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Read What Others Are Saying
Mage: The Ascension (Second Edition)
by Rory H.
Publisher: White Wolf
Date Added: 11/13/2014 20:12:07
Mage: The Ascension (Second Edition) A game that always garnered huge passions from it’s fans, and kept fans returning largely due to the central concept of ‘consensual reality’. It’s hard to relate to the impact that this concept would have had on it’s fans upon first reading. The post-Matrix world has this type of postmodern, New-Agey idea in mainstream abundance these days, and it seems to be nothing new. At the time, however, it felt like you had been touched by genius upon reading it. The game itself is very messy - a few too many unnecessary skills, confusing explanations and curious rules stipulations that don’t make sense. The organisation is a bit all over the place. It never meshed especially well with the prior WoD games either - Vampires can hardly be running the world if the Technocracy is supposedly doing so too, Werewolves have their Umbra concepts compromised by Mage’s version of the same idea and, indeed, how can Vampires and Werewolves truly exist in a world dominated by a Technocracy-dominated ...

Rating:
[4 of 5 Stars!]
Oracle's Curse
by Thilo G. [Featured Reviewer]
Publisher: Tripod Machine
Date Added: 11/13/2014 15:04:00
Oracle's Curse An Endzeitgeist.com review This little pdf on oracle curses clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let's take a look! A total of 22 Oracle Curses can be found within the pages of this small pdf, so what can they do? Well, first of all, there would be "curses" that make you venerable or a child and then proceed to mitigate some of the penalties incurred by the respective age categories - especially interesting would be the Omen (evil)/Messiah (good)-like capstone of the child or the immunity to death from old age for venerable oracles - especially the latter makes adventuring for power-gain a race against the clock. Branded oracles are fire-themed and may touch foes to brand them, while chilled oracles receive a cold-themed suite of abilities, which thankfully is NOT an inverse copy of the branded curse - kudos for going the extra mile there, especially since the spell-duplicat...

Rating:
[4 of 5 Stars!]
Throne of Night Book One: Dark Frontier
by Christopher R.
Publisher: Fire Mountain Games
Date Added: 11/13/2014 13:08:38
Throne of Night Book One: Dark Frontier Gary McBridge refuses to communicate in a timely manner with his customers, and ignores them entirely on the issue of providing print products. We paid for print books a year and a half ago, and he refuses to answer our questions about what is going on! Please, DriveThruRPG, do not support someone with such terrible business practices!

Rating:
[1 of 5 Stars!]
Throne of Night Book Two: The Earth's Wound
by Christopher R.
Publisher: Fire Mountain Games
Date Added: 11/13/2014 13:06:38
Throne of Night Book Two: The Earth's Wound Gary McBridge refuses to communicate in a timely manner with his customers, and ignores them entirely on the issue of providing print products. We paid for print books a year and a half ago, and he refuses to answer our questions about what is going on! Please, DriveThruRPG, do not support someone with such terrible business practices!

Rating:
[1 of 5 Stars!]
Wits Alone
by John-Matthew D.
Publisher: Ryan Chaddock Games
Date Added: 11/13/2014 10:17:42
Wits Alone Wits Alone is chock full of great mechanics, advice, and campaign fodder. Also, if Uxphon sounds familiar, it is the city that the Devil’s Spine starts off in. Which just adds to the utility of this book. The information in it enables you to flesh out the story before and after the official campaign, and perhaps send it spinning off in strange new directions. Check it out!

Rating:
[5 of 5 Stars!]
Subsector Sourcebook 2: Franklin
by Megan R. [Featured Reviewer]
Publisher: Gypsy Knights Games
Date Added: 11/13/2014 08:25:12
Subsector Sourcebook 2: Franklin This work presents a fully-developed sub-sector in a travelogue style, providing plenty of places for the party to visit in pursuit of adventure, profit or whatever it is that they are after. Franklin is designed as a sub-sector of the Clement Sector, the 'home' of Gypsy Knights Games's product line, their alternate Traveller universe, but it's possible to place it wherever you want it in your Traveller universe instead. Some of the inhabited planets originally appeared in their 'Quick Worlds' series, but have been subsequently modified here, others are brand new. First up is a sub-sector map accompanied by each system's UWP in a table and an overview of the sub-sector as a whole, followed by a detailed system-by-system description of what you'll find here. The inhabited systems in this sub-sector are quite scattered and operate as independent rather than belonging to any wider association. Each system is presented in a standard format, beginning with an overview of the system, i...

Rating:
[5 of 5 Stars!]
Addendum: Empathy (Diceless)
by Thilo G. [Featured Reviewer]
Publisher: Rite Publishing
Date Added: 11/13/2014 07:42:17
Addendum: Empathy (Diceless) An Endzeitgeist.com review This pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, leaving us with 12 pages of content, so let's take a look, shall we? This supplement details a new Lesser Power for LoGaS, namely empathy. the power costs 30 points and is based on Psyche, though long-term use also makes endurance important. As you probably have gleaned by now, Empathy allows you to open a gate to other minds, for better and for worse - causing or diminishing pain, even controlling lesser minds becomes possible, but at a risk - the channel opened goes two ways and makes one susceptible to psychic attacks, Icons and magic in general - empaths better tread carefully, especially when faced by the Dwimmerlaik's channeling. On the upside, they have an easier time with invocations since they can *relatively* easily glean True Names. It should be noted that Empathy is neither aligned with Umbra, nor Eidolon and available to all. So how does it work? Well, first,...

Rating:
[4 of 5 Stars!]
D&D RPG Starter Set "Quickstart" (4e)
by Andrew B.
Publisher: Wizards of the Coast
Date Added: 11/13/2014 07:01:03
D&D RPG Starter Set "Quickstart" (4e) This is an excellent tool for those wanting to start playing the game without wanting to be overwhelmed by the options in the PHB, or for those in need of quick CSes because they were lazy and the new campaign begins in 20 minutes. I definitely recommend this for everyone, especially considering that it's free!

Rating:
[5 of 5 Stars!]
Changeling the Dreaming 2nd Edition
by Rory H.
Publisher: White Wolf
Date Added: 11/13/2014 05:00:57
Changeling the Dreaming 2nd Edition Changeling: The Dreaming was the last of the original five World Of Darkness games, and certainly by the time of the second edition the quality of the interior design (full colour), and overall visual quality of the game was breathtakingly good. It is probably the prettiest book I saw in the 1990s. The game suffered, unfortunately, by being significantly different in tone to the previous games, in a manner similar to Mage: The Ascension - but much more pronounced. It’s far away from being gothic, now explicitly called ‘modern fantasy’ and simply doesn’t fit in well with the rest of the games in the series. As a standalone game it works pretty well. The gameplay is a bit like a contemporary version of Shadowrun in some ways, with various gang-like antics being undertook by characters in their crypto-magical world (that only they can see). However, the fey archetypes are a little twee, some of the 'loss of childhood’ themes are a tad heavy-handed, and the Storyteller system had a ...

Rating:
[4 of 5 Stars!]
Cult of the Eternal Void (M&F/Legend)
by Kenneth S.
Publisher: Solace Games
Date Added: 11/13/2014 02:41:28
Cult of the Eternal Void (M&F/Legend) Such a disappointment. Right from the beginning, as I started reading, I could see this was going to be rough. The writing feels bloated, to the point that much of it is a nonsensical word salad. Here's an example: "The cult as a whole can seem quite chaotic as different factions, which in their own right are cults according to the Magic & Flintlock rulebook, make up the entire makeup of the group. These factions have their own hierarchies and belief structures that seem to be independent but as a whole make up belief in the void that the higher tiers of the cult make sure all believe in." I get the gist but geez what a scrambled way of saying it! And the whole book is like that! Add in typos and dropped words... it's a challenge to read and gets frustrating. The author also has a tendency to wallow in minutia... too many details about things that aren't that interesting or unique and probably won't come up in actual play. Overall I felt that a good editor could have whittle...

Rating:
[2 of 5 Stars!]
Keranak Kingdoms Fantasy Setting
by Michael H.
Publisher: DwD Studios
Date Added: 11/13/2014 01:12:02
Keranak Kingdoms Fantasy Setting I really like this book. Whether on its own to use with another game system, where its rules free run down on the places of the world allows easy prtage into any game you wanted to use the rules for, or in conjunction with the BareBones Fantasy game, with or without the third volume Flesh and Blood (which provides stats for the various other sapient species of the setting), this book does what it is supposed to do, providing a armature to refine into your very own world to play in. I reckon you could even use the ideas for larger scale battle and conquest games, if you had a mind to. Point is, it gives sparks to light off your own imagination rather than having everything just so and all the dots on the map and labeled and all. It might seem more convenient to have everything done for you already, but this way if you misremember something and it is not just like the book says, well, that merchant guy you were hearing stories of the place from was either wrong or joking, because I d...

Rating:
[5 of 5 Stars!]
Grand Admiral: Castles of Steel
by Tim W.
Publisher: Majestic Twelve Games
Date Added: 11/12/2014 23:21:01
Grand Admiral: Castles of Steel This is my go-to game for WWI fleet scale naval games. This game is by no means a rivet counter - but has enough meat in it to really feel like you are controlling fleets in WWI. The card activation system makes each game unpredictable which adds to the suspense. Gameplay is relatively quick with squadron sized battles taking about half an hour to major fleet actions taking a few hours. You will need dice (lots of d6's) and a standard deck of cards to play this game. You'll also need some time and access to a colour printer and a good pair of scissors to prepare all the counters you need to play....

Rating:
[5 of 5 Stars!]
Beasts & Barbarians Set Two: Nandals and Cultists
by Anne T.
Publisher: Okumarts Games
Date Added: 11/12/2014 21:58:47
Beasts & Barbarians Set Two: Nandals and Cultists Wow! First of all, I love Okumarts stuff, and I have since I first found his stuff a year-and-a-half ago. I've everything but the latest spy set, since I only really play fantasy (the space and western stuff I like enough to find a use for "someday"). The cultists are going to see use very soon, since I'm playing through D&D5E's Tyranny of Dragons in Encounters & Expeditions (organized play), and will be DMing them in my turn. The 'Nandals" I'll be repurposing as great ogres, by enlarging them just a little, or merely putting on a larger base. The trees I love, especially the fact they will come apart and fold flat when I'm done with them. Secondly, I can't believe how the two previous reviewers are taking off stars. The first one is complaining he has no use for the terrain - the FREE, BONUS terrain that he need never print off or even keep on his hard drive (they come in separate PDFs from the figures themselves). He feels there should be more creatures? Well, go buy another set...

Rating:
[5 of 5 Stars!]
W20 Book of the Wyrm
by Alexander L. [Featured Reviewer]
Publisher: Onyx Path Publishing
Date Added: 11/12/2014 17:25:19
W20 Book of the Wyrm Originally published at: http://diehardgamefan.com/2014/10/21/tabletop-review-book-of-
-the-wyrm-werewolf-the-apocalypse-20th-anniversary-edition/ -
Onyx Path Publishing has come a long way with their Kickstarter efforts. Book of the Wyrm is actually their 11th Kickstarter campaign (The 12th, Deluxe Vampire: The Dark Ages 20th Anniversary Edition is going on now!) and the third for Werewolf: The Apocalypse 20th Anniversary Edition. What makes Book of the Wyrm so interesting is not that the entire book is about the Wyrm, its troops and what it looks to accomplish in bringing about the Apocalypse, but the fact that it came out in October of 2014, three months before the original listed delivery date. This make Book of the Wyrm one of the rare Kickstarter projects to not only come out on time, but beat the delivery date. That’s pretty impressive, and it shows that OPP really has mastered crowdfunding better than any other publisher out there. Before we get into the Introduction, four c...

Rating:
[5 of 5 Stars!]
Cottage Paper Model
by Mike S.
Publisher: Dave Graffam Models
Date Added: 11/12/2014 17:22:11
Cottage Paper Model This is a nice building. It's a little narrow and the wrong shape to be a cottage really, but that's more of a naming issue than a lessening of this model. I have a couple of them in my town- one as a warehouse type building and one printed as mirror image as a residence, and they look great on a table. I'd consider putting some rigid card joists inside for more strength, but that's not essential, and easily achieved.

Rating:
[4 of 5 Stars!]
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