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Mutants & Masterminds Hero's Handbook $17.50
Publisher: Green Ronin
by NB N. [Featured Reviewer] Date Added: 01/24/2011 19:12:57
I’m going to try and keep this one short. I haven’t had a chance to run a game yet, but I have played it a few times. The updated version is great though I can’t say how much has changed. I had a pregen when I played and a GM explaining the rules. The best part is the rules are pretty straightforward if you have ever played a d20-based game. You create characters using a point buy system to purchase attributes, skills, advantage, and powers. Calculate some defense scores and other standard RPG stats and you are pretty much ready to go. The book provides A TON of character archetypes to use and modify, lots of powers, advantages, regular and super powered equipment, and of course superpowers. The mechanics will be very familiar to experienced gamers and very easy to teach to new players (again just roll them up a pregen or give them one of the example characters in the manual). There are typical sections on creating adventures and series (i.e. campaigns) and other GMing advice.

Yeah, it’s your standard core rulebook, but I have to say it’s one of the best for superhero games. It seems fairly balanced and overall the book is laid out very nicely. Also, it’s GORGEOUS. The art is amazing and features tons of the standard superhero archetypes throughout from grimacing, gritty types to bouncy Barbies who can punch through a brick wall. I dig this book for sure.

Rating:
[5 of 5 Stars!]
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Mutants & Masterminds Hero's Handbook
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