Okay, what is it with owlbears? I don't play RPG games (I'd like to but don't know anyone who does); I use lists for inspiration for writing. This list is hilarious (although #41 kind of gross, but never mind). Glad I bought this.
A ready to print model that looks quite complex with the dormer windows but in practice reduces to a series of boxes which fit together really well.
A really great and cheap addition to any wargames or fantasy model layout.
Downloaded last week, and i am already customizing a sector. It would have been more useful to include a sheet for each subsector to include planetary data, but a spreadsheet will work well enough for that.
Fate Core does a great job of de-coupling the game mechanics from any kind of setting. I first came to Fate via Spirit of the Century and it was very setting specific. This book does a great job of walking you through how to create the Fate game you want to make. It goes through in detail the conversation that players and GM's should have to put together the game that everyone wants to play.
You might be intimidated by the page count but that is just because the book is thorough for those who are brand new to the Fate system (which can be a little tricky when you first see it).
Also the book does a great job of helping you cross reference. When you are in one section but need to check on another thing, in the side margins will be a little note giving you the page number. And in the pdf version the page number is a link you can click to look it up....
A fantastic, comprehensive guide to doing anything shadowrun. I'd recommend this over DnD/pathfinder any day of the week. Great depth on every subject makes you more attached to your characters, the storyline, etc. Even activities like PC/NPC creation and Matrix runs are enjoyable, tons of opportunity for creativity. Definitely a 5/5.
An excellent introduction to the Age of Shadows setting. The game covers a good level of basic information, that left me wanting more. A lot more, with such a rich setting I would love to see more flesh on the bones. More art, more maps, more background. The product is excellent, but it feels like a taster and its left me hungry. I hope that Crooked Staff develop and enrich their setting and expand this product further, much further in the future.
This set of beautiful maps for the Age of Shadows game is absolutely stunning. I cant wait to see this line expanded. I am eager to see what Crooked Staff do with this product. I want more background, detailed cities and gazetteer please for all these amazing locales.
An absolutely excellent use of the OpenQuest system, it creates a very adaptable set of mechanics which will allow me to dig out all my old Iron Crown and MERP products and rekindle my early days of gaming, but without the complexity of Rolemaster.
The layout is lovely, clean and simple, immediately approachable and useable. If I had one gripe it would be the lack of pictorial art, but the use of maps, sketches, border and banners still makes this a rich product. And of course the price is amazing!
Well done Crooked Staff...
I am a big fan of OpenQuest having illustrated it through all its incarnations. Age of Shadow makes me incredibly envious of the artistic skill, cartography and delicate writing skills of the author. The book is a nice set of introductory adventures, simple, clean and fun. I ran them in a couple of nights, and would loved to see more. I hope to see this line expand.
Well done Crooked Staff
Module XL1 Quest for the Heartstone is an adventure for the D&D Expert set, Mentzer/BECMI version.
Let's be honest and upfront right away. This is not a great module. The adventure is widely described as being akin to everyone's first module. The adventure is your basic "retrieve an item at the end of a dungeon crawl" fare.
The real reason behind this module are the toys. Specifically the LJN/AD&D toy line.
In fact you can pretty find an entry for every monster in the toy line, save for Tiamat herself.
Now I am not sure if the module was designed to sell toys (not likely since the markets seemed different to me) or rather as way to bridge the lines. There are references in the module n which toy to use for the encounter and to tell you the truth, it sounds kind of fun.
Reviewing the module again in this light, as an excuse to use the toy line, it actually dawns on me that it would be a blast with the right group.
It should also be said that this module...