<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0">
	<channel>
		<title>DriveThruRPG.com Hottest Items</title> 
		<link>http://rpg.drivethrustuff.com/index.php?src=rss</link> 
		<description>The Largest RPG Download Store!</description> 
		<language>en-us</language> 
		<item>
			<title><![CDATA[Shadowrun: Gun Heaven 2]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102362]]></link> 
			<pubDate>Wed, 16 May 2012 15:38:12 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2216/102362-thumb100.jpg" border="0" alt="Shadowrun: Gun Heaven 2" title="Shadowrun: Gun Heaven 2" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><p><b>Friend of the Desperate and the Hunted</b></p>
<p>The only friend you and rsquo;ll ever need. The last friend you and rsquo;ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, you and rsquo;ll need one that suits you perfectly. And to find the right match, it and rsquo;s best if you have a lot of choices.</p>
<p>Welcome back to Gun Heaven, where your next best friend is waiting for you. Dozens of options await, from the troll-friendly Krime Cannon to the foldable Terracotta Arms Mordred, from the stylish Shiawase Arms K2072 to the true tool of the desperate, the Barrens Special. And on top of that is a new breakthrough in ammo that gives you a better chance to hit your intended target.</p>
<p><i>Gun Heaven 2</i> contains <b>fifty</b> new guns for <i>Shadowrun</i>, each with a large, full-color illustration and complete game information and statistics. They're waiting for you and mdash;take a look and find that special friend that fits perfectly in your hands.</p>
<p><i>Gun Heaven 2</i> is for use with <i>Shadowrun, Twentieth Anniversary Edition.</i></p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Shadowrun: Mission: 04-08: Brothers United]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102306]]></link> 
			<pubDate>Mon, 14 May 2012 19:50:20 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2216/102306-thumb100.jpg" border="0" alt="Shadowrun: Mission: 04-08: Brothers United" title="Shadowrun: Mission: 04-08: Brothers United" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><div><strong>Fates Worse Than Death</strong></div>
<div></div>
<div>A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners and rsquo; job starts at a talismongers and then brings them to a Barrens orphanage. If they and rsquo;re observant enough, they and rsquo;ll be launched on a journey that will take them through dark tunnels, past dangerous entities, and, eventually, to a supposedly abandoned building that holds at least two dark secrets. If they and rsquo;re lucky, they and rsquo;ll find Ruth alive. If they and rsquo;re unlucky, they and rsquo;ll find her alive and transformed.</div>
<div></div>
<div>In <em>SRM 04-08: Brothers United</em>, runners have some difficult obstacles and tough opponents to face if they want to reach their final goal. Along the way, they may discover that there are indeed some fates worse than death, but they and rsquo;ll also get a reminder that death is bad enough.</div>
<div><em><br /></em></div>
<div><em>SRM 04-08: Brothers United</em> is the latest in the <em>Shadowrun Missions</em> living campaign, giving players the chance to be involved in pivotal events shaping the Sixth World. It is for use with <em>Shadowrun, Twentieth Anniversary Edition.</em></div>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Mutants  and  Masterminds Power Profile #17: Morphing Powers]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102189]]></link> 
			<pubDate>Mon, 14 May 2012 12:18:42 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/536/102189-thumb100.jpg" border="0" alt="Mutants  and  Masterminds Power Profile #17: Morphing Powers" title="Mutants  and  Masterminds Power Profile #17: Morphing Powers" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>Each Power Profile takes a look at a particular type of super-power in <i>Mutants  and amp; Masterminds</i> game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your <i>M and amp;M</i> game!</p>
<h2>Power Profile #17: Morphing Powers</h2>
<p><b>Morphing Powers</b> provide literal flexibility, from being able to stretch and change your shape to shifting around all of your physical abilities at will. This profile looks at the Morph effect and the Transformed condition alongside powers from Stretching and Malleable Form to full-fledged Shapeshifting.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Eldritch Skies]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102194]]></link> 
			<pubDate>Thu, 10 May 2012 22:48:51 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/62/102194-thumb100.jpg" border="0" alt="Eldritch Skies" title="Eldritch Skies" align="left" hspace="3" vspace="3"><b>Publisher</b>: Battlefield Press<br /><p>It is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone.</p>
<p>They're out there: aliens, gods and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947.</p>
<p>In 1958, as quietly as possible, not knowing what we were doing, we bent occult powers to our hands and took the step to Mars. The third time, the men who made that step could not step back. We fled back into our cave for a while.</p>
<p>But rocketry, and the Soviets, brought us back out soon enough. Competition took us to the moon. Uneasy teamwork saved the astronauts who would have died there among cyclopean, immemorial ruins.</p>
<p>In 1994, human scientists cracked alien technology and overcame the lightspeed barrier. They brought us the stars. They also brought us the madness that lies between them, the mind-twisting undarkness of hyperspace.</p>
<p>The future is here. Machine-made telepathy, augmentations, and unprecedented levels of automation have changed the face of Earth. But the science of sorcery, and our primitive understandings of what lies outside, have changed more than our minuscule planet. They've begun to let humanity out.</p>
<p>We walk amongst giants. Tread carefully.</p>
<p>This book is a complete role-playing game of Lovecraftian science fiction that uses the Cinematic Unisystem. It contains all rules needed to play, and requires no additional material beyond your imagination and a few dice.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Threat Report]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102331]]></link> 
			<pubDate>Tue, 15 May 2012 19:53:15 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/536/102331-thumb100.jpg" border="0" alt="Threat Report" title="Threat Report" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS and mdash;the American Elite Government Intervention Service and mdash;is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From  and quot;stormers and quot; newly granted their powers to ancient and eldritch evils, from beneath Emerald City's streets to other dimensions and times, <i>Threat Report</i> gives you a plethora of villains to challenge your players. This book compiles most of Green Ronin's <i>Threat Report</i> series of electronic villain profiles, along with new content created just for this collection. You'll find a variety of villains ready-made for your <i>Mutants  and amp; Masterminds</i> game, from low-level mercenaries for hire to super-powered thugs and cosmic world-beaters, even gods pulling the strings from behind the scenes. Heroes get ready because the villains of Emerald City are on the loose!</p>
<p><b>Note:</b> This PDF is currently part of a <a href="http://www.greenronin.com/store/product/grr5505.html" target="_blank">print bundle offer at the Green Ronin Web site</a> and through participating brick-and-mortar retailers.</p>
<p><b>New in this collection:</b></p>
<ul>
<li><b>Arcanix:</b> Keeper of occult secrets, so determined he will do anything to protect them.</li>
<li><b>Dakuwanga:</b> Aquatic beast from the dawn of time, rampaging across the seas towards shore!</li>
<li><b>Hexenhammer:</b> Hunter of all things magical, determined to send them to meet the Devil!</li>
<li><b>Lady Vila  and amp; Treker:</b> A former Russian spy and her enthralled companion. Who else will fall under her spell?</li>
<li><b>Professor Jackanapes:</b> Mystic cursed with a monkey's form by his dark eldritch masters, he seeks to unleash them on Earth to regain his rightful body.</li>
<li><b>Redwood:</b> Sequoia-sized avenger of the natural world.</li>
<li><b>The Terror:</b> Mysterious monster that haunts the streets, feeding on fear.</li>
<li><b>Adventures!</b> Plus additional adventure content, including  and quot;The Scrolls of the Secret Circle and quot; involving Abracadaver and Arcanix, and  and quot;The Hammer and the Dragon and quot; featuring Hexenhammer vs. Dracula!</li>
</ul>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Pocket Troll #0]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102276]]></link> 
			<pubDate>Sun, 13 May 2012 17:15:36 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4505/102276-thumb100.jpg" border="0" alt="Pocket Troll #0" title="Pocket Troll #0" align="left" hspace="3" vspace="3"><b>Publisher</b>: Troll Hammer Press<br /><p>Welcome to <strong>Pocket Troll</strong>, a new Microzine for the Tunnels  and amp; Trolls RPG written by Ken St. Andre!</p>
<p>The #0 and nbsp;kickoff issue is an invitational, all creators were specially invited to contribute. Included are the works of:</p>
<p>Jeff Freels (cover art)</p>
<p>Ken St. Andre</p>
<p>'Mad' Roy Cram</p>
<p>Mike Eidson</p>
<p>Tom K. Loney</p>
<p>Mark Evans</p>
<p>Dan Hembree</p>
<p>Paul Ingrassia</p>
<p>Included are two booklets, Issue 0a (articles) and 0b (a complete T and amp;T solo), and each booklet comes in two formats: a pocket-sized booklet that prints and nbsp;on a single page, and a traditional full-sized pdf, all included for one download price!</p>
<p>Tunnels  and amp; Trolls and T and amp;T are trademarks of and nbsp;Flying Buffalo Inc. and are used with permission.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Automata: Guide to the Awakened]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102246]]></link> 
			<pubDate>Sat, 12 May 2012 07:44:56 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4518/102246-thumb100.jpg" border="0" alt="Automata: Guide to the Awakened" title="Automata: Guide to the Awakened" align="left" hspace="3" vspace="3"><b>Publisher</b>: Storm Bunny Studios<br /><p style="text-align: center;"><strong>Automata: Guide to the Awakened</strong></p>
<p style="text-align: center;"><strong><br /></strong>Automata: Guide to the Awakened offers steampunk fans four new construct races for use in the Pathfinder Roleplaying Game. Set in the evocative <em>Rhune: Dawn of Twilight</em> campaign setting, this guide gives GMs and players alike extensive information on how to treat constructs in the setting, as well as new rules for individual customization.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Book of Friends and Foes: Assassins in the River Nations (PFRPG)]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102313]]></link> 
			<pubDate>Thu, 17 May 2012 00:02:18 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2542/102313-thumb100.jpg" border="0" alt="Book of Friends and Foes: Assassins in the River Nations (PFRPG)" title="Book of Friends and Foes: Assassins in the River Nations (PFRPG)" align="left" hspace="3" vspace="3"><b>Publisher</b>: Jon Brazer Enterprises<br /><p>Get personal - Fully fleshed arch-nemeses and assassins for your characters await within! <b>The Book of Friends and Foes: Assassins in the River Nations</b> delivers eight NPCs to fill out your kingdom building game. These assassins will keep your the characters guessing where the next deadly threat will come from next. Covering CR 6-13, these assassins will cover your death squad needs for much of the adventure path. Use these deadly foes to hang plot hooks and move your adventure along. and nbsp;</p>
<p>Inside this supplement, you will find:</p>
<ul>
<li><strong>Muffin Brownbottle</strong>, Death's Chef, Rogue 5/Assassin 2</li>
<li><strong>Jolanta Adanski</strong>, the Grave Cackler, Witch 7/Assassin 1</li>
<li><strong>Qog Kirgon</strong>, the Mountain Stalker, Ranger 5/Assassin 4</li>
<li><strong>Dyali Starwater</strong>, Heirophant of the Dying Moon Cult, Cleric 9/Assassin 1</li>
<li><strong>Koron</strong>, Warmaster of Death, Fighter 9/Assassin 2</li>
<li><strong>Mariana</strong>, Master of Disguise, Rogue 5/Assassin 7</li>
<li><strong>Akanor</strong>, Funeral Singer, Bard 10/Assassin 3</li>
<li><strong>Ceriddaia Shimmerstar</strong>, the Sword Breaker, Magus 14</li>
</ul>
<p>This PDF supplement comes complete with a Hero Lab file, allowing for the quickest possible integration into your game. and nbsp;</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[DI6DENT #5 : le rôliste, voyageur immobile ?]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102241]]></link> 
			<pubDate>Fri, 11 May 2012 17:09:01 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3506/102241-thumb100.png" border="0" alt="DI6DENT #5 : le rôliste, voyageur immobile ?" title="DI6DENT #5 : le rôliste, voyageur immobile ?" align="left" hspace="3" vspace="3"><b>Publisher</b>: DI6DENT<br /><p></p>
<p><span style="text-decoration: underline;"><strong>SOMMAIRE<br /></strong></span></p>
<p><span style="text-decoration: underline;"><strong><br /></strong></span></p>
<p>6d6</p>
<p>LE MATCH : Cats and nbsp;VS. Mouse Guard</p>
<p> and Agrave; table</p>
<p>Y and rsquo;A PAS QUE LE JDR and nbsp;DANS LA VIE : Guillaume Besan and ccedil;on</p>
<p>RETRO : 2006</p>
<p>WIP : cartographes / and nbsp;Le Gr and uuml;mph, Akae  and amp; Willy Favre</p>
<p>R and Ocirc;LE OVER THE WORLD : Qu and eacute;bec</p>
<p>PIZZA FROIDE  and amp; COCA TI and Egrave;DE</p>
<p> and Agrave; FROID : Shade (chronique, aide de jeu  and amp; sc and eacute;nario)</p>
<p>JDRA : Tiamat</p>
<p>SUR UN PLATEAU</p>
<p>AVANT-PREMI and Egrave;RE : Terra Incognita, Voyages au Pays de Nulle-Part</p>
<p>AVANT-PREMI and Egrave;RE : Ryuutama</p>
<p>DE MJ  and agrave; MJ<span> </span></p>
<ul>
<li>inspi : EXistenZ</li>
<li>aide de jeu : Sandbox</li>
</ul>
<p>PLAY</p>
<ul>
<li>Playset Fiasco</li>
<li>Temp and ecirc;te sur L.A. : sc and eacute;nario COPS</li>
<li>Cha and icirc;ne Alimentaire : sc and eacute;nario and nbsp;Adventure Party, les Terres Perdues</li>
<li>Migo-101 : sc and eacute;nario Cthulhutech</li>
</ul>
<p>OLD SCHOOL : Mutant Chronicles</p>
<p> and nbsp;</p>
<p><strong><span>THEMA : and nbsp;le r and ocirc;liste, and nbsp;voyageur immobile ?</span></strong></p>
<ul>
<li><span>le JdR, la plus grande agence and nbsp;de voyages du monde !<br /></span></li>
<li><span>aide de jeu : and nbsp;comment d and eacute;payser vos joueurs<br /></span></li>
<li><span>aide de jeu : Longue-Route, and nbsp;syst and egrave;me de voyage narratif<br /></span></li>
<li><span>Le Bout de la Route : and nbsp;setting pour Annalise<br /></span></li>
<li><span>KK Reloaded : and nbsp;sc and eacute;nario Hollow Earth Expedition<br /></span></li>
<li><span>Croisi and egrave;re pour l and rsquo;Enfer : and nbsp;sc and eacute;nario Terra Incognita / and nbsp;g and eacute;n and eacute;rique</span></li>
</ul>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[SGG Presents: Power Word Spells: Lore of the First Language]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102328]]></link> 
			<pubDate>Tue, 15 May 2012 13:43:34 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/97/102328-thumb100.jpg" border="0" alt="SGG Presents: Power Word Spells: Lore of the First Language" title="SGG Presents: Power Word Spells: Lore of the First Language" align="left" hspace="3" vspace="3"><b>Publisher</b>: Super Genius Games<br /><p>Welcome to <i>Power Word Spells: Lore of the First Language</i>, the latest product in the new Super Genius Presents line of books!</p>
<p>Power word spells are one of the most interesting elements of the  and ldquo;assumed setting and rdquo; described by the rules of the <i>Pathfinder Roleplaying Game Core Rulebook</i>. Though the power word spells do not have any description of how and why they are different from other spells, both their naming convention (each being  and ldquo;power word and rdquo; and then a single action or condition) and their unique game mechanics make it clear they are a different kind of magic.</p>
<p>It and rsquo;s also clear that while power words are enchantment (compulsion) [mind-affecting], they aren and rsquo;t limited to forcing a target to do something normally within the power of its conscious mind. There and rsquo;s no rule to suggest that characters can willingly go blind, become stunned, or kill themselves by will alone, yet the power word spells produce those effects. These are, on the other hand, the kinds of things that adventure fiction suggests that a creature and rsquo;s mind can do to itself subconsciously, either as a hypnotic suggestion or as result of trauma. Much as a creature can faint if sufficiently surprised or suffer hysterical blindness if subject to sufficient trauma, power words seem to be able to call upon the powers of the mind to do things beyond conscious control.</p>
<p>When considered from the perspective of adventure and fantasy fiction, it becomes reasonable to wonder what else power words can do. In the expanded spells below, the power of the mind to control the body is expanded to include spontaneous combustion, loss of senses, and potentially permanent changes of alignment and memory. While these are beyond the scope of most enchantment spells, they are certainly no less reasonable than suggesting a creature can will itself to drop dead, as <i>power word kill</i> does.</p>
<p>So, what makes power words different from other spells? Why do they focus their power into a single word that affects the minds of their targets, but don and rsquo;t even need to be heard to be effective? To answer those questions we first take an in-depth look at what we can learn from power word spells and rsquo; unique rules, then present a new game element  and ndash; the First Language.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Dust Warfare - DWF01]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102238]]></link> 
			<pubDate>Fri, 11 May 2012 15:59:19 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/6/102238-thumb100.jpg" border="0" alt="Dust Warfare - DWF01" title="Dust Warfare - DWF01" align="left" hspace="3" vspace="3"><b>Publisher</b>: Fantasy Flight Games<br /><p><i> and ldquo;They were no match for our Ludwigs. and rdquo;<br /> and nbsp; and nbsp; and nbsp;  and ndash;Sigrid Von Thaler</i></p>
<p>In the year 1947, World War II still rages. Allied and Axis forces wage massive battles with weapons derived from alien technology in the alternate 1940s reality of and nbsp;<i>Dust Warfare</i>.</p>
<p>Players of this exciting tabletop miniatures game control heroes, squads, and fearsome combat walkers as the world and rsquo;s great powers battle for control of VK, the rare ore needed to fuel the newest and most powerful developments in weapons technology. Designed by renowned miniatures guru Andy Chambers, the and nbsp;<i>Dust Warfare</i>: Core Rulebook introduces some of the most dynamic and engaging miniatures game design available and integrates stunning miniatures from the fast and furious and nbsp;<i>Dust Tactics</i> and nbsp;board game.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Golden Age Thrilling Action #1]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102299]]></link> 
			<pubDate>Mon, 14 May 2012 13:39:52 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3759/102299-thumb100.gif" border="0" alt="Golden Age Thrilling Action #1" title="Golden Age Thrilling Action #1" align="left" hspace="3" vspace="3"><b>Publisher</b>: Stark City Games<br /><p>This is the first issue of Golden Age Thrilling Action!</p>
<p>Written by Golden Age blogger and ICONS afficianado Joe Bardales and Line Artist for ICONS Dan Houser, this is a Golden Age character pack with a pair of characters from the classic public domain pulp comics of the 40s, and a sample battleground. and nbsp;</p>
<p>This supplement is to be used to either run a quick battle scene for one on one play, or to have a few more characters for your own personal ICONS universe! and nbsp;</p>
<p>And for only a buck! and nbsp;</p>
<p>This issue: and nbsp;</p>
<p><strong>Doctor Hugo Strange</strong> -- mighty man of science who's mission in life is to CRUSH CRIME beneath his boot</p>
<p><strong>Vs. and nbsp;</strong></p>
<p><strong>Faceless Phantom</strong> -- Desperate criminal, mad genius, and occultist looking to destroy his hated foe, Doc Strange! and nbsp;<br /><br />They battle one another aboard the Phantom's Flying Fortress on the Fourth Of July!<br />And what's MORE patriotic than sending a right hook into the jaw of villainy on a Nazi Zeppelin on the Fourth of July?</p>
<p>Get it today!  and nbsp;</p>
<p></p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Shadowrun: Verschwörungstheorien]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102186]]></link> 
			<pubDate>Fri, 11 May 2012 02:32:27 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3445/102186-thumb100.jpg" border="0" alt="Shadowrun: Verschwörungstheorien" title="Shadowrun: Verschwörungstheorien" align="left" hspace="3" vspace="3"><b>Publisher</b>: Pegasus Press<br /><p><strong>Das Netz aus L and uuml;gen</strong></p>
<p>Krieg in Zentralamerika, Drachen bek and auml;mpfen sich, in Washington werden Risse im Astralraum mit  and auml;u and szlig;erster Kraft geschlossen ... die Welt scheint nach und nach im Chaos zu versinken. Und doch - schaut man hinter den Vorhang, kann man eine Ordnung erkennen: die Pl and auml;ne verschiedener M and auml;chte, die die Welt in ihrem Griff haben und die Metamenschheit wie eine Marionette tanzen lassen.</p>
<p><strong>Verschw and ouml;rungstheorien</strong> taucht tief in die Geheimnisse von <em>Shadowrun 4</em> ein - in eine Welt, in der Paranoia, Ger and uuml;chte und urbane Mythen einen Vorhang aus gef and auml;hrlichem Halbwissen weben, hinter dem irgendwo die Wahrheit verborgen liegt. Das Buch wirft ein Licht auf Komplotte und d and uuml;stere Organisationen - von neuen Insektenplagen bis zu geheimnisvollen Logen - und enth and auml;lt Kapitel  and uuml;ber die Sprawls von London und DeeCee. In dieser deutschen Ausgabe wird au and szlig;erdem die magische F and auml;cherstadt Karlsruhe beschrieben, sowie geheime Organisationen und deren Pl and auml;ne in der ADL.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Caravan]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102273]]></link> 
			<pubDate>Sun, 13 May 2012 16:10:21 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4513/102273-thumb100.jpg" border="0" alt="Caravan" title="Caravan" align="left" hspace="3" vspace="3"><b>Publisher</b>: paNik productions<br /><p><img src="http://panikproductions.com/hotlinks/harpy-statue.gif" alt="Harpy Statue" title="Harpy Statue" style="float: right; position: relative; margin-left: 5px;" height="150" width="204" />Set in 3000 B.C.E., a time without the myths and legends we now take for granted -- because they either haven't happend yet or are happening right now. Would-be gods and previously unheard-of monsters stalk the earth openly building armies and recruiting followers.</p>
<p>Explore ancient Mesopotamia and take part in the birth of empires and the dawn of civilization itself. In the process, the players will to protect a trade caravan as it travels from Ur to Nineveh. Along the way, they'll battle the desert sun, be attacked by bandits, and kicked by the camels they're supposed to be protecting.</p>
<p><img src="http://panikproductions.com/hotlinks/mesoMap_topographic.jpg" alt="Sample Map" title="Regional Terrain Map" style="float: left; position: relative; margin-right: 10px;" height="150" width="236" />While mostly adventure, this book is also a bronze-ages sourcebook for the Mesopotamian region, complete with a regional map, details on the cultures of the time, and minor rules and equipment modifications for bronze gear.</p>
<p>Thoroughly researched, Caravan is historically accurate, or at least as accurate as you can get while still having halflings running around underfoot.</p>
<p></p>
<ul>
<li>50 pages of text and illustrations</li>
<li>8 pages of maps</li>
<li>Compatible with 3 different RPG systems</li>
<ul>
<li>Savage Worlds</li>
<li>d20 OGL</li>
<li>True20</li>
</ul>
</ul>
<p><img src="http://panikproductions.com/hotlinks/gnoll-battle-final.gif" alt="Battling Gnolls" title="Attack of the Hyaena-men" style="vertical-align: middle;" height="150" width="161" /></p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Steampunk Musha Explorer's Guide]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102244]]></link> 
			<pubDate>Sat, 12 May 2012 01:56:09 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3865/102244-thumb100.jpg" border="0" alt="Steampunk Musha Explorer's Guide" title="Steampunk Musha Explorer's Guide" align="left" hspace="3" vspace="3"><b>Publisher</b>: Fat Goblin Games<br /><h1 style="text-align: center;"><strong>Steampunk Musha Explorer's Guide</strong></h1>
<p>Steampunk Musha was created by professional illustrator Rick Hershey (Art Director for Adamant Entertainment's Far West, Art Director for Fat Goblin Games, owner of Empty Room Studios) over 8 years ago as a collection of all the content he wanted in his  and quot;dream and quot; adventure game.</p>
<p>The Explorer's guide gives you an in-depth look at the island of Rosuto-Shima and the many details of the Steampunk Musha Roleplaying Game. We hope you enjoy this preview of the setting and will choose to back our kickstarter.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Battle School]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102258]]></link> 
			<pubDate>Sun, 13 May 2012 21:10:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2238/102258-thumb100.jpg" border="0" alt="Battle School" title="Battle School" align="left" hspace="3" vspace="3"><b>Publisher</b>: Flying Buffalo<br /><p>Do you know how to fight? Or could a goblin girl with a trident take you down? and nbsp; Find out when you visit the Shadowhand Battle School on Trollworld in this solitaire adventure for low level humanoid characters in Tunnels  and amp; Trolls.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Faces of the Tarnished Souk: Po'Kesteros, the Lostling  (PFRPG)]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102183]]></link> 
			<pubDate>Thu, 10 May 2012 18:06:21 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2373/102183-thumb100.jpg" border="0" alt="Faces of the Tarnished Souk: Po'Kesteros, the Lostling  (PFRPG)" title="Faces of the Tarnished Souk: Po'Kesteros, the Lostling  (PFRPG)" align="left" hspace="3" vspace="3"><b>Publisher</b>: Rite Publishing<br /><h1><i> and ldquo;All the luck in the world can't change the past. and rdquo;</i></h1>
<p>Many dreams are nightmares, and most fairy tales are gruesome tales of blood and betrayal, when you get right down to it. One little boy's ill-fated wish took him away to a land of make-believe and wonder... and, in a realm of madness and lies, that lost boy grew up. Lucky him. Now a tricksy old man in funny clothes walks the treacherous streets of Dream with a dagger in his hands, a haunting tune upon his lips, and shadow that curdles probability itself. Many wish he would've stayed lost.</p>
<p>This product provides Game Masters with details on a long-lost luckbringer found amongst the <em>Faces of the Tarnished Souk,</em> ready for immediate use in any campaign - but especially for use within the <em>Coliseum Morpheuon</em>. and nbsp; Each entry features ingenious stat-blocks from multiple OGL sources, history, motivation, secrets, and insight into the NPC and rsquo;s most carefully guarded dreams, along with complete game statistics for low, middle, and high levels of play.</p>
<p>Within you will find:</p>
<p>Po'Kesteros, a fey-faced fortune fiend who doesn't care about the  and ldquo;odds and rdquo;</p>
<ul>
<li>CR 20 Male fey trickster half-elf alchemist (vivisectionist) 1/luckbringer 14/ninja 2</li>
<li>CR 15 Male fey trickster half-elf alchemist (vivisectionist) 1/luckbringer 10/ninja 1</li>
<li>CR 7 Male fey half-elf alchemist (vivisectionist) 1/luckbringer 5</li>
<li>Including a host of variants using the adaptable, fey, preternatural, and trickster templates</li>
<li>Feats for luckbringers and sneak-attackers</li>
<li>The dream-shattering weapon enhancement, when killing a man just isn't enough</li>
<li>New magic items  and ndash; blades and blood and beast-wear, oh my!</li>
<li>Featuring the reality-bending luckbringer class</li>
</ul>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Gods of Aruneus]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102187]]></link> 
			<pubDate>Thu, 10 May 2012 19:39:37 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3250/102187-thumb100.jpg" border="0" alt="Gods of Aruneus" title="Gods of Aruneus" align="left" hspace="3" vspace="3"><b>Publisher</b>: Troll in the Corner<br /><p>Aruneus is a source book for the Pathfinder Role Playing Game detailing the world, politics, and lives of those living in a high fantasy world one hundred years after a cataclysmic zombie apocalypse.</p>
<p>The Gods of Aruneus gives the divine backdrop in which the zombie apocalypse was formed. Have the gods abandoned this world?</p>
<ul>
<li>Six gods</li>
<li>Six new Domains</li>
<li>A new threat for the world of Aruneus</li>
</ul>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Ooh, Shiny! - The Clothes Make the Man]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102307]]></link> 
			<pubDate>Tue, 15 May 2012 07:32:29 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3827/102307-thumb100.jpg" border="0" alt="Ooh, Shiny! - The Clothes Make the Man" title="Ooh, Shiny! - The Clothes Make the Man" align="left" hspace="3" vspace="3"><b>Publisher</b>: Interjection Games<br /><p>No monologues. No frills. Just 100% <b><span style="text-decoration: underline;">content</span></b>.</p>
<p></p>
<p><i>Ooh, Shiny!  and ndash; The Clothes Make the Man</i> does away with all of the unnecessary bits and delivers exactly what the player wants: the latest and greatest in adventuring-oriented fashion! There is no pointless essay on the origin of this year's greatest trends or any articles about the wizard who is now infamous for causing a  and quot;wardrobe malfunction and quot;. There is only pure content.</p>
<p>This issue of <i>Ooh, Shiny!</i> includes:</p>
<p><b>Ancestral Gird</b>  and ndash; belt</p>
<p><b>Autogesture Gloves</b>  and ndash; hands</p>
<p><b>Bardic Drape</b>  and ndash; shoulders</p>
<p><b>Circlet of Infinite Hues</b>  and ndash; head</p>
<p><b>Clogs of Spontaneous Jigging</b>  and ndash; feet</p>
<p><b>Crown of the Ageless</b>  and ndash; head</p>
<p><b>Everready Gloves</b>  and ndash; hands</p>
<p><b>Fighter and rsquo;s Tabard</b>  and ndash; chest</p>
<p><b>Grasp of the Red Dragon</b>  and ndash; hands</p>
<p><b>Obsidian Gauntlets</b>  and ndash; hands</p>
<p><b>Shroud of the Martyr</b>  and ndash; shoulders</p>
<p><b>Stickygrips</b>  and ndash; hands</p>
<p><b>Swindler and rsquo;s Suit</b>  and ndash; chest</p>
<p><b>Thinking Cap</b>  and ndash; head</p>
<p><b>Tricorne of the Dread Pirate</b>  and ndash; head</p>
<p><b>Valiant Sabatons </b>- feet</p>
<p></p>
<p>Special bonus!</p>
<p>Those who leave reviews for this product will be given <i>free</i> access to <i>Ooh, Shiny!  and ndash; Reviewers and rsquo; Weapon Bonus</i>, which contains the five weapons listed below. These weapons will never be available as a standalone product and any use for them in a collection is months away. Simply leave a review and enjoy your bonus content now! (Access codes to bonus content sent out once weekly. Further, your e-mail MUST be visible on the site to allow me to ship off your free content code.)</p>
<p><b>Bloodletter and rsquo;s Whip</b> - whip</p>
<p><b>Crystalline Crusher</b>  and ndash; greatclub</p>
<p><b>Illusionist and rsquo;s Slicer</b>  and ndash; shortsword</p>
<p><b>Keenblade </b> and ndash; falchion</p>
<p><b>Trappipe </b>- blowpipe</p>
<p><i>Ooh, Shiny  and ndash; The Clothes Make the Man </i>is an OGL licensed supplement for 3rd edition D and amp;D and is compatible with both 3.5 and The Pathfinder Roleplaying Game.</p>]]></description> 
			<price></price>
		</item>
		<item>
			<title><![CDATA[Supers! Public Domain Supers 11]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=102256]]></link> 
			<pubDate>Sat, 12 May 2012 17:09:47 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3926/102256-thumb100.jpg" border="0" alt="Supers! Public Domain Supers 11" title="Supers! Public Domain Supers 11" align="left" hspace="3" vspace="3"><b>Publisher</b>: DM Studios<br /><h1 style="text-align: center;">Supers! Public Domain Supers 11</h1>
<p>Now you can bring the superheroes from the days of yore to your SUPERS! games.  and nbsp;This edition of Public Domain supers includes 9 Supers! both heroes and villains.</p>
<p>Included in this set are:</p>
<p><b>Red Rube, Billy Bounce, Brain Master, Bouncer, Crystal Queen, Boss, Crystal, Manx, and Bunny.</b></p>
<p>The art is original, and the text for each hero was adapted from the Public Domain Supers website. Don't forget to get the rest of the collection in the DMSTUDIOS store front. Issues 1,2,3,4,5, and 6 are all available now for the same low price of 99 cents each.</p>
<p>*you will need the core Supers! game from Beyond Belief Games, to use these characters.  and nbsp;</p>]]></description> 
			<price></price>
		</item>
	</channel>
</rss>

