I just played this a bit this afternoon and I must say that I'm impressed. Reminds me a lot of "Hero Quest" the board game without all the bits (the illustrations actually are very similar Gary Chalk's! Very cool). It plays fast- it took me about 30 minutes for one game and really scratched that dungeon crawl itch. I do think that adding a map system might give a better sense of exploration which it lacks. Its very rules light which is nice. If you're looking for something just a little bit more complex, I would recommend Shane Garvey's other game - "Epic Adventure Dungeon Crawl" which is more board gamey but a lot of fun. I hope in future expansions there will be more in game events or several types of event tables to avoid repeated events. I'm glad they're included, for me the mark of a good dungeon crawl is one that goes beyond just killing monsters and collecting loot. One other suggestion I have is to make a printer friendly version. Good game and definitely worth 2 bucks.