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Read What Others Are Saying
Blade of the Iron Throne B&W Edition
by Thierry L.
Publisher: Iron Throne Publishing
Date Added: 10/24/2014 03:32:49
Blade of the Iron Throne B&W Edition Excellent re-writing of the Riddle of Steel. The core mechanics of combat are now streamlined and fully playable ! Many issues have been solved or clarified, some examples: Unbalanced TN rating : solved by introducing d12 ! Combat stance, initiative : clarified Combat against multiple opponents : clarified (but still difficult !) Deadly effect of aimed shots : solved Unrealistic effect of high "stamina": solved And so on... That's a very serious job, made by passionnates that have practiced the game again and again, obviously. Several clever innovation with the character creation and attributes too, the Passion Attributes rules have been changed for more realism, a very important point since it is the other innovation of the game that really changes how people play their character. For those of you who've never played the riddle of steel before, it's really worth trying with that edition of the Blade of the Iron Throne. Here come the critics now : thinking about player...

Rating:
[4 of 5 Stars!]
CHOMP! A Survival Horror Role Playing Game
by Micah W.
Publisher: FKI LLC
Date Added: 10/23/2014 17:18:45
CHOMP! A Survival Horror Role Playing Game I'm usually a fan "crunchy" strategic games and universal game systems. This is neither. CHOMP! does pretty much one thing, but it does it very, very well. What it does is be a fast, simple game about zombies. The entire game is made to have minimal prep time for GMs (and players) who are busy. After you've learned to make a character the first time character gen should never take you more than 5 minutes (so even if your character dies you can start play in the next "scene" as a new one). The game play itself is also fast and cinematic. The 10 types of zombies (you could easily create more of your own) have static numbers so only the players need to roll dice which also keeps things moving. The example "Film" (adventure) in the book does a great job of showing how the game was intended to run, but it could also easily be used for a sandbox style game. If there is one "flaw" in CHOMP! it's that it is not meant for extended campaign play (and would need to be modified pret...

Rating:
[5 of 5 Stars!]
Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts
by Darrick D.
Publisher: Skirmisher Publishing
Date Added: 10/23/2014 16:20:37
Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts This is my second review of a Wisdom from the Wasteland issue. Like the others, this is a small collection of super-science technology for Labyrinth Lord / Mutant Future. If you're looking for unusual items to spring on players, this is a good buy. The accompanying artwork could be better but that's my only real complaint.

Rating:
[5 of 5 Stars!]
Numenera
by Daniel H.
Publisher: Monte Cook Games
Date Added: 10/23/2014 15:30:19
Numenera Full disclosure: I am a MCG Asset Team Member There are plenty of thorough reviews of Numenera online, and I'm not going to try and replicate them. What I will note are a couple of major strengths of the game: 1) I demoed the system at a FLGS, and it took about 30 minutes to create characters and explain the rules. By the first go-through of actions, everyone around the table had grasped the core mechanics. This is a very accessible system. 2) The GM really doesn't roll much, if ever. Not only does this give the players more to do, but it grants the GM more time and freedom during encounters to look things up/explain what's going on/otherwise get stuff done. This is a very liberating system to run. 3) The world encompasses a bit of everything, from medieval to sci-fi, from steam punk to Lovecraftian. As a campaign progresses, you can introduce new elements to keep things fresh. So this is also a very wide-ranging system. Monte Cook has plenty of experience in the game...

Rating:
[5 of 5 Stars!]
Shadowrun: Sturmfront
by Customer Name Withheld
Publisher: Pegasus Press
Date Added: 10/23/2014 14:08:45
Shadowrun: Sturmfront In „Sturmfront“ werden die Entwicklungen der letzten Jahre und der großen Ereignisse in der Welt von „Shadowrun“ zusammengefasst. Zum Ende der 4. Edition und zum Beginn der 5., wo stehen die Charaktere? Was ist mit dem Bürgerkrieg der Drachen? Dem Krieg zwischen Atzlan und Amazonien? Dem Konflikt zwischen dem unsterblichen Elfen Harlekin und dem Großen Drachen Ghostwalker? Wie kam es zur Entwicklung der Matrix wie sie jetzt ist? Und was passiert eigentlich in Japan, um das es immer stiller wurde? Viele Fragen, viele Antworten. „Sturmfront“ gibt einen guten Überblick über die großen Ereignisse, die die Welt von 2075 formen werden, ohne sich dabei in Details zu verlieren. VORSICHT! Ab hier kommt es zu Spoilern. Wer die Ereignisse des Metaplots der letzten Jahre in „Shadowrun“ noch erleben möchte, sollte lieber nicht weiterlesen. Der große Krieg zwischen Amazonien und Atzlan ist vorbei. Atzlan hat nun tatsächlich Drachen-Abwehrwaffen entwickelt, und damit selbst den Großdrac...

Rating:
[5 of 5 Stars!]
Fat Goblin Games Presents: Carnival of Sinners
by Robert G.
Publisher: Fat Goblin Games
Date Added: 10/23/2014 12:36:26
Fat Goblin Games Presents: Carnival of Sinners This wonderful collection of carnival themed characters is right in time for Halloween. The vibrant layout and art immediately conjures up the mood of the book, and one can almost hear the old organ music in the background as they read. The art by Rick Hershey captures the menace of the npc gallery superbly. The adventure hooks are interesting and grab you by the throat. The bright colors also helps its dark subject matter. This book delivers! From the incredibly detailed slang chapter to its quite horrifying members of the carnival, this sourcebook is a must have for game masters wishing to run a terrifying carnival-themed adventure....

Rating:
[5 of 5 Stars!]
The Strange (corebook)
by Scott R.
Publisher: Monte Cook Games
Date Added: 10/23/2014 08:44:13
The Strange (corebook) The Strange has a superb RPG combining a compelling storyline, countless opportunities to develop your own stories, and a lean but comprehensive rule system. Built on the Cypher System (hence the similarities to Numenera -- it is built on the same system), The Strange uses a simple conflict resolution system that applies to combat, investigation, and social encounters. As a result, the basic system can be taught in 5 minutes and people can jump into the game itself. The setting provides a compelling environment to build stories ranging from high tech espionage to high fantasy to far future science fictions -- sometimes mixed up within the same session. Furthermore, the game includes the rules to build your own settings. If you want to add historical Meso-American setting, the tools are here to help you do that. The simple system and the setting of The Strange, open the doors for you to take the game wherever you like. I unreservedly recommend it....

Rating:
[5 of 5 Stars!]
Brave New World
by Megan R. [Featured Reviewer]
Publisher: Alderac Entertainment Group
Date Added: 10/23/2014 08:23:20
Brave New World The book opens with a comic strip showing a young girl, newly into 'delta' powers, fleeing pursuit and being rescued, a process that rapidly descends into a brawl in which she's by no means sure who is on her side - aptly setting the scene for a game which melds alternate history and comic book superheroics into a fascinating if grim reality in which America is no longer the 'Land of the Free'... at least, not if you have superpowers. Still in character, this moves on to facsimile web pages of an underground site called DeltaTimes, a place for those superpowered individuals who do not wish to cooperate with a fascist state to hang out. Taking the premise that the readers are newly come into their superpowers and are trying to figure everything out, the articles here give a lowdown (accurate as far as the game goes, if anarchistic in approach) about what it means to be a 'delta' or superpowered individual in this setting. So an excellent and immersive introduction to an alternate his...

Rating:
[5 of 5 Stars!]
Exodus Post Apocalyptic RPG: Wasteland Bestiary
by Glenn G.
Publisher: Glutton Creeper Games
Date Added: 10/22/2014 20:34:43
Exodus Post Apocalyptic RPG: Wasteland Bestiary This is very cool to see this book in print, i have been waiting for a print copy for a long time

Rating:
[4 of 5 Stars!]
Quetya
by Robert R.
Publisher: Heathen Kings Press
Date Added: 10/22/2014 17:23:31
Quetya This game is based around creating a language. I love the way it's tied into telling the story of thespeakers of the language. Overall, it's a very fun game!

Rating:
[5 of 5 Stars!]
Path of War
by Skjalg K.
Publisher: Dreamscarred Press
Date Added: 10/22/2014 15:24:16
Path of War Path of War is the second big project from Dreamscarred Press, following the success of Ultimate Psionics. In Path of War, Dreamscarred Press have attempted to redesign the maneuver-based martial combat system first intrduced in the Dungeons & Dragons supplement Tome of Battle: The Book of Nine Swords, a book that is at once loved and hated by the D&D community. In my opinion, Path of War is a success. Tome of Battle was a controversial book, both in terms of it's asian-inspired aesthetic and the system itself. I have to admit that I was one of the people who really liked and appreciated ToB. To me, it finally bridged the gap between spellcasters and martial characters in D&D, not completely but satisfyingly. Path of War does much the same for Pathfinder. Using the system in this book, any martial character can gain a little extra power by either multiclassing or taking specific feats, and the new classes introduced by Path of War are unique, interesting and well-balanced when compa...

Rating:
[5 of 5 Stars!]
Eschatology Code
by Daniel S. M.
Publisher: Monte Cook Games
Date Added: 10/22/2014 14:18:44
Eschatology Code Rod Serling meets John McTiernan in this actionpacked adventure for The Strange by Bruce Cordell. This would be an excellent choice for introducing new players to The Strange especially if you have a group that hungers for action. Not that the adventure skimps on possibilities for interesting character interaction either, but the fast pace should grab any player used to more 'traditional' RPGs, as well as players new to tabletop roleplaying in general. The fast-paced and incredibly strange opening scene should be a pleasant smack in the face for players expecting a plodding introduction to the setting. More lore-happy players should be pleasantly surprised by the introduction of who the big baddie at the end is, he's an important, not to mention imposing, figure in The Strange-universe. If you are already in an ongoing campaign of the strange (and you should be!) this should slot right in with minimal effort. Personally i plan on using it to break up the pace of the excellent The...

Rating:
[5 of 5 Stars!]
Deep Magic (Pathfinder RPG)
by Skjalg K.
Publisher: Kobold Press
Date Added: 10/22/2014 14:08:06
Deep Magic (Pathfinder RPG) Deep Magic by Kobold Press is an amazing product. Gathered within the pages of this tome are spells, archetypes and options that all bring something flavourful and new to the table. This is a book for GMs and players alike, and I can't stress enough just how amazing this book is. The content in Deep Magic has a very high level of quality, and presents players and GMs with the most important thing in a roleplaying game: Options. There are 30 new magic "systems," flavourful options of themed magic which can be used to distinguish the magic of different casters for characters and even whole campaign settings. The hundreds of new spells are all excellent, and follow the themes presented earlier in the book to add character and style and allow unique concepts like Blood Magic, Clockwork Magic and the primal and mysterious Vril Magic. There are archetypes useful for making unique spellcasters, rules for glyph magic using runes and symbols to produce magical effects and even some much need...

Rating:
[5 of 5 Stars!]
Ultimate Psionics
by Skjalg K.
Publisher: Dreamscarred Press
Date Added: 10/22/2014 13:58:09
Ultimate Psionics Ultimate Psionics by Dreamscarred Press is in my opinion an essential book to own for the Pathfinder RPG. Presented in this book is Dreamscarred Press' take on the well known and much loved psionics magic system which originally appeared in Eldritch Wizardry in 1976 for 1st Edition D&D, and has since appeared in most editions of that game. Ultimate Psionics is based on the system introduced in the Psionics Handbook for D&D 3.0 and later revised in 3.5. With Ultimate Psionics, Dreamscarred Press has brought psionic magic into Pathfinder astonishingly well. The level of polish in this book is remarkable, and the authors and designers of this massive tome have really outdone themselves. Most of the designers involved with this project have an extensive background with the psionics sub-system from D&D 3rd Ed, and that experience and love really shows in this book. The system is excellently balanced, and the book is filled to the brim with options and weays to build effective, unique a...

Rating:
[5 of 5 Stars!]
Halloween Horrors (Supers!)
by Sean H. [Featured Reviewer]
Publisher: Soultaker Studios
Date Added: 10/22/2014 13:42:17
Halloween Horrors (Supers!) Halloween Horrors provides six supernatural foes suitable for modern superhero games, though they could easily be adjusted to find modern horror games as well. A good source of inspiration for horror-based adventures, nothing too deep here but the horrors are easy to use and should spark an adventure when you need one. Halloween Horrors is a selection of six horror enemies for the Supers! RPG. Each monster entry is framed by an entry from the journal of Xavier Stone, Occultist, and his planned confrontation with each creature which is a good conceit (and Xavier gets statted out in the back). Each horror gets a brief description, an illustration (and an a-frame standee to print in the back) and a plot seed (in a “Terror-tastic Tidbit” sidebar), the actual character sheet for each creature is in a separate section at the back. It is a good spread with the traditional horror represented by the barghest, nightmares get the Dream Reaver, otherworldly horrors (called “Those who wa...

Rating:
[4 of 5 Stars!]
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