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Originally posted at: http://diehardgamefan.com/2013/06/17/tabletop-review-the-arc- haeologists-handbook-call-of-cthulhutrail-of-cthulhu/
An archaeologist is a common NPC, antagonist, plot hook and supporting character in a lot of Cthulhu works, be they fiction, film or tabletop gaming. Yet oddly enough, there has never been a template for the occupation in Call of Cthulhu. The core rulebook? No. The Investigator’s Companion? No. Byhakee? Nope, not there either. It’s so odd considering how important archaeology and archaeologists are to the game and its offshoots, like Trail of Cthulhu, Age of Cthulhu and even other horror role-playing games. Well, author Helen Maclean thought it was about time to give the archaeologist its due and let it take center stage. Innsmouth House Press agreed, and together, they’ve put out a lovely eighty page book entitled The Archaeologist’s Handbook.
I should point out that, although I list the book as a Call of Cthulhu product, it’s actually very syst...
Rating: [4 of 5 Stars!] |
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An Endzeitgeist.com review
The final installment of the FoTS-series is 25 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, so let's take a look!
Following my format established for the FoTS-series, I'll first tell you about the additional content herein: Template-wise, this pdf provides us with teh Worm-that-Walks-template (CR +2), the Divine Creature template (CR +1), the Hive Creature template (CR +2), the Beyondling template (CR +2) and the aquatic creature template ( CR +0). Beyond these templates, we also get the universal beastlord and mystic archetypes as well as the Blight Druid archetype for...surprise: The druid. Didn't see that one coming, now, did you?
Kidding aside, we also are introduced to the Void domain and the dark tapestry subdomain and 6 new feats: 3 of these feats allow you to create wondrous creatures and advance/augment them via the respective feats. The other feats cover the monkey style, gaining a s...
Rating: [5 of 5 Stars!] |
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An Endzeitgeist.com review
The third installment of the Dungeon Denizen-series deals with EL 3 encounters and is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let us take a look, shall we?
By now I assume you’re familiar with the formula of the series – if not, here’s the cliffnotes: Essentially, we get 3 d12-tables, with each entry of a table not only mentioning a creature to encounter, but also a rather extensive fluff-text you can use to paraphrase encounters, act as dressing or inspire you to create living dungeon environments. While default enemies straight from the bestiaries are included in these pdfs, there usually also are some non-standard entries, which hence come with full statblocks.
The EL3-installment kicks off with the dungeon area-table, which already is a neat intro to what to expect – take e.g. advanced and young simple creature ...
Rating: [5 of 5 Stars!] |
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An Endzeitgeist.com review
This pdf is 14 pages long, 1 page front cover, 1 page editorial/SRD, 1 page introduction/how-to-use, 1 page back cover, leaving us with 11 pages of content, so let's take a look, shall we?
Cultists, as the pdf goes on to discuss, need not be evil and may spring from oppressive governments and overtly restrictive dominant cultural streams. Of course, in fantasy gaming, cults tend to be even more problematic factor, often dabbling in the demonic and strange, being often associated with the things that hail from the Dark tapestry. As such, several of these rules tie in optionally with the neat madness rules from Legendary Games' excellent Tomes of Ancient Knowledge, which imho should by now grace the virtual shelves of DMs by now. If you opt against these madness rules, you can still adhere to the standard-rules for insanity - so either way you're covered!
First, roles particularly likely to interact with cults like exorcist and infiltrator i...
Rating: [5 of 5 Stars!] |
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![Class Expansions: Illusion Sorcerer Bloodlines [PFRPG]](images/3827/113997.jpg) |
An Endzeitgeist.com review of the revised edition
This installment of the Class Expansions-line is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look at what we get, shall we?
Illusions and sorcerers don’t mix well. That’s been the status-quo so far Want a crafty deceiver? Go wizard or witch. Which has always stricken me as odd, seeing as sorcerers with their cha-dependant casting would make for perfect con-men and due to the versatility of illusion-spells, they somewhat could offset their limited spell array. In here, we get 3 new bloodlines focused on Illusion-spells for subtle, charming sorcerers -so how do they hold up?
First would be the Artist and taking one popular trope, the bloodline kicks off with a cool ability – scribe scroll, phantasm-spell-scrolls at 1/3rd price. I see you yawn. Don’t deny it. What’s cool is HOW this is explained/works – instead of writing a usual scroll, the Artist may create a drawin...
Rating: [5 of 5 Stars!] |
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