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Shadowrun: Mercurial $4.00
Average Rating:4.4 / 5
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Shadowrun: Mercurial
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Shadowrun: Mercurial
Publisher: Catalyst Game Labs
by Michael d. V. [Verified Purchaser]
Date Added: 02/06/2021 10:48:06

This is an absolute classic shadowrun adventure. It oozes atmosphere and the scenes that are provided are actually quite good and are really on point (from a thematic perspective). At the same time this adventure can be easily reskinned or lifted into another ruleset. There's very little that ties this to the shadowrun universe (there's a dragon but you can change her into a firespitting drone if needed or leave this out entirely). If you're looking for a Cyberpunk RED/2020/2077 adventure this really is a treasure trove.

If you're going to play this "as is" watch out for the plot. There's a huge (back)plot that is very difficult to share with your table. Without this plot it's almost impossible to set up the emotional pay-off that makes a good adventure brilliant. There's about a 99% chance that your table won't get it. If you're a new DM/GM you'll be disappointed in yourself. As a DM/GM you have access to the plot and will wonder why it didn't come together during play. Spoiler-alert: it's not your fault so don't blame yourself. Mercurial relies on a 2+ page piece of written exposition at the start of the book that is hidden and will most likely remain hidden even if your table pokes around for it. To bring the plot forward you need to totally reskin the adventure, provide a plot hand-out, or do the exposition at the table - none of these solutions are ideal. The best solution I have found is to spin out the background story/plot in a seperate one-shot with disposable characters and run it as a session zero or as a pallete cleanser. This won't work at every table and requires a lot of work even for a seasoned DM/GM. Yet with all it's imperfections this is an absolutely brilliant adventure that is absolutly worth to be ran in 2021 (modified) at your table! Also - at it's current price this is an absolute bargain so there's very littly that should stop your from picking this up.



Rating:
[4 of 5 Stars!]
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Shadowrun: Mercurial
Publisher: Catalyst Game Labs
by Allegra V. R. [Verified Purchaser]
Date Added: 07/31/2019 19:04:21

Absolutely killer, and surprisingly easy to adapt. I ended up running a "reverse" of the adventure with an Anarchy group, putting Bull and Johnny 99 as antagonists and players as agents of Kyle Morgan (It was a one-shot). There was definitely enough information in this book to support that kind of turnabout.

Hard to run nowadays since the twists are so well-known, but definitely a good read for anyone trying to build a good SR adventure.



Rating:
[5 of 5 Stars!]
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Shadowrun: Mercurial
Publisher: Catalyst Game Labs
by Peter H. [Verified Purchaser]
Date Added: 09/29/2012 19:25:23

This is a terrible railroad of an adventure but I love it. The back story is deep, real deep with multiple goals and a great simple bodyguard mission as the top layer of this convoluted cake. Its worth the price just for the crazy backstabbing stories alone. The GM will have to modifiy this one to get rid of the railroad bits but this one should get your GM juices flowing. You can also reskin the players and factions several times and your players will never know.



Rating:
[4 of 5 Stars!]
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Shadowrun: Mercurial
Publisher: Catalyst Game Labs
by Ubiratan A. [Verified Purchaser]
Date Added: 06/08/2012 16:06:33

This is a classic for a reason. The plot is deceptively simple, and converting this to a more recent edition of Shadowrun or even to another system would be pretty easy. It's more than worth the price tag.



Rating:
[5 of 5 Stars!]
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