I bought this rpg last week and while I have not played it yet, I am already impressed. The rules are simple, but inspired. The tension mechanics and area fire rules mean the game can be played in a way that means the stress of jungle combat is central to the story rather than just being a 'shoot em' up'. I also love the way that characters earn 'stories' that can be used to help reduce stress. The suggested scenarios (using Doors songs as titles for the adventure!) are all interesting and focus on a dilemma that faces the characters rather than falling into the trap of just repeating itself. I only hope there is more to come. It would be cool to have more adventure seeds etc.
Now I just can't wait to play. I can also see that you could use the rules for other theatres of conflict too.