I liked this product. It makes rules for certain gear more deep what I wanted. I actually miss rules for couple of scenarios when Apocalypse has not yet happened. We as players could play an era before The III World War as European and American Battle Group soldiers in Northern Africa. There's no rules for planes, helicopters and landing crafts what could use in that time.
That's not necessary I think. However I like possibility to play Intelligence operative in the World just before Cataclysm.
Thank You for asking and Thanks for Good Game!...
A great cause like this is hard to ignore. I am surprised this is not the #1 title on RPGNow.
With so many great titles in this bundle offered at over 90% off and the opportunity to help offer financial support where needed...
publishers and gamers everywhere will regret not dropping coin here.
We've all wasted $20 on something stupid in life, why not rectify that with your next Andrew Jackson being used on something meaningful to others?
So sorry for your loss, Mr. & Mrs. Banks :(
A fun set of rules, I have used them for a couple of quick one-off games during a dry patch between campaigns. It was very easy to make stuff up as I went along and present an adventure without having to spend days preparing.
Not the most in-depth system, but that's not what it's for, it is simple but effective.
If you are a player of SR5 then it should be the second book you buy after the Core Rulebook. Lots of options, though the organization of the book leaves a bit to be desired. As a player, the $24.99 price pint of the PDF is going to pay off in fun goodies. As a GM, the gear packs make for a much earlier time crafting bad guys. All in all a very nice addition to the game.
6d6 has quickly become my go-to game (or one of my top go-to games anyway) over the last 5 months. I found it very easy to read and grok between the format and writing. It's got a nice blend of old- and new-school "-isms", and I think presents a very mature outlook on some things like game leadership, group dynamics, and open book gaming.
The use of "Potential" to drive PC actions as an "in character" throttle vs more out of character solutions (like fate points or such) seems innovative, and is working very well for my play groups. It feels like it really builds characterization as players use their potential to conduct actions, and determine how to mix and apply their PC's Advantages to solve any given challenge.
I think this is a real gem of a game system, with a lot of value, and highly recommend checking it out. The rules and materials can be read and previewed for free at the publisher's website....
Haven't had a chance to play this with my boys, but seems well thought out. Really nicely described complexity progression for different age/abilities. I was disappointed that there weren't more female characters in the core rulebook: they start with male and female versions of the first two character types, and then it's just boys boys boys.
I have purchased multiple items made by Peter Regan through his company "Squarehex," and have supported many of his "Kickstarter" campaigns. I have been pleased with his creations. The products are designed with the active gamer in mind, and tend to be small note books. This product is designed to allow a game master to get all her/his ideas on one sheet, and is therefore a large desk blotter type of pad. It would be easy for someone to dismiss Peter's work as "What anyone could do with a ruler and a pencil." I have experience in this area of work. When I was in the U.S. Air Force, I served as a graphic specialist. This work is tedious and demanding, and Mr. Regan does it well....
Simply a random word generator that outputs the text to a box superimposed over a book binding. The names are nothing special, and the visual aspect is wonky, no where nearly as ncie as what the Example image implies.
It would get two or three stars from me if this were free. But to pay money for this? Sorry, this is a fail.
These Captain's Log are full of stories, adventures and thankfully short on errata. Any long term Star Fleet Battles player will remember waiting for Nexus and the 20 pages of rule corrections(note I am exaggerating). This Captain's Log like others in the series is full of material for all of the Star Fleet Universe products. If you are looking for a game this is not a product for you. This despite the size requires one of the core games in the Star Fleet Universe line.
These older Captain's Logs are designed for player's like me who walked away from the game for a few years or for new players who are trying to find that one tactic that will turn the tide and snatch victory from the evil mean Klingon cruiser....
This like most of the ADB works on Drive-Thru RPG is an older book. The story is first rate. The shipyard section has a good selection and the tactics section was interesting. The Company of ADB puts out a first rate product and the Captain's Logs are a massive work as the company incorporates all of the game lines that they produce.
This product beyond the fiction, which is just a really enjoyable story, is for the loyal Star Fleet Universe customers and most of these older Captain's Logs( Captain Log 50 will be released at some point this year). Are aimed at gamer's like me who briefly left the game and now are slowly returning....
This has been my first entry into the GUMSHOE system. My opinion of this particular product is split: I really like the system and the overall premise for the setting, but the text contains numerous errors and I think that one of the races in the book is just plain silly. Overall, this is an item I recommend with a few caveats.
1. The system is very streamlined and integrates pretty well with the setting. If you wanted to, you could easily use this system to run any number of episodic sci-fi games. Now that I think about it, this system would be perfect to run a Cowboy Bebop game.
2. Ship combat is handled in an abstract, almost cinematic way. For me this is a plus—some may miss the crunchiness, or the level of customization that may be had in other system, but I personally prefer this abstract fashion.
3. The Bogey Conundrum (the central mystery of the setting) provides all kinds of fun "X-files in Space"-esque opportunities.
1. There are a lot of erro...