The GMG for Alternity is an absolute necessity for the game. It contains a wealth of information including rules left out of the PHB. It has a wealth of information on such topics as: planets and their environments, spaceships, other vehicles, alien artifacts, and more.
It also has a lot of good GM advice on how to design and run campaigns as well. Another part of interest is the chapter on FX (magic, psychic powers, super powers, etc), although this topic is given another whole book: Beyond Science, a guide to FX.
This is another must-own book for sci-fi fans. See my Alternity PHB review for a little more on Alternity in general.
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