Though treading ground alredy covered, the Dark Avenger is a good take on the comic-book-style vigilante brought into a fantasy milieu. This is an archetype that everyone is thoroughly familiar with, so fitting it into a campaign should be no problem.
The class does seem to be more tailored for an NPC role, but a party of night-loving city dwellers (rogues, urban rangers, bards, etc.) should find a place for a Dark Avenger in their midst.
The class mechanics are good, as usual. Entry requirements do a great job of setting the mood for the class, and include a roleplaying entry allowing the GM to customize the class to his/her world.
The class abilities also do a great job of setting the mood for this brooding night fighter. The Home Turf class ability is great, though I find the time to change home turfs exceedingly long (your mileage may vary). The Signature Weapon class abilities is a little cumbersome as written; GMs may want to read it through and decide if it's okay for their style of play, or if they wish to simplify it a little.
As an extra note for those who care about this, the OLG section 15 is wrong, as it lists the Dreadnought and not the Dark Avenger. This is a minor oversight, but if you wish to use the OGC in this PrC, make sure you write the correct name.
Another excellent PrC in this series.
Rating: [4 of 5 Stars!] |