in game jargon.
Currently, I'm using QUERP to run a game set in Columbia Games' HARN campaign setting using elements from my old 1E AD&D modules. The system is a breeze to run and my players are actually thinking of their characters' motivations rather than worried if they have min-maxed their stats, skills, and feats.
I highly recommend this game!
Rating: [5 of 5 Stars!] |
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