In this short supplement Gypsy Knight Games goes again to producing excellent adventure hooks that are resolutely grounded in a stout Traveller feeling. The format is the consistent with previous 21 Plots, a small basic setup for the scenario then the Referee can choose one of the outcomes or roll 1D6 and wholly freeform it or put together a comprehensive “one shot” replete with maps, stats and whatnot. What makes these adventure seeds so Traveller is that they grounded in a down-to-earth and unclean future where people’s jobs may be in space, but, they still remain jobs – everyday smoes who have a possibility at becoming local heroes.
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