This is a very beautiful model, but not easy. Although i would give it 5 stars because it is so nice, i gave just 4 because there is not much of instructions for certain parts of the model. Expecially the platform or the roof inforcements are not explained or shown in the instructions, and the pictures you see here in RPG-Now are NOT included in the pack, leaving you somewhat annoyed when the instructions say that you should use the pictures for help...
But in the end all this is forgotten when assembled, because it is a very nice, unusual and eye-catching model....
I purchased Fractal Mapper to help me visualize the setting for my novel. I've only scratched the surface of what the program is capable of, but even the small number of features I used enabled me to produce a fantastic map. My characters have a nice, detailed sandbox to play in thanks to Fractal Mapper. I intend to use it often in the future.
I just got done reading Fate Core, cover to cover. It's a rarity for me to read an RPG completely, especially one that 300 pages. It reminded me of when I read Spirit of the Century, another FATE RPG from Evil Hat.
This is a great generic system except I don't think it runs in the same way as other generic systems save possibly for Savage Worlds. It is kinda like a smart phone, where there is the basic stuff and then there are apps that can completely customize your phone. Where the apps are different rule plugins that meet your particular game style. Whether you'd like to play fantasy or cyberpunk, you just change out what different plugins you'd like to see. It is really meant be modified for the different styles of play.
At it's core, it excels at creating competent action PCs. The PCs have a very broad abilities and then there is the Aspects on top of it to make them even more bad ass.
If you are looking for an RPG and haven't taken a look at any Fate products before, I'...
Cartoon Action Hour takes all my Nostalgia and condenses it into a single book. What's better is that they do it with style. I've heard of CAH before, but it's only now that I've had a chance to go over the book. The systems are clever and genre-appropriate, and there's plenty of room to get creative while retaining the feel of a good 80's cartoon. While the art could still have been improved, I feel that the pieces that were commissioned for the book convey the mood and tone of the era well enough, and I found the formatting of the character sheets to be a nice touch.
If you've ever had an urge to run an 80's cartoon game, then this is definitely on your must-buy list....
For the price it's a fair enough buy. It has some mistakes like most of the products that come out for SR, but it's an OK read, though I find that it is a bit light with regards to the "crunch" part (one rifle and a couple of qualities). I'd hoped for a bit more interesting info on possible Assassin tactics etc. to use for inspiration within the game, but so be it.
It's nothing stellar, but it's not bad either. I is worth $4.95? I believe it is.
This is good resource and supplement for anyone who wishes to write a story or an adventure. It contains very good descriptive words for various objects, people, events, terrains, etc.
The idea is good (and I am going to borrow it to increase my repository of words) but the content is thread-thin. Index starts from page 150 to 551.
In short: this book makes me want to run a game based on arena combat. It also makes me want to dust off my old copy of Lucas Arts' Gladius.
Fields of Blood and Honor is 55 pages, or about 51 pages of content, of systemless information about how to add interesting gladiatorial combat to your fantasy games. It discusses everything from how to build interesting arenas that are more than just wide open dirt fields to the common types of gladiators you'd find in an arena. It also discusses some new "Power Move" options you can give to your characters to spice up combat, and it also provides plenty of examples on how to win the favor of the crowd and what to do with that favor once you have it.
Fields of Blood and Honor brought back fond memories of playing the video game Gladius, and it wouldn't surprise me if that's where the author got a lot of his inspiration. That's not a bad thing either; that game was great, and it did fantasy gladiatorial combat better than any I've played. Fi...
I got this as a free PDF, and about 5 minutes into looking at it I knew I would love it. Disclaimer: I haven't tested the mechanics of the system yet, but I am a fan of planetary romance. While the novels themselves can be a bit repetitive the settings offer a lot of flavour and possibilities that don't fit well into the pseudo-medieval setting of most fantasy rpgs. This game does a great job of distilling the tropes of the genre into its own setting, a tidally locked moon with a day and night side and a crumbling civilisation. The rules are simple and suit heroic play where action and romance are more important than multiple dice rolls, modifiers, and levelling up, so this game will suit narrative style play better than power gaming. I believe this game was translated from Italian and despite that there were very few grammatical errors and overall they did little to detract from readability. The art has a slightly cartoony look and suits the setting well, it is also stylistically cons...
I usually pick up Sine Nomine products as soon as they come out, they are just that good, and this one is no exception. Inside are a wealth of items each with enough detail to warrant their own subplot in a game. I'm not sure how this guy comes up with his ideas, but there are some truly weird tech devices here that nevertheless retain an aura of scientific plausibility. Even if you don't play Stars Without Number or Other Dust this is worth picking up to mine for ideas for your far future sci fi game of choice. Interior layout is clean and easily understandable and of the same format as other Sine Nomine products. Interior art is B&W only (not a problem for me as I am a fan of line art) and retains consistency of style with other pieces in SWN products. I picked up the PDF version only because with international postage (to Australia) the value for money erodes slightly at 32 pages, but for locals I think this would be worth going all in and getting the print version, its a keeper. I...
this as with all the purist adventures is genuinely creepy and on the level with what MRP is doing for there more purist stuff. one point of consideration is to make sure that your players know what a purist scenario entails in the level of survivability. the ending of this scenario is on the grim side and can be considered rail roady by some players.
I really enjoyed this book for me the best part of it was the way to get the players involved and invested in the setting with the sentinels team overall great book and I can't wait to get to use it in an icons game.
over all I would say the basic premise of this adventure is cool and this is not by any stretch of the imagination a bad scenario but it does take some work and and experience keeper to run properly it doesn't really lead from point a to b real well and you may find your players looking at you with the ok what now expresion.
An outstanding old school, minimal setting. I've used it several times - it's got just enough meat and flavor to inspire and drive a game, and is light enough that as a GM, I don't sweat getting details wrong.
The map, of course, is great - all Rob's are.