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Vladicu the Sorceror is providing proxy access for another to post her thoughts on RPGNow. The true author of the extensive review that follows is Dark Mistress (necromancergames forums)
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I am posting a review of this product up here and in the adventure section. Mostly because this section gets more traffic and I would like to draw people’s attention to this product.
Ok this is my very first adventure review. To be totally honest I am a bit unsure how to review an adventure with out spoiling too much, while still giving you enough information to purchase it if you want it. I hope I can hit that point. If you have any questions about the adventure I will be happy to try and answer your questions.
This product is 145 pages long. The cover, credits, ToC, OGL and back cover take up 5 pages. A note about art... there is almost no art at all. I believe there is only 3-4 art images in the whole book(not counting maps) so the bulk of this 145 pages is adve...
Rating: [4 of 5 Stars!] |
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(Crossposted at the Grand OGL Wiki)
API Worldwide: Europe by Third Eye Games is a 90-page campaign supplement for the Apocalypse Prevention Inc. system. It retails for $9.99 at Rpgnow and is probably available at other vendors as well. While the cover indicates that this is a European sourcebook, there is not enough space to cover all the European countries in detail and instead provides good detail on the London home base of API and an overview of European sites that fall within their jurisdiction.
The book covers England in detail as well as provides background on many of the larger European countries as well as they current mystical or political entanglements as well as important locations. Two items from this section that I particularly liked were the mystical location known as the Hall of Dreams located in Budapest and the Bridez of Dracula, a folk rock group of Taylari who are touring Romania. There are a lot of adventure hooks scattered throughout this first section of th...
Rating: [4 of 5 Stars!] |
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First I would like to say I got the PDF free for purposes of this review.
This product is 25 pages long. 1 page for cover, 1 for credits, 1 OGL at the end and 1 page of weapon table of special abilities(which also has a random chart for rolling for creating random magic items). The other 20 pages are taken up by the 101 new magical weapon abilities descriptions and such. The art work is good with good borders making for a very pretty product, though it is not very print friendly. A B&W copy with no borders sent along with it would have been nice for printing purposes.
Since this is a product for just a 101 new magical abilities I am just going to list a few examples from the book to give you a idea what to expect.
Ambush – adds 1d6 to sneak attacks, does nothing if you don't have sneak attack. Equal to a +1 enchantment.
Blood Bonded – When someone not of the family bloodline attempts to use the weapon they take dmg equal to the equal to the weapons enhancement bonus. If...
Rating: [4 of 5 Stars!] |
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First I would like to say a few things about this product. One I got the PDF free for purposes of this review. Second I will honestly say I had no intention of buying this product at first.
This product is 22 pages long. Cover, credits(with a nice dedication to Gray Gygax for Against the Giants) and introduction, each 1 page long. There isn't any chapters but I am breaking it up by chapters so it is easier to review.
Chapter 1 – Jotunnar as a race (4 pages)
This deals with description, society, relations to others, religion, alignment, racial traits, height, weight, etc. There is a nice viking feel here and the society is well written and interesting. They have a choice between 2 sets of stat bonuses. Both are balanced with other races in PFRPG.
Chapter 2 – Racial Paragon Class (9 pages)
It starts off with a page that explain what a racial paragon class is and how they work. One of the things I think will disappoint some people is that. As a Jotunnar you have to choose at 1s...
Rating: [4 of 5 Stars!] |
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This is everything you need as a player. A wealth of information on learning the earthdawn system. Written in clear language that explains things well. Good if you are looking for a fantasy game that actually has a reason for dungeons that makes sense.
Rating: [5 of 5 Stars!] |
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Great module for Flashing Blades or any other Musketeer role playing system such as All for One and One for All. Characters are detailed, interesting plot line, and period accurate. Excellent chrome for En Garde games
Rating: [5 of 5 Stars!] |
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Great module for Flashing Blades or any other Musketeer role playing system such as All for and One for All. Characters are detailed, interesting plot line, and period accurate.
Rating: [5 of 5 Stars!] |
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Strays from the actual historical aircraft, but has some interesting alternate history variants. Good addition to Leftkrieg or Luftwaffe 46 games.
Rating: [4 of 5 Stars!] |
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This is the second product in the WARGAMES line, but the third in the "Cold War Series". As with the other products, it looks at the period of time known as the Cold War. A period of time of escalating tensions in the world....especially between America and Russia. The first product was Defcon 1 and this was my first exposure to the era. I really enjoyed it and was eager to pick up the next product, Wargames I. I grabbed a copy and was very happy. When Wargames II came out I avidly snatched up a copy and poured over it.
Now my review.....
First and formost this is a setting book and so adds to the world setting more than providing a set of ready-made characters, although they are some in there too.
This module details, to use a phrase, the Superspies and Commandoes of the Cold War....Similar to agencies such as S.H.I.E.L.D. in the Marvel Universe. As such, the power levels dealt with are around PL 8-9 and not the four-color PL 10 that some might be more accustomed to.
The...
Rating: [5 of 5 Stars!] |
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Gnolls are one of my favorite fantasy bad guys, and this PDF traces their origins from a parody of a 19th century Welsh rugby team to OD&D gnome/troll hybrids to fungoid ghouls to cannibalistic hyena-men. That's right, gnolls aren't based on any known mythology, and have evolved from a 19th century satirical short story into a roleplaying game standard. An interesting look at how these creature came to be. Includes the original story, "How Nuth Would Have Practiced His Art Upon the Gnoles", and a lot of wonderful illustrations of hyena-men....
Rating: [4 of 5 Stars!] |
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Interesting application of the formal concept of personality types, or social styles, to describe characters and the compatibility or clash between them in a way you may not have seen before. The discussions of an additional violence index and of (some) mental illnesses are more sketchy.
It looks as if it should drop in to a different game system with little work, if you want (excluding, obviously, the setting-specific alien species and their adjustments to personality type and violence propensity)....
Rating: [4 of 5 Stars!] |
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Macho Woman with Guns GOLD Edition. Lots of eye candy. Good character creation system with numerous options. The game is well supported with modules and supplemental material. If you need a break from your reguler game session give it a try.
Rating: [5 of 5 Stars!] |
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For a preview, this doesn't really give you much...unless you happen to recognize the game system it closely resembles - FENG SHUI!
...and that is not a bad thing. If Spectrum Games can bring the magic to the old west that they brought to 80s cartoons, then consider me SOLD!
...did I mention I love the old Feng Shui game system? And Clint Eastwood? Combining the two can't go wrong.
Still, this is a short preview with little aside from the most basic of mechanics, so we will have to wait and see....
Rating: [4 of 5 Stars!] |
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From the same mind that brought us Barbarians of Lemuria, this is quite possibly the easiest modern game system since Recon. The rules are easy, the combat fast and furious, and it's inexpensive to boot.
Especially with the current nostalgia for the old 80s action flicks and TV shows like the A-Team, Dogs of WAR is a great choice for a night of guns a blazing.
I think the only bad thing about it is the art is nowhere near as good as the original Barbarians of Lemuria. Not even close. But we're not playing the game for the pictures. That would be silly....
Rating: [5 of 5 Stars!] |
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This is, by far, the best fantasy roleplaying game I have come across in a long, long time. I was getting pretty tired of all the D20 variants, which all looked pretty much the same. Barbarians of Lemuria is a perfect blend of swords and sorcery, action, and story-gaming. Easy to make characters, easy to play, and a magic system that's perfect for its particular genre.
...now if only I can draw the rest of my friends away from the 4E, I would be able to play Barbarians of Lemuria all the time!...
Rating: [5 of 5 Stars!] |
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