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			<title><![CDATA[The Testament of Longinus]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=62830]]></link> 
			<pubDate>Wed, 10 Jun 2009 08:02:38 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/62830-thumb100.jpg" border="0" alt="The Testament of Longinus" title=" The Testament of Longinus " align="left"><b>Publisher</b>: White Wolf<br /><h3><a href="http://rpgcountdown.com/2009-07-01"><img style="float: left;" title="As featured on RPG Countdown!" alt="RPG Countdown" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugno1.png" height="150" width="200" /></a>An Ancient Text Revealed and Re-Examined</h3>
<p><i>The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final source of wisdom, freedom, survival. To others it is an evil book, the source of all oppression. No matter what viewpoint you hold, the fact remains that the Testament of Longinus cannot be ignored.</i></p>
<p><i>It is our history.</i></p>
<p>- Henry Matthews, Editor of the Revised Edition</p>
<p><b>A PDF-exclusive Chronicle Book for Vampire: The Requiem</b><br /><br /> and bull; An  and ldquo;artifact and rdquo; book detailing the tenets of the Longinian faith.</p>
<p> and bull; Can be used as a prop in any <b>Vampire: The Requiem</b> or <b>Mind and rsquo;s Eye Theatre: The Requiem</b> game, or can be used by Storytellers and players as a resource from which to draw new roleplay and story ideas.</p>
<p> and bull; A  and ldquo;revised edition and rdquo; that digs deeper into the mysteries surrounding the followers of Longinus, including footnotes and anecdotes from characters within the world of <b>Vampire: The Requiem</b>.</p>]]></description> 
			<price></price>
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			<title><![CDATA[Ready-Made Player Characters (Changeling: The Lost)]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=63120]]></link> 
			<pubDate>Wed, 01 Jul 2009 09:13:35 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/63120-thumb100.jpg" border="0" alt="Ready-Made Player Characters (Changeling: The Lost)" title=" Ready-Made Player Characters (Changeling: The Lost) " align="left"><b>Publisher</b>: White Wolf<br /><p>
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<h3 class="MsoNormal"><span style="font-size: 10pt; font-family: ">Five player characters, ready to use in your chronicle.</span></h3>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: ">Running a one-night game of <b>Changeling: The Lost</b>? Wanting to start up a new chronicle, but your players aren and rsquo;t sure what to play? Looking for a fast way to dive into one of White Wolf and rsquo;s SAS adventures? This PDF details  and ldquo;Personae, and rdquo; a motley of player characters designed for instant use in your <b>Changeling </b>game.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: "><o:p> and nbsp;</o:p></span></p>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: "><b>A collection of player characters for </b><b>Changeling: The Lost<o:p></o:p></b></span></p>
<p class="MsoNormal" style="margin-right: -0.5in;"><span style="font-size: 10pt; font-family: "><o:p> and nbsp;</o:p></span></p>
<p class="MsoNormal" style="margin-right: -0.5in;"><span style="font-size: 10pt; font-family: "> and bull; Five pre-generated player characters, with both starting and experienced character sheets.</span></p>
<p class="MsoNormal" style="margin-right: -0.5in;"><span style="font-size: 10pt; font-family: "> and bull; A brief break-down the character and rsquo;s history to help players jump into the group.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-right: -0.5in;"><span style="font-size: 10pt; font-family: "> and bull; Storyteller advice for the group, as well as links to established SAS adventures, such as <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=50110"><b>The Fear-Maker and rsquo;s Promise</b></a>.<o:p></o:p></span></p>
<!--EndFragment-->
<p> and nbsp;</p>]]></description> 
			<price></price>
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			<title><![CDATA[Origin of the Species: Transmechs]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=63037]]></link> 
			<pubDate>Wed, 24 Jun 2009 12:17:52 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/341/63037-thumb100.jpg" border="0" alt="Origin of the Species: Transmechs" title=" Origin of the Species: Transmechs " align="left"><b>Publisher</b>: Crafty Games<br /><h3><span style="color: darkred;"><img style="float: right;" title="As Featured on RPG Countdown" alt="As Featured on RPG Countdown" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugfeatured.png" width="200" height="150" /></span></h3>
<p><i>Become more than meets the eye!</i></p>
<p><b>Origins of the Species</b> is your destination for non-human races in <i>Spycraft 2.0</i>. Each installment in this series of toolkit products contains everything you need to incorporate a collection of fantasy or futuristic, mutant, or mythological races into your Spycraft games. These character options are timeless and setting-free, allowing you to drop them into any location, society, or backdrop. All that's required is GC approval that they fit within the cosmology of the world! and nbsp;</p>
<ul type="disc">
<li>Play a giant transforming robot, hidden in the world of mortals!</li>
<li>Dozens of Species feats allow you to play as different transmech models and improve your transformations - without having to suffer level penalties or XP restrictions.</li>
<li>A Legendary Master Class unlocks the greatest powers of your species!</li>
<li>A complete cast of NPC Transmechs and a black-book government organization help you quickly and easily populate your setting.</li>
<li>Tips for building an effective transmech character and three ready-to-play scenes for introducing these technological wonders to your campaign!</li>
</ul>
<p><b>Transmechs</b> is the third product in Crafty Games' <b>Origin of the Species</b> line of products for <i>Spycraft 2.0</i>. This .zip file includes both a full-color screen version with art, and a printer-friendly version.</p>]]></description> 
			<price></price>
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		<item>
			<title><![CDATA[The Compass of Celestial Directions Vol. V--Malfeas]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=62400]]></link> 
			<pubDate>Wed, 27 May 2009 00:02:35 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/62400-thumb100.jpg" border="0" alt="The Compass of Celestial Directions Vol. V--Malfeas" title=" The Compass of Celestial Directions Vol. V--Malfeas " align="left"><b>Publisher</b>: White Wolf<br /><h3><a href="http://rpgcountdown.com/2009-06-03"><img style="float: left;" title="As featured on RPG Countdown!" alt="RPG Countdown" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugno1.png" height="150" width="200" /></a>A Guide to the Demon City</h3>
<p>The fifth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on Malfeas, Hell of the Exalted world. Prison to the Yozis and their demon spawn, Malfeas is a twisted place formed from the very flesh of the defeated leader of the Primordials and containing the remainder of his vanquished cohorts. Imprisoned since the dawn of the First Age, these incomprehensible beings have bided their time, waiting for their chance to escape, claim vengeance on the gods and their champions and regain dominion over Creation. And with the birth of the Infernal Exalted and the corruption of the one who now leads them, that chance is now. Will Creation and rsquo;s Exalted be able to set aside their differences to end this threat, or will the akuma among them sabotage the Exalts and rsquo; efforts from within?</p>
<p><b>A setting book for Exalted and reg;, Second Edition, featuring:</b></p>
<p> and bull; Details of numerous locales of the Demon City, many of which are living aspects of the Yozis themselves</p>
<p> and bull; A myriad of demonic luminaries and demon-beasts for use in any Exalted series</p>
<p> and bull; Everything players and Storytellers need to play series based in the prison of the damned</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Ready-Made Player Characters (Mage: The Awakening)]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=63046]]></link> 
			<pubDate>Wed, 24 Jun 2009 10:13:10 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/63046-thumb100.jpg" border="0" alt="Ready-Made Player Characters (Mage: The Awakening)" title=" Ready-Made Player Characters (Mage: The Awakening) " align="left"><b>Publisher</b>: White Wolf<br /><h3>Five player characters, ready to use in your chronicle.</h3>
<p>Running a one-night game of <b>Mage: The Awakening</b>? Wanting to start up a new chronicle, but your players aren and rsquo;t sure what to play? Looking for a fast way to dive into one of White Wolf and rsquo;s SAS adventures? This PDF details  and ldquo;The Heirs of Ahna, and rdquo; a cabal of player characters designed for instant use in your Mage game.<br /><br /><b>A collection of player characters for Mage: The Awakening</b><br /><br /> and bull; Five pre-generated player characters, with both starting and experienced character sheets.</p>
<p> and bull; A brief break-down the character and rsquo;s history to help players jump into the group.</p>
<p> and bull; Storyteller advice for the group, as well as links to established SAS adventures, such as <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=55201"><b>Lines of Power</b></a>.</p>]]></description> 
			<price></price>
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			<title><![CDATA[Curse of the Yellow Sign, Act I: Digging for a Dead God]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=63128]]></link> 
			<pubDate>Wed, 01 Jul 2009 16:48:22 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/622/63128-thumb100.jpg" border="0" alt="Curse of the Yellow Sign, Act I: Digging for a Dead God" title=" Curse of the Yellow Sign, Act I: Digging for a Dead God " align="left"><b>Publisher</b>: Wicked Dead Brewing Company<br /><p><!--StartFragment--></p>
<p class="MsoNormal" align="center" style="margin-bottom: 10.0pt; text-align: center; mso-pagination: none; mso-layout-grid-align: none; text-autospace: none;"><b><i><span style="font-size: 10.0pt; font-family: Verdana; mso-bidi-font-family: Verdana;">In May of 1939, somewhere in the jungles of Africa, a small band of soldiers have stumbled across something ancient. Something terrible.</span></i></b><span style="font-size: 10.0pt; font-family: Verdana; mso-bidi-font-family: Verdana;"><o:p></o:p></span></p>
<p class="MsoNormal" align="center" style="margin-bottom: 10.0pt; text-align: center; mso-pagination: none; mso-layout-grid-align: none; text-autospace: none;"><b><i><span style="font-size: 10.0pt; font-family: Verdana; mso-bidi-font-family: Verdana;">And they are about to suffer the consequences.</span></i></b><span style="font-size: 10.0pt; font-family: Verdana; mso-bidi-font-family: Verdana;"><o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 10.0pt; mso-pagination: none; mso-layout-grid-align: none; text-autospace: none;"><i><span style="font-size: 10.0pt; font-family: Verdana; mso-bidi-font-family: Verdana;">Digging for a Dead God</span></i><span style="font-size: 10.0pt; font-family: Verdana; mso-bidi-font-family: Verdana;"> is the first in a series of <i>Call of Cthulhu</i> scenarios all linked by the Yellow Sign.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 10.0pt; mso-pagination: none; mso-layout-grid-align: none; text-autospace: none;"><span style="font-size: 10.0pt; font-family: Verdana; mso-bidi-font-family: Verdana;">The <i>Curse of the Yellow Sign </i>scenarios contain no blasphemous books, no monsters, no cultists and no Library Use rolls. Only ordinary humans confronted with the true nature of the universe. They are designed to be played in a single evening with limited preparation and maximum impact, filled with the kind of ruthless game master techniques you'd expect from John Wick.<o:p></o:p></span></p>
<p class="MsoNormal" style="margin-bottom: 10.0pt; mso-pagination: none; mso-layout-grid-align: none; text-autospace: none;"><i><span style="font-size: 10.0pt; font-family: Verdana; mso-bidi-font-family: Verdana;">Digging for a Dead God</span></i><span style="font-size: 10.0pt; font-family: Verdana; mso-bidi-font-family: Verdana;"> contains:</span></p>
<p class="MsoNormal" style="margin-bottom: 10.0pt; mso-pagination: none; mso-layout-grid-align: none; text-autospace: none;"> and nbsp;</p>
<ul>
<li><span style="font-size: 13px;">2 maps</span></li>
<li><span style="font-size: 13px;">6 pre-generated characters</span></li>
<li><span style="font-size: 13px;">Tons of advice and playtest notes</span></li>
</ul>
<p> and nbsp;</p>
<!--EndFragment-->
<p> and nbsp;</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[The Manual of Exalted Power: The Infernals]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=60623]]></link> 
			<pubDate>Wed, 01 Apr 2009 00:05:54 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/60623-thumb100.jpg" border="0" alt="The Manual of Exalted Power: The Infernals" title=" The Manual of Exalted Power: The Infernals " align="left"><b>Publisher</b>: White Wolf<br /><p><a href="http://rpgcountdown.com/2009-04-22"><img style="float: left;" title="As featured on RPG Countdown!" alt="RPG Countdown" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugno1.png" height="150" width="200" /></a></p>
<h3>A Guide to the Green Sun Princes</h3>
<p>Gifted by the Yozis with the corrupted Lawgiver Exaltations, the Infernals represent a new and terrible threat to the world and its Exalted defenders. Offered unimaginable power by the fallen architects of Creation to right their greatest failure, the Chosen of the Yozis operate with one shared goal, to transform Creation into Hell. Will the Infernal Exalted succeed at their diabolic mission, or the Green Sun Princes fall before the Chosen of the gods as their masters once did?</p>
<p><b>A character sourcebook for Exalted and reg;, Second Edition, featuring:</b><br /> and bull; Everything players and Storytellers need to generate Infernal Exalted characters, including their Charms<br /> and bull; Details of the Yozis and rsquo; prior servants: demon cultists, kuma and Demon-Bloods<br /> and bull; Rules for helltech, an occult science dedicated to building onders from vitriol and the essence of demons</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[GM Pack and Toolkit]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=63139]]></link> 
			<pubDate>Thu, 02 Jul 2009 10:24:12 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/6/63139-thumb100.jpg" border="0" alt="GM Pack and Toolkit" title=" GM Pack and Toolkit " align="left"><b>Publisher</b>: Fantasy Flight Games<br /><p>This set contains two 32-page booklets originally released as the WFRP <i>GM Toolkit</i> and <i>GM Pack</i>.  and nbsp;Included in the booklets are GM reference sheets, plot hooks and adventure ideas, scores of random encounters, an overview of goods and services, plus common buildings and settings of the Old World, and <i>Pretty Things</i>, an introductory adventure with 4 pre-generated characters.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[The Day After Ragnarok]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=62543]]></link> 
			<pubDate>Wed, 03 Jun 2009 14:06:19 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2437/62543-thumb100.jpg" border="0" alt="The Day After Ragnarok" title=" The Day After Ragnarok " align="left"><b>Publisher</b>: Atomic Overmind Press<br /><div id="productDescription" class="productGeneral biggerText">
<h1>Submachine Guns and Sorcery!</h1>
<p>Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin's humanzees. Sky-raiders strike from hidden bases in the Sahara, deros skulk in South American caverns, and the Texas Rangers fight electrical death worms to save Los Alamos.</p>
<p>Kenneth Hite (<i>Adventures into Darkness</i>, <i>Trail of Cthulhu</i>) presents a world of savage swords and rocket men, of were-serpents and war-apes, from Australia's battered Empire to the proud city-state of Chicago.</p>
<p><i><b>The Day After Ragnarok</b></i> includes:</p>
<ul>
<li>Complete rules and guidelines for creating a hero suited for these dark times, including new Hindrances and Edges. </li>
<li>Dangerous ophi-tech devices built with knowledge torn from the Thing that nearly killed the world: fiber bombs, Marconi pistols, jet-packs, and more! </li>
<li>A grand tour through the post-apocalyptic world of 1948, from the drowned East Coast to the Soviet empire behind the Serpent Curtain -- including the Top Five Places to Be Attacked By Pirates, the Top Five Places to Find A Remote Castle Ruled By A Madman, and much more! </li>
<li>Stats for more than thirty foes to shoot, stab, or sneak past: Serpent cultists, Spetsnaz troopers, swamp devils, and ... snakes! Giant, 80-foot long snakes, that is! </li>
<li>Over 20 pages of pure adventure: Four campaign types, each with a sample campaign laid out in nine scenario seeds. A massive Adventure Generator, helping you build every tale from the Hook to the Henchmen to the Twist ending! Four worked examples, taking the Adventure Generator's raw numbers and running. </li>
<li>Plus old-school random encounters for the desolate wastelands of America -- will you face slave-raiding Klansmen, the terrifying fly-by-night, or a desperate band of escaped Wehrmacht P.O.W.s?</li>
</ul>
<p>And across it all lies the trillion-ton corpse of the Midgard Serpent, killed by Truman's atomic fire but still poisoning the Earth with every night that passes. Welcome to the world at the end of the world.</p>
<p>Welcome to...</p>
<h3>THE DAY AFTER RAGNAROK</h3>
</div>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Ready-Made Player Characters (Hunter: The Vigil)]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=62939]]></link> 
			<pubDate>Wed, 17 Jun 2009 10:43:15 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/62939-thumb100.jpg" border="0" alt="Ready-Made Player Characters (Hunter: The Vigil)" title=" Ready-Made Player Characters (Hunter: The Vigil) " align="left"><b>Publisher</b>: White Wolf<br /><p><a href="http://rpgcountdown.com/2009-07-01"><img style="float: left;" title="As featured on RPG Countdown!" alt="RPG Countdown" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugfeatured.png" height="150" width="200" /></a></p>
<h3>Five player characters, ready to use in your chronicle.</h3>
<p>Running a one-night game of <b>Hunter: The Vigil</b>? Wanting to start up a new chronicle, but your players aren and rsquo;t sure what to play? Looking for a fast way to dive into one of White Wolf and rsquo;s SAS adventures? This PDF details  and ldquo;The Keepers, and rdquo; a cell of player characters designed for instant use in your Hunter game.<br /><br /><b>A collection of player characters for Hunter: The Vigil</b><br /><br /> and bull; Five pre-generated player characters, with both starting and experienced character sheets.</p>
<p> and bull; A brief break-down the character and rsquo;s history to help players jump into the group.</p>
<p> and bull; Storyteller advice for the group, as well as links to established SAS adventures, such as <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=58428"><b>Bad Night at Blackmoon Farm</b></a>.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Ready-Made Player Characters (Vampire: The Requiem)]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=62832]]></link> 
			<pubDate>Wed, 10 Jun 2009 08:41:29 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/62832-thumb100.jpg" border="0" alt="Ready-Made Player Characters (Vampire: The Requiem)" title=" Ready-Made Player Characters (Vampire: The Requiem) " align="left"><b>Publisher</b>: White Wolf<br /><h3><a target="_blank" href="http://rpgcountdown.com/2009-07-01"><img style="float: left;" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugfeatured.png" /></a>Five player characters, ready to use in your chronicle.</h3>
<p>Running a one-night game of <b>Vampire: The Requiem</b>? Wanting to start up a new chronicle, but your players aren and rsquo;t sure what to play? Looking for a fast way to dive into one of White Wolf and rsquo;s SAS adventures? This PDF details  and ldquo;The Slaughterhouse Five, and rdquo; a coterie of player characters designed for instant use in your <b>Vampire</b> game.<br /><br /><b>A collection of player characters for Vampire: The Requiem</b><br /><br /> and bull; Five pre-generated player characters, with both starting and experienced character sheets.</p>
<p> and bull; A brief break-down the character and rsquo;s history to help players jump into the group.</p>
<p> and bull; Storyteller advice for the group, as well as links to established SAS adventures, such as <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=54276"><b>Criminal Intent</b></a>.</p>]]></description> 
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			<title><![CDATA[World of Darkness: Armory Reloaded]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=61465]]></link> 
			<pubDate>Wed, 29 Apr 2009 00:02:49 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/61465-thumb100.jpg" border="0" alt="World of Darkness: Armory Reloaded" title=" World of Darkness: Armory Reloaded " align="left"><b>Publisher</b>: White Wolf<br /><p><a href="http://rpgcountdown.com/2009-05-06"><img style="float: left;" title="As featured on RPG Countdown!" alt="RPG Countdown" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugno1.png" height="150" width="200" /></a></p>
<h3>Lock And Load</h3>
<p>Sometimes it and rsquo;s about tactics. Sometimes it and rsquo;s about personal skill. Sometimes it and rsquo;s about teamwork. And sometimes it and rsquo;s just about having a big enough gun to kill every last enemy in the room with a few squeezes of the trigger. There are a lot of options for mayhem. Why choose just one?</p>
<p>A Character Book for <b>World of Darkness</b> and trade;</p>
<p> and bull; An array of artifact weapons, both blessed and cursed, where each can be used as the focus of an entire story. These weapons are both blessed and cursed</p>
<p> and bull; A new look at Fighting Styles in the World of Darkness: Old styles are reexamined, and several new styles are introduced, each with new rules, histories, and characters<br />to go along with them.</p>
<p> and bull; Rules for future weapons, the high-tech, bleeding-edge armament that characters might bring to bear against the horrors of the World of Darkness.</p>
<p> and bull; A whole chapter devoted to hacking apart the combat mechanics of the Storytelling System and rebuilding them so they suit the needs of your game. Gritty combat? Blood-soaked cinematics? Monster-specific rules tweaks? All that, and more.</p>]]></description> 
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			<title><![CDATA[Peran]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=63101]]></link> 
			<pubDate>Tue, 30 Jun 2009 12:42:19 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2182/63101-thumb100.jpg" border="0" alt="Peran" title=" Peran " align="left"><b>Publisher</b>: Columbia Games Inc.<br /><p><b>Wilderness Region</b></p>
<p>Peran is an extensive wilderness in northwestern H and acirc;rn. Primeval forests cloak this land of mysteries so densely that the ill-prepared may be swallowed by the trackless wilderness. Outsiders are more often the hunted than the hunters and evils here are best left undisturbed. Peran is home to the fierce Kubora and Urdu tribes, savage warriors who defied the Corani Empire and once conquered the kingdom known today as Rethem. The tribes jealously guard the rich natural bounty of Peran from those who seek it.</p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[World of Darkness: Immortals]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=62318]]></link> 
			<pubDate>Mon, 18 May 2009 08:54:15 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/62318-thumb100.jpg" border="0" alt="World of Darkness: Immortals" title=" World of Darkness: Immortals " align="left"><b>Publisher</b>: White Wolf<br /><h3><a href="http://rpgcountdown.com/2009-06-03"><img style="float: left;" title="As featured on RPG Countdown!" alt="RPG Countdown" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugfeatured.png" height="150" width="200" /></a>Eternal Life</h3>
<p>What would you do to live forever? Would you bathe in the blood of innocents? Would you steal the body of a younger man or woman? Could you drive the impurities from your soul? And is eternal life worth the cost?</p>
<p><b>A Character Book for World of Darkness and reg;</b></p>
<p> and bull; A detailed examination of three types of immortal: the murderous blood bathers, the horrifying body thieves, and the exotic purified.</p>
<p> and bull; Detailed rules so that players can create any of the above types of immortal beings.</p>
<p> and bull; Numerous immortal antagonists and allies suitable for use in almost any chronicle.</p>
<p> and bull; A selection of others rare and unique immortals that Storytellers can use for both mortal and supernatural chronicles.</p>]]></description> 
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			<title><![CDATA[Book of Experimental Might]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=54689]]></link> 
			<pubDate>Thu, 21 Feb 2008 00:04:39 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/9/54689-thumb100.jpg" border="0" alt="Book of Experimental Might" title=" Book of Experimental Might " align="left"><b>Publisher</b>: Malhavoc Press<br /><p><font size="2" face="Arial, Helvetica, sans-serif">Last year, Monte started up new d20 System campaigns and began experimenting with some house rules that he had mused about on <a target="_blank" href="http://www.montecook.com/">www.montecook.com</a> and the messageboards there. The response was overwhelming -- game fans wanted to see how these new, experimental rules worked. </font></p><p><font size="2" face="Arial, Helvetica, sans-serif"><b>Because you demanded it!</b></font></p><p><font size="2" face="Arial, Helvetica, sans-serif">So Monte took a break from his fiction work to compile this book, a collection of the house rules he currently uses in his own games. These include a spell progression system that ranks spells from levels 1 to 20, new rules for healing and curative magic, magical disciplines for spellcasters that always give them an active power and a way to contribute, and much more.</font></p><p><font size="2" face="Arial, Helvetica, sans-serif">This book also includes a new base class, the runeblade, for players wanting a character that combines magic and martial skill without the use of spells. New rules for wizards, clerics, druids, paladins, and rangers are provided, offering each class magical disciplines like Godhammer, Eldritch Bolt, and Nature and #39;s Senses. And, of course, the book also offers dozens of new spells, feats, and magic items.</font></p><p><font size="2" face="Arial, Helvetica, sans-serif">Inherent within all the rule changes in this book is the idea that characters should be able to keep adventuring longer than the rules currently allow. Disciplines, more ample healing, and the other experiments in this PDF exclusive help bring down the barriers -- like casters running out of spells and characters running low on hit points -- that traditionally make parties stop to rest before they really want to. </font></p><p><font size="2" face="Arial, Helvetica, sans-serif">Start your own experiment this month!</font></p><p><a href="files/BOXM_ReadMe.txt"><b>Read Me Before Printing</b></a></p>]]></description> 
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			<title><![CDATA[Afarezir Islands]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=63102]]></link> 
			<pubDate>Tue, 30 Jun 2009 12:46:05 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2182/63102-thumb100.jpg" border="0" alt="Afarezir Islands" title=" Afarezir Islands " align="left"><b>Publisher</b>: Columbia Games Inc.<br /><p><b>Wilderness Region</b></p>
<p>The Afarezir Islands are desolate, windswept, rainy islands off the northwest coast of H and acirc;rn. The rocky shores of the wide eastern bays of these rugged islands are alive with sprawling colonies of seals and great wheeling flocks of seabirds. This harsh world has shaped the Nolgind Kubora who make the 10 largest islands their home. A hardy and unfailingly independent people, the Nolgind see their independence threatened by Orbaalese settlers attempting to establish sealing colonies and waystations for ships bound for western H and acirc;rn.</p>]]></description> 
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			<title><![CDATA[Tribes of the Kubora]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=63104]]></link> 
			<pubDate>Tue, 30 Jun 2009 12:59:02 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2182/63104-thumb100.jpg" border="0" alt="Tribes of the Kubora" title=" Tribes of the Kubora " align="left"><b>Publisher</b>: Columbia Games Inc.<br /><p><b>Barbarian Expansion</b></p>
<p>The Kubora are the tribal people who inhabit the Peran wilderness of northwestern H and acirc;rn. The civilized folk of western H and acirc;rn these ancient, complex people as an unpredictable primal force, as likely to torture a traveler as to welcome them.</p>
<p>This article is an expanion of the Kuboran tribe found in <a href="http://rpg.drivethrustuff.com/product_info.php?manufacturers_id=2182 and amp;products_id=59637 and amp;filters=0_0_0_0 and amp;manufacturers_id=2182">HarnMaster Barbarians</a>. Though useful stand alone, detailed rituals and occupations are detailed in the main book.</p>]]></description> 
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			<title><![CDATA[New Wave Requiem]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=60377]]></link> 
			<pubDate>Wed, 25 Feb 2009 12:37:10 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/60377-thumb100.jpg" border="0" alt="New Wave Requiem" title=" New Wave Requiem " align="left"><b>Publisher</b>: White Wolf<br /><p><i><a href="http://rpgcountdown.com/2009-03-11"><img style="float: left;" title="As featured on RPG Countdown!" alt="RPG Countdown" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugno1.png" height="150" width="200" /></a>Do you remember the 80s? Not that bubble-gum garbage you see on those so-called  and ldquo;music networks, and rdquo; but the real 80s? World War III was always on the horizon while sex, drugs and money flowed like a river of blood right to us. Vampires were everywhere. The Masquerade was at its thinnest point, but we didn and rsquo;t care because the world was ours. We kept playing our games, doing our dance, but everyone was afraid that one AIDS-ridden blood doll with a grudge or one neonate with a personal computer and a private investor would decide someday to pull the trigger and make the world burn.</i></p>
<p><i>Those were good times.</i></p>
<p> and mdash; Robyn Sloane, Circle of the Crone</p>
<p>This <i>full-color </i>PDF includes:</p>
<p> and bull; A brief historical look at America in the 1980s, from a Kindred perspective.</p>
<p> and bull; Player and Storyteller advice on chronicles set in this time period.</p>
<p> and bull; A Storytelling Adventure System story set in 1983 Chicago, complete with a pre-generated coterie.</p>
<p> and bull; A customized blank character sheet, and a black and white version of the full PDF for ease of printing.</p>
<p><b>New Wave Requiem</b> is a supplement for the World of Darkness game <b>Vampire: The Requiem</b>. and nbsp;</p>]]></description> 
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			<title><![CDATA[Shadowrun, 4th Ed. 20th Anniversary Core Rulebook]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=60553]]></link> 
			<pubDate>Thu, 12 Mar 2009 00:04:51 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2216/60553-thumb100.jpg" border="0" alt="Shadowrun, 4th Ed. 20th Anniversary Core Rulebook" title=" Shadowrun, 4th Ed. 20th Anniversary Core Rulebook " align="left"><b>Publisher</b>: Catalyst Game Labs<br /><p>The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You and rsquo;re a shadowrunner and mdash;a deniable asset, a corporate pawn and mdash;using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets.</p>  <p><i>Shadowrun, Fourth Edition</i> offers a completely new rules system that is simple, integrated, and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, and new magical discoveries. This full-color rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe.</p>  <p><i>Shadowrun, Fourth Edition 20th Anniversary Core Rulebook</i> is fully compatible  with all Shadowrun, Fourth Edition books.</p>]]></description> 
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			<title><![CDATA[Warhammer Fantasy Roleplay Core Rulebook]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=62847]]></link> 
			<pubDate>Thu, 11 Jun 2009 16:27:07 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/6/62847-thumb100.jpg" border="0" alt="Warhammer Fantasy Roleplay Core Rulebook" title=" Warhammer Fantasy Roleplay Core Rulebook " align="left"><b>Publisher</b>: Fantasy Flight Games<br /><p> and nbsp;</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;">In Warhammer Fantasy Roleplay, you are unlikely heroes in a grim world of perilous adventure. You venture into the dark corners of the Empire and deal with the threats that others cannot or will not face. You'll probably die alone in some festering hellhole, but maybe, just maybe, you'll survive foul Mutants, horrible diseases, insidious plots, and sanity-blasting rituals to reap Fate's rewards.</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"> and nbsp;</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;">Warhammer Fantasy Roleplay is a complete game. All you need to play is in this book, some dice, and a group of friends. Inside these covers you'll find:</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"> and nbsp;</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> and bull; A quick system for character creation. You can make a character in less than half an hour and jump right into the game. and nbsp;</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> and bull; A simple yet robust set of rules that let you handle everything from social interaction to Chaos mutations.</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> and bull; A unique career-based system of character advancement and over 100 careers - from Assassin and Bone Picker to Troll Slayer and Zealot.</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> and bull; Complete rules for magic, cover both Arcane and Divine Orders and over 175 spells. Power can be had, but beware Tzeentch's Curse!</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> and bull; Details on the Empire and the Old World, from the social order to religion and belief. and nbsp;</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> and bull; A complete introductory adventure, Through the Drakwald. and nbsp;</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> and bull; A new short story by renowned Gaunt's Ghosts author Dan Abnett.</p>
<p> and nbsp;</p>]]></description> 
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