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#1 With a Bullet Point: 6 Spiritual Weapon Feats $1.00
Publisher: Rogue Genius Games
by Thilo G. [Verified Purchaser] Date Added: 04/17/2012 05:58:40
This pdf is 3 pages long, 1 page introduction/front cover, 1 page SRD, leaving 1 page of content, so let's check this out!

This pdf expands the options of spellcasters to make use of the spiritual weapon spell via feats:

-Large Spiritual weapon lets you summon a large spiritual weapon at one slot higher. D'uh.

-Spiritual Arcana lets you trade in bonuses received from your wisdom-modifier to make the weapon e.g. anarchic, flaming, keen etc.

-Spiritual Arsenal lets you determine the kind of weapon you get, no longer limiting you to your deity's favorite weapon.

-Spiritual Sheath is perhaps one of the coolest feats herein: It lets you sheathe your spiritual weapon, essentially suspending the spell until you "draw" the weapon again. Makes for a great way to e.g. escape from capture or dire situations and offers a lot of planning and roleplaying potential.

-Spiritual Specialization lets you add your highest non-wisdom attribute-modifier to damage with your spiritual weapon.

-Two-Spirit fighting replaces your spiritual weapon with two, each dealing a base of 1d4 damage and opens up a whole slew of new cleric fighting styles. Neat!

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG'S 3-column standard and the pdf has no bookmarks, but at this length needs none. I really like how this pdf takes a venerable spell and expands its options, essentially taking a piece of magic and fusing it with feat-mechanics to develop signature abilities and moves without being unbalancing. Especially spiritual sheath is a plain genius and at the low price point, I can definitely recommend this pdf - in fact, I hope to see more pdfs that take different components from magic and marry them with e.g. feat and(or skill-mechanics. Thus, my final verdict will be 5 stars.

Endzeitgeist out.

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#1 With a Bullet Point: 6 Spiritual Weapon Feats
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