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			<title><![CDATA[World of Darkness: The God Machine Chronicle]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=113340]]></link> 
			<pubDate>Tue, 30 Apr 2013 13:54:53 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/113340-thumb100.jpg" border="0" alt="World of Darkness: The God Machine Chronicle" align="left" hspace="3" vspace="3"><b>Publisher</b>: White Wolf<br /><p style="text-align: justify;"> and quot;Here and rsquo;s the question: Do you really want to know? and nbsp;Because it and rsquo;s not like it and rsquo;s a secret. and nbsp;It's just like your car - it doesn and rsquo;t run by magic but it might as well, and nbsp;for all you know when you look under the hood. and quot;</p>
<p><em> and ndash; Wesley Cote, AKA The Key</em></p>
<p><strong>What Has Risen May Fall</strong></p>
<p style="text-align: justify;"><span>What is the God-Machine? That question doesn't have a single, easy answer, but that doesn't stop people from asking. The World of Darkness is layer upon layer of mystery, but what is the mechanism that keeps it all moving? Is there a design in play? And what happens to those who think to use the Machine for their own ends? and nbsp;</span></p>
<p style="text-align: justify;"><strong>What Has Fallen May Rise Again</strong></p>
<p><strong>A Chronicle Book for and nbsp;the World of Darkness<sup><span style="font-size: 8px;"> and copy;</span></sup> and nbsp;</strong></p>
<ul>
<li><span></span>A  and quot;default and quot; chronicle, a way to introduce new players to the World of Darkness and experience one of its greatest mysteries</li>
<li><span></span><span></span>Choose the depth of madness that's right for your group, from local to cosmic!</li>
<li><span></span><span></span>A modular approach to building a chronicle, 20 different stories that fit together to form  and quot;chronicle tracks and quot;</li>
<li><span></span>Revisions of many of the core rules from the <span>World of Darkness Rulebook</span></li>
</ul>
<p style="text-align: left;">Check out the <a href="http://www.drivethrufiction.com/product/108003?src=GoDMachineRPG">God Machine Chronicle Fiction Anthology</a>, a collection of terrifying insights into the God Machine and its effect on the inhabitants of the World of Darkness<strong><sup><span> and copy;</span></sup></strong>.</p>
<p style="text-align: left;"><strong>Note:</strong> Requires the core World of Darkness Rulebook.</p>
<p style="text-align: left;"><strong>Note:</strong> the Print editions of this book will be available soon.</p>]]></description> 
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			<title><![CDATA[Werewolf: The Apocalypse 20th Anniversary Edition]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=112871]]></link> 
			<pubDate>Tue, 14 May 2013 11:47:05 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/112871-thumb100.jpg" border="0" alt="Werewolf: The Apocalypse 20th Anniversary Edition" align="left" hspace="3" vspace="3"><b>Publisher</b>: White Wolf<br /><p><i>These are the final days-<br />The signs are clear:<br />Even our pups know<br />That this is the age of the Apocalypse!</i></p>
<p><b>Werewolf the Apocalypse </b>roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds. Capable of transforming into a variety of forms and blessed with Gifts that enabled superhuman and supernatural powers, the Garou fought many foes, always knowing that in the end they would fall. But what stories would be told and what songs sang of their exploits!</p>
<p>This epic tragic story, combined with the unwavering dedication of an unparalleled fan base, is the reason this book is being published. <b>Werewolf: The Apocalypse  and ndash; 20th Anniversary Edition</b> brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming the epic sagas of the Garou.</p>
<p><b>What and rsquo;s in it?</b></p>
<p> and bull; All thirteen original tribes, tribe variants and Lost Tribes, with their signature Gifts and Rites updated from the <b>Werewolf: The Apocalypse Revised and nbsp;</b>tabletop rules.</p>
<p> and bull; Rules for character creation and advancement.</p>
<p> and bull; Gifts from level one through six, including expanded lists.</p>
<p> and bull; Updated setting to the modern nights.</p>
<p> and bull; New full color original art by Ron Spencer, John Bridges, Steve Prescott, Dan Brereton, Richard Kane Ferguson, and other classic  and ldquo;Apocalypse and rdquo; artists, as well as classic B and amp;W pieces carefully chosen from the earlier editions.</p>
<p><strong>About the Now in Print editions:</strong></p>
<p><strong>1. and nbsp;</strong>The Black  and amp; White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.</p>
<p><strong>2.</strong> and nbsp;The Full Color Premium Hardcover is on heavier stock paper than the Standard Color version. Both Color versions of the book are single volume books.</p>]]></description> 
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			<title><![CDATA[BattleTech: Technical Readout: 3145 Capellan Confederation]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114661]]></link> 
			<pubDate>Fri, 17 May 2013 14:53:58 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2216/114661-thumb100.jpg" border="0" alt="BattleTech: Technical Readout: 3145 Capellan Confederation" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><div>The great experiment that was the Republic of the Sphere has and nbsp; failed. Withdrawn behind the Fortress walls, the once-great and nbsp; power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once and nbsp; and nbsp; more rages across the Inner Sphere, new equipment strides across and nbsp; and nbsp; ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties, now surges forward again, and nbsp; testing these new machines in the fierce crucible of war.</div>
<div><em><br /></em></div>
<div><em>Technical Readout: 3145 Capellan Confederation </em>introduces the wave of new battle armor, vehicle,  and lsquo;Mech, and aerospace units appearing across the Inner Sphere in the Dark Age era. Featuring new and matured technology, and presented in this series of faction-specific PDFs, these combat units will add excitement and variety to any game table.</div>
<div></div>
<div>For use with <em>BattleTech, Total Warfare, Tactical Operations, </em>and <em>Strategic Operations</em>.</div>]]></description> 
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			<title><![CDATA[[SSK] - Technobabble Generator]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114728]]></link> 
			<pubDate>Mon, 20 May 2013 02:27:53 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3475/114728-thumb100.jpg" border="0" alt="[SSK] - Technobabble Generator" align="left" hspace="3" vspace="3"><b>Publisher</b>: Ennead Games<br /><h2><b>Technobabble Generator</b></h2>
<p> and nbsp;</p>
<p>In all good sci-fi games and stories, having impressive sounding technology can help with the immersion.</p>
<p>If something is broken, faulty, been stolen or needs to be modified, you need to know what it is called. It can be weird effects, or something your scanner has picked up. The point is to make it sound futuristic and science-y</p>
<p></p>
<p>What is actually does though is another matter entirely. and nbsp;</p>
<p>This is a part of the Starship Kit Line of products</p>]]></description> 
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			<title><![CDATA[DC ADVENTURES Universe]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=113903]]></link> 
			<pubDate>Wed, 24 Apr 2013 10:10:08 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/536/113903-thumb100.jpg" border="0" alt="DC ADVENTURES Universe" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and  and quot;elseworlds. and quot; In its pages you will find:</p>
<ul>
<li>History! From the dawn of time to the present day, including famous historic DC characters like Arion, Lord of Atlantis, the Enemy Ace, and Sgt. Rock.</li>
<li>Locations! From Gotham and Metropolis to Atlantis and Gorilla City, exploring every part of the modern day world of the DC Comics.</li>
<li>Characters! DC ADventures write-ups of over two hundred additional characters, including the New Gods, Batman Beyond, the Time Trapper, and the Amazing Zoo Crew!</li>
<li>Space! Out beyond the Earth to distant worlds with the Lantern Corps, to the Vega System of the Omega Men, and the realms of the Khunds and the Dominators.</li>
<li>Time! Into the future, from the Legion of Super-Heroes in the 31st century to the Justice Legions of the year One Million to the Vanishing Point at the end of time itself!</li>
<li>...And Beyond! Across the Bleed to alternate Earths, the higher planes of the Fifth Dimension, the realms of the Endless, and the gates of Heaven and Hell.</li>
</ul>
<p>DC Adventures: Universe also features a foreword by comics industry living legend Marv Wolfman! Home to over 75 years of the greatest tales in comic book history, the DC Universe is now yours as a setting for endless adventures. With DC Adventures: Universe, you too can hold worlds in the palm of your hand.</p>]]></description> 
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			<title><![CDATA[Numenera Preorder]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114133]]></link> 
			<pubDate>Thu, 02 May 2013 12:29:13 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4952/114133-thumb100.jpg" border="0" alt="Numenera Preorder" align="left" hspace="3" vspace="3"><b>Publisher</b>: Monte Cook Games<br /><p><strong>The wait is almost over!</strong></p>
<p>Numenera, the exciting new property by industry giant Monte Cook and setting for the newly revitalized Torment franchise, is nearly in your hands. But don't take any chances! Just to make sure, pre-order it here and now to make sure that you receive it on launch day in August 2013!</p>
<p>By ordering this title now, you ensure that the file will be available to you for download in your <a href="http://rpg.drivethrustuff.com/my_library.php">Library</a> the moment it launches to the public. Be sure you are set to <a>receive notification</a> e-mails from Monte Cook Games.</p>
<p>Hold your breath and nbsp; if you like - but be sure to hold your place, too!</p>]]></description> 
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			<title><![CDATA[Gaming in the 'Verse: a Firefly RPG Preview Pre-Order]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114257]]></link> 
			<pubDate>Mon, 06 May 2013 12:07:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/116/114257-thumb100.jpg" border="0" alt="Gaming in the 'Verse: a Firefly RPG Preview Pre-Order" align="left" hspace="3" vspace="3"><b>Publisher</b>: Margaret Weis Productions<br /><p>Gaming in the  and lsquo;Verse: Gen Con 2013 Exclusive is a Firefly RPG convention special that will debut at the Margaret Weis Productions booth during Gen Con: Indianapolis from August 15 through the 18th. <br /> and nbsp;<br />This PDF <em><strong>pre-order</strong></em> is for the digital, full-color version of this exclusive and will be available to fans worldwide. Gaming in the 'Verse will include preview material that will be expanded upon and published in the upcoming Firefly Role-Playing Game based on the popular Fox television series created by Joss Whedon. <br /><br />* Sample Art and Full-Color Map Previews<br />* Select Chapter Previews<br />*  and quot;Wedding Planners and quot; a playable Echoes of War adventure written by Margaret Weis<br />*  and quot;Shooting Fish and quot; a playable Echoes of War adventure written by Andrew Peregrine<br />*  and quot;Serenity Crew and quot; a collection of stand-alone characters compatible with the Echoes of War line<br />* Chinese pronunciation guide<br />* ...and more!<br /><br />All game material provided in Gaming in the 'Verse: Gen Con 2013 Exclusive will employ the Cortex Plus mechanic. The estimated release for the Firefly RPG is Winter 2013.<br /><br />Both stand-alone Echoes of War adventures and the Serenity Crew characters will be available separately on DriveThruRPG.com in digital.</p>
<p>On the Thursday of Gen Con (August 15, 2013), you'll receive an email from DriveThruRPG telling you that your purchase is ready for download. To make sure you don't miss the notice, head on over to your <a>account settings</a> on DriveThruRPG and modify accordingly to make sure you can receive emails from Margaret Weis Productions. If that option is not to your liking, tick your calendar to access your DriveThruRPG <a href="http://rpg.drivethrustuff.com/my_library.php">library</a> on August 15th and download away!</p>
<p>Fans who purchase this GenCon Exclusive will also receive a 20% discount off the Firefly RPG corebook at DriveThruRPG. This discount will be e-mailed directly after the corebook debuts.</p>]]></description> 
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			<title><![CDATA[BattleTech: Historical Turning Points: New Dallas]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114193]]></link> 
			<pubDate>Sat, 04 May 2013 22:51:38 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2216/114193-thumb100.jpg" border="0" alt="BattleTech: Historical Turning Points: New Dallas" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><div>A lifeless planet with a bloody past, New Dallas was a mere footnote in history until the Devil and rsquo;s Brigade mercenaries rediscovered an ancient artifact in the early days of the Jihad. Their discovery revealed a secret history, long buried and believed lost.</div>
<div></div>
<div>Home to the vast Hegemony Central Intelligence Directorate, New Dallas has been a lostech prospector's dream. The system was a shining jewel during the heyday of the Star League, lost after the fall of the Amaris Empire, and rediscovered during the opening shots of the Jihad. The secrets that lay among its ruins would change the course of technology in the Inner Sphere forever...</div>
<div><em><br /></em></div>
<div><em>Historical Turning Point: New Dallas</em> details three era events that occurred on the planet. Containing three mini-campaigns using the <em>Chaos Campaign </em>rules, this campaign supplement gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns, and even creating their own scenarios with optional rules to give their games a  and quot;New Dallas flavor. and quot; This PDF-exclusive book includes a detailed map of New Dallas, a comprehensive list of the forces involved on New Dallas across three eras, and several Tracks for players can use to run simple lance-on-lance battles or stage a complete world-wide invasion. The only limit is the players and rsquo; imagination.</div>]]></description> 
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			<title><![CDATA[Mutants  and  Masterminds Gadget Guide: Heavy Weapons]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114617]]></link> 
			<pubDate>Thu, 16 May 2013 10:31:28 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/536/114617-thumb100.jpg" border="0" alt="Mutants  and  Masterminds Gadget Guide: Heavy Weapons" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>Each <b>Gadget Guide</b> in the series takes a look at a particular type of devices in <i>Mutants  and amp; Masterminds</i> game terms, putting together the effects and modifiers from the <i>Hero's Handbook</i> to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your <i>M and amp;M</i> game!</p>
<h2><b>Heavy Weapons</b></h2>
<p>When giant monsters or rampaging super-villains attack the city, it and rsquo;s time to pull out the big guns. This Guide looks at the heavy weapons used by military forces, from machine guns to missiles and beyond to nuclear weapons and planet-busting bombs.</p>]]></description> 
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			<title><![CDATA[Storm of the Century: A Spirit of the Century Adventure]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114081]]></link> 
			<pubDate>Tue, 30 Apr 2013 16:06:20 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2152/114081-thumb100.jpg" border="0" alt="Storm of the Century: A Spirit of the Century Adventure" align="left" hspace="3" vspace="3"><b>Publisher</b>: Evil Hat Productions, LLC<br /><p><span><b><i>A THRILLING (AND CHILLING) TALE OF </i></b></span><span><b><i>METEOROLOGICAL PERIL!</i></b></span></p>
<p>When two of the Century Club and rsquo;s most dangerous foes join forces, Summer turns to Winter overnight in the Windy City! and nbsp;</p>
<p>Will the brave heroes of the Century Club unravel the mystery in time to save the city and mdash;and the world and mdash;from the dawn of a new Ice and nbsp;Age? and nbsp;</p>
<p><i>It and rsquo;s up to you!</i></p>
<hr></hr>
<p><em>Storm of the Century</em> and nbsp;is a and nbsp;<a href="http://rpg.drivethrustuff.com/product/28296/Spirit-of-the-Century?term=spirit+of and amp;manufacturers_id=2152 and amp;it=1" target="_blank">Spirit of the Century</a> and nbsp;adventure written by Pete Woodworth. Inside you'll find an  and quot;a la carte and quot; plot, updated and new threats for your Centurions to face, and partial-pregenerated characters so you can grab this scenario and get right to playing.</p>
<p>The Fate of the world hangs in the balance and mdash;answer the call today!</p>
<p><i><br /></i></p>]]></description> 
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			<title><![CDATA[EABA v2.0 [augmented pdf]]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114516]]></link> 
			<pubDate>Mon, 13 May 2013 13:28:43 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/30/114516-thumb100.jpg" border="0" alt="EABA v2.0 [augmented pdf]" align="left" hspace="3" vspace="3"><b>Publisher</b>: BTRC<br /><p><span style="font-size: 12pt;"><strong></strong></span><strong>EABA v2</strong> is a technological and to some extent conceptual evolution of the first edition of <strong>EABA</strong> (or <strong>EABA v1</strong>). <strong>EABA</strong> is the self-mocking acronym for the <strong>E</strong>nd <strong>A</strong>ll <strong>B</strong>e <strong>A</strong>ll role-playing system, a universal system designed to work with any genre, level of realism or gamemaster style. <strong>BTRC</strong> has been at the bleeding edge of pdf development, with our first pdf gaming products actually predating the advent of places to sell them. <strong>EABA v2</strong> continues the tradition, in that it is designed from the start to be a tablet-friendly game, but it is also equally at home on the desktop, laptop or in print-it-yourself form. In its most sophisticated form, the pdf has:</p>
<p> and bull; pop-up navigation menus</p>
<p> and bull; fully hyperlinked</p>
<p> and bull; built-in dice roller</p>
<p> and bull; semi-automated character sheets</p>
<p> and bull; ability to import pictures directly into character sheet</p>
<p> and bull; on-screen mapping</p>
<p> and bull; one-click character creation</p>
<p> and bull; savable changes so you can have your own library of custom characters, NPC's, vehicles, maps and so on.</p>
<p>And all this is<em> in the pdf</em>, so you do not need anything other than a pdf app capable of implementing it. At the moment, the best choices are Acrobat Reader (desktop), PDF Expert (iOS) and qPDF Notes (Android). A free quickstart version with all the advanced features can be downloaded from <a href="http://www.btrc.net/eabav2-119/"><strong>here</strong></a>.</p>
<p><strong>Note:</strong> The augmented features are currently slow on Android and we recommend you test out the quickstart or free reference sheets first if the advanced features are a  and quot;make or break and quot; part of your purchase decision.</p>]]></description> 
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			<title><![CDATA[The Asylum]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114471]]></link> 
			<pubDate>Sun, 12 May 2013 11:09:18 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4491/114471-thumb100.jpg" border="0" alt="The Asylum" align="left" hspace="3" vspace="3"><b>Publisher</b>: DramaScape<br /><p><img src="http://th03.deviantart.net/fs71/PRE/i/2013/132/e/4/asylum_cover_by_digger2000-d650q3y.jpg" width="424" height="600" alt="asylum" title="asylum" /></p>
<p> and nbsp;</p>
<p><em><strong><strong>The Asylum</strong><br /><br /></strong></em></p>
<p><em><strong>DramaScape Modern Volume 08</strong></em></p>
<p><em><strong><em><strong>This map product is 5 full color 32 x 30 inch levels of a Victorian Asylum, it has Hex, Square and No Overlays, it also includes the VTT files for online play. and nbsp;</strong></em></strong></em></p>
<p><em><strong><em><strong>As this is such a large map and includes the VTT files, be warned this is a 95 meg download and 60 pages to print for the whole building.</strong></em></strong></em></p>
<p>Game Masters need quality maps for their miniatures. DramaScape and trade; is committed to bringing Game Masters the maps they need.</p>
<p><em> and quot;Prepare the patient for experimentation. Cover story? Another suicide. Most unfortunate. Now to unravel the secrets of the body and mind. and quot;</em><br /><br />The asylum is a five level Victorian style mansion converted into an institution to hold indefinitely the mentally disturbed. The five levels include a basement, three main floors, and an attic each with multiple rooms. This product includes the image files for your virtual tabletop (VTT). and nbsp;<br /><br />The asylum can be used in Victorian era games to modern pulp games with a bent towards the Horror side of those genres. and nbsp;<br /><br /><strong><span>Excerpt from Savage Insider Issue #9:</span></strong><br /><br />Nestled quietly 25 miles southwest of Rochester, New York sits the lair of a madman. It wasn and rsquo;t always a madman and rsquo;s lair; it was once a large, prominent asylum for the psychotically challenged. Some may call it a home for crazies, but the doctors who resided there considered it an opportunity to test new theories and treatment for the curing of psychosis. This was 24 years ago as the facility was shutdown in 1875 and only the echoes of its past remain.<br /><br /><em>The Asylum</em> and nbsp;is designed to be placed into any setting based in the Victorian era or utilizing Victorian styling. It is fantasy horror and the applicable setting should have some type of emphasis on horror. If running the adventure in a setting<span> and nbsp;like<em>Judgement Day and nbsp;</em></span>where the Player Characters are hunters of supernatural beings, they have been assigned to investigate the goings on outside of Rochester after receiving reports of mutated human sightings during the kidnappings. The goal of the team is simple: eradicate the threat at all costs.<br /><br />If and nbsp;<em>The Asylum</em> and nbsp;is being placed in an investigative setting, the Player Characters will be assigned to investigate the sighting, in a similar fashion, but their goal should be one of extreme caution. Unaware of the dangers that lie ahead, the Player Characters may wish to monitor the asylum and find an occult spell to handle whatever beings lurk inside.<br /><br />Adventure to be continued in Savage Insider Issue #9 and hellip;.<br /><br /></p>
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			<title><![CDATA[ICONS: Great Power]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114170]]></link> 
			<pubDate>Sat, 04 May 2013 10:30:44 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4166/114170-thumb100.jpg" border="0" alt="ICONS: Great Power" align="left" hspace="3" vspace="3"><b>Publisher</b>: Ad Infinitum Adventures<br /><h2><strong>With Great Power...</strong></h2>
<p><span>Comes great fun! <b>Great Power</b> is a complete super-powers sourcebook for the <b>Icons Superpowered Roleplaying</b> game, taking the powers from the game to new heights, with more details, more options, more depth, and more ... <i>power!</i> In its pages you will find:</span></p>
<ul>
<li><span><b>New Power Generation Tables</b> covering all of the powers in the book, and plugging directly into the hero creation rules in the core <b>Icons</b> book. Create heroes in minutes with just a few die rolls!</span></li>
<li><span><b>New Power Options:</b> Expansions of the core <b>Icons</b> power descriptions to include new extras and limits and details on using them. and nbsp;</span></li>
<li><span><b>Power  and ldquo;Skins and rdquo;:</b> Ways of using existing powers, including the new options from this book, to create even <i>more</i> powers, from Acid and Android Body to Water Breathing and Wings, <b>Great Power</b> offers quick guidelines to help you find the power you want.</span></li>
<li><span><b>Dazzling Devices:</b> Information on items that provide powers, from fairly mundane equipment to cybernetics, magic items, utility belts, vehicles, and more.</span></li>
</ul>
<p><span>All this plus notes on using <b>Great Power</b> and <b>Icons</b> in conjunction with the popular <b>Fate Core</b> system from Evil Hat Productions!</span></p>
<p><span>Take your <b>Icons</b> game and heroes to a new level with <b>Great Power</b>!</span></p>
<h2><span><b>The Power Is Yours!</b></span></h2>
<div><span><b><br /></b></span></div>]]></description> 
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			<title><![CDATA[Mutants  and  Masterminds Gadget Guide: Energy Weapons]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114615]]></link> 
			<pubDate>Thu, 16 May 2013 10:28:17 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/536/114615-thumb100.jpg" border="0" alt="Mutants  and  Masterminds Gadget Guide: Energy Weapons" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>Each <b>Gadget Guide</b> in the series takes a look at a particular type of devices in <i>Mutants  and amp; Masterminds</i> game terms, putting together the effects and modifiers from the <i>Hero's Handbook</i> to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your <i>M and amp;M</i> game!</p>
<h2><b>Energy Weapons</b></h2>
<p>Since the days of pulp heroes armed with  and quot;ray guns and quot; various types of directed energy weapons have been part of the superhero genre. Heroes and villains are frequently armed with them, and minions from uniformed agents to robots wield them. This Guide looks at energy weapons from lasers to blasters and energy blades.</p>]]></description> 
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			<title><![CDATA[The Isle of the Stone]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114420]]></link> 
			<pubDate>Fri, 10 May 2013 06:18:36 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4595/114420-thumb100.jpg" border="0" alt="The Isle of the Stone" align="left" hspace="3" vspace="3"><b>Publisher</b>: Cakebread  and  Walton<br /><p>When Irish villagers disturb an ancient burial mound, dark forces awaken...</p>
<p>A sequel to the free Renaissance Deluxe adventure  and quot;The Wolves of the Coast and quot;, Celtic role-playing in the style of Robert E. Howard.</p>]]></description> 
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			<title><![CDATA[Better Angels]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114269]]></link> 
			<pubDate>Mon, 06 May 2013 14:22:08 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/521/114269-thumb100.jpg" border="0" alt="Better Angels" align="left" hspace="3" vspace="3"><b>Publisher</b>: Arc Dream Publishing<br /><p>A demon gave you superpowers and it demands and nbsp;<b><i>EEEEVIL!</i></b></p>
<p>In and nbsp;<b><i>Better Angels,</i></b> and nbsp;you play a supervillain trying to control the demon that gives you amazing powers and mdash;and you play the demon for the player next to you, pushing that player and rsquo;s supervillain to greater and greater acts of supervillainy.</p>
<p>Do too much evil and the demon might take control. Too little, and and mdash;well, it and rsquo;s a demon. It will find ways to punish you.</p>
<p><i>Better Angels</i> and nbsp;focuses directly on characters and rsquo; moral stances. Is your villain Insightful or Devious? Cunning or Patient? Is your Courage as great as your Cruelty? Those characteristics drive your superpowers. They shape your relationship with your demon. And they are shaped by it in every scene.</p>
<p>Prepare yourself. There are diabolical inventions to create. Enemies and rivals to thwart.</p>
<p>AN ENTIRE WORLD TO CONQUER!</p>
<p>All it will cost is your soul.</p>
<p><b>RESOURCES AND PREVIEWS</b></p>
<ul>
<li><a href="http://arcdream.com/home/wp-content/uploads/2013/05/Better-Angels-Character-Sheet-v6-all.pdf">Character Sheet and Cheat Sheet</a></li>
<li><a href="http://arcdream.com/home/?p=1656">Guards, Goons and Gawkers</a></li>
<li><a href="http://arcdream.com/home/?p=1649">Statting Up the Opposition in <i>Better Angels</i></a></li>
<li><a href="http://arcdream.com/home/?p=1639">Instant Adventures for <i>Better Angels</i></a></li>
<li><a href="http://arcdream.com/home/?p=1606"><i>Better Angels</i> Character Creation</a></li>
<li><a href="http://arcdream.com/home/?p= 1627"><i>Better Angels</i> Example of Play: Felix, Kazoth, Shining Diamond, and the Axe-Hole</a></li>
<li><a href="http://arcdream.com/home/?cat=144"><i>Better Angels</i> at the Arc Dream blog</a></li>
<li><a href="http://forum.rpg.net/showthread.php?411783-SUPERS-Better-Angels-A-Setting-Idea">The RPG.net thread where it all began</a></li>
<li><a href="http://www.kickstarter.com/projects/arcdream/better-angels-a-hell-of-a-roleplaying-game-by-greg">The Kickstarter project that made it a reality</a></li>
<li><a href="http://arcdream.com/home/?p=1284">Preview:  and quot;What Are We Doing, and Why Is It Fun? and quot;</a></li>
<li><a href="http://arcdream.com/home/?p=1262"> and quot;Soul-Catcher in the Rye, and quot;</a> a <i>Better Angels</i> story by Greg Stolze</li>
<li><a href="http://actualplay.roleplayingpublicradio.com/2013/02/genre/superheroes/better-angels-the-good-the-bad-and-the-hunky/">Actual Play audio at Role Playing Public Radio</a></li>
</ul>
<p><b>COMMUNITY</b></p>
<ul>
<li><a href="http://www.arcdream.com/phpBB3/viewforum.php?f=43"><i>Better Angels</i> Message Board</a></li>
<li><a href="http://groups.google.com/group/cult-of-ore">The Cult of ORE mailing list</a></li>
<li><a>Greg Stolze</a> and Arc Dream Publishing's <a>Shane Ivey</a> and <a>Dennis Detwiller</a> on Google+</li>
<li><a href="http://www.facebook.com/pages/Arc-Dream-Publishing/337240861656">Arc Dream Publishing</a>, <a>Greg Stolze</a>, <a>Shane Ivey</a> and <a>Dennis Detwiller</a> on Facebook</li>
<li><a>Greg Stolze</a> and Arc Dream Publishing's <a>Shane Ivey</a> and <a>Dennis Detwiller</a> on Twitter</li>
</ul>
<p><strong>REVIEWS</strong></p>
<ul>
<li><a href="http://rpggrognards.blogspot.com/2013/05/better-angels-reviewafter-action-report.html"> and quot;A brilliant idea, with brilliant mechanics, and frankly, the best game I will have purchased in 2013. and quot; (RPG Grognard)</a></li>
<li><a href="http://www.geeknative.com/39746/review-better-angels-a-supervillain-roleplaying-game/"> and quot;<span>A super powered thumbs up for Better Angels. and quot; (G</span>eek Native)</a></li>
</ul>
<p><i>Do you like BETTER ANGELS? Please leave a rating and review!</i></p>]]></description> 
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			<title><![CDATA[Legend: Song of the Beast-Gods]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114508]]></link> 
			<pubDate>Mon, 13 May 2013 10:32:34 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/45/114508-thumb100.jpg" border="0" alt="Legend: Song of the Beast-Gods" align="left" hspace="3" vspace="3"><b>Publisher</b>: Mongoose<br /><p>The follow-on from the acclaimed Spider-God's Bride, the Song of the Beast-Gods contains another set of thrilling sword  and amp; sorcery adventures.</p>
<p>The land of Yar-Ammon is old, and even older are its gods. From the dawn of time, when bands of hunter-gatherers roamed the land, men and women shared a sacred bond with the beasts they hunted. The primal people bowed before colossal statues of wild beasts, and the priests of Yar-Ammon wore animal masks in imitation of their gods. Each beast had its own cult; each city its own idol.</p>
<p>In the city of Khadis, where the hyena was sacred, the Great Red Sphinx was placated every year with offerings of treasure and blood. The people heaped silver and gold at the feet of the sphinx and feasted on the intoxicating wines prepared by the priests. And then the drunken revelers fell upon the city and rsquo;s criminals and prisoners of war and hurled them over the city walls to the hyena packs waiting below.</p>
<p>But things are different today. Before his death two and twenty years ago, the High King of Yar-Ammon instituted the worship of an (until then) unknown god, called the First One, and known variously as Zothur, Zoth-Ur, or Xoth-Ur. Taking the title of Kingpriest and Prophet of the First One, the king sent his new priests from Amenti to all the lesser cities of the land, and demanded that the old ways of beast-worship be abandoned.</p>
<p>The emissaries of the Kingpriest were not well received everywhere, but in Khadis, the petty king Akhtesh had recently lost his queen while she was giving birth to Nathifa, the second of the king and rsquo;s daughters. Akhtesh meekly accepted the Kingpriest and rsquo;s decrees, as announced by the sinister priests of Zothur: As a sign of his will to break with the old ways, Akhtesh was forced to exile the priests of the hyena-cult, deface the Great Red Sphinx, and sacrifice his oldest daughter, Nekhtra, who had been groomed to become high priestess of the hyena-cult since early childhood.</p>
<p>But the king and rsquo;s chief steward, Hykshah, was a secret priest of the hyena-cult. He dressed up a slave-girl as Nekhtra and handed her over to suffer death at the hands of the priests of Zothur, while the real princess was taken into the desert and left in the care of a tribe of wild nomads.</p>
<p></p>
<p>Fully revised for the Legend rules system.</p>]]></description> 
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			<title><![CDATA[File Off the Serial Numbers]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114214]]></link> 
			<pubDate>Sun, 05 May 2013 13:40:49 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/50/114214-thumb100.jpg" border="0" alt="File Off the Serial Numbers" align="left" hspace="3" vspace="3"><b>Publisher</b>: Sean K Reynolds Games<br /><p><i>File Off the Serial Numbers</i> and nbsp;is a d20 sourcebook giving advice and examples for using existing monster stat blocks in new  and quot;roles and quot; as NPCs. For example:</p>
<ul>
<li>Use a young black dragon's stat block as a CR 7 lizardfolk sorcerer</li>
<li>Use a dark creeper's stat block as a CR 2 rogue</li>
<li>Use a succubus's stat block as a CR 7 enchanter</li>
<li>Use a xill's stat block as a CR 6 monk or rogue</li>
<li>Use a yeti's stat block as a CR 3 barbarian</li>
</ul>
<p>This PDF gives over 80 examples of how to use existing monster stat blocks as humanoid NPCs, explains how to quickly swap or ignore irrelevant monster abilities, and includes tables quickly summarizing roles by CR, class, and creature size. The point of and nbsp;<i>File Off the Serial Numbers</i> and nbsp;is to get more use out of the monster stat blocks you already have, and save you time when you quickly need an NPC or adversary when the PCs take an unexpected turn.</p>]]></description> 
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			<title><![CDATA[d20pfsrd.com presents Open Gaming Monthly #3]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114648]]></link> 
			<pubDate>Fri, 17 May 2013 01:18:37 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3865/114648-thumb100.jpg" border="0" alt="d20pfsrd.com presents Open Gaming Monthly #3" align="left" hspace="3" vspace="3"><b>Publisher</b>: Fat Goblin Games<br /><p>d20pfsrd.com presents Open Gaming Monthly is your premier source for NEW content, articles, and news for your favorite Open Gaming Systems. This 96 page full color magazine presents content from all your favorite writers and game designers.</p>
<p>Here's some of the articles and columns!</p>
<p><strong>Featured</strong><br />P18 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Merchants  and amp; Margins</span> If there and rsquo;s one thing that can be said for the average adventurer, it and rsquo;s that they and rsquo;ll do just about anything in the name of gold.</p>
<p>P42 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Cinematic Combat</span> Opponents of the pure d20 system have long said that the simulated combat is not realistic enough.</p>
<p>P64 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Harbour of Thieves</span> An epic hideout for dasterdly villains from Lord Zsezse Works. Map Included.</p>
<p>P72 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Razor Coast Preview</span> Frog God Games takes us on a tour of their new book and all the dangerous locations that make up the Razor Coast.</p>
<p><strong>For Characters</strong><br />P38 and nbsp; and nbsp; <span style="text-decoration: underline;">Swashbuckling Feats</span> These feats emphasize the more unique elements of swashbuckling adventure.</p>
<p>P48 and nbsp; and nbsp; Learn to Spell An interesting set of spells for all your nautical adventures and high sea encounters!</p>
<p>P66 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Parry  and amp; Reposte</span> A certain panache is associated with rapiers, and a fantasy fighter often enjoys a reputation based solely on his choice of weapon.</p>
<p>P70 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">The Rifleman</span> For some gunmen, the chaos of black powder combat and the rhythm of thundering gunfire and flintlock hammers hold little appeal.</p>
<p><strong>For Game Masters</strong><br />P15 and nbsp; and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Revenge Gazpacho</span> They say revenge, like gazpacho, is a dish best served cold.</p>
<p>P30 and nbsp; and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Creature Feature: Gearforged Steed</span> In a thunder of hoof beats, a massive metallic steed rushes into the thick of battle.</p>
<p>P58 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Legendary Locations: Modani and rsquo;s Breath</span> For this most interesting locale, we turn to the ancient sea vessel known as Modani and rsquo;s Breath.</p>
<p><strong>Columns</strong><br />P32 and nbsp; and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">World Craft: Port Parlay</span> Situated in the middle of the sea, Port Parlay was built over a long period of time, and the origins of its creation are lost to antiquity.</p>
<p>P82 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">The Good, The Bad, The Henchmen</span> New NPC and rsquo;s for Mutants  and amp; Masterminds</p>
<p>P88 and nbsp; and nbsp; and nbsp; <span style="text-decoration: underline;">Expanding on the Rules</span> We learn to build better ships.</p>]]></description> 
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			<title><![CDATA[The Essential Fantasy Geography volume 1.]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114673]]></link> 
			<pubDate>Sat, 18 May 2013 02:36:32 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/117/114673-thumb100.jpg" border="0" alt="The Essential Fantasy Geography volume 1." align="left" hspace="3" vspace="3"><b>Publisher</b>: The Forge Studios<br /><p><br /><b>The Essential Fantasy Geography volume 1.</b><br /><span><b>PAGES</b>: and nbsp;32 and nbsp;<b>pdf SIZE</b>: and nbsp;35 MB </span></p>
<p><b>The Essential Fantasy Geography </b>line is a great resource for Players and DMs to  and quot;see and quot; more of their adventures. <strong></strong></p>
<p><strong>What's in </strong><b>The Essential Fantasy Geography volume 1.<strong>?</strong></b></p>
<p>Illustrations and maps of following locations:</p>
<p>- and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; a smugglers and rsquo; cave;</p>
<p>- and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; a ruined farmhouse;</p>
<p>- and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; a crypt;</p>
<p>- and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; a dungeon;</p>
<p>- and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; a ruined watchtower;</p>
<p>- and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; a village;</p>
<p>- and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; a toll bridge;</p>
<p>- and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; a barbarian keep;</p>
<p>- and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; a cave;</p>
<p>- and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; a hidden city.</p>
<p><b>The Essential Fantasy Geography volume 1</b> consists of two parts. The first is notebook for DM and consists of sized maps and illustrations of each location mentioned above. <br /><br />The second part is a set of handouts ( a map and an illustration of each location)  and nbsp;which can be easily printed or presented to players during a session, in order to enrich the locale's description and create a more precise presentation.</p>]]></description> 
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