What a fun addition to the QUERP rules system! While maintaining the rules simplicity that makes QUERP my rpg of choice, HEROES delivers a solid rules set for playing costumed heroes. The mechanics (2d6 + modifiers vs. target difficulty) will be familiar to anyone who has played either QUERP Modern or QUERP Fantasy but they have been tweeked a bit to handle the power levels of a four-color comics game. The system is flexible enough to handle just about any style of super hero gaming from gritty dark knights to god-like paragons. Complements, also, on the choice of art which looks like it came from classic comics and make HEROES one of the nicest looking QUERP books to date.
Rating: [5 of 5 Stars!] |