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Unlikely Heroes: The Mystic $1.20
Average Rating:4.6 / 5
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Unlikely Heroes: The Mystic
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Unlikely Heroes: The Mystic
Publisher: Plot Device
by Sam S. [Verified Purchaser]
Date Added: 05/27/2005 00:00:00

The Unlikely Heroes package offers some nice, balanced alternatives to the traditional D20 class system. My players loved the variation of choice.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Unlikely Heroes: The Mystic
Publisher: Plot Device
by David L. [Verified Purchaser]
Date Added: 04/17/2005 00:00:00

I honestly bought this just to take a look at the 0-lvl domain spells offered in this product and referenced by the several Colours of Magic series (same publisher).

Regarding the modifications to the domains, I was slightly disappointed. It's was pretty basic, so I guess I had some unrealistic expectations.

But regarding the NPC class itself, I was delighted! It was a pretty neat looking class with a lot of uniqueness to it. A Mystic is a divine spellcaster with only domains spells on its spell list, casting them as a sorcerer. The number of domains increase as levels are gained. Each domain additionally grants special abilities, sort of like advanced domain powers. Some of them are ok, but I just didn't like some of them. Maybe it's just that I couldn't picture mystics with things like summoning elementals or a few other abilities.

What I do like are the roleplaying opportunities or story hooks. A Mystic can either be gifted with divine patronage or have it forced upon them. What's nice is that rules are given for things like alignment auras, domain selections, and for multiclassing with other classes with divine spellcasting. While the rules can get pretty complicated if you mutliclass as a cleric or have more than 2 divine spellcasting classes, they are pretty clear overall.<br><br><b>LIKED</b>: The Mystic class is really nicely fleshed out. A lot of roleplaying and adventure ideas can be gleamed from this.<br><br><b>DISLIKED</b>: Not much at all. Well worth the price.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Creator Reply:
It is kind of interesting to me as a writer how the 0 level spells and extra domain powers evolved conceptually. I basically came up with the idea of the Divine Sorcerer concept about 2 years ago, as a simple extension of the concept of mirroring the arcane and divine class abilities. The only main hole in making it function from a mechanics perspective was the fact that limiting their spell selection to domains meant that there was no 0-level spells to domains... and from there the mechanics of this class took hold. The neat ideas about having powers forced upon a character is a bit of a paradigm shift from d20, but are familiar to other game styles, so was just lateral thinking. So I am not surprised that the 0 level spells and domain powers for the base domains are a bit unispiring by comparison to the other stuff, because they are more a consequence of a neat idea rather than a neat idea in and of themselves. When I was running the Chrome World, I didn't include the base domains, I only gave access to the Chromatic Domains, and this made for a rather different style of game. I am quite proud of the Mystic class, IMHO it is a neat twist on a peculiar take on the base classes. Very glad you liked it. Warm regards, Evan
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Unlikely Heroes: The Mystic
Publisher: Plot Device
by Will W. [Verified Purchaser]
Date Added: 10/13/2004 00:00:00

A great idea, I feel like one of d20s biggest weaknesses is the rabid early power progression, there is little time to watch your character grow, the jump from beginner to hero is a little too abrupt. The idea of starting as an every day guy/gal and having adventuring thrust upon you in some way is a great one!<br><br><b>LIKED</b>: Well written and presented. And I liked the little extra given to people who picked up the whole set, a good idea!<br><br><b>DISLIKED</b>: I think too much effort was made to balance these classes against existing classes which seems to miss the point a bit. I would actually have preferred weaker classes that you could use to transition into the main classes.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Unlikely Heroes: The Mystic
Publisher: Plot Device
by Goran B. [Verified Purchaser]
Date Added: 09/29/2004 00:00:00

This PDF presents a low-powered, alternated divine caster class. It's basically a divine caster that gets to choose domains like a cleric, but it can only cast spells from either domain list at start. As a Mystic gains additional levels, he/she can choose additional domains. I haven't noticed any obvious relation to the Adept NCP class. If a Mystic decides to multiclass as a cleric later on and chooses the same domains, levels from both classes stack. The Mystic can either choose to be granted his/her powers or be "possessed" and get the powers by being forced. Even if I like the role-playing opportunities presented by the "possessed" alternative, it feels like it may be confusing, especially if the PC later milticlasses to cleric.<br><br><b>LIKED</b>: It is a good alternative to playing an adept in a low-powered campaign that also can be multiclassed if the PC "graduates" to becoming a cleric. Also, I really like the short piece of fiction in the beginning (This sentiment goes for all of the "Unlikely Heroes" series).<br><br><b>DISLIKED</b>: I have no real complaints. This is a good product, well worth it cost.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[5 of 5 Stars!]
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