As stated in the introduction, in every sorcerer's family history something... interesting happened, giving rise to the bloodline potential that empowers the sorcerer's magical abilities. Herein are suggested several monstrous bloodlines, along with the specific abilities that they bestow on the sorcerer that has them flowing through his veins.
The monsters which are involved are the cyclops, the outsiders called the inevitables, the medusa, the otyugh (how could Purple Duck Games resist this one!), the sphinx, the stirge and the unicorn. Quite a mixed bag there.
The powers granted are well-developed and linked into the essential nature of the creature involved - for example, the cyclops powers revolve around the sorcerer's eyes as well as involving the brutality, size and prophetic powers that the cyclops is known for - very neat! Those with the medusa bloodline get along with snakes, have poisonous blood and even what amounts to a gaze weapon, and so on.
And as for the otyugh bloodline? Disease is involved, and the sorcerer will eventually start to look a bit like an otyugh as well! As a bonus, a truly delightful illustration of an otyugh is included!
An intriguing take on sorcerous bloodlines, well worth a look if you want to play something out of the ordinary... and they'd make excellent NPCs too, particularly if the characters do not at first know what the bloodline is and are trying to figure out the capabilities of the sorcerous opposition!
Rating: [5 of 5 Stars!] |