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			<title><![CDATA[E-Z DUNGEONS: Expansion Set 8]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99122]]></link> 
			<pubDate>Wed, 01 Feb 2012 09:05:45 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/346/99122-thumb100.jpg" border="0" alt="E-Z DUNGEONS: Expansion Set 8" title="E-Z DUNGEONS: Expansion Set 8" align="left" hspace="3" vspace="3"><b>Publisher</b>: Fat Dragon Games<br /><p><img src="http://www.fatdragongames.com/images/FDG0120AW7.jpg" height="500" width="504" /></p>
<p>MORE PROPS! That's right, here is an all new prop expansion for E-Z DUNGEONS to stock your dungeons with crates, barrels and treasure chests! This all new expansion set for E-Z DUNGEONS includes:</p>
<p></p>
<p> and bull; 12 opening treasure chests (each with removable content inserts)</p>
<p></p>
<p> and bull; 8 closed treasure chests</p>
<p></p>
<p> and bull; Open crates (6 types of removable content inserts)</p>
<p></p>
<p> and bull; 2 closed crates with multiple markings options</p>
<p></p>
<p> and bull; Single barrel (light and dark wood)</p>
<p> and bull; Triple barrels (light and dark wood)</p>
<p> and bull; Quadruple barrels (light and dark wood)</p>
<p> and bull; Treasure options for open chests include maps, scrolls, gold, gems and more</p>
<p></p>
<p> and bull; Full color instructions!</p>
<p></p>
<p><img src="http://www.fatdragongames.com/images/FDG0120AW10.jpg" /></p>
<p></p>
<p> and nbsp;</p>
<p></p>
<p></p>
<p></p>
<p> and nbsp;</p>
<p></p>
<p></p>
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<p> and nbsp;</p>
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<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Adventurer Conqueror King System]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99123]]></link> 
			<pubDate>Wed, 01 Feb 2012 08:59:44 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4277/99123-thumb100.jpg" border="0" alt="Adventurer Conqueror King System" title="Adventurer Conqueror King System" align="left" hspace="3" vspace="3"><b>Publisher</b>: Autarch<br /><h2>Your Journey from Adventurer to King Begins Now!</h2>
<p>Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors  and ndash; and conquerors can become kings.</p>
<p>Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men?</p>
<p>The <em>Adventurer Conqueror King System</em> and trade; (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the <em>Adventurer Conqueror King System</em> and trade; you can:</p>
<ul>
<li>Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword.</li>
<li>Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer!</li>
<li>Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy.</li>
<li>Construct strongholds, establish kingdoms, and carve out a realm for your character.</li>
<li>Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks.</li>
<li>Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters.</li>
<li>Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns.</li>
</ul>
<p>Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics.</p>
<p>To learn more, visit the <a href="http://www.autarch.co/" target="_blank">Autarch website</a>.</p>]]></description> 
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			<title><![CDATA[Mutants  and  Masterminds Power Profile #4: Summoning Powers]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99139]]></link> 
			<pubDate>Wed, 01 Feb 2012 15:01:17 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/536/99139-thumb100.jpg" border="0" alt="Mutants  and  Masterminds Power Profile #4: Summoning Powers" title="Mutants  and  Masterminds Power Profile #4: Summoning Powers" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>Each Power Profile takes a look at a particular type of super-power in <i>Mutants  and amp; Masterminds</i> game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your <i>M and amp;M</i> game!</p>
<h2>Power Profile #4: Summoning Powers</h2>
<p></p>
<p>Why do all of the difficult and dangerous work yourself when you can summon up someone and mdash;or some<i>thing</i> and mdash; else to do it for you? <b>Summoning Powers</b> are all about <i>agents,</i> non-player characters called up by Summon effects, and what you can do with them. It covers conventional minions from infernal demons to animated machines but also powers like duplication, combined forms, empowering, and anatomic separation!</p>]]></description> 
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			<title><![CDATA[BattleTech: Objectives: Lyran Alliance]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99164]]></link> 
			<pubDate>Thu, 02 Feb 2012 11:38:28 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2216/99164-thumb100.jpg" border="0" alt="BattleTech: Objectives: Lyran Alliance" title="BattleTech: Objectives: Lyran Alliance" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><p><strong>STATE OF THE INDUSTRY and hellip;</strong></p>
<p>Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders and mdash;and each other and mdash;to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies expanded their curriculums and sent generations of fresh warriors into battle.</p>
<p>At the pinnacle of the arms race, new wars erupted, first against the Clans, and then between the Great Houses and Periphery states of the Inner Sphere. In the fires of the Word of Blake Jihad, destruction reached a level not seen since the early Succession Wars and hellip; but the stricken realms persevered.</p>
<p><em>Objectives: Lyran Alliance</em> describes the state of the major factories, training centers, and command centers of House Steiner and rsquo;s Lyran Alliance in the wake of the events described in <em>Jihad Hot Spots: Terra</em>. Including detailed stats on every key system within the realm, this supplement also includes basic rules to help guide players in developing <em>BattleTech</em> scenarios focused on defending and mdash;or attacking and mdash;these critical sites.</p>]]></description> 
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			<title><![CDATA[Children of Wyrms]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99150]]></link> 
			<pubDate>Thu, 02 Feb 2012 01:28:54 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2478/99150-thumb100.jpg" border="0" alt="Children of Wyrms" title="Children of Wyrms" align="left" hspace="3" vspace="3"><b>Publisher</b>: Fantastic Gallery<br /><p>They are born of the blood of the shapechangers.  and nbsp;They carry with them the legacy and nbsp;of Silver, Bronze and Gold. They wear their heritage and nbsp;on their faces, their wings and in their very and nbsp;breath. They are watched by eyes older than civilization.  and nbsp;They are feared, they are honored, and and nbsp;now, they are <span><em>YOU</em>.</span></p>
<p>They are the <b>CHILDREN OF WYRMS.</b></p>
<p>We all know about half-dragons, but what about their children?  and nbsp;Or their grandchildren? How strongly will draconic blood affect a family line? <em>Children of Wyrms</em> is designed to address these questions, giving you the tools you need to create characters descended from the shape-changing dragons: bronze, silver and gold.  and nbsp;Written and developed by fantasy illustrator, Talon Dunning and Shane O'Connor, this 28-page, lavishly illustrated, full-color digital book also includes new rules for creating and nbsp;Draconic Legacy characters for and nbsp;the <b>Pathfinder Roleplaying Game</b>, including:</p>
<ul>
<li>Four new creature templates representing 24 and nbsp;generations of Draconic Legacy.</li>
<li>Four ready-to-use Draconic Legacy NPCs, with fully detailed ability descriptions for instant reference.</li>
<li>Draconic Legacy feats, traits and magic items.</li>
<li>A random Draconic Legacy appearance table.</li>
<li>Detailed information on Draconic Legacy and nbsp;ecology.</li>
<li>An artless version for easy printing.</li>
</ul>
<p><strong>Print edition coming soon!</strong></p>]]></description> 
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			<title><![CDATA[Into The Pit 1 - Room Starter Set]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99121]]></link> 
			<pubDate>Wed, 01 Feb 2012 08:57:48 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3320/99121-thumb100.jpg" border="0" alt="Into The Pit 1 - Room Starter Set" title="Into The Pit 1 - Room Starter Set" align="left" hspace="3" vspace="3"><b>Publisher</b>: Forever People<br /><h3><img src="http://www.freeimagehosting.net/newuploads/ons58.jpg" width="127" height="1302" alt="samples" style="float: left; margin-left: 10px; margin-right: 10px;" />Into The Pit is a quick solution dungeon floorplan collectable consisting of preset room tiles and interconnecting, easy-to-cut-and-use passage and door tiles.</h3>
<h4>The preset rooms allow you to lay down vast and complex dungeons quickly and easily. All 3D graphics - non 3D software produced, all painstakingly produced with traditional paint programs and techniques - but NO fiddly 3D assembly. All presented to 100% scale for use with standard 1 and quot; base miniatures.</h4>
<h2>ROOM STARTER SET - ITP1</h2>
<p>First in the collection, this is the quick start room set containing a selection of preset room tiles, an assortment of passageways and a variety of doors and miscellaneous tiles for furnishing your dungeon.</p>
<h3>Contents</h3>
<p>Apothecary<br />Ariadna's Lair and Hallway<br />Broken Tiled Floor<br />Circular Room<br />Cobwebbed Landing and Hall<br />Doors and Miscellaneous Tiles<br />Dungeon Master's Keep<br />Empty Room<br />Empty Room with Pool<br />Grand Hall<br />Granite Tiled Floor<br />Guard Room<br />Landing<br />Library<br />Magic Mirror Portal<br />Wishing Well<br />Mordred's Sanctuary<br />Shrine<br />Murky Tiled Floor<br />Patterned Floor and Stairway<br />Puzzle Chamber<br />Source of the Spring<br />Stairs and Halls<br />Wizard's Chamber</p>
<p><em>This first in the series will give you a firm foundation upon which to expand your collection or, if you're looking for a simple floorplan set up to use in your next session, a more than adequate range of stand alone battle tiles. </em></p>
<p>Take a look at the rest of the Forever People Digital Press product page for more sets. We'll be adding new content regularly and updating existing sets into print on demand.</p>
<p></p>
<p><img src="http://www.freeimagehosting.net/newuploads/7zicx.jpg" width="279" height="202" alt="box" style="margin-top: 30px; margin-bottom: 30px;" /></p>]]></description> 
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			<title><![CDATA[Wicked Fantasy: The Reign of Men]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99104]]></link> 
			<pubDate>Tue, 31 Jan 2012 23:40:31 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/622/99104-thumb100.jpg" border="0" alt="Wicked Fantasy: The Reign of Men" title="Wicked Fantasy: The Reign of Men" align="left" hspace="3" vspace="3"><b>Publisher</b>: John Wick Presents<br /><p> and ldquo;If we only contemplate on what we are, we will never see what we may become. Philosophy is the beginning of action, not the whole of it. and rdquo;</p>
<p> and mdash; Valir Severin, <i>The Philosophies</i></p>
<p>Wicked Fantasy began as a series of articles in Kobold Quarterly Magazine reinventing the  and quot;standard races and quot; in fantasy roleplaying. Now, those same articles have been expanded and revised (five times their original size!) and fit with the PATHFINDER Roleplaying Game.<br /><br />The first in the series--The Reign of Men--tackles the most generic, most boring, most overlooked race in fantasy literature: humans!</p>
<p>No longer the  and quot;generic race, and quot; humans are the center of learning, culture and democracy.  and nbsp;</p>
<p>Humans are bound not by a common faith, but by a common philosophy: that all men may become more than they are. They do this through rigorous training, insight and learning. The Reign of Men builds schools and universities to bring wisdom and enlightenment to all men and women.</p>
<p>While other races seek knowledge and power from external entities, humanity looks for power from within. Will, self-determination and dignity are the virtues of men and these virtues provide them with powers the other races can only describe as  and ldquo;magical. and rdquo; But men would claim these abilities are the exact opposite of magic; instead, the abilities taught to children in human schools and universities only tap into latent power within the human spirit.</p>
<p><strong>Wicked Fantasy: The Reign of Men includes:</strong></p>
<ul>
<li>FULL COLOR AND FULLY ILLUSTRATED!</li>
<li>New Human Racial Traits</li>
<li>New Feats including Teamwork Feats, Knowledge Feats and Rally Feats</li>
<li>New Cleric Archetype: The Philosopher</li>
<li>New Paladin Archetype: The Palatine</li>
<li>Philosophy and Humanity Domains</li>
</ul>]]></description> 
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			<title><![CDATA[Racial Ecologies: Guide to Minotaur]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99153]]></link> 
			<pubDate>Thu, 02 Feb 2012 03:13:31 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3865/99153-thumb100.jpg" border="0" alt="Racial Ecologies: Guide to Minotaur" title="Racial Ecologies: Guide to Minotaur" align="left" hspace="3" vspace="3"><b>Publisher</b>: Fat Goblin Games<br /><p style="text-align: center;"><strong>Racial Ecologies: Guide to Minotaur</strong></p>
<p style="text-align: center;"><em> and quot;</em>We do not fear the labyrinth.<br />We fear what lies within it. and rdquo;<br /><br /> and nbsp; and nbsp;  and nbsp;There exists much speculation surrounding the ancient history of the minotaur. The<br />proud race of minotaurs have walked the lands for many thousands of years and,<br />with this race and rsquo;s great strength, fortitude, and uncanny skills of survival, its likely<br />that they will remain for thousands more. Several records found throughout the<br />histories of various cultures include tales which attempt to explain the origins of the<br />minotaur, but as of yet scholars still have no clear understanding of how these creatures<br />came to exist within the world. These tales include myths of the minotaur as being<br />the true race created by the gods to display strength and honor to the race of humans. and nbsp; and nbsp; and nbsp;</p>
<p style="text-align: justify;"><strong>Racial Ecologies: Guide to Minotaur</strong> is part of a new line of small supplements from Fat Goblin Games. Each one is richly detailed with info on racial histories, personality, physiology, and all the details for playing the race. Expect to see additional bonus material, such as racial options, equipment, npc's, adventure hooks and many more!</p>
<p></p>
<p style="text-align: justify;"></p>
<p></p>
<p></p>
<p></p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99107]]></link> 
			<pubDate>Wed, 01 Feb 2012 00:42:26 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2132/99107-thumb100.jpg" border="0" alt="Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits" title="Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits" align="left" hspace="3" vspace="3"><b>Publisher</b>: Skirmisher Publishing<br /><p><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">Welcome to the inaugural issue of </span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><i>Wisdom from the Wastelands</i></span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">! This new publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games and rsquo; </span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><i>Mutant Future</i></span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"> RPG in particular. The rules it contains are compatible with this game and with any others that use the  and ldquo;Basic and rdquo; system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems and those covered by the Open Game License). </span></span></p>
<p></p>
<p><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">One of the most entertaining aspects of a post-apocalyptic RPG is the many sorts of artifacts. </span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><i>Mutant Future</i></span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"> and other popular post-apocalyptic role-playing game rules have decent rules for figuring out and repairing artifacts and, with an eye to providing players and Game Masters with some new and interesting rules to add to their game, we have taken these to the next level here. This first issue of </span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><i>Wisdom from the Wastelands</i></span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"> covers several new rules, from optional bonuses on figuring out artifacts, to manuals and toolkits. There are also rules that cover saving throws for artifacts and how much damage they can sustain before being damaged or destroyed. </span></span></p>
<p></p>
<p><span style="font-family: Arial, sans-serif;"><span style="font-size: small;">Our goal is to release a new thematic issue of this publication nearly every week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the </span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"><i>Wisdom from the Wastelands</i></span></span><span style="font-family: Arial, sans-serif;"><span style="font-size: small;"> to be useful and enjoyable! and nbsp;</span></span></p>]]></description> 
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			<title><![CDATA[Tower of Terror]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99174]]></link> 
			<pubDate>Thu, 02 Feb 2012 16:03:47 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4305/99174-thumb100.jpg" border="0" alt="Tower of Terror" title="Tower of Terror" align="left" hspace="3" vspace="3"><b>Publisher</b>: David A. Ullery<br /><p>This <em>Tunnels  and amp; Trolls<sup>TM</sup></em> mega-solo adventure is 98 pages long with over 50 pen  and amp; ink illustrations, most never having been seen before. Every page has at least one illustration on it.</p>
<p><em>Tower of </em><em>Terror </em>takes place in an old wizard's tower that has been sealed off, and is now currently used by the worshipers of Ophion, the serpent god (aka Set). Expect many slithering snake-like opponents as well as a bunch of regular type of enemies to overcome. Much treasure is to be had as well as attribute enhancements.</p>
<p>There are and nbsp;two ways to play: you may go through 16 and nbsp;short individual adventures, or for longer more advanced play you can go on the  and quot;Trip of Terror and quot; involving the 16 original as well as two others for a total of 18 adventures. and nbsp; Some lower level spells are allowed, but this is mainly for warrior/fighter types. While most of this is for second level characters or higher, there are a few easier adventures in Tower of Terror. Also more than one may go through at a time, but you will need to multiply the opponents by the number of adventurers (naturally).</p>]]></description> 
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			<title><![CDATA[Victoria]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99046]]></link> 
			<pubDate>Mon, 30 Jan 2012 19:00:09 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4294/99046-thumb100.jpg" border="0" alt="Victoria" title="Victoria" align="left" hspace="3" vspace="3"><b>Publisher</b>: Hazard Gaming<br /><p><span>Welcome to and nbsp;<i>Victoria</i>, a roleplaying game of suspense, action and intrigue set against the backdrop of one of the most exciting and influential periods in history.</span></p>
<p><span></span>The Victorian era is characterized by breathtaking bravery, overwhelming hardship and earth-shattering events, the effects of which can still be felt today. It is the world of Charles Darwin, Florence Nightingale and Charles Babbage, steam power, workhouses, and chimney sweeps, Sherlock Holmes, Jekyll and Hyde, Stanley and Livingstone, The Charge of the Light Brigade and Jack the Ripper.</p>
<p><span></span>Victoria and the Hazard system and nbsp;supports play of all kinds, from tales of intrigue and betrayal to  and ldquo;monster of the week and quot; splatterfests.  and nbsp;</p>
<p><span>The rule-book contains-</span></p>
<p></p>
<ul>
<li>all the details of the simple yet surprisingly flexible Hazard resolution system</li>
</ul>
<ul>
<li>fully worked and broken-down examples of every skill in use and combat using actual examples of play</li>
</ul>
<ul>
<li>a working background for running games in victorian times distilled from countless hours of research. The background covers everything from crime and punishment to the correct clothes to walk down the street in.</li>
</ul>
<ul>
<li>a rich secret back-story full of hooks detailing the history and machinations of two powerful yet shadowy organizations vying for control of the Empire.</li>
</ul>
<ul>
<li>a large (optional) chapter containing lots of information for incorporating supernatural elements in your tale and providing plenty of grist for your creative mill.</li>
</ul>
<ul>
<li>an entire section dedicated to the art of GMing including a step-by-step examination of a process you can follow to create an absorbing tale every time, no matter what system you employ.</li>
</ul>
<ul>
<li>a sample tale<span> and nbsp;that showcases all these elements. </span><em>A Victorian Prometheus</em><span> and nbsp;</span> brings the characters face to face with not only these organizations but with abominations wrought from the brilliant, tortured but quite mad mind of Dr. Cornelius Knox.</li>
</ul>
<p><br />Buy Victoria today! As a stand-alone game, source book or GMing resource, you won and rsquo;t be disappointed.</p>
<p></p>
<p>For more information check out our site <a href="http://www.hazardgaming.com">hazardgaming.com</a> and nbsp;and <a href="http://victoriaroleplaying.blogspot.com/">Victoria's production blog</a>.</p>]]></description> 
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			<title><![CDATA[Vendetta Ship Book I]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99098]]></link> 
			<pubDate>Tue, 31 Jan 2012 20:37:26 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/645/99098-thumb100.jpg" border="0" alt="Vendetta Ship Book I" title="Vendetta Ship Book I" align="left" hspace="3" vspace="3"><b>Publisher</b>: Avalon Game Company<br /><p>The Starships and Spacecraft series from Avenger Enterprises presents an array of spacegoing vessels for use in science-fiction roleplaying games. All designs are compatible with the Traveller RPG from Mongoose Publishing, but offer a different take on interstellar travel that will open up new adventure possibilities.</p>
<p></p>
<p>Starships and Spacecraft Book 1: <i>Vendetta</i> presents a range of vessel designs, ranging from humble utility boats, shuttles and resupply ships to frontier traders and passenger vessels. These ships were designed with the Far Avalon background in mind but can be used in any SF gaming setting.</p>
<p></p>
<p>The featured design is the <i>Vendetta </i>class light assault ship, a popular vessel with small mercenary forces and corporate security units. Examples have also been converted for use as an extremely well protected trading vessel, or as a pirate or planetary raider.</p>]]></description> 
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			<title><![CDATA[Enemies of NeoExodus: Crimson Hand (PFRPG)]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99160]]></link> 
			<pubDate>Thu, 02 Feb 2012 08:35:44 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/85/99160-thumb100.jpg" border="0" alt="Enemies of NeoExodus: Crimson Hand (PFRPG)" title="Enemies of NeoExodus: Crimson Hand (PFRPG)" align="left" hspace="3" vspace="3"><b>Publisher</b>: LPJ Design<br /><p>The First Ones were once the sole masters of the world of Exodus. They ruled with undisputed power, enslaving or dominating all other races and nations beneath their sorcerous grip. and nbsp; Although their civilization has fallen, there are those who still desire to see these dark, ancient beings rise once more. The Crimson Hand is one of the final few bastions of First One power, a secret organization with its tendrils tightly wound around much of the world and rsquo;s nobility. It is a long game they play, but one which they believe can only end with their eventual triumph, and the re-establishment of a new era of First One tyranny. This sourcebook comes equipped with:</p>
<ul>
<li>History of the Crimson Hand</li>
<li>The Crimson Hand  and ndash; Operation and Motives</li>
<li>Structure, Political and Intrigue Hooks of the Crimson Hand</li>
<li>Leadership of the Crimson Hand: Valos - leader of the group. Most powerful wizard (CR 10  and amp; 20); Lucia - Valos and rsquo;s apprentice and second in command (CR 9  and amp; 17); Geist  and ndash; Valos and rsquo;s chief spy and an active tactician ( CR 7  and amp; 14)</li>
<li>Enforcers of the Crimson Hand: Ashtalon and nbsp; - The most powerful enforcer. Called to kill the most dangerous foes, usually when the situation has already gone out of  and lsquo;containment and rsquo; (CR 9  and amp; 16); Sithuras  and ndash; Enforcer tasked with property destruction, demolitions and the occasional murder (CR 9  and amp; 16); Rigel  and ndash; Master saboteur (CR 8  and amp; 16); First-Of-Many  and ndash; Scout and subtle assassin (CR 8  and amp; 14); and Taskal  and ndash; Messenger (CR 7  and amp; 14)</li>
<li>Two new Prestige Classes: Crimson Hand Acolytes and Crimson Hand Enforcer.</li>
<li>Four all new Crimson Hand Feats</li>
<li>Seven all new Crimson Hand Spells</li>
<li>Initiative and Monster Cards</li>
</ul>
<p> and nbsp;Written By Neal Bailey, Julian Neale with Louis Porter Jr . and nbsp;</p>]]></description> 
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			<title><![CDATA[Gasmask Gazetteer #1, Dhampiri of the Underground]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99084]]></link> 
			<pubDate>Tue, 31 Jan 2012 12:50:17 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3797/99084-thumb100.jpg" border="0" alt="Gasmask Gazetteer #1, Dhampiri of the Underground" title="Gasmask Gazetteer #1, Dhampiri of the Underground" align="left" hspace="3" vspace="3"><b>Publisher</b>: New Dark Age<br /><p> and ldquo;Dhampiri of the Underground, and rdquo; the first instalment of the Gasmask Gazetteer, examines the threat of feral vampires and nbsp;inhabiting the fetid London Underground, explores the lair and nbsp;of a particularly unpleasant example of the vampiric infection, and<br />concludes with new Stunts for the Dhampir Vampire Hunter as and nbsp;well as playable content suitable for characters of any Calling who and nbsp;brave the squalid tunnels.</p>
<p>The Gasmask Gazetteer is a supplement for Unhallowed Metropolis, and nbsp;Revised, of interest to and use by Narrators and players alike. Each and nbsp;installment of the Gazetteer shines a light upon a location in the and nbsp;city of London, 2105 A.D. and the inhabitants thereof and relates and nbsp;to a specific Calling. These places are described in grim detail<br />for use by Narrators seeking locations to include in their games and nbsp;of Unhallowed Metropolis and include statistics for important nonplayer and nbsp;characters. Further, players may find these locations and and nbsp;non-player characters useful in describing the backgrounds of their and nbsp;own characters. Finally, each instalment of the Gazetteer concludes and nbsp;with several items intended for the use of players, including new and nbsp;Calling-specific Stunts as well as a number of new combat Stunts, and nbsp;Qualities, Impediments, or equipment of use to any character.</p>]]></description> 
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			<title><![CDATA[101 Pirates and Privateer Traits (PFRPG)]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99089]]></link> 
			<pubDate>Wed, 01 Feb 2012 00:02:23 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2373/99089-thumb100.jpg" border="0" alt="101 Pirates and Privateer Traits (PFRPG)" title="101 Pirates and Privateer Traits (PFRPG)" align="left" hspace="3" vspace="3"><b>Publisher</b>: Rite Publishing<br /><h1>Avast! This be about campaigning with the scourges o and rsquo; the seven seas, Matey.</h1>
<p>All o' history since the dawn of time, thar be pirates. Julius Caesar fought  and lsquo;em, and ta this day pirates be takin' ships off the coast of lawless kingdoms. But here we be speakin' about the campaign traits of pirates and privateers of yar realm of fantasy . Arrh, they be dashing villains and heroes who live free on the open sea, with a parrot (or monkey) on the shoulder and a chest full o' gold, along with letters of marquee. They be fond o' drinking and prone ta fights, out to live  and quot;a short life and a merry one. and quot;</p>
<p>Brought ta ye by the same landlubbing author o and rsquo; such critically acclaimed works as <em>101 New Skill Uses</em> and <em>The Secrets of the Gunslinger</em>; <em>101 Pirate and Privateer Traits</em> provides ye an armada o and rsquo; new options ta sake the thirst of the most fervent corsair while allowing ye ta keep ta yar vision of a character upon the high seas!</p>]]></description> 
			<price></price>
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			<title><![CDATA[Into The Pit 4 - Stairs and Passageways]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99133]]></link> 
			<pubDate>Wed, 01 Feb 2012 12:09:49 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3320/99133-thumb100.jpg" border="0" alt="Into The Pit 4 - Stairs and Passageways" title="Into The Pit 4 - Stairs and Passageways" align="left" hspace="3" vspace="3"><b>Publisher</b>: Forever People<br /><h3><img src="http://www.freeimagehosting.net/newuploads/44nbr.jpg" width="127" height="1302" alt="Samples" style="float: left; margin-left: 10px; margin-right: 10px;" />Into The Pit is a quick solution dungeon floorplan collectable consisting of preset room tiles and interconnecting, easy-to-cut-and-use passage and door tiles.</h3>
<h4>The preset rooms allow you to lay down vast and complex dungeons quickly and easily. All 3D graphics - non 3D software produced, all painstakingly produced with traditional paint programs and techniques - but NO fiddly 3D assembly. All presented to 100% scale for use with standard 1 and quot; base miniatures.</h4>
<h2>STAIRS AND PASSAGEWAYS - ITP4</h2>
<p>This fourth set in the modular dungeon collection. Everything you need to connect your rooms with stairwells, passageways, corridors and tunnels. A variety of floor and stair choices plus some preset stairwells.</p>
<h3>Contents</h3>
<p>Ancient Passage<br />Ariadni's Brood<br />Ariadni's Passageway<br />Basic Passage and Stairs<br />Broken Wooden Floor<br />Checkered Passage and Stairs<br />Cobbled Passage and Stairs<br />Deep Dungeon Passage<br />Deep Dungeon Stairway<br />Halls and Stairway of the King<br />Halls of the Necromancer (plus doors)<br />Lichen Covered Passageway<br />Lots of Stairs<br />Paths of the Wishing Well<br />Rune Etched Corridor<br />Spiral Stairways<br />The Mystical Paths<br />Various Stairs 1<br />Various Stairs 2<br />Wooden Floors and nbsp;</p>
<p><em>NOTE: this is not designed to be a standalone product, though you can use the floorplans on their own if you wish. To create the basic layout of your dungeon try the starter room set and to expand your creation take a look at the rest of the Forever People Digital Press product page for more sets. We'll be adding new content regularly and updating existing sets into print on demand.</em></p>
<p></p>
<p><img src="http://www.freeimagehosting.net/newuploads/eotsy.jpg" width="275" height="216" alt="Boxed" style="margin-top: 10px; margin-bottom: 10px;" /></p>]]></description> 
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			<title><![CDATA[Subsector Sourcebook 2: Franklin]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99093]]></link> 
			<pubDate>Tue, 31 Jan 2012 19:15:29 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3565/99093-thumb100.jpg" border="0" alt="Subsector Sourcebook 2: Franklin" title="Subsector Sourcebook 2: Franklin" align="left" hspace="3" vspace="3"><b>Publisher</b>: Gypsy Knights Games<br /><p>An entire subsector at your fingertips!</p>
<p>Subsector Sourcebook 2: Franklin compiles Quick Worlds 13-22 AND adds 11 more unpublished worlds to challenge and entertain your characters.</p>
<p>Franklin is a recently settled frontier area of scattered independent worlds. and nbsp; Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Referee plenty of room to use these worlds as he/she sees fit.</p>
<p>Each world has a full color map of the world and its system. and nbsp; In addition, the pdf comes with printer friendly system maps as well. and nbsp;</p>
<p>Made with the busy Referee in mind, this book's adventure hooks can provide the spark for multiple adventures. and nbsp; Use Franklin as a whole subsector to expand your existing campaign! and nbsp; Add it to Subsector Sourcebook 1: Cascadia to use as part of your own sector! and nbsp; Or simply use this book as a handy central source for 21 Quick Worlds to use individually as you see fit!</p>
<p> and quot;Traveller and quot; and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. and nbsp; The Traveller Main Rulebook is available from Mongoose Publishing.</p>
<p> and nbsp;</p>
<p> and nbsp;</p>]]></description> 
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		<item>
			<title><![CDATA[Into The Pit 5 - Doors, Gates and Portals]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99138]]></link> 
			<pubDate>Wed, 01 Feb 2012 15:01:04 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3320/99138-thumb100.jpg" border="0" alt="Into The Pit 5 - Doors, Gates and Portals" title="Into The Pit 5 - Doors, Gates and Portals" align="left" hspace="3" vspace="3"><b>Publisher</b>: Forever People<br /><h3><img src="http://www.freeimagehosting.net/newuploads/q7f7d.jpg" width="127" height="984" alt="Samples" style="float: left; margin-left: 10px; margin-right: 10px;" />Into The Pit is a quick solution dungeon floorplan collectable consisting of preset room tiles and interconnecting, easy-to-cut-and-use passage and door tiles.</h3>
<h4>The preset rooms allow you to lay down vast and complex dungeons quickly and easily. All 3D graphics - non 3D software produced, all painstakingly produced with traditional paint programs and techniques - but NO fiddly 3D assembly. All presented to 100% scale for use with standard 1 and quot; base miniatures.</h4>
<h2>DOORS, GATES and PORTALS - ITP5</h2>
<p>This is the fifth set for the Into The Pit modular dungeon range, an essential addition to your collection containing every door you'll ever need for your dungeon designs. and nbsp;</p>
<h3>Contents</h3>
<p>Chunky Stone Archways<br />Deep Dungeon Doors<br />Gateways<br />Magical Doors<br />Metal Doors<br />Open Archways<br />Portcullis<br />Standard Dungeon Doors<br />Standard Stone Arch Doors<br />Unusual Doors<br />Wooden Doors with Wooden Frames<br />Wooden Doors and nbsp;</p>
<p><em>NOTE: this is not designed to be a standalone product. This particular set features nothing but doors and contains no preset room or passageway tiles. To create the basic layout of your dungeon try the starter room set and to expand your creation take a look at the rest of the Forever People Digital Press product page for more sets. We'll be adding new content regularly and updating existing sets into print on demand.</em></p>
<p></p>
<p><img src="http://www.freeimagehosting.net/newuploads/dz684.jpg" width="229" height="214" alt="boxed" style="margin-top: 10px; margin-bottom: 10px;" /></p>]]></description> 
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			<title><![CDATA[Starbase Sector]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99131]]></link> 
			<pubDate>Wed, 01 Feb 2012 10:16:30 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4299/99131-thumb100.jpg" border="0" alt="Starbase Sector" title="Starbase Sector" align="left" hspace="3" vspace="3"><b>Publisher</b>: PWORK Paper Wargame<br /><p style="text-align: justify;">The set provides a number of cards already divided into squares of 1.2 inch (3x3cm) to build corridors, rooms and doors of a space station! The setting of the game in the sci-fi theme is compatible with all major wargame and boardgame industry, and make your games fantastic, in fact, the modular pieces can be hooked together in infinite combinations, allowing you to create any path. Compatible with all major gaming systems 28mm, is ideal for quickly building scenarios set in a science fiction context. The set is compatible with all other sector of Wargame Scenery. I almost forgot: someone tell me that they are very good to use as tiles for their sci-fi RPG ... the choice is yours!  All pages are printable in A4 format on your own, so you get an almost endless set of tiles and rooms.</p>
<p style="text-align: justify;"><img src="http://1.bp.blogspot.com/-EIp_SpateAg/TvxoFXMznFI/AAAAAAAAEHw/-MPWCKoE1mI/s1600/Wargame_Scenery_starbase1.jpg" height="600" width="600" /></p>
<p style="text-align: justify;"><img src="http://2.bp.blogspot.com/-x8BT3qcrPww/TvxoF7h5a4I/AAAAAAAAEH0/jQL-61kzTR4/s1600/Wargame_Scenery_starbase2.jpg" height="600" width="600" /></p>]]></description> 
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			<title><![CDATA[Supers! Public Domain Supers 03]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=99167]]></link> 
			<pubDate>Thu, 02 Feb 2012 13:43:48 CST</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3926/99167-thumb100.jpg" border="0" alt="Supers! Public Domain Supers 03" title="Supers! Public Domain Supers 03" align="left" hspace="3" vspace="3"><b>Publisher</b>: DM Studios<br /><h1>Supers! Public Domain Supers 3 - Captains</h1>
<p></p>
<p>Now you can bring the superheroes from the dyas of yore to use in your SUPERS! games. This edition of Public Domain supers includes 10 Supers! whose names includes the prefix of CAPTAIN.</p>
<p>Included in this set is:</p>
<p><strong>Captain and nbsp;Atom (Charlton version)</strong></p>
<p><strong>Captain Atom (Nationwide version)</strong></p>
<p><strong>Captain Combat</strong></p>
<p><strong>Captain Commando</strong></p>
<p><strong>Captain Courageous</strong></p>
<p><strong>Captain Fearless</strong></p>
<p><strong>Captain Fight</strong></p>
<p><strong>Captain Future</strong></p>
<p><strong>Captain Midnight</strong></p>
<p><strong>Captain Valiant</strong> and nbsp;</p>
<p>The art is original, and the text for each hero was adapted from the Public Domain Supers website.</p>
<p>enjoy!</p>]]></description> 
			<price></price>
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