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An Endzeitgeist.com review
This pdf is 14 pages long, 1 page front cover, 1 page editorial/SRD, 1 page introduction/how-to-use, 1 page back cover, leaving us with 11 pages of content, so let's take a look, shall we?
Cultists, as the pdf goes on to discuss, need not be evil and may spring from oppressive governments and overtly restrictive dominant cultural streams. Of course, in fantasy gaming, cults tend to be even more problematic factor, often dabbling in the demonic and strange, being often associated with the things that hail from the Dark tapestry. As such, several of these rules tie in optionally with the neat madness rules from Legendary Games' excellent Tomes of Ancient Knowledge, which imho should by now grace the virtual shelves of DMs by now. If you opt against these madness rules, you can still adhere to the standard-rules for insanity - so either way you're covered!
First, roles particularly likely to interact with cults like exorcist and infiltrator i...
Classement: [5 sur 5 Etoiles!] |
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![Class Expansions: Illusion Sorcerer Bloodlines [PFRPG]](images/3827/113997.jpg) |
An Endzeitgeist.com review of the revised edition
This installment of the Class Expansions-line is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look at what we get, shall we?
Illusions and sorcerers don’t mix well. That’s been the status-quo so far Want a crafty deceiver? Go wizard or witch. Which has always stricken me as odd, seeing as sorcerers with their cha-dependant casting would make for perfect con-men and due to the versatility of illusion-spells, they somewhat could offset their limited spell array. In here, we get 3 new bloodlines focused on Illusion-spells for subtle, charming sorcerers -so how do they hold up?
First would be the Artist and taking one popular trope, the bloodline kicks off with a cool ability – scribe scroll, phantasm-spell-scrolls at 1/3rd price. I see you yawn. Don’t deny it. What’s cool is HOW this is explained/works – instead of writing a usual scroll, the Artist may create a drawin...
Classement: [5 sur 5 Etoiles!] |
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An Endzeitgeist.com review
This pdf is 27 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let's check this out!
The pdf kicks off with a new base-class, the Dimensional Knight, who gets d8, 4+Int skills per level, 3/4 BAB-progression, good will-saves, proficiency with simple and martial weapons as well as light armors. Dimensional knights also cast arcane spells of up to 6th level and cast them spontaneously, but use intelligence as a casting attribute - a deviation from established cha/int-casting-style dichotomies you should be aware of. They also get arcane pool points equal to 1/2 class level + Int-mod that partially stacks with e.g. the magus-class. The dimensional knights may also move 5 ft. per class level as a swift action as if using dimensional door and as a touch attack that costs 1 arcane pool point to forcefully move targets the same distance.
What's truly interesting about the class, though, would...
Classement: [3 sur 5 Etoiles!] |
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