||Dungeon Crawler does, pretty much, what it?s selling. You can use it to loosely generate a hack-and-slash session of D&D. You will need to have your Players handbook for weapon stats, skills, feats, special abilities etc for your PC and the GM Guide for some other items that Dungeon Crawler says you have or found or somehow come in contact with. You might also need the Monster Manual too. It lists feats and skills and such but does NOT have a lot of SRD help. You may have to look stuff up. This is OK. And you have to roll real dice for some things. This is cool too.
I just want to say that Dungeon Crawler 2.0 is truly an upgrade. The program has graduated (in my opinion of course) to what could be a helpful tool at times for the GM. They added many features that DC needed. I am happier. I will upgrade my quality rating to Very good but keep in mind that I rate this program not only for it's utility but because of it's originality and how much I enjoy just messin' with it to see the results.
I don't really get the EMG and MOD mappers device. I will email them and re-post what they say.
As Always I like to say that this is my opinion. Your opinion of Dungeon Crawler may or may not agree with mine.
LIKED: I liked playing around with the possibilities. There is so much variety. I found it helpful for getting ideas as GM
DISLIKED: I don't get the MOD and EMG Mapper. I will email them for some help.
QUALITY: Very Good
[THIS REVIEW WAS EDITED]
[4 of 5 Stars!]