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Read What Others Are Saying
Interstellar Patrol (Fate Accelerated Edition)
by J L. W.
Publisher: Nothing Ventured Games
Date Added: 09/07/2014 10:19:17
Interstellar Patrol (Fate Accelerated Edition) eight pages of mostly so generic material that anyone could put down on paper in 5 minutes of thought. Take it for free, if you take it at all.

Rating:
[1 of 5 Stars!]
Magic Emporium
by Walter W.
Publisher: Mystic Mountain Productions
Date Added: 09/07/2014 06:39:36
Magic Emporium A very good model. Fairly complex, interesting design and some options for skins toadapt this building to your personal taste. Looking for a fancy townhouse or small mansion: you can't go wrong with the magic emporium!

Rating:
[5 of 5 Stars!]
Eidolon
by Derek H.
Publisher: Barrel Rider Games
Date Added: 09/07/2014 06:31:46
Eidolon If I could give this class 10 stars out of 5, I would. When one buys a pdf unseen, it is a gamble for the customer. I wagered a dollar and got at least $12 of value. The eidolon is a ghost like creature, one that has a few advantages, like being incorporeal and, at higher levels, limited control over lesser undead. And, of course, there are disadvantages like not being able to manipulate objects most of the time (1 time per day at first and up to 3 times at higher levels) and a focus that, if destroyed, permanently kills the character.What makes this much more valuable to me is that it is not only easy to reskin, it provides access to a kind of character that is incorporeal or gasseous. Some of the ideas I have had so far are tulpas, nature spirits, corrupted nature spirits, elemental spirits, science fantasy energy creatures, spirits of magic, shadows, spirits of light, spore clouds, dust clouds, art spirits and planar portal guardians. Each animates or controls something to replac...

Rating:
[5 of 5 Stars!]
13th Age System Reference Document
by Timothy B.
Publisher: Pelgrane Press
Date Added: 09/06/2014 23:54:47
13th Age System Reference Document 13th Age is the edition of Dungeons & Dragons that I've always wanted. Created by Jonathan Tweet and and Rob Heinsoo, the lead developers of D&D 3E and 4E, this is their "love letter" to D&D. It's an innovative mix of d20-based mechanics and story-focused role-playing. The System Resource Document (SRD) contains the basic rules for 13th Age, valuable to GMs and players, alike. While I would highly recommend investing in the core book, the SRD is a wonderful introduction to the system. Here are some of the highlights: The Escalation Die: This is a simple but powerful tool to speed up combat. Gone are the 90-minute encounters of 4E, and that is greatly thanks to the Escalation Die -- a d6 that comes into play in the second round of combat, and is escalated each round. The PCs and certain powerful monsters add the value of the Escalation Die to their attack rolls over the course of a battle. This helps introduces a tactical choice between the "alpha strike" or waiting for incr...

Rating:
[5 of 5 Stars!]
Basic Fantasy RPG
by Nohn N.
Publisher: The Basic Fantasy Project
Date Added: 09/06/2014 18:47:45
Basic Fantasy RPG The only reason this doesn't get 5 stars is the reason it deserves at least 4: It is wonderfully retro. It has simple classes (Fighter, Cleric, Thief, Magic-user) and has very old school saves (save vs. Dragon breath for example) and the only one with skills (thief) uses percentile dice rather than a d20. There is none of the overdone rules like attacks of opportunity, 5 ft steps, defensive casting (because of attacks of opportunity) or any of the messier parts of 3.x versions of D20. And XP varies from class to class which makes more sense than forcing less powerful classes (I'm talking about you 3e Rogue) to spend the same XP as a fighter with killer feats....oh, no feats either just raw kill'em attitude and a better BAB (called bonus to hit) for the Figheter However it is not pure old school as AC doesn't need a chart and the scores for armor don't get smaller the better it is. In fact it is a nice solid score (not a 10+x=modifiers like 3.x) that has been copied and is being ...

Rating:
[4 of 5 Stars!]
Another 100 Cyberpunk Jobs and Runs
by James H.
Publisher: Art of War Games
Date Added: 09/06/2014 17:37:49
Another 100 Cyberpunk Jobs and Runs Again, the runs in this document are generated from the DonJon website, which supplies a variety of free generators for random things. In particular, it makes use of the following generator - http://donjon.bin.sh/scifi/random/#cyberpunk_job The website can also generate a variety of names and handles for your cyberpunk characters, too. http://donjon.bin.sh/scifi/name/#cyberpunk will give you Corporation names, and cyberpunk-sounding locations for your runners to go to. I believe a number of the pdfs available from this vendor are generated from that website!...

Rating:
[1 of 5 Stars!]
Mokole
by Fenix P. P.
Publisher: White Wolf
Date Added: 09/06/2014 11:27:43
Mokole The book is great, I would give it four stars if it was not for the TERRIBLE scan this book has. I payed for this product to get some page scans misplaced, blurred and defective OCR. I hope they fix this with an update.

Rating:
[1 of 5 Stars!]
Age of Electrotech
by Curtis G.
Publisher: Radiance House
Date Added: 09/06/2014 11:14:22
Age of Electrotech Snap Judgment Review: Age of Electrotech Disclaimer: This review is based on initial read through and impressions. Balanced concerns are touched on lightly. Chapter One presents the Technician, a new 20 level base class designed around using the tech in this book. It is a 6 level “casting” class. The Technician uses Gadgets, which give bonuses using a point pool and 6 levels of Tinkers, effectively spells. Tinkers and Gadgets draw from the same pool. These choices are made at the start of the day. It feels like a cross between Incarna (or Essence if you follow Dreamscarred Press Akashic material) and a prepared Psionic – where you allocate your points at the start of the day. To be honest it would be pretty easy to reflavor this with magic for a more traditional settings – Gadgets are magic items, and Tinkers are spells, or maybe one time use magic items – to have a D&D 3.5 Artificer like class in your game. This class has mechanical depth, flexibility and great flavor. There...

Rating:
[5 of 5 Stars!]
Future Armada: Midnight Rose
by robert f.
Publisher: 0 hr: art & technology
Date Added: 09/06/2014 11:07:11
Future Armada: Midnight Rose This product does exactly what it sets out to do. The floorplans are clearly rendered, with slight overlap, to aid in taping together. Care has been taken to provide for essential facilities, such as toilets, and there are spare bunks for passengers or extra crew. The ship is just over 100 feet long, has seats for 2 crew in the cockpit, with extra stations elsewhere (engineer?, gunner?). Two sheets of cargo containers and crates is included, which can be placed where required. Note to other publishers - this is much more useful, than having these fixed on the map. A 19-page article describes the ship in general terms, and provides D20 Modern/Future stats. Though I have not used the ship in a D20 game, the stats appear to cover the essentials. I would happily check out other products from this publisher, if I were running a future RPG or skirmish game....

Rating:
[5 of 5 Stars!]
Complete Map Collection #1 Deluxe
by Andrew S. L.
Publisher: Hart-Felt Productions
Date Added: 09/06/2014 10:38:10
Complete Map Collection #1 Deluxe You should be aware that almost all the maps in the collection are FCW files, not PDFs, meaning that they can only be opened with Campaign Cartographer, which is at least a free program. Unfortunately, looking through the maps I am not sure this was worth even the $2 price. Most of the maps are incredibly simple or crude looking. There's a series of "world maps" that are completely unusable. Many of the maps aren't gridded. Overall, a disappointment.

Rating:
[2 of 5 Stars!]
Plight of the Tuatha, Vol.2: Vasily's Woe
by Thilo G. [Featured Reviewer]
Publisher: Mór Games
Date Added: 09/06/2014 04:48:04
Plight of the Tuatha, Vol.2: Vasily's Woe An Endzeitgeist.com review The second installment in Mór Games' epic saga clocks in at a massive 101 pages, 1 page front cover, 2 pages of editorial, 1 page ToC,1 page SRD, 1 page advertisement, 1 page back cover, leaving us with a massive 94 (!!!) pages of content, so let's take a look, shall we? This being and adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? After triumphing in the former module, Philiandrius the mage contacts the PCs again to travel to the town Innskittering to reclaim the so-called "Antecedent of Easement" as a first step towards foiling the invasions of the Fomoire and their dread deity. Providing them with a means of contacting him and some scrolls, the PCs are sent on their way toward the town of Safeharbor - provided they can prevent their ship from being sunk by magma elementals. In Safeharbor, the PCs may unwittingly gain the attention of the Sect "The Cu...

Rating:
[5 of 5 Stars!]
Perplexing Puzzles #1: A Crystal Puzzle is Forever
by Thilo G. [Featured Reviewer]
Publisher: Interjection Games
Date Added: 09/06/2014 04:46:32
Perplexing Puzzles #1: A Crystal Puzzle is Forever An Endzeitgeist.com review This FREE pdf clocks in at 14 pages, 2 pages of SRD, leaving us with 12 pages of content, so let's take a look at what this offers, shall we? As you can see, this pdf is FREE and about PUZZLES. Yes, puzzles. Remember those? You know the type that, back in the days of 1st and 2nd edition, provided the awesome brain-teasers, the food for your grey matter beyond crunching combat-numbers? Yeah. There aren't many around anymore, which I consider rather a pity - so what are these about? Essentially, the idea is relatively simple - you have crystals and rods to poke the crystals with. There are three types of rods - one red, one green, one blue. Crystals can have up to 4 different colors - red, green, blue and clear. Each of the rods has a specific result when poking a crystal. Taking for example a blue rod to poke a crystal will have the following results: -It makes a red or green crystal blue. -It makes a blue crystal clear. -It also affects a...

Rating:
[5 of 5 Stars!]
Call You a Fool - Short Adventures Inspired by Classic Rock
by Thilo G. [Featured Reviewer]
Publisher: Murder of Crows Publishing
Date Added: 09/06/2014 04:36:49
Call You a Fool - Short Adventures Inspired by Classic Rock An Endzeitgeist.com review This pdf kicks into gear with a note on CRs - and the reason for their absence in this book. And the micro-rant rings true to me - the CR-system is problematic. The system tied to it, of the fairly codified challenges so that no precious PCs die just is wrong to me - I'm the school of DM that has a coherent world and thus, 1st level PCs in my world can meet fire giants - if they're dumb enough to not run, they die. And sometimes they die if they're in the wrong place at the wrong time and don't have a good escape plan. That's just how I roll - the entitlement of the 4.5 encounter adventuring day always sucked in my opinion and I just don't like it. That being said, we're talking about a commercial product here. And in such a product, CRs are expected. See Frog God Games or 4 Dollar Dungeons - you can run with an old-school philosophy and still have CRs. Furthermore, the CR-rating has one massive thing going for it - at a glimpse, a DM may determine the rel...

Rating:
[3 of 5 Stars!]
The One Ring - Rivendell
by Roger L. [Featured Reviewer]
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 09/06/2014 04:21:13
The One Ring - Rivendell http://www.teilzeithelden.de/2014/09/06/rezension-the-one-ri-
ng-rivendell/ Als erster Erweiterungsband zu The One Ring jenseits des Wilderlands präsentiert sich Rivendell. Hier darf man nicht nur das Last Homely House besuchen, es gibt auch eine Beschreibung der umgebenden Lande bis hoch nach Angmar, und das Buch birst regelrecht vor neuen Monstern und Regeln für fortgeschrittenes Spiel. Rezension: The One Ring - Rivendell Das lange Warten ist vorbei! Kaum eine Veröffentlichung habe ich so sehnsüchtig herbeigesehnt wie das neue Settingbuch zu The One Ring: Rivendell. Bei The One Ring stand bisher die Welt des Hobbits eindeutig im Mittelpunkt: Das Regelwerk beschrieb die Charaktererschaffung, Kulturen und natürlich das Spiel selbst. In Tales of Wilderland wurden spielbare Einzelabenteuer hinzugefügt. Wilderland als Setting wurde dann durch The Heart of the Wild detailliert, eine epische Kampagne dazu lieferte The Darkening of Mirkwood. Letzteres setzte The Heart of the Wild zum ...

Rating:
[4 of 5 Stars!]
The Pirate GM's Taste of the Treasures
by James H.
Publisher: Black Shark Enterprises
Date Added: 09/05/2014 19:25:04
The Pirate GM's Taste of the Treasures A useful set of tables for an upcoming product. While obviously keyed to the real world, the information within is easily adaptable to any historical high seas adventure, and is great for inspiring any would-be DM in need of a small push, rather than a laid out adventure.

Rating:
[5 of 5 Stars!]
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