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This particular adventure sets the players up to investigate the mysterious death of an Archaeologist and the disappearance of the mummy he'd brought back to the museum in NYC. This is a pretty classic set-up and sounds less intriguing than it actually is. One of the nice features of this one is that its written so you can play it as a standard murder mystery (with the "Mummy's Curse" theme as a classic red herring to drag across the investigators' trail), or as a horror/Call of Chtulhu type adventure where things "man is not meant to know" get involved. The mystery itself (who killed the professor) is confusing enough and with enough potential suspects, all with valid motives that the biggest fan of Agatha will find themselves intrigued by the puzzle. If it turn out to be a supernatural explanation, why the mummy did it, but then the task becomes the even more daunting one of tracking down the creature and rendering it harmless. Throughout the adventure, both tracks are provided and there is a brief but well-written guide on how to run a classic mystery story at the beginning of the scenario. Overall, it's well plotted, loose enough to avoid "rail-roading" the adventurers, and complex enough to remain interesting right up to the bitter end. Among other advantages to this type of scenario, it might provide an excellent transition from the more standard mystery adventures to something with occult or supernatural tendencies. If you have run your players as, say, a firm of PIs investigating mob hits and "Maltese Falcons" and the like, this would be an superior adventure to let them glimpse things "beyond the veil." Just a thought....
Rating: [5 of 5 Stars!] |
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