This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving 2 pages of content for the new wizard archetypes, so let's check them out!
The first archetype is the animist: An Animist can put life into a weapon, attacking with melee weapons at range a limited number of times per day, gain an animated object familiar and expand construction points when casting "Animate Objects" to grant them special qualities. Damn, the Animist is just cool, doing something heretofore not done and making the animating wizard a cooler option - two thumbs up!
The second archetype is the Guild Scholar, whose spellbook is especially resistant and contains infinite pages. Better yet, at cost they can rewrite symbols and marks like the classic sepia snake sigil. And the coolness keeps coming - the guild scholar may empower his divinations by casting them as rituals when having access to a library, enabling the sue of a meta-magic feat without increasing the spell-level or alternately get bonuses to knowledge checks. Finally, at the capstone, the scholar can transfer his consciousness into his bonded spellbook, becoming an immortal intelligent magic item - cool way to cheat death and weave interesting yarns as well as a nice way to have old PCs from campaigns past matter. Again, two thumbs up!
Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches this time around. Layout adheres to a no-frills two-column standard and the pdf has neither bookmarks, nor artworks, but needs neither at this low price point and length. I'll make it short: Both archetypes are awesome, imaginative and unique, have at least one or two innovative abilities and I have no balance concerns. No complaints whatsoever. I absolutely love both archetypes and thus my final verdict will be 5 stars + endzeitgeist seal of approval. Well done!
Endzeitgeist out.
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