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		<title>DriveThruRPG.com Hottest Items</title> 
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		<item>
			<title><![CDATA[Thousand Correct Actions]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=78520]]></link> 
			<pubDate>Wed, 03 Feb 2010 13:05:51 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/78520-thumb100.jpg" border="0" alt="Thousand Correct Actions" title=" Thousand Correct Actions " align="left"><b>Publisher</b>: White Wolf<br /><p>This abridged version of The <i>Thousand Correct Actions</i> of the Upright Soldier contains wisdom sufficient for the enlisted or conscripted mortal soldier, distilling the Five Elemental Wisdoms of the martial era in which it was originally recorded. It is the responsibility of every soldier who owns one to study his Thousand Correct Actions daily. Copies of the <i>Thousand Correct Actions</i> that are issued to soldiers are not annotated except by the soldiers themselves. Copies of the texts printed for civilian readers, however, often include such annotations to explain nuances of translation or obscure minutia regarding military life for which the civilian likely has no frame of reference.</p>
<p>This PDF exclusive product for Exalted contains:</p>
<ul>
<li>The text of the <i>Thousand Correct Action</i> to use as quotations or military advice in your <b>Exalted </b>chronicle</li>
<li>New Charms for Dragon-Blooded characters</li>
<li>Revisions and updates of original Dragon-Blooded Charms</li>
</ul>]]></description> 
			<price></price>
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			<title><![CDATA[Debris from the Fallen Races]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=79094]]></link> 
			<pubDate>Wed, 24 Feb 2010 14:12:42 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/79094-thumb100.jpg" border="0" alt="Debris from the Fallen Races" title=" Debris from the Fallen Races " align="left"><b>Publisher</b>: White Wolf<br /><h3>When you fall, you leave debris.</h3>
<p>During the production of <b>The Scroll of Fallen Races</b>, quite a bit of material had to be cut. Now we've compiled that missing information for your <b>Exalted</b> series.</p>
<p><b>A PDF-Exclusive Series Book for Exalted</b></p>
<p><b>Debris of the Fallen Races</b> contains:</p>
<p>* Five martial art styles for Dragon Kings</p>
<p>* Chaos Pattern Charms</p>
<p>* Statistics for subterranean creatures</p>]]></description> 
			<price></price>
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			<title><![CDATA[Manual of Exalted Power: The Alchemicals]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=78905]]></link> 
			<pubDate>Wed, 17 Feb 2010 09:16:06 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/78905-thumb100.jpg" border="0" alt="Manual of Exalted Power: The Alchemicals" title=" Manual of Exalted Power: The Alchemicals " align="left"><b>Publisher</b>: White Wolf<br /><p>Designed by the Great Maker Autochthon before the Primordial War, the Alchemical templates inspired the Exalts fielded by the Incarnae against their creators. Yet, during that war, Autochthon heard the Great Curse directed by his slain Primordial brethren. As the First Age progressed, he watched as that Curse twisted the minds of the Exalted. Knowing it was only a matter of time before the Solars and rsquo; growing paranoia was directed at him, the King of All Craftsman gathered thousands of worshipers inside himself and fled to Elsewhere. Within his very body, these mortals built a highly advanced civilization, and to preserve it, Autochthon finally built his prototype Champions. Ever since, the artificial Chosen of the Machine God have kept the Eight Nations safe.</p>
<p>But as the long-dormant Autochthon and rsquo;s health deteriorates, the threats the Alchemicals face grow ever greater. Can these Exalted save their world-god, or has Autochthon and rsquo;s flight to Elsewhere only ensured his demise?</p>
<p><b>A character sourcebook for Exalted and reg; featuring: </b></p>
<p> and bull; Everything players and Storytellers need to generate Alchemical Exalted characters, including their Charms</p>
<p> and bull; Details of the Great Maker and rsquo;s servants: the gods, elementals and automata of Autochthonia</p>
<p> and bull; Rules for Autochthonian magitech and Alchemical protocols</p>]]></description> 
			<price></price>
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		<item>
			<title><![CDATA[Glories of the Most High: The Unconquered Sun]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=65616]]></link> 
			<pubDate>Wed, 04 Nov 2009 11:42:12 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/65616-thumb100.jpg" border="0" alt="Glories of the Most High: The Unconquered Sun" title=" Glories of the Most High: The Unconquered Sun " align="left"><b>Publisher</b>: White Wolf<br /><h3>The Secrets of the Incarnae Revealed</h3>
<p>The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.</p>
<p><b>A PDF-Exclusive Series Book for Exalted</b></p>
<p>The Unconquered Sun book contains:<br />* Complete stats on the Unconquered Sun himself<br />* Dozens of new Charms for use by Solar Exalts (along with Abyssal Mirror Charms)<br />* Additional secrets, rites, characters and errata for use in your Exalted game</p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Glories of the Most High: Luna]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=65617]]></link> 
			<pubDate>Wed, 04 Nov 2009 11:46:55 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/65617-thumb100.jpg" border="0" alt="Glories of the Most High: Luna" title=" Glories of the Most High: Luna " align="left"><b>Publisher</b>: White Wolf<br /><h3>The Secrets of the Incarnae Revealed</h3>
<p>The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.</p>
<p><b>A PDF-Exclusive Series Book for Exalted</b></p>
<p>The Luna book contains:<br />* Complete stats on Luna herself<br />* Dozens of new Charms afor use by Lunar Exalts (along with new Knacks)<br />* Additional secrets, rites, characters and errata for use in your Exalted game</p>
<p> and nbsp;</p>]]></description> 
			<price></price>
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		<item>
			<title><![CDATA[Glories of the Most High: The Maidens of Destiny]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=65618]]></link> 
			<pubDate>Wed, 04 Nov 2009 11:50:40 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/65618-thumb100.jpg" border="0" alt="Glories of the Most High: The Maidens of Destiny" title=" Glories of the Most High: The Maidens of Destiny " align="left"><b>Publisher</b>: White Wolf<br /><h3>The Secrets of the Incarnae Revealed</h3>
<p>The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.</p>
<p><b>A PDF-Exclusive Series Book for Exalted</b></p>
<p>The Maidens of Destiny book contains:<br />* Complete stats on the five Maidens<br />* Dozens of new martial arts Charms for use by Sidereal Exalts (along with new Astrological Charms)<br />* Additional secrets, rites, characters and errata for use in your Exalted game</p>
<p><i>Note: This is version 1.01 (11/6/09 11:35am EST), which has minor corrections to some Charm text.</i></p>]]></description> 
			<price></price>
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			<title><![CDATA[Scroll of Exalts]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=78412]]></link> 
			<pubDate>Wed, 27 Jan 2010 09:21:10 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/78412-thumb100.jpg" border="0" alt="Scroll of Exalts" title=" Scroll of Exalts " align="left"><b>Publisher</b>: White Wolf<br /><p>The Chosen of the Incarnae, the Dragons, the Neverborn, the Yozis and the Great Maker all strive to chart the course of Creation. In their attempts, these Exalted heroes often come into conflict or alliance. Found within are examples of all seven types of Exalt, ranging from the ancient Sidereal Chejop Kejak to the young Dragon-Blood Cathak Meladus and all ages (and power levels) in between. Some aim to destroy the world, while others strive to save it, but regardless of motive, the movers and shakers and the up and comers alike are bound to come into contact with your characters.</p>
<p>Whether as friend or foe is up to you to determine.</p>
<p>A character sourcebook for Exalted featuring:</p>
<p> and bull; Write-ups for many of the game and rsquo;s most renowned Exalts, many of whom have never been statted.</p>
<p> and bull; More than 70 ready-made allies and antagonists for players and Storytellers alike.</p>
<p> and bull; Unique Charms and items.</p>]]></description> 
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			<title><![CDATA[Splinters of the Wyld]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=77816]]></link> 
			<pubDate>Wed, 06 Jan 2010 09:45:04 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/77816-thumb100.jpg" border="0" alt="Splinters of the Wyld" title=" Splinters of the Wyld " align="left"><b>Publisher</b>: White Wolf<br /><h3>Sometimes writers write too much. <br /></h3>
<p><b>The Compass of Terrestrial Directions, Vol. II and mdash;The Wyld</b> offers many locations, people and creatures for Exalted games, but the writers produced quite a bit more than we expected. It seemed a shame just to throw the excess material away, though. Then, over time, other books ended up with little scraps and fragments of Wyld lore, and those seemed too cool to leave in the oblivion of a computer trash bin. Before we knew it, we had a lot of pieces with no home, so we decided to stitch them together into a crazy quilt of additional game pieces for your Exalted series.</p>
<p>The result is <b>Splinters of the Wyld</b>, additional glimpses of the madness waiting at Creation and rsquo;s rim.</p>
<p><b>A PDF-Exclusive Series Book for Exalted</b></p>
<p><b>Splinters of the Wyld</b> contains:</p>
<p>* New locations for the Northern, Western, Southern and Eastern Wyld</p>
<p>* More Mutations and Deragements</p>
<p>* More creatures and characters</p>]]></description> 
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			<title><![CDATA[Eclipse Phase]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=64135]]></link> 
			<pubDate>Sun, 23 Aug 2009 00:58:43 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2216/64135-thumb100.jpg" border="0" alt="Eclipse Phase" title=" Eclipse Phase " align="left"><b>Publisher</b>: Catalyst Game Labs<br /><p>Your mind is software. <em>Program it.</em><br />Your body is a shell. <em>Change it.</em><br />Death is a disease. <em>Cure it.</em><br />Extinction is approaching. <em>Fight it.</em></p>
<p>Eclipse Phase is a post-apocalyptic game of conspiracy and horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond. <strong>ECLIPSE PHASE: THE SYSTEM</strong></p>
<ul>
<li>Eclipse Phase uses a d100/percentile system, with some twists. It and acirc; and euro; and trade;s fast and simple; streamlined so players can dive into the world and action without being burdened by complex rules. </li>
<li>Characters are skill-based, with no classes, so players can customize their team roles and specialize in fields of their choosing. </li>
<li>A focused set of psi rules enables some characters to enhance their cognitive abilities. </li>
</ul>
<p><strong>ECLIPSE PHASE: FOR PLAYERS</strong></p>
<ul>
<li>Play a role in a secretive and dangerous conspiracy that seeks to save transhumanity. </li>
<li>Switch your body at will, from genetically modified transhumans to synthetic robotic shells, optimizing your character for specific missions. </li>
<li>Back up your character's mind and be restored from backup in case of death--a built-in system of "Save points" and functional immortality. </li>
</ul>
<p><strong>ECLIPSE PHASE: FOR GAMEMASTERS</strong></p>
<ul>
<li>A setting custom-built for numerous scenario types, from faction-based intrigues to high-tech dungeon-crawls, from mind-scarring mysteries to dangerous exploration of alien worlds via wormhole gates. </li>
<li>An eclectic assortment of intriguing factions, from techno-anarchists to future-chasing hypercorps, from soul-trading criminals to uplifted animals. </li>
<li>A range of NPC antagonists to choose from, including rogue AIs, extreme posthuman factions, standoffish aliens with their own agenda and transhumans infected and transformed by the virulent Exsurgent virus. </li>
</ul>
<p><strong>ECLIPSE PHASE: CREATIVE COMMONS</strong></p>
<ul>
<li>The text of Eclipse Phase  and ldquo;the rules and setting and ldquo; is available under the Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported License. </li>
<li>This gives fans the ability to create and share free Eclipse Phase material. Whether it's homebrew adventures or hacks and remixes of the Eclipse Phase rules--go for it!</li>
</ul>]]></description> 
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			<title><![CDATA[Warhammer Fantasy Roleplay Rulebook]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=68986]]></link> 
			<pubDate>Mon, 14 Dec 2009 16:07:04 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/6/68986-thumb100.jpg" border="0" alt="Warhammer Fantasy Roleplay Rulebook" title=" Warhammer Fantasy Roleplay Rulebook " align="left"><b>Publisher</b>: Fantasy Flight Games<br /><p><i>Warhammer Fantasy Roleplay</i> is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteries the other players will encounter during their adventures.</p>
<p>This is the core rulebook found in the <i>Warhammer Fantasy Roleplay Core Set</i>.  and nbsp;It covers all of the core rules found in the <i>Warhammer Fantasy Roleplay</i> and nbsp;system.</p>
<p><b>This book is not a complete game.  and nbsp;It relies on components found in the <i>Warhammer Fantasy Roleplay Core Set</i> and nbsp;(WHF01).</b></p>]]></description> 
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			<title><![CDATA[Brass, Blood and Steam]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=78654]]></link> 
			<pubDate>Thu, 11 Feb 2010 14:47:19 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/386/78654-thumb100.jpg" border="0" alt="Brass, Blood and Steam" title=" Brass, Blood and Steam " align="left"><b>Publisher</b>: UKG Publishing<br /><p style="TEXT-ALIGN: justify">As we begin a new century, many of us are looking back to a period that ended as the last century began. Viewed through goggles of brass and leather, the Victorian period can look like a lost golden age - a time of excitement and adventure, opportunity and possibility. Writers, artists, film-makers (and gamers) have all revisited the speculative fiction of that period, mining it for ideas.</p>
<p style="TEXT-ALIGN: justify"><strong></strong></p>
<p style="text-align: justify;">Steampunk writers and artists have taken the worlds of Jules Verne, H.G. Wells and Edgar Rice Burroughs (among others) and created new works based on the tropes and themes that these authors used, but viewed through modern eyes.</p>
<p style="text-align: justify;">Based on the FATE system (www.faterpg.com). This supplement contains additional rules to tailor the game to the steampunk genre.</p>
<p style="text-align: justify;">As well as the rules, this book also contains a history of the steampunk genre of fiction, the early science fiction works that inspired them and an exploration of their influence on today's society. This genre is about looking as honestly as possible at one of the most important periods in the history of our species. Hopefully, this will help you, the GM, to create worlds that celebrate the best aspects of our Victorian ancestors while not shying away from the worst.</p>
<p style="text-align: justify;">If you don't want to use this game, the information will be useful for any tabletop campaign.</p>
<p style="text-align: justify;">Please note: some artwork depicts partial nudity, if you are offended by this do not buy this product.</p>]]></description> 
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			<title><![CDATA[A Time of War the BattleTech RPG]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=64580]]></link> 
			<pubDate>Fri, 25 Sep 2009 19:59:38 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2216/64580-thumb100.jpg" border="0" alt="A Time of War the BattleTech RPG" title=" A Time of War the BattleTech RPG " align="left"><b>Publisher</b>: Catalyst Game Labs<br /><p><span style="font-size: 15px; font-weight: bold;">A TIME OF WAR</span></p>
<p> and nbsp;</p>
<p>It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.</p>
<p>Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction and rsquo;s enemies; greedy military commanders demand tribute from worlds they and rsquo;re protecting; animalistic pirate kings harvest high technologies and human slaves in lightning raids; betrayals from oath-bound allies leave honorable soldiers growing cold on forgotten worlds; death at the tip of knife from a concubine turned assassin to avenge a world and love lost: it is a time of war.</p>
<p>What empire will you swear allegiance to: a warrior merchant of House Steiner; the honorbound samurai of House Kurita; the vat-bred warriors of the Clans; a mercenary that fights only for the highest bidder?</p>
<p>Choose your life in the universe: a MechWarrior piloting the thirty-foot-tall BattleMechs that turn the tide of any battle; a spy deep behind enemy lines discovering critical secrets; a merchant carrying critical supplies; a scientist unleashing the latest cutting edge technologies?</p>
<p>How will <b>YOU</b> become a legend?</p>]]></description> 
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			<title><![CDATA[Tome of Adventure]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=68987]]></link> 
			<pubDate>Mon, 14 Dec 2009 16:17:42 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/6/68987-thumb100.jpg" border="0" alt="Tome of Adventure" title=" Tome of Adventure " align="left"><b>Publisher</b>: Fantasy Flight Games<br /><p><i>Warhammer Fantasy Roleplay</i> is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteries the other players will encounter during their adventures.</p>
<p> and nbsp;</p>
<p>The <i>Tome of Adventure</i> contains additional rules and information for the player who will be running the Warhammer Fantasy Roleplay sessions as the GM. It includes suggestions and guidelines on managing long-term campaigns,handling character development, and creating adventures. The book also contains background and statistics for a and nbsp;variety of enemies to pit the players and rsquo; heroes against. The <i>Tome of Adventure</i> also features a complete introductory and nbsp;adventure, <i>An Eye for an Eye</i>, found at the end of this book.</p>
<p><b>This book is not a complete game.  and nbsp;It relies on components and rules found in the <i>Warhammer Fantasy Roleplay Core Set</i> and nbsp;(WHF01).</b></p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Tome of Mysteries]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=68989]]></link> 
			<pubDate>Mon, 14 Dec 2009 16:32:08 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/6/68989-thumb100.jpg" border="0" alt="Tome of Mysteries" title=" Tome of Mysteries " align="left"><b>Publisher</b>: Fantasy Flight Games<br /><p><i>Warhammer Fantasy Roleplay</i> is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteries the other players will encounter during their adventures.</p>
<p> and nbsp;</p>
<p>The <i>Tome of Mysteries</i> provides a brief history of magic in the Empire, and describes the Colleges of Magic, which and nbsp;oversee the training and application of arcane magic. This book provides additional game rules and mechanics for and nbsp;arcane spellcasters, as well as useful information for players who want to play a wizard character.</p>
<p><b>This book is not a complete game.  and nbsp;It relies on components found in the <i>Warhammer Fantasy Roleplay Core Set</i> and nbsp;(WHF01).</b></p>
<p> and nbsp;</p>]]></description> 
			<price></price>
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			<title><![CDATA[Tome of Blessings]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=68988]]></link> 
			<pubDate>Mon, 14 Dec 2009 16:28:44 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/6/68988-thumb100.jpg" border="0" alt="Tome of Blessings" title=" Tome of Blessings " align="left"><b>Publisher</b>: Fantasy Flight Games<br /><p> and nbsp;</p>
<p><i>Warhammer Fantasy Roleplay</i> and nbsp;is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteries the other players will encounter during their adventures.</p>
<p> and nbsp;</p>
<p>The <i>Tome of Blessings</i> provides a brief history of religion in the Empire, and describes the major faiths practised in and nbsp;the setting. This book provides additional game rules and mechanics for invoking divine blessings, as well as useful and nbsp;information for players who want to play a priest or religious character. and nbsp;</p>
<div><b>This book is not a complete game.  and nbsp;It relies on components found in the <i>Warhammer Fantasy Roleplay Core Set</i> (WHF01).</b></div>
<p> and nbsp;</p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Call to Arms: Martial Artist]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=68793]]></link> 
			<pubDate>Thu, 03 Dec 2009 04:58:35 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/341/68793-thumb100.jpg" border="0" alt="Call to Arms: Martial Artist" title=" Call to Arms: Martial Artist " align="left"><b>Publisher</b>: Crafty Games<br /><p><img style="float: right;" alt="#1 on RPG Countdown" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugno1.png" width="200" height="150" />The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the <b>Martial Artist</b>, who wages a beautiful, bloody dance across the battlefield, keeping tempo with a dazzling array of graceful maneuvers and crushing assaults. He marries inner peace with intense personal discipline, achieving a level of physical perfection envied by the most accomplished swordsmen and most veteran soldiers in the land. His singular focus and lifelong dedication awaken unique abilities rarely seen among more traditional warriors, giving him a marked edge over the competition. <br />Depending on the campaign, a Martial Artist could be...</p>
<p> and bull;	A student of the fist, walking the earth to solve problems and assist the innocent<br /> and bull;	A cocky swordsman, eager to test his blade against all comers<br /> and bull;	A cloistered monk dedicated to mastering body and mind<br /> and bull;	A thuggish brawler with a preternatural talent for pugilism <br /> and bull;	A beastly warrior whose skill with tooth and claw far exceeds animalistic fury<br /> and bull;	A talented gladiator leveraging his deadly talent for cold, hard coin<br /> and bull;	A clever duelist keeping the art of the blade alive in the face of progress<br /> and bull;	An ancient master whose great wisdom grants supreme control - over himself, and others</p>
<p>The Martial Artist is a new base class, featuring 20 full levels of play. Plus, eight new Unarmed combat feats (two chains with blocking and combo abilities, one for sword-and-fist fighting, and another for fast stance switching)!</p>
<p>This .zip file includes both a full-color screen version with art, and a printer-friendly version.</p>]]></description> 
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			<title><![CDATA[Goblin Markets]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=64285]]></link> 
			<pubDate>Wed, 09 Sep 2009 00:02:06 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/64285-thumb100.jpg" border="0" alt="Goblin Markets" title=" Goblin Markets " align="left"><b>Publisher</b>: White Wolf<br /><h2><b>Let the buyer beware</b></h2>
<p>Every freehold knows of at least one. Some seem to have grown up almost overnight, like a ring of small white mushrooms. Others seem to have run for millennia, outliving the rise and fall of the freeholds that surround them. They and rsquo;ll never go away entirely, despite the dangers of their wares. Someone always needs something you can only get at a Goblin Market.</p>
<h3><b>A chronicle book for </b><b>Changeling: The Lost</b></h3>
<ul>
<li>Advice on constructing your own Goblin Markets</li>
<li>Rules on buying and selling</li>
<li>Sample characters, Markets and SAS Market scenes to drop right into your <b>Changeling </b>chronicle</li>
</ul>
<p>An episode of the White Wolf Blogcast featured the opening fiction of <b>Goblin Markets</b>. <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=63560">You can download the file for free here.</a></p>]]></description> 
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			<title><![CDATA[Call to Arms: Monk]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=68791]]></link> 
			<pubDate>Thu, 03 Dec 2009 04:59:03 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/341/68791-thumb100.jpg" border="0" alt="Call to Arms: Monk" title=" Call to Arms: Monk " align="left"><b>Publisher</b>: Crafty Games<br /><p><img style="float: right;" alt="#1 on RPG Countdown" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugno1.png" width="200" height="150" />The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the <b>Monk</b>, who champions his beliefs through mastery and commitment to a core set of ideals. In a world of compromise and pragmatism, the Monk is a paragon of virtue - and his fidelity is rewarded with supernatural powers well beyond his mortal ken. <br />Depending on the campaign, a Monk could be...</p>
<p> and bull;	An acolyte of an ancient order, harnessing spiritual energy from within and without<br /> and bull;	A high-flying wuxia hero, sworn to protect the weak and defenseless<br /> and bull;	A patriotic champion whose devotion to country fuels battlefield miracles<br /> and bull;	A spiritual scholar whose meditations on the nature of reality help him bend it to his will<br /> and bull;	A wandering pauper ministering to those suffering the yoke of oppression<br /> and bull;	A combat-trained philosopher compelled to correct the world's many flaws<br /> and bull;	An ideological peacemaker, out to resolve the ancient feuds dividing his people<br /> and bull;	An exemplar of faith, whose purity of body and spirit are an example to all</p>
<p>Plus, four new Paths and an Unarmed Combat feat chain allowing mastery of the mysterious force called qi!</p>
<p>This .zip file includes both a full-color screen version with art, and a printer-friendly version.</p>]]></description> 
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			<title><![CDATA[Call to Arms: Deadeye]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=68794]]></link> 
			<pubDate>Thu, 03 Dec 2009 04:57:42 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/341/68794-thumb100.jpg" border="0" alt="Call to Arms: Deadeye" title=" Call to Arms: Deadeye " align="left"><b>Publisher</b>: Crafty Games<br /><p><img style="float: right;" alt="#1 on RPG Countdown" src="http://www.rpgnow.com/themes/rpgnow/images/rpgcountdown-bugno1.png" width="200" height="150" />The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the <b>Deadeye</b>, who stands apart from his foes - a <i>quarter-mile</i> apart. Unlike most of his peers, this savvy sniper relies on ambush tactics, keen eyesight, and unmatched mastery with bolt or bullet to take down enemies at range. Some may think him cowardly but a single arrow loosed from his bow can send an army into disarray, lay flat a scout before he can warn his comrades, or silence a distant mage before his magic can rend the world apart. <br />Depending on the campaign, a Deadeye could be...</p>
<p> and bull;	A veteran hunter bringing down even the largest game with only a bow and arrow<br /> and bull;	A talented sniper whose natural gift lets him pick off enemy leaders, throwing their troops into chaos<br /> and bull;	An underhanded assassin whose calling card is a silver bolt projecting from his target's head<br /> and bull;	An exiled noble robbing from the rich and giving to the poor<br /> and bull;	A lowly longbowman whose incredible skills make him the terror of knights far above his station<br /> and bull;	A wily gunslinger sharpening his aim in deadly pistol duels</p>
<p>Plus, a new Ranged Combat feat chain, upgrading your black powder experience!</p>
<p>This .zip file includes both a full-color screen version with art, and a printer-friendly version.</p>]]></description> 
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			<title><![CDATA[Thrilling Tales 2nd Edition (Savage Worlds)]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=64454]]></link> 
			<pubDate>Mon, 12 Oct 2009 00:02:06 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/92/64454-thumb100.jpg" border="0" alt="Thrilling Tales 2nd Edition (Savage Worlds)" title=" Thrilling Tales 2nd Edition (Savage Worlds) " align="left"><b>Publisher</b>: Adamant Entertainment<br /><b><font size=+1 color=red>Pulp is Back!</font></b><br /><br />
Grab your fedora and your ivory-handled .45s and get ready for the adventure of a lifetime as <b>Thrilling Tales</b> unleashes the pulse-pounding excitement of the pulp magazines and cliffhanger serials of the 1930s and 40s into the <b>Savage Worlds</b> rules system!<br /><br />
This exhaustive guide to the genre features a timeline of the 1930s, information on pulp-era weapons  and  vehicles, a guide to pulp villains including Nazis, the Thugee and Perils of the Orient, a Random Adventure Generator, and a complete fifteen-chapter Plot Point serial campaign, <b><i>The Crimson Emperor!</b><i><br /><br />

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