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Read What Others Are Saying
Atomic-Age Cthulhu
by Alexander L. [Featured Reviewer]
Publisher: Chaosium
Date Added: 04/11/2014 06:26:28
Atomic-Age Cthulhu Originally published at: http://diehardgamefan.com/2013/02/22/tabletop-review-atomic--
age-cthulhu-call-of-cthulhu/ Atomic Age Cthulhu is the newest release for the Call of Cthulhu roleplaying game by Chaosium. This adventure collection, which also contains a chapter on story seeds and also a primer on the 1950s is not the first time Chaosium or other Call of Cthulhu publishers have dug into the era of Leave it to Beaver and McCarthyism, but is the first full collection of adventures for that time period. Atomic Age Cthulhu is not a campaign setting tome like Cthulhu by Gaslight, but the book does contain enough information for any Keeper to understand the time period and mood of the era. At first glance, the 1950s does seem like an odd period to set Call of Cthulhu adventures, especially compared to the 1890, 1920s, and 1930. After all, you really don’t think of eldritch horrors along with Dobie Gillis and Chuck Berry. However the more you think about it, the more it makes sense. ...

Rating:
[5 of 5 Stars!]
Secrets of Tibet
by Alexander L. [Featured Reviewer]
Publisher: Chaosium
Date Added: 04/11/2014 06:24:53
Secrets of Tibet Originally published at: http://diehardgamefan.com/2013/12/05/tabletop-review-secrets-
-of-tibet-call-of-cthulhu/ Secrets of Tibet is the latest is the “Secrets” set of campaign settings that Chaosium puts out for its Call of Cthulhu line. They did kind of a stealth release of the digital version on Thanksgiving Eve, so unless you keep your eyes peeled to their official website, you might have missed that this came out. What makes Secrets of Tibet interesting is neither Lovecraft nor his contemporaries ever set a Mythos related story in the setting of Tibet. At the same time it’s so often romanticized for its culture and isolated location, that it makes perfect sense that someone eventually did either a Secrets or Monograph piece on the country/region (depending on how you look at Tibet).As well, Secrets of Tibet becomes the first official release for Call of Cthulhu, 7th Edition, beating even the two core rulebooks by several months. Of course without the core rulebooks (Which, li...

Rating:
[5 of 5 Stars!]
Darkfast Classic Fantasy Advanced Classes: Ducks
by Alexander L. [Featured Reviewer]
Publisher: Okumarts Games
Date Added: 04/11/2014 06:22:43
Darkfast Classic Fantasy Advanced Classes: Ducks Originally published at: http://diehardgamefan.com/2014/04/11/tabletop-review-darkfas-
t-classic-fantasy-advanced-classes-ducks-labyrinth-lord/ -
When you’re a reviewer, sometime a piece so weird comes up that you have to review it. In this case it is Ducks, a supplement for Labyrinth Lord by Okumarts Games. Labyrinth Lord isn’t a system that is known for its sense of humour, but the cover and description of Ducks was so hilariously odd that I had to see if the piece was a nice piece of levity for the system or if it actually was taking itself seriously. Well, thankfully this is meant to be a comic piece. However, once it is on your table you or your players can treat it as seriously as you want. After all, is a race of duck people really that different from Dragonborn, Lizardmen or Wolfweres? I’d say no. Anything is possibly in YOUR fantasy world. For $2.50, you get two nine page PDFs – one for PCs and one for Macs. Each format also gets two ads for other Okumarts products. Now $2.5...

Rating:
[4 of 5 Stars!]
Accursed: Half-Light
by Alexander L. [Featured Reviewer]
Publisher: Melior Via
Date Added: 04/11/2014 06:21:59
Accursed: Half-Light Originally published at: http://diehardgamefan.com/2014/04/11/tabletop-review-accurse-
d-half-light-savage-worlds/ Half-Light is the latest adventure for the Accursed setting for Savage Worlds which was launched in late 2013. This short little two page adventure (the other pages are the cover and legal mumbo jumbo) can be used as a stand-alone adventure or can be used in conjunction with the plot-point campaign found in the core Accursed rulebook. I should point out that with only two pages, Half-Light is more a story seed than a true adventure, as the GM that runs this will have to put a lot of work into fleshing it out and making it playable. There are no stats or mechanics to be had save for a block for a single NPC. As such, purchasers need to know how to put together an adventure almost from scratch, so this wouldn’t be a good fit for an inexperienced GM. I should also point out that while the adventure is only $1.25, to properly run it with the Accursed setting, you’ll need the ...

Rating:
[3 of 5 Stars!]
Pact Magic Unbound, Vol. 2 (PFRPG)
by Thilo G. [Featured Reviewer]
Publisher: Radiance House
Date Added: 04/11/2014 06:14:44
Pact Magic Unbound, Vol. 2 (PFRPG) An Endzeitgeist.com review The second Pact Magic-book is a whopping 107 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 blank page, 1 page SRD and 1 page back cover, leaving us with 100 pages of content - so let's take a look! So, how do we start? Well, essentially with class options for all non-core classes - from exorcizing bombs to spirits in a bottle (i.e. poor pacts via mutagens), we get two damn cool discoveries for the alchemist as well as the occult chymist archetype - who gets diminished alchemy to pay for access to spirits. As a cool drawback, the alchemist develops an addiction to one chosen constellation, getting penalties when not bound with a spirit of said constellation - it should be noted that slowly, the penalties of this addiction can be overcome. Cavaliers may choose from two new orders - the order of the Occult Eye and the Order of Saelendrios - whereas the former would be dabbler in the occult, teh former are devoted to the eradication ...

Rating:
[5 of 5 Stars!]
The Fat Lady Sings: 14 Compositions for the Maestro Base Class
by Thilo G. [Featured Reviewer]
Publisher: Interjection Games
Date Added: 04/11/2014 06:10:56
The Fat Lady Sings: 14 Compositions for the Maestro Base Class An Endzeitgeist.com review Interjection Games' maestro is one of the more colorful, unique and awesome base classes out there and this pdf is all about additional fodder for these guys - clocking in at 5 pages, 1 page front cover, 1 page SRD, we get 3 pages of new compositions - but can they hold up to the base classes' tremendous potential? I'm assuming you're familiar with how the class works; If not, check my review for a break-down of it. Got it? Okay! So what do we get? Well, there would be for example 4 new intros. The first one would be the Anthem of the dutiful knight, which conjures forth an intangible spectral knight that readies an action to hit people trying to attack while remaining adjacent to you to attack the intrepid interloper. Balance-wise, here is an interesting innovation - using this intro reduces the amount of melody slots by one. Conjuring forth illusory doubles of allies within 30 feet also works rather neat. When invoking a song of friendshi...

Rating:
[5 of 5 Stars!]
Shadowrun: Run & Gun
by Joanna N.
Publisher: Catalyst Game Labs
Date Added: 04/10/2014 23:45:21
Shadowrun: Run & Gun Bought this PDF since I'm playing a CQC focused adept. For anyone who wants to roll a martial arts character, this is an excellent book to expand your repertoire of called shots and techniques, plus new ways to spend your edge in combat. There's also an expansion of things to do with Leadership. And that's not even touching all the new gear, which might not all be practical but it definitely is flavourful. The huge number of called shots with specific crippling effects is also wiz. If you're rolling an adept, street sam, covert ops, or any of their ilk, this book is aces. If you rolled a decker, techno, rigger, or mage, this book is probably not for you aside from some fancy new duds....

Rating:
[5 of 5 Stars!]
Shadowrun: Run & Gun
by Alex P.
Publisher: Catalyst Game Labs
Date Added: 04/10/2014 15:54:19
Shadowrun: Run & Gun I had eagerly anticipated Run & Gun. I bought it as soon as it was available. I was surprised upon reading the book. Somehow, we have been delivered a book with half the content of Arsenal for 4th edition, with no new chems, drugs, or toxins and a modifications list lacking basic modifications. Extended magazines are missing. Electronic firing is missing. Foregrips are missing. Barrel mods are missing. A simple copy-and-paste job would have sufficed-- these modifications can in many cases be used directly from 4E Arsenal with no rebalancing, but we didn't even get that. There are no new drugs or chems or toxins at all. Tacnets, while present, did not undergo the redesign many had hoped for, with the lowest level tacnet being 18F, even though it's marketed for civilian use according to the fluff. The fluff says that tacnets are available for civilian purchase once they have passed a BG check and been issued a permit. Fifth Edition core states that you can never be issued a license for ...

Rating:
[2 of 5 Stars!]
ATLANTIS: the Second Age
by Darren K.
Publisher: Khepera Publishing
Date Added: 04/10/2014 14:04:43
ATLANTIS: the Second Age I had encountered this setting before- or so I thought- in the form of the previous editions. I'd given them a look, intrigued by the ideas behind the setting, but been less than impressed. It was nothing more than a mass of D&D cliches that utterly the great potential of the setting. Khepera have changed all that. Giving both the rules mechanics and the background a major overhaul, they've left both recognisable compared to earlier editions, but made it a vastly superior game. The setting is now the pulp fantasy Swords & Sorcery epic that I'd always wanted from this world, and the rules now support this style of play at every level. Character creation is based around making heroes from the start, not lowly neophytes who might become heroes one day. The lifepath system creates a very inspiring background for each player character, and the dramatic rules make combat and other adventurous pursuits feel suitably cinematic. Not only does the game have a Drama Point mechanic, but in o...

Rating:
[5 of 5 Stars!]
Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts
by Wayne W.
Publisher: Skirmisher Publishing
Date Added: 04/10/2014 11:58:07
Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts As usual, the lads from Skirmisher have done another fun little gem for the Mutant Future game. This little Wisdom zine has some cool, if not a little outlandish, Artifacts that will spice up any post-apocalyptic setting a GM could run. This selection of items are a bit on the very high tech side of the scale, making them almost magical in effect, but that was what the author was going for, and for the most part it works pretty well The healing bot is the best of the group, as its abilities are useful, but come at a cost and has the added bonus of being the starting or ending point of a grand adventure. The potential comedy effects of the healing device are also full of gaming goodness. For a dollar, you just cant go wrong with most of the Wisdom line. I hope at some point, a collection of these issues under one cover comes out. I gave it a 5 star rating, for usefulness, a very good layout and general giggles at some of the items......Remember Mutant Future is a tot...

Rating:
[5 of 5 Stars!]
Mind over Matter: Psychic Warrior, Aegis & Vitalist
by Nick S.
Publisher: d20pfsrd.com
Date Added: 04/10/2014 07:45:56
Mind over Matter: Psychic Warrior, Aegis & Vitalist A bit of a step down from the Dreamscar material. I felt like their was some missed opportunity to fill in some small gaps left in the original Ultimate Psionics such as the very small number of Aegis specific feats. Really this book is mostly new archtypes with a few feats. While some of the material is good, none of it feels like it adds much to already excellent and more tightly designed Ultimate Psi.

Rating:
[3 of 5 Stars!]
Wilderness Dressing: Deserts
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 04/10/2014 05:30:42
Wilderness Dressing: Deserts An Endzeitgeist.com review This installment of the Wilderness Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let's take a look, shall we? This time, we go to the windswept dunes of the desert - where circling vultures, breezes carrying the aroma of exotic spices and strange carpets in the middle of nowhere await discovery by intrepid adventurers, with and without skill-checks, while enigmatic edifices loom half-buried in the sand - in case you haven't noticed - I consider the 100-entry strong first table of the supplement well-crafted and diverse enough to fulfill my by now rather strict criteria and high standards for the line. In the second table, concerned with dressings, we are no less pampered by unique sights and sounds - sinkholes containing dead dust diggers, half-buried tablets of hieroglyphs, scenes of carnage that bespeak the cruelty ...

Rating:
[5 of 5 Stars!]
Beacon City METAs Issue 01
by Joey C.
Publisher: Vigilance Press
Date Added: 04/09/2014 22:24:06
Beacon City METAs Issue 01 Jack Norris's write-up on running villainous player characters and campaigns is wonderful stuff, particularly for someone like me who enjoys super-hero comics, but has read only a modest selection. He discusses the kinds of possible PC villains and why you'd want to run them - and maybe, in some cases, why you wouldn't. He also gives various suggestions on how to get villains together, how to run a such a game in a rewarding way, and how bring the campaign to a satiisfying end. There are probably many ways to play PC villains badly, but Norris gives some great advice on how to run them well. There is a really cool selection of characters in this supplement, too, with a wide range of backgrounds, power sets, and power levels (PL6 all the way to PL15). Each is evocative. I found myself asking of each character, "What sort of team would this person be on?" or "What kind of team would oppose them?" and lots of themes came to mind. Speaking as a GM, alll of these would make great N...

Rating:
[5 of 5 Stars!]
The Awesome System
by Robert M.
Publisher: Sharkpunch Studios
Date Added: 04/09/2014 22:12:10
The Awesome System OVERVIEW The Awesome System is an universal system by the new game publishing outfit Sharkpunch Studios. Sharkpunch Studios, based on the spellings of Defence and Armour and such in the text, are a UK outfit. This universal system is not generic however; it is designed to handle ‘80s style over-the-top B movie, Midnight Drive-in, Cult Classic, and Grindhouse action with a touch of gonzo craziness. Think of over the top action flicks like Riki Oh: The Story of Riki, Nemesis, They Live, Band of the Hand, The Hidden, I Come in Peace, Galaxy of Terror, Zombie Doom, Shaw Brothers Kung-Fu films, El Santo Flicks, Sho Kosogi Ninja flicks, even MegaForce (That’s right Flying Motorcycles with mini-missiles and spandex body suits would totally fit right in this game.) The thrust of the system became apparent to me when I saw the full-page art after the Table of Contents, a Mexican Wrestler landing a flying guillotine on a Hammer Horror style elegant vampire.. The thrust of the system is for ...

Rating:
[4 of 5 Stars!]
Injecting the Weird
by Edward K.
Publisher: Monte Cook Games
Date Added: 04/09/2014 20:54:15
Injecting the Weird Ring Side Report- RPG Review of "Injecting the Weird" Originally posted on www.throatpunchgames.com, a new idea everyday! Product- Injecting the Weird Producer- Monte Cook games Price- ~$5 at drivethroughrpg.com System- Numenera TL;DR- A Good product to make things fit into the ninth world. 90% Basics- Let's get weird! Injecting the weird is a source book for Numenera that focuses on adding strangeness to your Numenera game. The book discusses what weird fiction is and how to add it to your game. Then the book has lots of tables to give some different weird aspects to locations, the wild, or the people you meet in the ninth world. The book even has some character options in its last few pages. Story or Fluff- For a book that is mostly tables, this is a pretty fluff heavy book. The purpose of all the tables is to give more randomness and weirdness to your games. And at that it succeeds. The one line of strangeness in the tables really does give an impressive am...

Rating:
[5 of 5 Stars!]
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