<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0">
	<channel>
		<title>DriveThruRPG.com Newest Items</title> 
		<link>http://rpg.drivethrustuff.com/index.php?src=rss</link> 
		<description>The Largest RPG Download Store!</description> 
		<language>en-us</language> 
        <item>
            <title><![CDATA[36 Space Drinks]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114736/36-Space-Drinks]]></link>
            <pubDate>Mon, 20 May 2013 09:47:25 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/5372/114736-thumb100.jpg" border="0" alt="36 Space Drinks" align="left" hspace="3" vspace="3"><b>Publisher</b>: SciFi Ideas<br /><p><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">The future is a strange place with strange drinks. These drinks are made from strange chemicals and strange plants that may or may not have once born fruit, and they have strange flavours, textures and smells.&nbsp;</span></span><span style="font-size: small; font-family: Arial, sans-serif;">Of course, when you're travelling through deep space, the most important thing is to remain hydrated, so just hold your nose, open your throat, and try to ignore the lumps in your space-goat milk.</span></p>
<p><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">A list of 36 (d66) names of futuristic space drinks. Generic to all human-centric science fiction universes.</span></span></p>
<p><strong><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">Examples:</span></span></strong></p>
<p><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">Bacon-Flavoured Protein Smoothie</span></span></p>
<p><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">Diet GalactiPOP</span></span></p>
<p><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">Orbital Pete's Liquid Aggregate</span></span></p><b>Price</b>: $0.50]]></description>
            <!-- <price>0.5</price> -->
        </item>

        <item>
            <title><![CDATA[Castles & Crusades: The Town of Kalas for Fantasy Grounds]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114735/Castles-%26-Crusades%3A-The-Town-of-Kalas-for-Fantasy-Grounds]]></link>
            <pubDate>Mon, 20 May 2013 09:39:45 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/89/114735-thumb100.jpg" border="0" alt="Castles & Crusades: The Town of Kalas for Fantasy Grounds" align="left" hspace="3" vspace="3"><b>Publisher</b>: SmiteWorks<br /><h3>Castles &amp; Crusades: The Town of Kalas</h3>
<h4>A Castles &amp; Crusades Sandbox Adventure and Setting module for the Fantasy Grounds virtual tabletop</h4>
<p>Adventure Type: City/Town<br /> Level: Any<br /> Party: Any characters<br /> Setting: Portable to Home-brew, Airhde (Best as City of Meteira)</p>
<p>Sitting on the banks of the Ganda river estuary, the town of Kalas has a population of some 8,000 souls. The Town sees a great deal of business pass in through its gates; river barges coming down from the lakes, seagoing merchant vessels and privateers, as well as caravans coming in from the Ust-Aan steppes. The town serves as a trading centre, a rest stop, and as a place to refit vessels, caravans and parties of adventurers.</p>
<p>In Kalas dusky islanders, and ebony visitors from the Dark Continent mingle with steppe men, pale blonde barbarians from the north, and the swarthy, warm-eyed locals. Grass elves, their skins painted brown and green &ndash; grey elves from the forest, even sea elves from the shore bargain in the bazaar with Ebony dwarves from the desert, pale Dwarves from the north, leaf gnomes, marsh Halflings and the dark skinned Halfling wanderers from far distant veldts.</p>
<p>Kalas is THE location for an adventuring party. Walking in from little villages off the river, or arriving by ship or caravan, the characters can begin to hunt about and purchase equipment, find a place to stay and have fun crawling the bars. Every location and every character here have been created with the potential for adventures!</p>
<p>This is a sandbox adventure setting. Written by Paul Kidd the Town of Kalas is a wonderfully contained town setting easy to port to any game. It includes all the details on the town, with maps, as well as everything you need to on the major NPCs. The Town of Kalas is filled with hosts of adventure hooks good for long range campaigns or short one night adventures.</p>
<p><b>Requirements: </b>Full or Ultimate License of Fantasy Grounds and the Castles &amp; Crusades ruleset.</p>
<p><b>Conversion by:</b> Scott Ferguson</p>
<p>Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2013 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information.</p>
<p>The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited.</p>
<p>This product is Copyright 2013, SmiteWorks USA, LLC. Used under license from Troll Lord Games. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.</p><b>Price</b>: $17.99]]></description>
            <!-- <price>17.99</price> -->
        </item>

        <item>
            <title><![CDATA[Triumphant! Super Heroic Role Playing Game]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114734/Triumphant%21-Super-Heroic-Role-Playing-Game]]></link>
            <pubDate>Mon, 20 May 2013 09:13:52 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/522/114734-thumb100.jpg" border="0" alt="Triumphant! Super Heroic Role Playing Game" align="left" hspace="3" vspace="3"><b>Publisher</b>: Beyond Belief Games<br />TRIUMPHANT! The Super Heroic Role Playing Game 

Superheroic role playing action at its best. 

Triumphant! has straightforward character generation by dice allocation or determined randomly, if you prefer. 

Most of the powers you'd expect to see in a super heroic rpg - plus, it's simple to add more, if needed. 

Powers used to both attack and defend - zap down that power blast with your laser-eyes! 

Rules for hazards and disasters, vehicles, minions and more. 

A modest sample setting - Sovereign City with adventures ideas to get your own campaign under way in minutes.<b>Price</b>: $10.00]]></description>
            <!-- <price>10</price> -->
        </item>

        <item>
            <title><![CDATA[InfestAsia: A Savage Worlds mission set in the jungles of Evil]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114732/InfestAsia%3A-A-Savage-Worlds-mission-set-in-the-jungles-of-Evil]]></link>
            <pubDate>Mon, 20 May 2013 07:37:51 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2933/114732-thumb100.jpg" border="0" alt="InfestAsia: A Savage Worlds mission set in the jungles of Evil" align="left" hspace="3" vspace="3"><b>Publisher</b>: StoryWeaver<br /><p><strong>Vietnam 1968:</strong> As the Tet Offensive pushes forward and casualties mount, dark secrets are at play. Amongst the bloodshed, an ancient evil struggles to be reborn deep in the jungle. They say that in war, one can lose their mind to the hatred and violence... but there are worse things. Far, far worse.&nbsp;</p>
<p><strong>InfestAsia</strong> is a <strong>Savage Worlds</strong> adventure of grim horror set in the chaos of the Vietnam War. Played as a follow-on from the highly acclaimed <a target="_blank" title="Blood of the Innosent" href="http://rpg.drivethrustuff.com/product/65753/Blood-of-the-Innocent%3A-A-Savage-Worlds-mission-set-in-the-jungles-of-Evil?term=Blood+of+the+Inno"><strong>Blood of the Innocent</strong></a>, as a ready-to-go adventure for an existing modern military campaign, or as a single-shot game, InfestAsia drags your heroes kicking and screaming through the most dangerous and horrifying of war stories. Be warned... InfestAsia is not for the weak of heart.</p>
<p></p>
<p><img src="http://www.storyweaver.com/portals/0/Products/Product-Spread.jpg" alt="InfestAsia" title="InfestAsia" height="450" width="600" /></p>
<p></p>
<p></p>
<p><strong>Features:</strong> 33 pages of mayhem and terror, including...</p>
<ul>
<li>Detailed setting and descriptions</li>
<li>Printable area maps</li>
<li>Player characters to die for!</li>
<li>Dozens of fully developed extras &amp; NPCs</li>
<li>Customizable character sheets</li>
<li>New monsters to battle</li>
</ul>
<p>Plus bonus 30+ pages of printable extras gives you everything you need to start playing right away!</p>
<ul>
<li>Printable battlemaps suitable for ANY mini's game.</li>
<li>Character tokens, featuring US troops, Vietcong and evil mountain tribes</li>
<li>Military area map.</li>
</ul>
<p style="text-align: center;"></p>
<p style="text-align: center;">&nbsp;<strong>Compatible with Tour of Darkness</strong></p><b>Price</b>: $7.50]]></description>
            <!-- <price>7.5</price> -->
        </item>

        <item>
            <title><![CDATA[Battlemap : Desert Road]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114731/Battlemap-%3A-Desert-Road]]></link>
            <pubDate>Mon, 20 May 2013 07:18:31 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3814/114731-thumb100.jpg" border="0" alt="Battlemap : Desert Road" align="left" hspace="3" vspace="3"><b>Publisher</b>: Christian Hollnbuchner<br /><p>This full color battlemap is the 155th of a series featuring various terrains. This installment of the battlemap series features a short stretch of road in a desert. This map was designed to match the <a href="http://rpg.drivethrustuff.com/product/114500/Battlemap-%3A-Checkpoint">Checkpoint </a>battlemap.</p>
<p>The map is 30 x 28 squares in size, with each 1 inch square scaled to represent 5 feet. It is provided in 12 segments, which need to be assembled, in a single PDF using the letter format.</p><b>Price</b>: $1.28]]></description>
            <!-- <price>1.28</price> -->
        </item>

        <item>
            <title><![CDATA[0one's Blueprints: Eerie Forest - Ruins of Spiderhaunt Manor]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114730/0one%27s-Blueprints%3A-Eerie-Forest---Ruins-of-Spiderhaunt-Manor]]></link>
            <pubDate>Mon, 20 May 2013 06:20:11 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/61/114730-thumb100.jpg" border="0" alt="0one's Blueprints: Eerie Forest - Ruins of Spiderhaunt Manor" align="left" hspace="3" vspace="3"><b>Publisher</b>: 0one Games<br /><p><span>Eerie Forest</span> is a haunted forest you can place anywhere in your own campaign. The forest is dotted with suggestive locations and interesting places to explore.<br /> <br /> In this blueprint you will find the maps of the Spiderhaunt Manor (ground floor, first floor and rooftop) plus the cellar with the lab and a dungeon called &ldquo;the Web&rdquo;, below the cellar itself.<br /> <br /> <span>Araknos was a scientist and a cleric. He bought Tramygon manor, which eventually became grisly known as &ldquo;Spiderhaunt Manor&rdquo;, one of the most avoided places of the Eerie Forest. Nobody knows why the cleric scientist retired in such an isolate place. Whispers tell that he found a mighty artifact, which he wanted to hide from the rest of the world.<br /> The Eerie forest hermit, Digudus, swore the scientist was utterly mad and that the artifact was a religious relic able to contact the plane of the Spider Queen.<br /> One stormy night, the manor was hit by a fierce lightning bolt, but, instead crumbling to dust it was left mostly unharmed. The day after the manor was desert, no one was found inside. The caravan who usually brought supplies to the manor returned back with undelivered goods. Rumors tell that Araknos freed a terrible demon, which eventually managed to ban by immolating with him.<br /> Since then the manor was plundered by marauders and bandits, but no one dared to enter Araknos laboratory in the cellars.</span></p>
<p><img src="http://www.0onegames.com/images/product_pres/blu98/shot01.jpg" alt="" border="0" /></p>
<p><b>Ground Floor</b></p>
<p><img src="http://www.0onegames.com/images/product_pres/blu98/shot02.jpg" alt="" border="0" /></p>
<p><b>The Cellar</b></p>
<p><strong>Features<br /> &bull; </strong>Rule the Dungeon<strong>.<br /> &bull; </strong>Enhanced customization (choose which features are visible)<strong><br /> &bull; </strong>Alternative hexagonal grid<strong><br /> &bull; </strong>&quot;North&quot; mark available and orientable<strong><br /> &bull; </strong>Master control panel allows you to control all the maps at once<strong><br /> &bull; </strong>Buttons for printing only blue maps or black and white maps</p>
<p><span style="color: red; font-size: xx-small;">WARNING: you must use Adobe Acrobat 6+ in order to use all the features of this product</span></p>
<p><span><b>Welcome to &Oslash;one&rsquo;s Blueprints!<br /> </b>The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technology at its best. A button (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled, don&rsquo;t show doors and furniture and many other options, depending on the kind of map.<br /> Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.<br /> While offering you the best quality, these products are really inexpensive.</span></p>
<p></p><b>Price</b>: $1.95]]></description>
            <!-- <price>1.95</price> -->
        </item>

        <item>
            <title><![CDATA[The Herbalist Base Class [PFRPG + OGL 3.5]]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114729/The-Herbalist-Base-Class-%5BPFRPG-%2B-OGL-3.5%5D]]></link>
            <pubDate>Mon, 20 May 2013 02:55:50 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3827/114729-thumb100.jpg" border="0" alt="The Herbalist Base Class [PFRPG + OGL 3.5]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Interjection Games<br /><p align="center"><strong>Have you ever killed a man with a handful of grass? She has.</strong></p>
<p><em>While some individuals, the druids and rangers of the world, learn to coexist and be one with nature, other individuals, the alchemists of the world, learn to harness nature and force it to do their bidding. The herbalists of the world take a path between these two extremes. Herbalists see the natural world as a tool to be revered, a cornucopia of plenty that needs to be properly exercised to extract full benefit from it. From the smallest shelf mushroom to the greatest of flora, the herbalist knows the inner secrets of all things that grow upon this earth.</em></p>
<p>Designed to play as an assassin / rogue / chaos druid, the herbalist uses the plants around her as a substitute for spells per day. As such, she is dependant upon her surroundings as a means of power acquisition. That is to say, if she is in the forest, the plants she can acquire are vastly different from those in the desert. Each biome (desert, forest, grasslands, mountains, tundra, underground, and wetlands) has been carefully balanced to provide healing, support, offensive, and defensive capabilities regardless of where the herbalist is.</p>
<p>Now, the idea of randomly generating &quot;plants per day&quot; may seem a bit daunting. Fear not! All the complexity has been boiled down to a few rolls on one of a set of simple tables. What's more, each biome has been summarized on a single sheet, including the functions of each herb in that biome, and each summary sheet contains a handy column for recording just how many of that herb the herbalist has.</p>
<p><i>&quot;Alright, but what about moving from biome to biome? Won't I lose access to the plants I like?&quot;</i></p>
<p>Well, yes and no. Though an herbalist will lose access to going out and picking a biome's herbs if not in that biome, she always has the option to plant her favorite plants in terra cotta pots that she hauls around, thus letting her always be sure that certain tactical options will ALWAYS be available, no matter how strange her daily plants pool may be. Further, an herbalist can carry over a small subset of her plants per day to the next day, allowing her to benefit from a glut of an herb she particularly enjoys and giving her the ability to survive the lack of an herb she leans upon heavily.</p>
<p><i>&quot;Fine, but isn't the idea of having everything an entire biome can do small enough to fit on a page rather limiting?&quot;</i></p>
<p>Again, no! The herbalist can cook down her herbs using recipes to create new and exciting concoctions, some of which are wildly different from what they started out as!</p>
<p><i>&quot;What if I end up somewhere that isn't one of your biomes? What if there are no plants at all?&quot;</i></p>
<p>The notion of an area with no plants is addressed within the class mechanics. If a new and exciting biome comes along, the very system used to create the standard biomes in the first place is presented in its entirety at the back of the document, including the raw, editable tables used to make the tables within the supplement in the first place! It shouldn't be too hard to mix the herbs up and make it yourself with that kind of support.</p>
<p>This product includes:</p>
<ul>
<li>The Herbalist base class</li>
<li>The Conservationist archetype</li>
<li>The Flowerchild archetype</li>
<li>Eight pages of biome find herbs tables</li>
<li>The Herb Log, containing 69 herbs with physical descriptions and, for many, art</li>
<li>The Recipe Book, containing 22 recipes.</li>
<li>Eight pages of biome summary tables</li>
<li>Complete rules and formulae for creating your own biomes, including the unitless point values used to assign relative power levels to the herbs in the seven standard biomes</li>
<li>Raw .png files for all of the biome summary tables, as well as a blank biome summary table and blank biome find herbs table.</li>
<li>The blank Microsoft Publisher 2003 tables so you can make your own biomes look as good as possible.</li>
</ul><b>Price</b>: $7.50]]></description>
            <!-- <price>7.5</price> -->
        </item>

        <item>
            <title><![CDATA[[SSK] - Technobabble Generator]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114728/%5BSSK%5D---Technobabble-Generator]]></link>
            <pubDate>Mon, 20 May 2013 02:27:53 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3475/114728-thumb100.jpg" border="0" alt="[SSK] - Technobabble Generator" align="left" hspace="3" vspace="3"><b>Publisher</b>: Ennead Games<br /><h2><b>Technobabble Generator</b></h2>
<p>&nbsp;</p>
<p>In all good sci-fi games and stories, having impressive sounding technology can help with the immersion.</p>
<p>If something is broken, faulty, been stolen or needs to be modified, you need to know what it is called. It can be weird effects, or something your scanner has picked up. The point is to make it sound futuristic and science-y</p>
<p></p>
<p>What is actually does though is another matter entirely.&nbsp;</p>
<p>This is a part of the Starship Kit Line of products</p><b>Price</b>: $1.25]]></description>
            <!-- <price>1.25</price> -->
        </item>

        <item>
            <title><![CDATA[Haunts and Horrors Starter Set [BUNDLE]]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114709/Haunts-and-Horrors-Starter-Set-%5BBUNDLE%5D]]></link>
            <pubDate>Sun, 19 May 2013 17:58:14 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3429/114709-thumb100.gif" border="0" alt="Haunts and Horrors Starter Set [BUNDLE]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Gethsemane Games<br /><center><table><tr><td><B><font color=#660000>THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...</B></font><br /></td></tr></table></center><br /><br /><table width="100%" id="bundle_contents_114709" border="0" cellspacing="0" cel<tr class="dtrpgListing-even">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=112090&it=1"><img src="images/3429/112090-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>Blood Money</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$4.57</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$4.00</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p>&ldquo;Blood Money&rdquo;, an adventure set in England durring the early years of Queen Victoria's reign. The old coaching inn &ldquo;The little drummer boy&rdquo; has seen better days, the advent of the railways has hit the inn's custom, but perhaps not so much as the tales of a strange phantom horseman that plagues the highways around the inn.</p>
<p>Who, or what, is the dark form that haunts the roads and moors around the old coaching inn &quot;The Little Drummer Boy&quot; and what is the cause of it's hatred for the Johnstons? A new adventure Scenario for Haunts and Horrors, with a new creature and new rules.Scenario for the Haunts and Horrors RPG or any other percentile bases horror RPG.</p>...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr><tr class="dtrpgListing-odd">
<td align="center" width="75" class="main" valign="top"><a href="product_info.php?products_id=88950&it=1"><img src="images/3429/88950-thumb80.jpg" border="0" alt="" width="80"  vspace="5" hspace=5"></a><br /></td><td class="main" width="125" valign="top"><font size="1">&nbsp;<b>Haunts and Horrors 2nd Edition</b></font><br /><b><font size="1">&nbsp;Regular price:</font>&nbsp;</b><font size="2">$9.88</font><br /><b><font size="1">&nbsp;Bundle price:</font>&nbsp;</b><font size="2">$6.00</font><br /></td><td><font size="1" font="Arial" class="main"><br /><p><b></b>There are many dark and desolate places in the world. &nbsp;Places where the Haunts and the Horrors lurk, waiting to prey upon the unwary. &nbsp;Where practitioners of magic indulge in their dark arts, for good or for ill.</p>
<p>Step from the present into the gas-lit world of the 19th century, or investigate the paranormal mysteries of today Face the supernatural horrors from the folklore of many diverse cultures, and struggle against creatures beyond common philosophies, the haunts and horros that plague mans nightmares.</p>
<p>Haunts and Horrors is a flexible horror RPG intended to let GMs set their games in any period of hisotry they choose, from the Georigian period to the modern day. &nbsp;This version is in black and white.</p>...<br /><br /></font></td></tr><tr><td colspan="9"><img src='/images/pixel_black.gif' width='100%' height=1></td></tr></table><br /><table><tr><td><tr><td align="right" class="main"><b>Total value:</b></td><td>$14.45</td></tr><tr><td align="right" class="main"><b>Special bundle price:</b></td><td>$10.00</td></tr><tr><td align="right" class="main"><b>Savings of:</b></td><td>$4.45 (31%)</td></tr></td></tr></table><span id="bundle_contents_114709"></span><b>Price</b>: $14.45]]></description>
            <!-- <price>14.4488</price> -->
        </item>

        <item>
            <title><![CDATA[Prosthetica]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114705/Prosthetica]]></link>
            <pubDate>Sun, 19 May 2013 15:14:45 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/751/114705-thumb100.jpg" border="0" alt="Prosthetica" align="left" hspace="3" vspace="3"><b>Publisher</b>: Dakkar Unlimited<br /><h2 style="text-align: center;">What Price Immortality?</h2>
<p><span style="font-size: 10px;">If you could avoid living in a severely diseased, injured, or dying body by having your brain transplanted into a durable, powerful artificial bo</span><span style="font-size: 10px;">dy, would you? Even if you knew you wouldn't have the full range of your human senses and sensibilities? What if you could eschew the organic altogether, and have your consciousness uploaded, without interruption, into a computer that would inhabit one of these powerful, durable bodies? It would still be you, there is continuation of consciousness, but it would be... different. No longer, strictly speaking, human. Would you?</span></p>
<p>Here is a comprehensive set of rules for exploring these questions in The&nbsp;<a href="http://www.rpgnow.com/product/104033/The-Victory-System%3A--Core-Rulebook" title="Victory System!" target="_blank">Victory System</a>. &nbsp;Includes new Mechanica, new Equipment, and a collection of Full Conversion Frames ready for a living brain, or even an intellect converted into data, to occupy. &nbsp;Exist as a super soldier, a living tank, a mechanical super-hero, or make a bid for true immortality.</p>
<p><span style="font-size: 10px;">Just be careful... there's always a price, and the money is only the beginning. &nbsp;What would you be willing to leave behind, if the rest of you could carry forward into the future?</span></p>
<p></p>
<p>Prosthetica is a supplement for the <a href="http://www.rpgnow.com/product/104033/The-Victory-System%3A--Core-Rulebook" title="Victory System!" target="_blank">Victory System</a>... you will need the <a href="http://www.rpgnow.com/product/104033/The-Victory-System%3A--Core-Rulebook" title="Victory System!" target="_blank">Core Rulebook</a> to play.</p><b>Price</b>: $7.50]]></description>
            <!-- <price>7.5</price> -->
        </item>

        <item>
            <title><![CDATA[Heroes Weekly, Vol 2, Issue #15, The Gangster Advance Class]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114704/Heroes-Weekly%2C-Vol-2%2C-Issue-%2315%2C-The-Gangster-Advance-Class]]></link>
            <pubDate>Sun, 19 May 2013 12:07:05 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/645/114704-thumb100.gif" border="0" alt="Heroes Weekly, Vol 2, Issue #15, The Gangster Advance Class" align="left" hspace="3" vspace="3"><b>Publisher</b>: Avalon Game Company<br /><p>ach week Avalon Games offers a new issue of <b>Heroes Weekly</b>.&nbsp;</p>
<p></p>
<p>Packed full of great superhero fun, each issue will offer a short adventure, an NPC, or some game mechanics for the Heroes Wear Mask system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games&mdash;just monkey around with the stats and mechanics to fit the system you are using.</p>
<p></p>
<p>Some bad guys are real bad, made men who seek to bring crime to a new lvel.</p>
<p></p>
<p>Don't miss an issue, they are super!</p><b>Price</b>: $3.99]]></description>
            <!-- <price>3.99</price> -->
        </item>

        <item>
            <title><![CDATA[Kitbag 3: Swords and Blade Weapons]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114703/Kitbag-3%3A-Swords-and-Blade-Weapons]]></link>
            <pubDate>Sun, 19 May 2013 12:05:12 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/645/114703-thumb100.gif" border="0" alt="Kitbag 3: Swords and Blade Weapons" align="left" hspace="3" vspace="3"><b>Publisher</b>: Avalon Game Company<br /><p>The Kitbag series from Avenger Enterprises covers the must-have guns, gadgets and gear that a self-respecting adventurer shouldn&rsquo;t be seen without. Each issue focuses on a theme &ndash; a weapon type, an environment or a field application. Whether it&rsquo;s cold weather mountaineering equipment you need or a mid-tech infantry weapon&hellip; it&rsquo;s in the kitbag.</p>
<p></p>
<p>Kitbag 3 focuses on hand weapons; A hand weapon is defined, for our purposes, as a weapon that is held in the hand or hands (or paw/paws, gripper/grippers etc) and is used at close range. This includes conventional swords, axes, maces, daggers spears and the like as well as more advanced weapons such as shock batons and a range of fairly exotic systems.</p>
<p></p>
<p>Inside you will find a collection of hand weapons useable in your Traveller game, so have fun and get the fight going.</p><b>Price</b>: $2.99]]></description>
            <!-- <price>2.99</price> -->
        </item>

        <item>
            <title><![CDATA[Jeremy Hart Designs: Golem]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114702/Jeremy-Hart-Designs%3A-Golem]]></link>
            <pubDate>Sun, 19 May 2013 10:52:48 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2863/114702-thumb100.jpg" border="0" alt="Jeremy Hart Designs: Golem" align="left" hspace="3" vspace="3"><b>Publisher</b>: Stardust Publications<br /><p>A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Jeremy Hart. This image comes in Color and Greyscale.</p><b>Price</b>: $4.00]]></description>
            <!-- <price>4</price> -->
        </item>

        <item>
            <title><![CDATA[Jeremy Hart Designs: Armored Assassin]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114700/Jeremy-Hart-Designs%3A-Armored-Assassin]]></link>
            <pubDate>Sun, 19 May 2013 10:43:36 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2863/114700-thumb100.jpg" border="0" alt="Jeremy Hart Designs: Armored Assassin" align="left" hspace="3" vspace="3"><b>Publisher</b>: Stardust Publications<br /><p>A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Jeremy Hart. This image comes in Color and Greyscale.</p><b>Price</b>: $4.00]]></description>
            <!-- <price>4</price> -->
        </item>

        <item>
            <title><![CDATA[Jeremy Hart Designs: Old School Undead Monster]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114699/Jeremy-Hart-Designs%3A-Old-School-Undead-Monster]]></link>
            <pubDate>Sun, 19 May 2013 10:36:27 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2863/114699-thumb100.jpg" border="0" alt="Jeremy Hart Designs: Old School Undead Monster" align="left" hspace="3" vspace="3"><b>Publisher</b>: Stardust Publications<br /><p>A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Jeremy Hart. This image comes in Color and Greyscale.</p><b>Price</b>: $4.00]]></description>
            <!-- <price>4</price> -->
        </item>

        <item>
            <title><![CDATA[TOME: A Whale of the Problem]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114698/TOME%3A-A-Whale-of-the-Problem]]></link>
            <pubDate>Sun, 19 May 2013 10:34:43 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3367/114698-thumb100.jpg" border="0" alt="TOME: A Whale of the Problem" align="left" hspace="3" vspace="3"><b>Publisher</b>: Purple Duck Games<br /><p>In 2011, <strong>4 Winds Fantasy Gaming&nbsp;</strong>released the <a href="http://www.rpgnow.com/product/91432/%5BPFRPG%5D-Tome-of-Monsters">Tome of Monsters</a> for the Pathfinder Roleplaying Game System. If there is one thing that I really love its monster books. That is why I worked with Stefen Styrsky and Tricky Owlbear Publishing to create <a href="http://www.rpgnow.com/product/85247/%5BPFRPG%5D-Forgotten-Foes">Forgotten Foes</a>. However, it seems that a lot of monsters that get created never make it into the games of our fellow gamemasters. The <em>Tome of Monster Encounters </em>(TOME, for sort) is our attempt to corrrect that problem.&nbsp;</p>
<p><strong>TOME: A Whale of a Problem</strong> is a single encounter designed for use with thirteenth level player characters. It follows the same format as our <a href="http://www.rpgnow.com/product/108347/Encounter-Pages-II-%5BPFRPG%5D">Encounter Pages</a> series and features:</p>
<ul>
<li>An encounter for 13th level characters</li>
<li>Updated statistics for the abaia from the Tome of Monsters</li>
<li>Porphyran racial characteristics for fetchlings</li>
<li>Information to set this encounter within the Sea of Ithreia near the Barony of Thuthon</li>
</ul><b>Price</b>: $1.00]]></description>
            <!-- <price>1</price> -->
        </item>

        <item>
            <title><![CDATA[300+  Anglo-Saxon Names and Their Meaning]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114696/300%2B--Anglo-Saxon-Names-and-Their-Meaning]]></link>
            <pubDate>Sun, 19 May 2013 08:18:15 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/710/114696-thumb100.jpg" border="0" alt="300+  Anglo-Saxon Names and Their Meaning" align="left" hspace="3" vspace="3"><b>Publisher</b>: Art of War Games<br /><p>This PDF gives you over 300+ different authentic Anglo-Saxon Names for your games and their meaning.</p><b>Price</b>: $1.00]]></description>
            <!-- <price>1</price> -->
        </item>

        <item>
            <title><![CDATA[Battlemap - The Plane of Havoc]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114695/Battlemap---The-Plane-of-Havoc]]></link>
            <pubDate>Sun, 19 May 2013 07:26:54 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3154/114695-thumb100.jpg" border="0" alt="Battlemap - The Plane of Havoc" align="left" hspace="3" vspace="3"><b>Publisher</b>: Lord Zsezse Works<br /><h3><strong>Win this map!</strong><span> </span></h3>
<p><span>All you need to do is like the Lord Zsezse Works facebook page if you do not already and then share the post called &quot;<span>Would you like to WIN a map?</span>&quot; on your wall (it is the higlighted post).&nbsp; One fan of the Lord Zsezse Works facebook page will be selected at random on 22th May 2013. <br /><br /><span>!! Please select the Public options next to the Share button if you would like to win! If you do not we will not be able to see you in the list. Thank you!</span><br /></span></p>
<p>Details on our facebook page: <a>https://www.facebook.com/lordzsezseworks</a><br />The lucky one will get his/her copy of this map via DrivethruRPG.com.<br />-------------------------------------------------------------------------------------------<br /><br />&nbsp; After the great battle fought inside the Temple of Abaddon, your adventuring company realized that in order to save your world, you would need to go through the gate that imprisoned the Angel of Destruction and destroy it from the other side.</p>
<p>&nbsp; The gate stands between two worlds, between our dimension and the one above our reality. Your team needs to enter the astral plane and destroy the gate and trap Abaddon in his pocket dimension.&nbsp; After you step through the portal, you arrive in a world that is different from anything you have ever seen. A strange green and white mist covers everything, anything farther away than a stone&rsquo;s throw blurs in the distance.</p>
<p>What will you do to stop him?&nbsp; Would you destroy the last known gate, or attempt to find a better way?<br />The map is ready; the adventure now depends upon you!</p>
<p>This set includes the following:</p>
<ul>
<li>The big map broken into pages and poster sized color jpg images</li>
<li>Orthographic view of map</li>
<li>Isometric visual aid</li>
<li>200 dpi sized color jpg images for online roleplayers</li>
</ul>
<p>Image format:</p>
<ul>
<li>1&quot; game tiles</li>
<li>Size: 20&quot;x42&quot;</li>
<li>PDF: U.S. Letter, 200 dpi</li>
<li>JPG: 200 dpi</li>
</ul>
<p><img src="http://www.lordzsezseworks.com/sample/the_Plane_of_havoc_battlemap_sample1.jpg" alt="The Plane of Havoc battlemap" title="The Plane of Havoc battlemap" height="451" width="560" /><br /><img src="http://www.lordzsezseworks.com/sample/the_Plane_of_havoc_battlemap_sample2.jpg" alt="The Plane of Havoc battlemap" title="The Plane of Havoc battlemap" height="560" width="560" /></p>
<p>If you are interested in the previous maps from this series you will find them here:</p>
<p><a href="/product_info.php?products_id=91755"><img src="/images/3154/91755.jpg" height="141" width="100" /></a>&nbsp; <a href="/product_info.php?products_id=92360"><img src="/images/3154/92360.jpg" height="141" width="100" /></a>&nbsp; <a href="/product_info.php?products_id=92581"><img src="/images/3154/92581.jpg" height="141" width="100" /></a>&nbsp; <a href="http://www.rpgnow.com/product/107654/Battlemap---Temple-of-Abaddon&amp;affiliate_id=362786%20"><img src="http://www.rpgnow.com/images/3154/107654.jpg" alt="Temple of Abaddon battle map rpg" title="Temple of Abaddon battle map rpg" height="141" width="109" /></a></p>
<p>This map is available in a Bundle with the other maps in the &quot;Under the Castle&quot; series:<br />(click on the picture)<br /><a href="http://www.rpgnow.com/product/92366/Under-the-castle-%5BBUNDLE%5D"></a><a href="http://www.rpgnow.com/product/92366/Under-the-castle-[BUNDLE]&amp;affiliate_id=362786%20"><img src="http://www.lordzsezseworks.com/sample/Under_the_castle_map_bundle.jpg" alt="under the castle bundle" title="under the castle bundle" height="236" width="400" /></a><br />Buy them together and save your money and the world!</p>
<p>Have a good game!</p>
<p>If you like this, write a review, if you have any problems or ideas, send them to us by click the &quot;contact publisher&quot; link on the right side.<br />This is a map, not an adventure!<br />For personal use only.</p><b>Price</b>: $6.95]]></description>
            <!-- <price>6.95</price> -->
        </item>

        <item>
            <title><![CDATA[A Necromancer's Grimoire: Bounty of the Ranger]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114691/A-Necromancer%27s-Grimoire%3A-Bounty-of-the-Ranger]]></link>
            <pubDate>Sun, 19 May 2013 03:29:07 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3401/114691-thumb100.jpg" border="0" alt="A Necromancer's Grimoire: Bounty of the Ranger" align="left" hspace="3" vspace="3"><b>Publisher</b>: Necromancers of the Northwest<br /><p>Hot on the Trail of Adventure!</p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; It&rsquo;s not easy being green, and, even more than druids, rangers suffer from a split personality in <i>Pathfinder</i>. Somewhere between fighters and druids, with more than a dash of rogue, it can sometimes be hard to say what being a ranger is all about, other than that they&rsquo;re in touch with the wilderness&hellip;except, of course, when they happen to be bounty hunters, trappers, or just plain expert archers.</p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <i>A Necromancer&rsquo;s Grimoire: Bounty of the Ranger </i>is a celebration of the ranger class. From prestige classes, to archetypes, to new feats, there&rsquo;s something in here for everyone, whether you have a ranger character or not (and by the time we&rsquo;re done, you&rsquo;ll certainly want one). Here are just a few things you&rsquo;ll find:</p>
<p>&nbsp;</p>
<ul>
<li>The ace marksman prestige class, which specializes in archery and produces incredibly accurate, deadly archers.</li>
<li>The inexorable stalker prestige class, members of which can find anyone, anywhere, and even follow tracks through a <i>teleport </i>or <i>planeshift</i> spell.</li>
<li>The landbond shifter, who leaves humanity behind to become an animal permanently, but shifts from one species to the next depending on where he roams.</li>
<li>The pack lord archetype for rangers, which grants an entire pack of animal companions.</li>
<li>The greenstalker sniper archetype for rangers, a ranged specialist that focuses on careful aim and well-planned ambushes.</li>
<li>The nature&rsquo;s voice archetype for rangers, which strikes a closer balance between martial prowess and spellcasting ability.</li>
<li>The twin blade marauder archetype for rangers, whose members are capable of doing things with two weapons that others can only dream of.</li>
<li>Five new archetypes for &ldquo;ranger-adjacent&rdquo; classes such as fighter, druid, and rogue, which help them get a taste of being a ranger.</li>
<li>25 new feats for characters of all types, including new feats for a wide variety of ranger combat styles.</li>
</ul><b>Price</b>: $5.99]]></description>
            <!-- <price>5.99</price> -->
        </item>

        <item>
            <title><![CDATA[Tome of Munitions 2: True Grit]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114690/Tome-of-Munitions-2%3A-True-Grit]]></link>
            <pubDate>Sun, 19 May 2013 00:33:15 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3461/114690-thumb100.jpg" border="0" alt="Tome of Munitions 2: True Grit" align="left" hspace="3" vspace="3"><b>Publisher</b>: Little Red Goblin Games<br /><p><strong>Show Us Your Grit!</strong></p>
<p>When the chips are down, you're out of ammo, and death is looming over your head, giving in to despair is natural. Death is a natural part of life. So, do you accept it, or do you fight kicking and screaming? For those who spit on the first choice, move beyond fear and throw their empty weapon in death's face with maniacal laughter, we have this simple offering of true grit.</p>
<p>We included all the core classes (+ anti-paladin) with grit-based archetypes:</p>
<ul>
<li>Barbarian: Shock Trooper</li>
<li>Bard: Mercenary of Metal</li>
<li>Cleric: Favored One</li>
<li>Druid: Beastman</li>
<li>Fighter: Versatilist</li>
<li>Monk: Pit Combatant</li>
<li>Paladin: Pillar of Divinity</li>
<li>Ranger: Targeteer</li>
<li>Rogue: Career Scoundrel</li>
<li>Sorcerer: Legendary Bloodline</li>
<li>Wizard: Self-Taught Wizard</li>
<li>Anti-Paladin: Exemplar of Evil</li>
</ul>
<p>AND 30+ grit based feats, new firearm weapons, explosive enchantments and magic items that will give more than just a bang for your buck. More of a low rumbling &quot;boom&quot; you hear in neighboring countries.</p>
<p>This book is a must have for any aspiring gunslinger or grit-based character!</p>
<p><strong>Included:</strong></p>
<p>* <strong>30&nbsp;page document</strong><br />*&nbsp;<strong>Bookmarked and PDF optimized</strong></p>
<p><strong><br /></strong></p><b>Price</b>: $4.99]]></description>
            <!-- <price>4.99</price> -->
        </item>

        <item>
            <title><![CDATA[Exotic Encounters: Manticores]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114688/Exotic-Encounters%3A-Manticores]]></link>
            <pubDate>Sat, 18 May 2013 22:39:12 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3401/114688-thumb100.jpg" border="0" alt="Exotic Encounters: Manticores" align="left" hspace="3" vspace="3"><b>Publisher</b>: Necromancers of the Northwest<br /><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;The <i>Pathfinder Bestiary</i>, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and even GMs, for that matter. Anyone today who tried to go about creating an extensive bestiary of all the different cool and interesting fantasy monsters could fill three or four volumes with three hundred monsters each, and still have a long way left to go, with fans crying out for various &ldquo;forgotten&rdquo; monsters to get some attention. That kind of breadth doesn&rsquo;t leave a whole lot of room for depth, and that&rsquo;s where <i>Exotic Encounters </i>comes in.</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; There are all kinds of reasons why you might not want to use a monster stat-block straight from the core rules. For one thing, if your players have a habit of browsing through such books, or are long-time veterans who know the basic ins and outs of most fantasy staples, you may need an unusual stat-block just to throw them a curve ball and teach them that they can&rsquo;t count on their out of character knowledge to take all the mystery out of the game. Alternatively, many GMs can recall a time when they wanted to make use of a certain monster in their game, only to find that it was a few CRs too high or low for what they had in mind.</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <i>Exotic Encounters </i>takes a single, iconic monster, and creates three new variants on that theme. These variants aren&rsquo;t simple tweaks, and are more than simply advancing or removing Hit Dice, though that occurs as well. Each of these three variations on the monster&rsquo;s theme has a specific, flavorful goal in mind, and a role to play, and their statistics entries are gently massaged in order to make them fit those roles. Further, each of these variants comes with brand new specially-crafted special abilities, which are unique to <i>Exotic Encounters</i> and not found anywhere else.</p>
<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;This particular installment of <i>Exotic Encounters </i>focuses on the mysterious manticore. These creatures of ancient persian mythology have been portrayed many different ways throughout the centuries. Though they always bear the body of a lion, and usually the face of a man, details like wings, tails, and horns have varied wildly. The <b>regal manticore</b>, introduced in this book, takes the more majestic, non-winged form favored in the middle ages (though it is no less monstrous for doing so). The <b>razor manticore</b>, by contrast, bristles with natural weaponry, gaining a deadly spiked horn, and the ability to use its teeth to gnaw opponents, to devastating results. Finally, the <b>poisonous manticore</b> has the deadly scorpion&rsquo;s tail that many have come to expect from manticores in other media, but which the standard <i>Pathfinder</i> manticore lacks.</p><b>Price</b>: $0.99]]></description>
            <!-- <price>0.99</price> -->
        </item>

        <item>
            <title><![CDATA[Universal Adventures Bastion of Chaos]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114686/Universal-Adventures-Bastion-of-Chaos]]></link>
            <pubDate>Sat, 18 May 2013 12:47:47 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/440/114686-thumb100.jpg" border="0" alt="Universal Adventures Bastion of Chaos" align="left" hspace="3" vspace="3"><b>Publisher</b>: New Realms Publishing<br /><p style="text-align: left;">&nbsp;Fifty-four cards of Chaos for your Fantasy Adventure Games!</p>
<p>Universal Adventures Bastion of Chaos is a set of fifty-four Dungeon and Encounter cards focusing on the forces of Chaos.&nbsp; The set includes nine Dungeon cards, eighteen Encounter cards, nine Slime Pit cards, nine Crypt cards and nine Chaos Gate cards.&nbsp; The cards can be used to generate dungeon areas and encounters for any fantasy adventure game, before your game, or while you play.&nbsp; Add the forces of Chaos to your games.&nbsp; Explore the Crypt, face the Chaos Gate, encounter hordes of gurglings or the dreaded Dredoc.&nbsp; You can add any of these elements, and more, to your games with the Universal Adventures Bastion of Chaos set of cards.&nbsp; These cards can be used independently or in conjunction with other decks from the Universal Adventures product line.</p>
<p>Also Available:</p>
<p><a title="Dungeon Deck" href="http://www.rpgnow.com/product/106553/Universal-Adventures-Dungeon-Deck" target="_blank">Universal Adventures Dungeon Deck</a></p>
<p><a title="Custom Encounters" href="http://www.rpgnow.com/product/107495/Universal-Adventures-Custom-Encounters" target="_blank">Universal Adventures Custom Encounters</a></p>
<p><a title="Encounter Deck" href="http://www.rpgnow.com/product/108565/Universal-Adventures-Encounter-Deck" target="_blank">Universal Adventures Encounter Deck</a></p>
<p><a title="Dungeon Deck II" href="http://www.rpgnow.com/product/113497/Universal-Adventures-Dungeon-Deck-II" target="_blank">Universal Adventures Dungeon Deck II</a></p>
<p><a title="Event Deck" href="http://www.rpgnow.com/product/113897/Universal-Adventures-Event-Deck" target="_blank">Universal Adventures Event Deck</a></p>
<p><a title="Search Deck" href="http://www.rpgnow.com/product/113986/Universal-Adventures-Search-Deck" target="_blank">Universal Adventures Search Deck</a></p>
<p><a title="Treasure Deck" href="http://www.rpgnow.com/product/114220/Universal-Adventures-Treasure-Deck" target="_blank">Universal Adventures Treasure Deck</a></p>
<p><a title="Darkness Under of Glimmerdale" href="http://www.rpgnow.com/product/114571/Universal-Adventures-Darkness-Under-Glimmerdale" target="_blank">Universal Adventures Darkness Under Glimmerdale</a></p>
<p>&nbsp;</p>
<p>Why choose Universal Adventures?</p>
<p>Reusable.&nbsp; Use Universal Adventure Cards each and every time you play.</p>
<p>Customizable.&nbsp; Each time you play, include only the cards you want to use for that adventure to make sure everything fits within your adventure concept.</p>
<p>Expandable.&nbsp; Additional cards and decks will be available to further reduce your prep time and add more options to your games.</p>
<p>Detailed.&nbsp; Every card includes a description to fuel your imagination and enough mechanics to aid you in play.</p>
<p>Universal.&nbsp; Use the cards with any fantasy adventure role-playing game.</p>
<p>Modular.&nbsp; Universal Adventure cards are part of a system to aid you in playing your games.&nbsp; Plug in the decks you want to use, when you want to use them.</p>
<p>Minimize your prep time.</p>
<p>Take the work out of preparing your adventures by creating the details while you play.</p>
<p>Maximize you play.</p>
<p>Get more out of your games.&nbsp; Play games you&rsquo;ve purchased, but never had a chance to play, or return to old favorites, solo or with a group, with or without a Game Master.&nbsp; With Universal Adventures, you&rsquo;ll always have something to play.</p><b>Price</b>: $5.00]]></description>
            <!-- <price>5</price> -->
        </item>

        <item>
            <title><![CDATA[[M&M] Deus ex Historica: The Matador]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114683/%5BM%26M%5D-Deus-ex-Historica%3A-The-Matador]]></link>
            <pubDate>Sat, 18 May 2013 10:58:38 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2680/114683-thumb100.jpg" border="0" alt="[M&M] Deus ex Historica: The Matador" align="left" hspace="3" vspace="3"><b>Publisher</b>: 4 Winds Fantasy Gaming<br /><p>Ripped from the pages of&nbsp;<strong>Deus ex Historica</strong>.</p>
<p><b>The Matador</b>&nbsp;is a classic example of the Silver Age gimmick criminal. He has his own little twist on the swashbuckling melee fighter, with a cape that can turn a ring of &nbsp;innocent bystanders into a raging horde. He&rsquo;s suave, a classic smooth operator who views women as potential conquests and men as measuring sticks. In combat, he&rsquo;ll rely on the diversions his cape can make, and his minions to supply support while he goes for a finishing blow. If outclassed, those diversions allow him to escape with his minions &nbsp;covering for him.</p>
<p><b></b>This release contains details a silver age villain PL 9.</p>
<p>This is the <span style="text-decoration: underline;">25th</span>&nbsp;in a series of releases that will make up the final&nbsp;<strong>Deus ex Historica</strong>. The entire series can be picked up as part of an <a href="http://www.rpgnow.com/product/111523/%5BM%26M%5D-Deus-ex-Historica-Subscription">affordable subscription</a> or by individual parts.</p>
<p><em>Super-Powered by M&amp;M</em> and its associated logo are Trademarks of Green Ronin Publishing and are used&nbsp;under the provisions of the Super-Powered by M&amp;M Trademark License.</p><b>Price</b>: $0.99]]></description>
            <!-- <price>0.99</price> -->
        </item>

        <item>
            <title><![CDATA[Midgard Adventures 6: The Buried Palace]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114682/Midgard-Adventures-6%3A-The-Buried-Palace]]></link>
            <pubDate>Sat, 18 May 2013 10:56:37 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2189/114682-thumb100.png" border="0" alt="Midgard Adventures 6: The Buried Palace" align="left" hspace="3" vspace="3"><b>Publisher</b>: Open Design<br /><p><strong>Visit the Palace of Long-Lost Emperors, and Learn Their Secrets...</strong></p>
<p><em>The Buried Palace</em>&nbsp;is an dungeon adventure for the Pathfinder RPG, wherein the characters descend into a buried palace at the request of a Lord Marshall in search of a powerful magic item. In the process they find themselves embroiled in a growing confl ict between the Lord Marshall and his enemies.</p>
<p><strong>A truly dangerous adventure that combines human and inhuman threats.</strong>&nbsp;This is a classic-style Pathfinder Roleplaying Game adventure for four 7th-level PCs set in a small city-state, and easily adapted to any campaign.</p>
<p>24 pages.</p><b>Price</b>: $3.99]]></description>
            <!-- <price>3.99</price> -->
        </item>

        <item>
            <title><![CDATA[[M&M] Deus ex Historica: The Redeemer Family]]></title>
            <link><![CDATA[http://rpg.drivethrustuff.com/product/114681/%5BM%26M%5D-Deus-ex-Historica%3A-The-Redeemer-Family]]></link>
            <pubDate>Sat, 18 May 2013 10:45:38 CDT</pubDate>
            <description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2680/114681-thumb100.jpg" border="0" alt="[M&M] Deus ex Historica: The Redeemer Family" align="left" hspace="3" vspace="3"><b>Publisher</b>: 4 Winds Fantasy Gaming<br /><p>Ripped from the pages of&nbsp;<strong>Deus ex Historica</strong>.</p>
<p><b>The Redeemer Family</b>&nbsp;is a short collection of three linked heroes: Redeemer, Faith, and Troublemaker</p>
<p><b></b>This release contains details three silver age heroes PL 10/8/8.</p>
<p>This is the <span style="text-decoration: underline;">22th</span>&nbsp;in a series of releases that will make up the final&nbsp;<strong>Deus ex Historica</strong>. The entire series can be picked up as part of an <a href="http://www.rpgnow.com/product/111523/%5BM%26M%5D-Deus-ex-Historica-Subscription">affordable subscription</a> or by individual parts.</p>
<p><em>Super-Powered by M&amp;M</em> and its associated logo are Trademarks of Green Ronin Publishing and are used&nbsp;under the provisions of the Super-Powered by M&amp;M Trademark License.</p><b>Price</b>: $0.99]]></description>
            <!-- <price>0.99</price> -->
        </item>

	</channel>
</rss>
