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			<title><![CDATA[Fate Core System]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114903]]></link> 
			<pubDate>Wed, 05 Jun 2013 14:27:18 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2152/114903-thumb100.jpg?language=de" border="0" alt="Fate Core System" align="left" hspace="3" vspace="3"><b>Publisher</b>: Evil Hat Productions, LLC<br /><p>Grab your plasma rifles, spell components, and jetpacks! Name your game; <b>Fate Core</b> is the foundation that can make it happen. <b>Fate Core and nbsp;</b>is a flexible system that can support whatever worlds you dream up.</p>
<p>Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? <b>Fate Core and nbsp;</b>is your answer.</p>
<p><b>Fate Core and nbsp;</b>is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. Create your characters and develop instant group dynamics with our unique phased char gen system. Use those characters as a springboard to storytelling in our GM worldbuilding chapters.</p>
<p>For the Fate-familiar, take advantage of the new and improved approaches to character actions, aspects, compels, and more. With <b>Fate Core</b>, your story is up to you. But whatever you choose, you can expect a fun storytelling experience full of twists and hellip;of fate.</p>
<p><strong>This PDF is available on a Pay What You Want (PWYW) basis!</strong></p>
<p><strong><b><strong>Provided in PDF, ePub, and Kindle formats.</strong></b></strong></p>]]></description> 
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			<title><![CDATA[Mage Translation Guide]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114433]]></link> 
			<pubDate>Mon, 27 May 2013 14:17:23 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/1/114433-thumb100.jpg?language=de" border="0" alt="Mage Translation Guide" align="left" hspace="3" vspace="3"><b>Publisher</b>: White Wolf<br /><p style="text-align: center;"><strong>Twenty Years and Counting...</strong></p>
<p>Add the Traditions in your Awakening game, or bring the ten Arcana to <b>Mage: The Ascension</b>. Pit the <b>Seers of the Throne </b>against the <b>Technocracy</b> for dominion over the world, and let your <b>Nephandi</b> call forth the Abyss. and nbsp; This guide will help you translate the feel and core elements from each version of Mage into the other's game system and background, or combine them into a unique cosmos for the Awakened. and nbsp;</p>
<p style="text-align: center;"><strong>The Journey Continues</strong></p>
<p><strong>Mage Translation Guide</strong> includes:</p>
<p><span> and bull;<span> </span>Translations of all of the orders, Ministries, Traditions, and Conventions between versions of Mage</span></p>
<p> and bull;<span> </span>Conversions for the magic and Paradox rules between systems and nbsp;</p>
<p> and bull;<span> </span>Guidelines for converting spells between systems</p>
<p></p>
<p>A copy of <b>Mage: The Ascension Revised</b> edition, the <b>World of Darkness Rulebook</b>, and <b>Mage: The Awakening </b>are all recommended for use with this product.</p>]]></description> 
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			<title><![CDATA[Fate Accelerated Edition]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114902]]></link> 
			<pubDate>Wed, 05 Jun 2013 14:19:16 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2152/114902-thumb100.jpg?language=de" border="0" alt="Fate Accelerated Edition" align="left" hspace="3" vspace="3"><b>Publisher</b>: Evil Hat Productions, LLC<br /><p>Let and rsquo;s face it: most roleplaying games aren and rsquo;t grab-and-go. Giant books and prep work out the ying-yang can be fun if you and rsquo;ve got the time, but what if you don and rsquo;t? What if you and rsquo;re looking for a last minute game? What if you and rsquo;re new to the RPG world and want a no hassle way to try one out? What if you and rsquo;re introducing your kids to RPGs and want something easily accessible for them that won and rsquo;t bore you to tears? We and rsquo;ve got a solution: <b>Fate Accelerated Edition</b>.</p>
<p><b>Fate Accelerated</b>, or <b>FAE</b>, is a condensed version of the popular <b>Fate Core</b> system that brings all the flexibility and power of Fate in an easily digestible and mdash;and quickly read and mdash;package. With <b>FAE</b>, you and your friends can step into the world of your favorite books, movies, and TV or you can create a world of your own. And set up is simple and mdash;you can be playing in minutes. Whether you and rsquo;re new to RPGs or an expert gamer, <b>FAE</b>brings something special to the table.</p>
<p><b>Fate Accelerated Edition. Your story and mdash;full speed ahead.</b></p>
<p><b><strong>This PDF is available on a Pay What You Want (PWYW) basis!</strong></b></p>
<p><b><strong>Provided in PDF, ePub, and Kindle formats.</strong></b></p>]]></description> 
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			<title><![CDATA[Monsters  and  Magic]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115515]]></link> 
			<pubDate>Tue, 11 Jun 2013 02:49:27 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4698/115515-thumb100.jpg?language=de" border="0" alt="Monsters  and  Magic" align="left" hspace="3" vspace="3"><b>Publisher</b>: Mindjammer Press<br /><div><strong>OLD SCHOOL FANTASY - NEW SCHOOL PLAY!</strong></div>
<div><strong><br /></strong></div>
<div></div>
<div>Welcome to and nbsp;<b><i>MONSTERS  and amp; MAGIC</i></b>, an  and quot;Old School Renaissance and quot; fantasy roleplaying game with a difference! Combining the atmosphere of classic fantasy games with modern RPG mechanics, and nbsp;<b><i>Monsters  and amp; Magic</i></b> and nbsp;lets you use and nbsp;old school fantasy gaming material with little or no conversion with a new and innovative set of rules. and nbsp;Battle giants, defeat dragons, explore deadly dungeons and mysterious wilderlands - and bring your favourite adventures, supplements, spellbooks, and bestiaries to brilliant new life! and nbsp;</div>
<div>
<div></div>
<div>In this book you'll find a full-featured fantasy roleplaying game, including:</div>
<div>
<ul>
<li>the and nbsp;<i>Effect Engine</i>, a modular open-license rules system</li>
<li>action-packed adventure from 1st to 20th level and beyond</li>
<li>rules for castles, kingdoms, guilds, and warships</li>
<li><i>Silvermoon</i>, an introductory adventure for levels 1-4</li>
<li>new rules for alignment, hazards, encounters, treasures, epic and mythic gaming, and more!</li>
</ul>
</div>
<div>
<div>Dust off your spell book, polish that suit of +1 plate armour, and unsheath your vorpal blade. Adventure awaits!</div>
<div></div>
<div></div>
<div><i><b>Monsters  and amp; Magic</b></i> and nbsp;is a complete fantasy roleplaying game - you need nothing else to play.</div>
<div></div>
<div></div>
<div>*****</div>
<div></div>
<div>This digital download purchase contains the following files:</div>
<div>
<ul>
<li>the full <em><strong>Monsters  and amp; Magic</strong> </em>rulebook PDF with full-colour front  and amp; back covers</li>
<li>the full <em><strong>Monsters  and amp; Magic</strong></em> rulebook PDF without covers</li>
</ul>
<p>*****</p>
<p><em>Note that while Monsters  and amp; Magic is a complete standalone game, featuring rules which can take you to 20th level and beyond, it's also specifically designed to work with your favourite classic fantasy bestiaries and spell books. As such, it contains 1st and 2nd level spells and just over 20 sample monsters - enough to cater for your first 4 or so levels of play. Although the rules can take you much further, you'll want to use your own classic bestiaries or spellbooks for higher level characters, or any of those available for free online!</em></p>
</div>
</div>
</div>]]></description> 
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			<title><![CDATA[Only War: Hammer of the Emperor]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=112482]]></link> 
			<pubDate>Thu, 23 May 2013 11:43:13 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/6/112482-thumb100.jpg?language=de" border="0" alt="Only War: Hammer of the Emperor" align="left" hspace="3" vspace="3"><b>Publisher</b>: Fantasy Flight Games<br /><p style="text-align: left;"><i> and ldquo;This ain and rsquo;t training, trooper. This is the real thing. Those are real bullets and real bombs. This is war. If you want to make it through the next few hours alive, you better do exactly as I say and exactly as I do. and rdquo;<br /> and nbsp; and nbsp; and nbsp; and nbsp;  and ndash;Sergeant Rince Klebb, Baraspian 3rd Rifles, shortly before his death</i></p>
<p><i>Hammer of the Emperor</i> is a handbook for the brave soldiers of the Imperial Guard. New options for regiment creation and mixed regiments, along with details on renowned regiments like the Attilan Rough Riders and Tanith First-and-Only, give players unique ways to wage war in the 41st Millennium.</p>
<p>Plus, enhance your missions with new Advanced Specialties, an expanded armoury, rules for Mounted Combat, and much more!</p>]]></description> 
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			<title><![CDATA[BattleTech: Technical Readout: 3145 Federated Suns]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115240]]></link> 
			<pubDate>Mon, 03 Jun 2013 17:50:57 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2216/115240-thumb100.jpg?language=de" border="0" alt="BattleTech: Technical Readout: 3145 Federated Suns" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><div>The great experiment that was the Republic of the Sphere has and nbsp; failed. Withdrawn behind the Fortress walls, the once-great and nbsp; power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once and nbsp; and nbsp; more rages across the Inner Sphere, new equipment strides across and nbsp; and nbsp; ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties, now surges forward again, and nbsp; testing these new machines in the fierce crucible of war.</div>
<div><em><br /></em></div>
<div><em>Technical Readout: 3145 Federated Suns </em>introduces the wave of new battle armor, vehicle,  and lsquo;Mech, and aerospace units appearing across the Inner Sphere in the Dark Age era. Featuring new and matured technology, and presented in this series of faction-specific PDFs, these combat units will add excitement and variety to any game table.</div>
<div></div>
<div>For use with <em>BattleTech, Total Warfare, Tactical Operations, </em>and <em>Strategic Operations</em>.</div>]]></description> 
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			<title><![CDATA[Suns of Gold: Merchant Campaigns for Stars Without Number]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114950]]></link> 
			<pubDate>Thu, 06 Jun 2013 09:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3482/114950-thumb100.jpg?language=de" border="0" alt="Suns of Gold: Merchant Campaigns for Stars Without Number" align="left" hspace="3" vspace="3"><b>Publisher</b>: Sine Nomine Publishing<br /><h2 style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><em><strong><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-variant: normal; text-decoration: none; vertical-align: baseline;">Galactic Treasures Await You....</span></strong></em></h2>
<p style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><br /></span></p>
<p style="line-height: 1.15; margin-top: 0pt; margin-bottom: 0pt;"><em><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">They are merchants, thieves, grifters, saviors and worse. They roam the untamed void to bring the wealth of foreign worlds to their customers, trading in the treasures of half a hundred worlds for the sake of riches beyond human imagination. You will find them in dirty starport dives, in the palaces of lostworlder kings, and in the gleaming towers of their corporate palaces. They are the far traders, and the treasures of the sky are theirs for the taking.</span></em></p>
<p><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">In this supplement to the <a href="http://rpg.drivethrustuff.com/product/86467/Stars-Without-Number%3A-Free-Edition">free <em><strong><em> </em>Stars Without Number</strong></em></a> sci-fi RPG, you'll find all that you need to add classic mercantile adventures to your<em><strong></strong></em> campaign. Whether a doughty crew of adventurers just trying to keep their battered ship flying or a cabal of aspiring merchant princes who seek the control of whole sectors, the tools in this book provide a GM with everything necessary to plot a course for profit. Within these pages, you'll find...</span></p>
<ul>
<li><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Rules for buying and selling cargo between the far-flung planets</span></li>
<li><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Guidelines for building interstellar business empires and planetary holdings</span></li>
<li><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Trade tags and tools for giving mercantile flavor to your campaign worlds</span></li>
<li><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Adventure templates for quickly generating a session's entertainment</span></li>
<li><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Guides on how to establish new colony worlds to rule and exploit for profit</span></li>
<li><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Tips and advice for running mercantile campaigns at your own table</span></li>
</ul>
<p><br /><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"></span><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><em><strong>Suns of Gold</strong></em> will give you everything you need to handle the commercial ambitions of your players, from short-run cargo hauls to interstellar trade empires. Unleash the forces of fearless avarice in your campaign, and seek the wealth of the skies!</span></p>]]></description> 
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			<title><![CDATA[Shadowrun: Euro War Antiques]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115060]]></link> 
			<pubDate>Thu, 30 May 2013 18:26:38 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2216/115060-thumb100.jpg?language=de" border="0" alt="Shadowrun: Euro War Antiques" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><p><b>The Long Shadows of War</b></p>
<p>This is the way it works and mdash;if you want to know what the main cause of World War II was, look at World War I. If you want to understand the United States of America in the late twentieth century, make sure you understand the Vietnam War and all of its ramifications. The point is this: Even if you didn and rsquo;t fight in a war, even if you weren and rsquo;t born when the war started, the conflicts still shape the world you live in. They shape you.</p>
<p>The hottest flames of the Euro Wars have faded, but the embers still burn. Whether it and rsquo;s tanks, missiles, planes, or guns from that conflict that are still in use today, or people in the shadows who carry old grudges and dark secrets, the impact of the Euro Wars remains strong in the Sixth World.</p>
<p><i>Euro Wars Antiques</i>has a detailed history of the conflicts, along with information and full game stats on dozens of pieces of gear from the war, complete with full-color illustrations. Jump in and see how the war and its struggles continue to play out in the Sixth World and rsquo;s shadows.</p>
<p><i>Euro War Antiques</i> is for use with <i>Shadowrun, Twentieth Anniversary Edition.</i></p>]]></description> 
			<price></price>
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			<title><![CDATA[BattleTech: Technical Readout: 3145 Draconis Combine]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=114893]]></link> 
			<pubDate>Fri, 24 May 2013 22:38:24 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/2216/114893-thumb100.jpg?language=de" border="0" alt="BattleTech: Technical Readout: 3145 Draconis Combine" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><div>The great experiment that was the Republic of the Sphere has and nbsp; failed. Withdrawn behind the Fortress walls, the once-great and nbsp; power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once and nbsp; and nbsp; more rages across the Inner Sphere, new equipment strides across and nbsp; and nbsp; ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties, now surges forward again, and nbsp; testing these new machines in the fierce crucible of war.</div>
<div><em><br /></em></div>
<div><em>Technical Readout: 3145 Draconis Combine </em>introduces the wave of new battle armor, vehicle,  and lsquo;Mech, and aerospace units appearing across the Inner Sphere in the Dark Age era. Featuring new and matured technology, and presented in this series of faction-specific PDFs, these combat units will add excitement and variety to any game table.</div>
<div></div>
<div>For use with <em>BattleTech, Total Warfare, Tactical Operations, </em>and <em>Strategic Operations</em>.</div>]]></description> 
			<price></price>
		</item>
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			<title><![CDATA[Shaintar: Legends Arise]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115010]]></link> 
			<pubDate>Wed, 29 May 2013 11:11:13 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4761/115010-thumb100.png?language=de" border="0" alt="Shaintar: Legends Arise" align="left" hspace="3" vspace="3"><b>Publisher</b>: Evil Beagle Games<br /><h3><span style="font-size: 1.17em;">This is the full book, complete with all Player <span style="text-decoration: underline;">and</span> Game Master information for Novice to Veteran play!</span></h3>
<p>Sean Patrick Fannon and rsquo;s vision of Epic High Fantasy comes to life for Savage Worlds in this all new iteration brought to you by Evil Beagle Games.</p>
<p><em> and quot;The heart of any lasting and memorable roleplaying campaign is the setting. Is it vivid? Alluring? Full of mysteries, as well as straight-ahead challenges?</em></p>
<p><em>If the answer is  and ldquo;Yes and rdquo; to all of these, you are in good hands.</em></p>
<p><em>SHAINTAR is deep in  and ldquo;good hands and rdquo; territory.</em></p>
<p><em>Just paging through the Players Guide makes you want to play, and it and rsquo;s genuinely hard to create a boring character using this book; everything works together to make your Hero interesting. And that and rsquo;s even before you get to the four detailed Major Enemies lurking in Shaintar. Or the rules for alchemy, or the tantalizing glimpses we get of the Black Lantern and Grayson and rsquo;s Grey Rangers . . .</em></p>
<p><em>A winner. Get this book. and quot; <span>-- and nbsp;</span><em><strong>Ed Greenwood</strong>, creator of and nbsp;<span>The Forgotten</span></em></em> <em>Realms and reg;</em></p>
<p><strong>Savage Worlds</strong> fans will find a lot to love about <span style="text-decoration: underline;">Shaintar: Legends Arise</span>:</p>
<ul>
<li>Eleven distinctive Races with many specialized <strong>Racial Edges</strong> for each.</li>
<li>Over <strong>60 new Edges</strong>, including Professional, Combat, and Power Edges.</li>
<li>Expanded options for magic, including <strong>Applications</strong> for Sorcery, <strong>Extended Casting</strong>, and more.</li>
<li>New and expanded rules for <strong>Alchemists</strong> and <strong>Artificers</strong>, as well as personalized magic items.</li>
<li>Setting rules like <strong>All Out Move</strong>, the <strong>Deep Magic</strong>, and <strong>Lead from the Front</strong>.</li>
<li>Information about the many nations and factions that drive the stories of <strong>Shaintar</strong>.</li>
<li>A complete <strong>Timeline</strong> featuring thousands of years of Shaintar's history.</li>
<li>A <strong>Denizens</strong> section with many dozens of characters and monsters, as well as <strong>five new Monstrous Templates</strong> and templates for changing almost any Denizen to any of the eleven Races.</li>
<li>An expanded <strong>Weapons, Armor, and Gear</strong> list for epic fantasy gaming, as well as a Resource system to replace  and quot;counting coins and quot; for wealth management.</li>
<li>Extensive advice about Game Mastering an and nbsp;<strong>Epic High Fantasy</strong> setting.</li>
<li>Three Legendary Tales, and nbsp;<strong> and quot;Countering the Terror, and quot;  and quot;Red Store Rising, and quot;</strong> and and nbsp;<strong> and quot;Return to Honor, Return to Glory. and quot;</strong></li>
</ul>
<p>Anyone seeking and nbsp;<strong>Epic High Fantasy</strong> adventure will enjoy this book, as will anyone wishing to add lots of great new material to their Savage games!</p>
<h3 style="text-align: left;">This book covers Novice through Veteran Rank gaming. The upcoming and nbsp;<span style="text-decoration: underline;">Shaintar: Legends Unleashed</span> will cover Heroic and Legendary play.</h3>]]></description> 
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			<title><![CDATA[Doctor Who - The Second Doctor Sourcebook]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115370]]></link> 
			<pubDate>Thu, 06 Jun 2013 11:07:31 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/54/115370-thumb100.jpg?language=de" border="0" alt="Doctor Who - The Second Doctor Sourcebook" align="left" hspace="3" vspace="3"><b>Publisher</b>: Cubicle 7 Entertainment Ltd.<br /><p>Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Second Doctor and rsquo;s adventures. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!</p>
<p>Travel by Transmat as well as TARDIS, meet the Highlanders and the Ice Warriors, find Yeti in the Himalayas and on the London Underground, and get your first introduction to Colonel Alistair Gordon Lethbridge-Stewart. You and rsquo;ll also come up against familiar foes  and ndash; the plans of the Daleks and Cybermen are many, and must be stopped.</p>
<p>Last but not least, have your terrifying first encounter with the Time Lords of Gallifrey...</p>]]></description> 
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			<title><![CDATA[Book of the Estate]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115353]]></link> 
			<pubDate>Thu, 06 Jun 2013 01:00:51 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3020/115353-thumb100.jpg?language=de" border="0" alt="Book of the Estate" align="left" hspace="3" vspace="3"><b>Publisher</b>: Nocturnal<br /><p><span><b>Be the Master of Your Demense!</b></span></p>
<p><span>Your estate is your home. Following the noble tradition, you create a glorious monument to yourself and your lineage for all time. Life is transient. Monuments are immortal.</span></p>
<p><span>This book is for playing the lesser nobility of King Uther's realm. It's all here, from an inventory of your servants to ten ready-to-play estates. Learn how to obtain an estate, recruit knights to your banner, organize your household, and build a testament to your glory.</span></p>
<p><span>Players get a faster, lighter system to manage their estate, as well as new rules for tracking damage from foes, recovering from catastrophe, and building improvements for future generations.</span></p>
<p><span>The ultimate landholding guide for the award-winning <b>King Arthur Pendragon</b> and nbsp;roleplaying game, <i>Book of the Estate</i> is a must-have resource for Gamemasters and players alike!</span></p>]]></description> 
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			<title><![CDATA[Medieval City Atlas - Fantasy Floorplans]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115650]]></link> 
			<pubDate>Sun, 16 Jun 2013 03:45:58 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/5017/115650-thumb100.jpg?language=de" border="0" alt="Medieval City Atlas - Fantasy Floorplans" align="left" hspace="3" vspace="3"><b>Publisher</b>: Dreamworlds<br /><p style="text-align: justify;">Atlas, maps and guide to an enormous Medieval Fantasy City. Hugely detailed and comprehensive, this atlas is the perfect background for all sorts of gaming, especially role playing. and nbsp;Cornelius Clifford has used real medieval cities for inspiration and much of the information contained within this amazing book is historically accurate for a European city in the medieval age. and nbsp;Designed as a setting and nbsp;for fantasy roleplaying games and wargames. Includes twelve maps of the city quarters, and nbsp;loads of background information, plus lists and encounter tables for around six hundred and nbsp;different occupations and nbsp;(of and nbsp;residents) and a great collection of over 600 street names. and nbsp;Illustration and design by Cornelius Clifford.</p>]]></description> 
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			<title><![CDATA[Bedroom Wall Two-Pack - Pay What You Want]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115686]]></link> 
			<pubDate>Mon, 17 Jun 2013 09:42:51 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4617/115686-thumb100.png?language=de" border="0" alt="Bedroom Wall Two-Pack - Pay What You Want" align="left" hspace="3" vspace="3"><b>Publisher</b>: Bedroom Wall Press<br /><p>Two great games, for the price of your choosing! and nbsp;</p>
<p>For a limited time, Bedroom Wall Press is releasing both of our critically acclaimed RPGs in a two-fer, as a pay-what-you-want bundle, allowing gamers to acquire both our current releases for as much or as little as they like. and nbsp;</p>
<p>This means both the best-selling Hulks and Horrors and the 5-star reviewed Heaven's Shadow, all yours in PDF.</p>
<p>Hulks and Horrors is an old+school inspired science fiction roleplaying game of planetary and dungeon exploration, sending players on perilous adventures into ruined relics of a bygone age of galactic civilization left destroyed by a great plague. and nbsp;</p>
<p>Heaven's Shadow is a Mini Six powered game of assassination and espionage, where players take on the solemn duty of Shadows, assassins of faith tasked with protecting mankind from the insidious and demonic Nephilim.</p>
<p>This download includes both games as watermark- and DRM-free PDFs in 6 and quot;x9 and quot; format, as well as an .EPUB version of Heaven's Shadow, enclosed in a single .ZIP archive. and nbsp;</p>]]></description> 
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			<title><![CDATA[Cell Block 17]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115636]]></link> 
			<pubDate>Sat, 15 Jun 2013 06:56:12 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4491/115636-thumb100.jpg?language=de" border="0" alt="Cell Block 17" align="left" hspace="3" vspace="3"><b>Publisher</b>: DramaScape<br /><h3><img src="http://th08.deviantart.net/fs71/PRE/f/2013/166/c/0/scifi_cells_sample_by_digger2000-d69480e.jpg" width="500" height="165" alt="scifi_cells_sample" title="scifi_cells_sample" /></h3>
<p><strong></strong> and nbsp;</p>
<p><strong><img style="float: right;" title="360" alt="360" src="http://fc08.deviantart.net/fs70/f/2012/357/a/a/360___b_by_digger2000-d5ovhjh.png" width="100" height="100" />Cell Block 17<br /></strong></p>
<p><em><strong>DramaScape and nbsp;SciFi Volume 20</strong></em></p>
<p><em><strong><strong>Cell Block 17 and nbsp;</strong>is a full-color, 32 x 30 inch, floor plan of a prison block</strong><strong><em>,</em> with Hex, Square and No overlay.</strong></em></p>
<p><em><strong><em><strong><em><strong><em><strong><em>The PDF and nbsp;includes</em></strong></em></strong></em></strong></em> and nbsp;includes the VTT (Virtual Table Top Images for online play).</strong></em></p>
<p><em><strong><em><strong><em><strong><em>The PDF and nbsp;includes a 360</em></strong></em> and deg; <em><strong>View of the map.</strong></em></strong></em></strong></em></p>
<p>Game Masters need quality maps for their miniatures. DramaScape and trade; is committed to bringing Game Masters the maps they need.</p>
<p><em>Sergeant:  and quot;Objective met, but they captured our squadmate. and quot; and nbsp;<br />Command:  and quot;Mission is completed. Return to base. and quot; and nbsp;<br />Sergeant:  and quot;What was that last order command? You are breaking up. and quot; and nbsp;<br />Command:  and quot;Rrrr... and quot; [Sergeant makes static sounds and then turns off the radio].<br />Sergeant:  and quot;Our new objective is freeing the rookie. We either all return to base alive or we die trying. and quot;</em><br /><br /><span>The Sci-Fi Cells is a science fiction prison module that includes a prison with eight prison cells with an external hallway that matches the presentation of our Sci-Fi Tiles. This allows the module to be used with our Sci-Fi Tiles product as well as the Grey Matter Games product Deadly Missions: Sector 15. The product has eight prison cells, allowing for many more prisoners to be captured in one area than the currently used personal quarters which can only hold 1 prisoner. and nbsp;</span><br /><br /><span>The product is meant to be used in near and far future science-fiction games.</span><br /><br /><span>Enemies have captured a player character or a Game Master ally. The rest of the group enters the sci-fi prison in order to break them out of the sci-fi cells. The group needs to intimidate, subdue, or kill the prison guards in the hallway, prison room, and security hub and then release the electronic or magnetic locks on the sci-fi cells where their friends are held. Some complications could happen here if they accidentally release some extremely hostile prisoners while releasing their friends, such as a captured creature or alien. After freeing their friends, the really tough part begins where they all need to escape the sci-fi prison.</span></p>]]></description> 
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			<title><![CDATA[Ultimate Rulership]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115435]]></link> 
			<pubDate>Fri, 07 Jun 2013 20:21:28 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3730/115435-thumb100.png?language=de" border="0" alt="Ultimate Rulership" align="left" hspace="3" vspace="3"><b>Publisher</b>: Legendary Games<br /><div>
<div>
<p><strong>A fantastic expansion to the kingdom-building rules for the Pathfinder Roleplaying Game!</strong></p>
<p>If your characters are building a kingdom, you cannot miss this 40-page product! Designed as a perfect complement to the newly revised kingdom-building system, <i>Ultimate Rulership</i> contains a dazzling array of new options including new Edicts for royal commissions and endowments, espionage and festivals, and militarism and recruiting new armies. Add nearly 20 new buildings for your cities from Aeries to Tunnels, Hanging Gardens to Crematoria. Guidelines for population and military recruitment, and for integrating settlement attributes, kingdom events, and danger levels; naturally advantageous sites and exotic city locales from cliff dwellings to treetop towns to cities under the sea!</p>
<p>We hope you enjoy the first product in our line of Ultimate Plug-Ins and look forward to upcoming products supporting not only the <i>Pathfinder Roleplaying Game Ultimate Campaign</i> hardback but other hardback rulebooks. Players and GMs alike will find fantastic rules support from the best authors in the business, delivered the creativity, flair, and imagination that will Make Your Game Legendary!</p>
<p>Download includes two files: one full-color version and one stripped-down printer-friendly version.</p>
</div>
</div>]]></description> 
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			<title><![CDATA[Modern Adventures (beta)]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115242]]></link> 
			<pubDate>Mon, 03 Jun 2013 18:59:54 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4513/115242-thumb100.jpg?language=de" border="0" alt="Modern Adventures (beta)" align="left" hspace="3" vspace="3"><b>Publisher</b>: paNik productions<br /><div style="background-color: white; padding: 5px 10px 15px 10px;">
<p>Modern Adventures is an supplement to the Pathfinder Roleplaying game published by Paizo, designed to expand Pathfinder for modern settings. Not just a rehash of d20 Modern,* Modern Adventures is a new take on fantasy gaming in a 21st century setting. Inside, you'll find:</p>
<ul>
<li>Updates to the existing Pathfinder core and NPC classes, bringing them into the 21st century.</li>
<li>6 brand new classes with 20 new archetypes. <img src="http://www.panikproductions.com/wp-content/uploads/2013/06/charmer.png" title="Who's Your Daddy?" alt="New Charmer Class" width="100px" height="248px" style="float: right; margin: 0 0 5px 10px;" />
<h3>Charmer</h3>
<p>Masters of the social arts, charmers are masters of flattery and persuasion, using their innate appeal to deceive, manipulate, and bend others to their will.</p>
<p><strong>Archetypes:</strong> Animal Whisperer, Gambler, Romancer, Undercover Spy</p>
<h3>Entertainer</h3>
<p>Consummate performers, entertainers are happiest in front of an audience. They create and control the raw emotions of everyone around them. As they advance in levels they also gain status and influince.</p>
<p><strong>Archetypes:</strong> Stand-up Comic, Pro Athlete, Stuntman</p>
<img src="http://www.panikproductions.com/wp-content/uploads/2013/06/firestarter.png" title="I am the fire starter" alt="Pyromania" width="150px" height="100px" style="float: left; margin: 0 10px 5px 0;" />
<h3>Gadgeteer</h3>
<p>Techies. Gearheads. Geeks. Rocket Scientists. Whatever you call them, gadgeteers are technological virtuosos, able to create short-lived <em>gizmos</em> - technology so advanced it makes  and quot;cutting-edge and quot; look like a blunt rock.</p>
<p><strong>Archetypes: </strong>Hacker, Racer, Saboteur</p>
<p></p>
<h3>Investigator</h3>
<p>Investigators are tireless seekers of truth and insatiable puzzle-solvers, never content unless they're working a case. Using flashes of intuition as well as the scientific re-creation of crime scenes, no clue is beyond their reach.</p>
<p><strong>Archetypes:</strong> Bounty Hunters, Gentleman Detective, Muckraker, Superfan</p>
<h3>Scholar</h3>
<p>Part bookworm, part mad scientist, the scholar's primary advantage is their raw intellect which they can shape into various talents and tricks. They can also create <em>concoctions</em> that can have either beneficial or detrimental effects.</p>
<p><strong>Archetypes:</strong> Engineer, Psychologist</p>
<img src="http://www.panikproductions.com/wp-content/uploads/2013/06/stranger.png" title="Smokey Joe Don't Slip" alt="New Stranger Class" width="100px" height="263px" style="float: right; margin: 0 0 5px 10px;" />
<h3>Stranger</h3>
<p>Every culture produces individuals who ultimately live apart from it, strangers within their own lands. Whether driven away from society or choosing to live apart from their fellow man, strangers face scorn and derision wherever they go. Still, living outside the system lets them accomplish things that most 9-5ers can only dream about.</p>
<p><strong>Archetypes: </strong>Drunken Bum, Parolee, Street Preacher, Traditional Tribal Warrior</p>
</li>
<li>New Skills</li>
<li>New Feats</li>
<li>Modern weapons, equipment, and vehicles.</li>
<li>2 campaign universes and sample adventures:<br /> <img src="http://www.panikproductions.com/wp-content/uploads/2013/06/vampire_shooter.jpg" title="Take THAT, you hair-gel using bloodsucker!" alt="Let's shoot us some vampires" width="100px" height="223px" style="float: left; margin: 5px 10px 5px 0;" />
<h4>Fifth Realm</h4>
<p>The nine worlds of Norse mythology are real... and on a collision course with Midgard, the fifth realm. Participate in the return of magic to the modern world. Explore 8 new dimensional planes and, most importantly, defend earth from magically adept alien invaders.</p>
<h4>Silicon Gothic</h4>
<p>A hard sci-fi universe completely devoid of magic, the near-future world of Silicon Gothic follows the dystopian footsteps of Bladerunner, Brazil, Escape From New York, Max Headroom, Metropolis, and Robocop. Corrupt and greedy corporations oppress their workers and bully the powerless government. You must learn to work the system or be crushed by it.</p>
</li>
</ul>
<p>* OK, a good deal of the equipment list is carried over from d20 Modern. You've got me. Did you really expect us to re-research everyday items that everybody already knows?</p>
</div>]]></description> 
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			<title><![CDATA[Michtim: Fluffy Adventures PWYW]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115425]]></link> 
			<pubDate>Fri, 07 Jun 2013 13:44:41 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/4631/115425-thumb100.jpg?language=de" border="0" alt="Michtim: Fluffy Adventures PWYW" align="left" hspace="3" vspace="3"><b>Publisher</b>: GrimOgre Laboratory<br /><div style="font-size: 10pt;">
<div>
<p style="color: #666666;">This is the <strong>Pay-What-You-Want</strong> page for <strong>Michtim: Fluffy Adventures</strong>. You can choose how much you want to spend on the PDF by yourself. If you want to pick up the hardcover book at a later time, just contact me (Georg Mir) and I will send you a discount link depending on how much you've paid for the PDF. I will have to depend on your honesty there, but that's okay.</p>
<p><img src="http://www.grimogre.at/michtim/wp-content/uploads/2013/03/michtim_book_outside.jpg" width="600" height="800" alt="The cover of Michtim RPG shows several Michtims." title="Michtim RPG Cover" style="float: left; margin: 10px 15px 10px 0px;" /></p>
<h1><span style="font-size: inherit;">Cute Heroes with Special Powers</span></h1>
<p>Michtims are easily mistaken for hamsters at first glance, yet they have access to magic, technology and nature's allies. They are in constant struggle with human's plans to take down their sacred Immergrummel woods. Nevertheless, they also know how to have a good time, because bakery festivals are an important part of their culture.</p>
<h1>Easy to Learn / Fun to Tinker with</h1>
<p>The core rules are taught in steps. The game is playable with just the basic rules (that are also reproduced on the character sheet for your convenience). If the Michtims grow experienced enough, the game master will introduce Callings and Gear to offer more complexity. Players are able to create new material, based on the existing framework or change the fiction aspect of established content.</p>
<h1>Personality as Core Mechanic</h1>
<p>Michtims are very emotional. Their abilities are directly based on five emotions. Anger is used to attack foes, while Love allows the Michtim to tend the wounds of friends. Joy provides mobility and perception, while Fear is used to hide or evade attacks. Grief, on the other hand, allows the Michtim to weep to reduce incoming damage.</p>
<h1>A Blend of Magic, Tech and Nature</h1>
<p>Michtims rely on these three things. There are several magical Callings that provide for spellcasting in the fiction, like the Sorcerer or Witch. Technology is also a viable path to power for Machinists and Cybertooths. All Michtims have the ability to speak with animals, so Nature is a strong ally to all Michtims. Players can take any Calling and change its meaning in the fiction, by providing new themes for existing mechanics.</p>
<h1>100% Indie / 100% Inclusive</h1>
<p>The art, game design, graphic design and writing were all created by Georg Mir, and are thus guided by a single vision: to create a game that will be <b>a welcoming place to all kinds of people</b>, no matter their gender, sexual orientation or ethnic background.</p>
<h1>Premium Color Hardcover</h1>
<p>The game is available as premium color hardcover from DriveThruRPG/RPGNow. The paper is of high quality and quite robust, and the colors are very rich. The game is tightly packed with content, while being slim enough to carry it around with ease. If you buy the hardcover book, you will receive the PDF for free, so you can instantly check out the game while waiting for the delivery.</p>
<h1>Dedicated Gaming Materials</h1>
<p>The game offers dedicated gaming materials that provide helpful rule information to all players. The character sheet has all the basic actions on it, while the Calling rules are provided in a card-based format, so players will only need to keep their relevant rules. As added benefit this means <b>you can freely check out most of the game rules</b> by downloading these free products from the store.</p>
</div>
<hr style="clear: both;"></hr>
<h1>Comments by Reviewers</h1>
<p style="color: #ff6633;"><img src="http://www.grimogre.at/michtim/wp-content/uploads/2013/03/michtimRPG_cover_blog.jpg" width="600" height="173" alt="Michtim Heroes" title="Michtim Heroes" /></p>
<p> and lsaquo;<em>The game feels a bit like a European Saturday Morning cartoon, complete with an emphasis on conservation.</em> and rsaquo; -Nenad Ristic<br /><br /> and lsaquo;<em>Michtim: Fluffy Adventures will delight any gamer who is a fan of simple, narrative-focused games, who wants something quick and different to play, or for fans of cute, cuddly animals.</em> and rsaquo; -Dennis N. Santana (critical-hits.com)<br /><br /> and lsaquo;<em>Delightful, inviting and cute are all ways to describe Michtim Fluffy Adventures. A fantastic example of gameplay mechanics leading to an immersive roleplay experience.</em> and rsaquo; - Shawn G.</p>
<hr></hr>
<h1>More Details...</h1>
<p><img src="http://www.grimogre.at/michtim/wp-content/uploads/2013/03/facedice_novum.jpg" width="236" height="236" alt="Emotions are used as Attributes" title="Michtim Emotions" style="float: left; margin: 10px 15px 10px 0px;" /></p>
<p>Imagine a cartoon show starring you and your fuzzy gang, in fervid episodes to save your beloved magical kingdom from the machinations of humanity. You will take your finest Glidewing cloaks and most trusted Tome of Frost to blast away at your enemies with the power of your Anger. You will build mechanical support drones to Cure your friends from afar. You will define trigger conditions to ward your friends with the power of your Grief.</p>
<ul>
<li><span style="font-size: 10pt;">Innovative game mechanics to keep the action rolling with ease.</span></li>
<li>Uses Personality traits to define the abilities of the hero. Your character's mood influences their chances of success!</li>
<li>Comes with 12 Callings, each offering unique game mechanics to mesh with your basic actions. <br />Uncover the most useful combinations!</li>
<li>Kid friendly setting, teaching values about life: Charity, Civilisation and Conservancy.</li>
<li>Welcoming atmosphere, meant to be inclusive to players of all creeds.</li>
</ul>
<p><img src="http://www.grimogre.at/michtim/wp-content/uploads/2013/03/michtim_book_open.jpg" width="600" height="800" alt="The inner layout of Michtim has a lot of whitespace." title="Michtim RPG inner layout" /></p>
<p><img src="http://www.grimogre.at/michtim/wp-content/uploads/2013/03/illu_machinist.jpg" width="200" height="200" alt="The Machinist" title="The Machinist" style="float: left;" />Michtim is a tumultuous adventure of small, furry heroes struggling against the depredations of humanity. The Michtims live in a giant tree kingdom, hidden in the Immergrummelwoods by the magical powers of the Veil. The Veil is powered by the folk rites of humanity, like putting a saucer of milk outside for the fae. But humanity's belief is dwindling, substituted by greed and callousness. Michtims cannot tolerate this, and will go to lengths to sabotage animal factories and intervene with the long-legs' plans to raze the woods, just to build another shopping center.</p>
<p>Michtims have an elaborate culture, centered around three noble houses. Each of those houses has different values, called Virtues. While Haus Barsik promotes Conservancy, Haus Grauling seeks Civilisation and its trappings, and Haus Turnaya follows Charity to craft a strong society.</p>
<p>Michtim heroes are a diverse lot. Their Personality has a direct influence on their abilities. Angry Michtims are fierce fighters, while caring heroes are healing their gang members. These basic abilities are further enhanced by twelve Callings; magical or technical archetypes that refine the core game mechancis. Sorcerers can sacrifice dice to affect targets at range, while Cooks can set aside dice to create food power-ups. Best of all, every Calling works with every combination of Personality traits.<img src="http://www.grimogre.at/michtim/wp-content/uploads/2013/03/illu_apollonia.jpg" width="300" height="300" alt="Apollonia Stahlfaust" title="Apollonia Stahlfaust" style="margin: 10px; float: right;" /></p>
<p>The game features unique and novel rules that are both easy to remember (and part of the character sheet as well), but offers tactical depth to those that are willing to combine Callings, utilize Gear and develop personal Ultimate maneuvers.</p>
<p><strong>Designer's Note:</strong> The setting also takes a strong stance on the notion of equality. Whether you're female, male or intersex; whatever type of love you might live, Michtim culture is a happy place without sexism, racism, trans- or homophobia.</p>
<p>You can also use the Flash Preview to look inside the book, from cover to back! Hope you like what you see. and nbsp;</p>
<p>Be sure to check out the Character Sheet too! It has all the basic action rules on it, for ease of reference. You will find a free copy of the Calling Cards too. These will come in handy once you acquire your first Callings (like Frostpaw, Witch or Bard), because they offer all the rules on small cheat cards.</p>
<p><img src="http://www.grimogre.at/michtim/wp-content/uploads/2012/10/cS_michtimRPG_en96.jpg" width="600" height="403" alt="Character sheet for Michtim RPG. It has all the basic action rules on it." title="Michtim Character Sheet" /></p>
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			<title><![CDATA[Campaign Map 1 : The Northern Kingdom]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115579]]></link> 
			<pubDate>Thu, 13 Jun 2013 05:37:04 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/3785/115579-thumb100.jpg?language=de" border="0" alt="Campaign Map 1 : The Northern Kingdom" align="left" hspace="3" vspace="3"><b>Publisher</b>: Crooked Staff Publishing<br /><p>This product features a large (A2 size), colour map of <strong>The Northern Kingdom</strong> from the <strong>Age of Shadow</strong> campaign setting.</p>
<p>However, a version of the map with all of the text/labels removed has also been included - thus allowing you to use the map as a starting point for creating your own home-brew setting* (with place names of your own devising) if that is your preference.</p>
<p>Note that each version of the map (i.e. labelled and unlabelled) is provided in the following formats:</p>
<ul>
<li>A pdf file with the map split into four pages (for ease of printing)</li>
<li>A pdf file containing the whole map (A2 size)</li>
<li>A 300 dpi image file of the whole map</li>
</ul>
<p style="text-align: right;"><br /><em>*for personal use only.</em></p>]]></description> 
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			<title><![CDATA[Ponies for Pathfinder]]></title> 
			<link><![CDATA[http://rpg.drivethrustuff.com/product_info.php?products_id=115547]]></link> 
			<pubDate>Mon, 17 Jun 2013 08:45:54 CDT</pubDate> 
			<description><![CDATA[<img src="http://rpg.drivethrustuff.com/images/5559/115547-thumb100.jpg?language=de" border="0" alt="Ponies for Pathfinder" align="left" hspace="3" vspace="3"><b>Publisher</b>: Silver Games LLC<br /><p><span>Welcome to Ponies in Pathfinder. Add ponies to your Pathfinder game with minimal fuss or muss. No gag spells or overpowered feats. Balanced options allow you to play established material, as a pony, or make up your own campaigns set in a land limited only by your imagination.</span><br /><br /><span>Included:</span><br /><span>* A new, pathfinder compatible, race</span><br /><span>* A variety of alternate race traits to encompass many breeds of ponies, including pegasi, unicorns, and crystal ponies</span><br /><span>* Over 20 new feats</span><br /><span>* Ponies as companions and familiars</span><br /><span>* New gods and spells</span><br /><span>* New equipment and magic items</span><br /><span>* New sorcerer bloodline</span><br /><span>* New class archetypes to bring a pony touch to classic classes</span><br /><br /><span>Reviews:</span><br /><br /><span>Adric Mayall wrote:</span><br /><span>Today I encountered a most amazing book! It's called  and quot;Ponies for Pathfinder and quot;, and it has a the most amazing and ingenious idea in it; allowing ponies to be adventurers in far off lands! Surely these ponies will learn the value and magic of friendship on their journeys. I'm so glad that I found it, and I have shared it around the office with the other three bronies who work here! ... allowing this magnificent book to be published around the world!</span><br /><br /><span>With respect, tolerance, and friendship,</span><br /><span>Rainbow Smash</span><br /><br /><span>PS: Seriously, your book is awesome, we all got a kick out of it at the office.</span><br /><br /><span>Discuss the book, ask questions, and make suggestions at our facebook page: https://www.facebook.com/pathfinderponies</span></p>]]></description> 
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