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Milecastle 42 (Savage Worlds) $10.00 $5.00
Average Rating:4.2 / 5
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Milecastle 42 (Savage Worlds)
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Milecastle 42 (Savage Worlds)
Publisher: Silver Gryphon Games
by Thomas B. [Featured Reviewer]
Date Added: 08/27/2013 23:26:18

Open-ended adventures are always a good thing, IMO. One of Silver Gryphon Games’ newest releases is just that, an alternate history sandbox adventure called Milecastle 42.

WHAT YOU SHOULD KNOW: This 27 page adventure costs $5 and is, in a nutshell, Romans versus Zombies. The PCs are stationed at a Milecastle, essentially a lighthouse which is part of a series of such houses 5 miles apart. The night before, Milecastle 42 signaled in desperation but now their light has gone out, so it’s up to the PCs to investigate. The PCs are given objectives and guidelines and then turned loose to investigate Milecastle 42 as they will. The outpost, of course, has been overran by zombies (this isn’t a complete surprise, as the Romans are living with the plague in this reality) and most of the zombies are capable of little more than pack mentality and animal cunning. That a more intelligent foe is directing them shouldn’t be a big surprise, but where the adventure really wins out is in the climax, which comes out of left field in an awesome way.

WHAT WORKS: The “Final Boss” is really kinda epic. The page numbering is all in roman numerals, which is a nice touch. I love a good, open sandbox adventure.

WHAT DOESN’T WORK: All the characters are going to be a bit “samey” by the nature of the game, as PCs are built off of a template that is customized.

CONCLUSION: A fun one shot or convention game, Milecastle 42 also allows for a few options for continuing the game depending on the success or failure of the PCs. I’m not a big fan of what amounts to pregens, even though I understand why they’re there, but as I don’t run a lot of one shots or convention games, I’m not really the target audience. If you’re not tired of zombies yet, or if you want them in a different milieu, then Milecastle 42 is well worth picking up, especially for its “OH CRAP” moment at the end of the adventure.



Rating:
[5 of 5 Stars!]
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Milecastle 42 (Savage Worlds)
Publisher: Silver Gryphon Games
by Megan R. [Featured Reviewer]
Date Added: 08/15/2013 10:04:59

Ancient Romans AND Zombies... a recipe for success. Sweeping the characters straight into this alternate history, where Rome has built a wall around the Empire to keep out undead rather than Vandals and Huns, they are thrust into the role of Roman auxillaries charged with the duty of defending the wall... and investigating why the next fort along signalled danger and then went dark.

To get you off to a flying start - and easy enough as everyone is a soldier - a core character statblock is provided with some scope for customisation. Once that's sorted, it's straight off to investigate the 'milecastle' that has gone quiet.

A clear map is provided, and it's up to the characters to decide what to do. Ample information is provided for you to adjudicate just about any action they come up with. Within the constraints of the stated task - to find out what has happened and stop any zombies penetrating the defences to get into the Empire - the adventure is intended to be run sandbox style with the characters able to do whatever they want to accomplish their goals.

Set up as it is, this adventure is best as a one-shot evening of zombie-bashing fun. Yet there is enough here to let you turn it into a whole campaign of Romans vs. Zombies.

Oh, and there's one real mystery... how did the zombies get into the Milecastle in the first place?



Rating:
[5 of 5 Stars!]
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