| 01. |  | The Testament of Longinus An Ancient Text Revealed and Re-Examined
The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final ... [click here for more] |
| 02. |  | Ready-Made Player Characters (Changeling: The Lost)
Five player characters, ready to use in your chronicle.
Running a one-night game of Changeling: The Lost? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of White Wolf’s SAS adventures? This PDF details “Personae,” a motley of player characters designed for instant use in... [click here for more] |
| 03. |  | Origin of the Species: Transmechs
Become more than meets the eye!
Origins of the Species is your destination for non-human races in Spycraft 2.0. Each installment in this series of toolkit products contains... [click here for more] |
| 04. |  | Curse of the Yellow Sign, Act I: Digging for a Dead God
In May of 1939, somewhere in the jungles of Africa, a small band of soldiers have stumbled across something ancient. Something terrible.
And they are about to suffer the consequences.
Digging for a Dead God is the first in a series of Call of Cthulhu scenarios all linked by the Yellow Sign.
The Curse of the Yellow Sign scenarios contain no blas... [click here for more] |
| 05. |  | The Compass of Celestial Directions Vol. V--Malfeas A Guide to the Demon City
The fifth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on Malfeas, Hell of the Exalted world. Prison to the Yozis and their demon spaw... [click here for more] |
| 06. |  | Ready-Made Player Characters (Mage: The Awakening)Five player characters, ready to use in your chronicle.
Running a one-night game of Mage: The Awakening? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of White Wolf’s SAS adventures? This PDF details “The Heirs of Ahna,” a cabal of player characters designed for instant use in your Mage game.<... [click here for more] |
| 07. |  | The Manual of Exalted Power: The Infernals
A Guide to the Green Sun Princes
Gifted by the Yozis with the corrupted Lawgiver Exaltations, the Infernals represent a new and terrible threat to the world and its Exalted defenders. Offered unimaginable power by... [click here for more] |
| 08. |  | The Day After Ragnarok
Submachine Guns and Sorcery!
Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin's humanzees. Sky-raiders strike from hidden bas... [click here for more] |
| 09. |  | Ready-Made Player Characters (Hunter: The Vigil)
Five player characters, ready to use in your chronicle.
Running a one-night game of Hunter: The Vigil? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for ... [click here for more] |
| 10. |  | World of Darkness: Armory Reloaded
Lock And Load
Sometimes it’s about tactics. Sometimes it’s about personal skill. Sometimes it’s about teamwork. And sometimes it’s just about having a big enough gun to kill every last enem... [click here for more] |
| 11. |  | Ready-Made Player Characters (Vampire: The Requiem) Five player characters, ready to use in your chronicle.
Running a one-night game of Vampire: The Requiem? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of White Wolf’s SAS adventures? This PDF details... [click here for more] |
| 12. |  | GM Pack and ToolkitThis set contains two 32-page booklets originally released as the WFRP GM Toolkit and GM Pack. Included in the booklets are GM reference sheets, plot hooks and adventure ideas, scores of random encounters, an overview of goods and services, plus common buildings and settings of the Old World, and Pretty Things, an introductory adventure with 4 pre-generated charact... [click here for more] |
| 13. |  | World of Darkness: Immortals Eternal Life
What would you do to live forever? Would you bathe in the blood of innocents? Would you steal the body of a younger man or woman? Could you drive the impurities from your soul? And is eternal life ... [click here for more] |
| 14. |  | Book of Experimental MightLast year, Monte started up new d20 System campaigns and began experimenting with some house rules that he had mused about on www.montecook.com and the messageboards there. The response was overwhelming -- game fans wanted to see how these new, experimental rules worked. Because you demanded it!So Monte took a break from his fiction work to compile this book, a collection of the house rules... [click here for more] |
| 15. |  | New Wave Requiem Do you remember the 80s? Not that bubble-gum garbage you see on those so-called “music networks,” but the real 80s? World War III was always on the horizon while sex, drugs and money flowed like a rive... [click here for more] |
| 16. |  | Shadowrun, 4th Ed. 20th Anniversary Core RulebookThe year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers... [click here for more] |
| 17. |  | Damnation ViewTime waits for no one. The Disciples of the Rapine Storm throw themselves with renewed fervor against the beleaguered troops holding the lines of the East. The New Earth Government desperately searches for a plan to drive the alien insects from their last bastion of safety. Deep within the dark places something ancient and primal stirs, ready to gift the world with its unspeakable presence once ag... [click here for more] |
| 18. |  | Warhammer Fantasy Roleplay Core Rulebook
In Warhammer Fantasy Roleplay, you are unlikely heroes in a grim world of perilous adventure. You venture into the dark corners of the Empire and deal with the threats that others cannot or will not face. You'll probably die alone in some festering hellhole, but maybe, just maybe, you'll survive foul Mutants, horrible diseases, insidious plots, and sanity-blasting rituals to reap Fate's re... [click here for more] |
| 19. |  | PeranWilderness Region
Peran is an extensive wilderness in northwestern Hârn. Primeval forests cloak this land of mysteries so densely that the ill-prepared may be swallowed by the trackless wilderness. Outsiders are more often the hunted than the hunters and evils here are best left undisturbed. Peran is home to the fierce Kubora and Urdu tribes, savage warriors who defied the Corani Emp... [click here for more] |
| 20. |  | Ready-Made Player Characters (World of Darkness) Five player characters, ready to use in your chronicle.
Running a one-night game of The World of Darkness? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into... [click here for more] |
| 21. |  | Ancient Bloodlines Remnants of Ages Past
The Blood isn’t stagnant. It changes with the times, even if the Kindred that carry it don’t. Every epoch leads to new permutations of the five clans. Some of them die out when they... [click here for more] |
| 22. |  | Afarezir IslandsWilderness Region
The Afarezir Islands are desolate, windswept, rainy islands off the northwest coast of Hârn. The rocky shores of the wide eastern bays of these rugged islands are alive with sprawling colonies of seals and great wheeling flocks of seabirds. This harsh world has shaped the Nolgind Kubora who make the 10 largest islands their home. A hardy and unfailingly independent ... [click here for more] |
| 23. |  | Tribes of the KuboraBarbarian Expansion
The Kubora are the tribal people who inhabit the Peran wilderness of northwestern Hârn. The civilized folk of western Hârn these ancient, complex people as an unpredictable primal force, as likely to torture a traveler as to welcome them.
This article is an expanion of the Kuboran tribe found in HarnMaster Barbarians. Though useful stand alone, detailed rit... [click here for more] |
| 24. |  | Houses of the Blooded
The new game by the Origins Award-winning author of Legend of the Five Rings and 7th Sea!
Ambition. Lust. Revenge. You cannot have one without the others.
Thousands of years ago, the ven ruled the world. They were a passionate people, obsessed with Romance and Revenge, opera and theater, and all the forbidden delights their decadent culture provided. In the end, tha... [click here for more] |
| 25. |  | Black Talon - Return to Cat's EyeDecepticons. Autobots. Michael Bay. The three of them mean a massive amount of carnage and explosions, and you know it will be a fun ride. Get 20% off this title in celebration of DreamWork's Transformers: Revenge of the Fallen. And find other discounted titles on our Movie Mayhem page from now through the 28th. Aftershocks and political fallout from the Interpolar War and the destruction of Peac... [click here for more] |
| 26. |  | Disease of an Evil Conscience (Exalted) Contagion. Plague. Survival.
Out in the Scavenger Lands life is difficult, and compassion can seem like a dangerously unaffordable luxury. But despite the propaganda you might hear in the Realm about the... [click here for more] |
| 27. |  | Old World Bestiary
The Old World is a daunting, dangerous place. The Old World Bestiary shows you just how dangerous it can be, delving into the foes that threaten Mankind. This essential resource details creatures from Night Goblins and Savage Orcs to the fearsome Wyverns and Dragon Ogres.
With a wealth of information geared toward GMs and players, you'll find the Old World Bestiary is a valuable s... [click here for more] |
| 28. |  | Order of Mamaka, Master of SteelThe Order of Mamaka, Master of Steel, is the most politically powerful clerical order in the Hârnic church of Agrik, the evil god of war and violence. The order's grandmaster is the Agrikan church's highest representative on Hârn and the order's control over the Hârnic church is threatened by the other Agrikan orders.
The Order of Mamaka reveres weaponcrafting and alchemy as the... [click here for more] |
| 29. |  | TawedogThe "Old Ones of the Forest" are one of the most elusive and mysterious of the sentient species of the Misty Isle of Hârn. They once ranged throughout the primeval Peran region but today are rare even among the dense forests of the northern coastal plain.
Taller than a man by more than half, a Tawedog's rangy frame is covered in stringy, ruddy brown hair tinged blue-green with moss and ofte... [click here for more] |
| 30. |  | Warriors of MamekaThe Warriors of Mameka are a wealthy and disciplined fighting order in the church of Agrik, the evil god of war and violence. Sponsored by the clerical order of Mamaka, Master of Steel, the Warriors are the most politically powerful Agrikan force on Hârn.
The Warriors are distinguished by deep spiritual toughness and discipline, exemplified by their strict celibacy. Welded together from you... [click here for more] |
| 31. |  | Shadowrun: Digital GrimoireNobody Knows All Magic Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers. Traditions: Egyptian, Rastafarian, PsionicMagical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, Código 515Magical Threa... [click here for more] |
| 32. |  | Sigmar's Heirs
The Empire is the heartland of Warhammer Fantasy Roleplay and its portrayal is key to the success of any campaign. Sigmar's Heirs brings the Empire to life like no other sourcebook, detailing the greatest nation of the Old World in all its glory and majesty — as well as its vulnerabilities and failings. This is the definitive reference for the Empire. Inside this book you'll find:
&... [click here for more] |
| 33. |  | Shadowrun Missions: #03 Burning BridgesThe voice on the other end of the comm sounded desperate. The kind that pays well. Then he asked, “How much do you know about demolitions?”
Mr. Johnson is at the end of his rope, and he needs some serious income. He latches onto a desperate and tragically dangerous scheme that just might get him what he needs, though it might cost hundreds of lives in the process. The team needs to de... [click here for more] |
| 34. |  | Shadowrun: The Rotten Apple: ManhattanDominated by the Manhattan Development Consortium (MDC), the City represents the largest contiguous corporate enclave in the Sixth World. This volume grants a look into the neighborhoods of Manhattan, the constant scrutiny of its security, and the activities of the thirteen corporations that oversee its development. This setting is a crucial part of the New York City Shadowrun Missions campaign. ... [click here for more] |
| 35. |  | Scion Companion Part One: Tuatha (Scion)The Tuatha Dé Dannan is a new pantheon for your Scion cycle. This section contains everything you’ll need, including the gods of the Tuatha, a complete 1 to 10 dot write up of their pantheon Purview, new Birthrights, new allies, new antagonists, details on their Overworld and Underworld, a new Titan that plagues the Tuatha and two sample Scions (one hero and one demigod) so you... [click here for more] |
| 36. |  | Twilight: 2013 Core Rules It is the near future. The Collapse is over. Years of accelerating decay culminated in a brief and vicious global war. When it came, the final conflict seemed almost an afterthought in the wake of disease, famine, natural disasters, and economic and political failures on a previously unimaginable scale. None of these calamities could have ended the world by itself. Together, they brought the eng... [click here for more] |
| 37. |  | A Song of Ice and Fire RoleplayingThe King is dead! Long live the King!
Freed from the grip of mad King Aerys II, Westeros
emerges from a bloody civil war as Robert Baratheon
attempts to bring a lasting peace to the Seven Kingdoms.
In spite of the promises of justice and prosperity for all,
this perilous time is marked by the political maneuvering
of ambitious nobles and foul plots hatched in secret
councils. Villa... [click here for more] |
| 38. |  | Shadows in the Dark: Mekhet The Mekhet Clan Book for Vampire: The Requiem™
Unnoticed and silent, they watch. Their eyes have seen a thousand secrets, and yours are no exception. They are the Shadows that dwell amo... [click here for more] |
| 39. |  | Graceful Wicked Masques - The Fair Folk A Guide to the Fair Ones
Denizens of the Wyld that surrounds Creation, the raksha continue to wage war on shaped reality. Taking on physical form, becoming the very thing they despise, the so-... [click here for more] |
| 40. |  | Book 4: PsionConcentrating on Psion characters and psionic powers, this addition to the Traveller range will literally open your mind to new possibilities. Whether you are looking to introduce psionics to the Third Imperium, add new abilities to members of the Psi Corps, or flesh out psion organisations of your own creation, this book has everything you need. Including new talents, equipment and survival techn... [click here for more] |
| 41. |  | Rome, Life and Death of the RepublicAlephtar Games is proud to present the long-awaited supplement "Rome: life and death of the Republic" for Chaosium's Basic Roleplaying. Written by Pete Nash, it is the first non-Cthulhu supplement for BRP that Chaosium licensed to an independent publisher. We would like to spend man lines to describe what is in this 220-page sourcebook, but it is certainly a better idea to let a more competent voi... [click here for more] |
| 42. |  | Seeds of Tomorrow (Scion)
Children Are Our Future
Before the Visitation of a Scion’s divine parent, the Scion in question is mortal, and as vulnerable to physical, mental and emotional danger as any other child. Yet they a... [click here for more] |
| 43. |  | Book of Experimental Might II: Bloody, Bold, and ResoluteBook of Experimental Might II: Bloody, Bold, and Resolute A 64-page combat sourcebook for all levels It’s back -- and more experimental than ever! This book exists because readers loved The Book of Experimental Might and demanded new options for nonspellcasting classes. In response, Monte shares more creative rules from his own campaign. Here you’ll find . . .• New ru... [click here for more] |
| 44. |  | Daughter of Nexus (Exalted)Nexus: jewel of the Scavenger Lands. In the city of Nexus, a god-blood is about to become more important than the Emissary himself. With powers both mortal and immortal seeking her, what’s a lonely little child of the past to do? Will she find hope in the arms of the circle, or suffer a long, slow descent into death’s cool embrace? When all is said and done, what stories will she tell ... [click here for more] |
| 45. |  | Scion Companion Part Three: Celestial Bureaucracy (Scion)The Celestial Bureaucracy is a new pantheon for your Scion cycle. This section contains everything you’ll need, including the gods of the Bureaucracy, a complete 1 to 10 dot write up of their pantheon Purview, new Birthrights, new allies, new antagonists, details on their Overworld and Underworld, a new Titan that plagues the Bureaucracy and two sample Scions (one hero and one demigod... [click here for more] |
| 46. |  | Supernatural Role Playing Game
Sorry to be the one to break this to you, but the truth hurts and there’s no use sugarcoating it. Ghosts are real. Demons too, along with those bumps in the night and maybe even the monster under your bed. The world’s a scary place. If you’re lucky the nasties that creep around in the dark won’t get hold of you.
‘Cept maybe you aren’t lucky. Maybe you’... [click here for more] |
| 47. |  | The Extraterrestrials Sourcebook
Project Bluebook lied to you.
THEY are among us, and have been for some time.
Although sightings of UFOs have increased since that fateful crash in Roswell, aliens have been on Earth for longer than we could have imagined. Witnesses have described three distinct types of aliens—the diminutive “Greys” with their powerful psychic abilities, the shape-shifting liza... [click here for more] |
| 48. |  | Lost Arts of the DeadThe ancient dead keep their own counsel, and they have learned from bitter experience to hold onto any advantage to avoid Oblivion. The Charms within represent such advantage in the Underworld, a means of bringing powers unknown to most of its denizens to bear when necessary. Once practiced only by the dark realm’s elite, these arts have begun to filter out to the masses in this Time of Tumu... [click here for more] |
| 49. |  | Ancient Mysteries Flashpoints in the Fog
In a society made up of liars and murderers afflicted by a slowly eroding grasp of their own existences to date, who can trust the concept of history? Understand, then, that there is a sc... [click here for more] |
| 50. |  | Scion CompanionJust when you think you know everything about the World.
The Scions of the Irish, Chinese and Hindu gods make their mark on the World. New Boons, Knacks and Birthrights increase the Scions’ arsenal in the war against the Titans. More allies and more enemies entry the fray, which can change the course of the conflict. The war can also extend back further in time, adding a new layer to one of... [click here for more] |
| 51. |  | The Beast that Haunts the Blood: Nosferatu
“Watch your step. It’s a long way down. No, don’t worry, there aren’t any rats. Just you and me. You, and me, and everything you’re afraid of. Welcome to your new home.” click here for more] |
| 52. |  | Scion: RagnarökThe End Is Nigh!
Fimbulwinter has come. The wolf Fenrir runs free, and the serpent Jörmungandr has loosed Midgard from his coils. The twilight of the Gods has begun, and only the Scions of the Aesir can salvage some good from the conflagration to come. Will your character survive the final battle of order versus chaos, or will the forces of the Wyrd consign him to death wit... [click here for more] |
| 53. |  | Scion Companion Part Four: Secrets of the WorldSecrets of the World contains a variety of Storyteller suggestions and articles to help expand your Scion cycle. There’s information on politics between the Gods and their Scions, more information on feats of strength, more equipment and weapons (including new Relics), a new antagonist group (the Order of the Divine Glory), information on Legendary companions for Scions, step-b... [click here for more] |
| 54. |  | Warriors & WarlocksA Mutants & Masterminds Sword & Sorcery Sourcebook
Not all comic books are about costumed heroes fighting
crime; many classic comics have featured the fantastical
adventures of sword-wielding and spell-casting heroes. Now
Warriors & Warlocks takes the Mutants &
Masterminds RPG to the realm of fantasy. This
beautifully illustrated sourcebook includes information on... [click here for more] |
| 55. |  | Block by Bloody BlockYou can look out over the city and see what you want to see. Maybe you see the bright lights, and it gives you hope. Maybe you see the tall buildings casting their powerful shadows, and it makes you feel small. But high up, it’s not that you can’t see the forest for the trees—it’s that you can’t see the trees for the forest.Best way to see what’s reall... [click here for more] |
| 56. |  | Unhallowed Necropolis"At the door of life, by the gate of breath,
There are worse things waiting for men than death"
—Algernon Charles Swinburne, The Triumph of Time
Unhallowed Necropolis™ is the supernormal source book for Unhallowed Metropolis™, the gas-mask chic role-playing game of Neo-Victorian horror.
London sits at the heart of a vast and haunted empire. Wi... [click here for more] |
| 57. |  | Scion Companion Part Two: Manifestations of Ichor (Scion)Manifestations of Ichor is a collection of new rules for Scion players. Included are rules on how to make a demigod or God at character creation, 27 new Knacks (three for each Epic Attribute), 15 new Birthrights (three Creatures, three Followers, three Guides and six Relics), a complete pantheon Purview (Scire) and Virtues for the Atlantean pantheon first detailed in Scion: Demigo... [click here for more] |
| 58. |  | Plundered Vaults
Are you ready for a life of danger and excitement? Can you tell the difference between an unspeakable cult and a social club for gentlemen? Are you willing to go into the darkest corners of the Empire and face unimaginable horrors with little more than your sword and your wits? If you answered yes to any of these questions, we may have some work for you. We are not responsible ... [click here for more] |
| 59. |  | Collection of Horrors SubscriptionThe Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle.
Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools;... [click here for more] |
| 60. |  | World of Darkness: InfernoThe Legions of Hell
It starts with the buzzing of flies. The smell of rotting meat. Then the whispers begin. They’re out there, waiting for a moment of weakness so they can slip through, hungry for the vices that feed them. You can even let them in — though be careful of the cost.
A Character Book for World of Darkness® • A resource ... [click here for more] |
| 61. |  | Shadowrun: Bad Moon RisingIn Bad Moon Rising in the East, a team of shadowrunners is hired to track down the source of a new drug shipping into Hong Kong. Directly connected to the Ghost Cartels campaign, the team of six Caracas natives are thrust into a criminal underworld far from their home. With few contacts to turn to, they may find themselves deeply involved in a vicious underworld conflict. This 22-pa... [click here for more] |
| 62. |  | The Imperfect LotusThe Imperfect Lotus is a PDF-exclusive (not available in print) Exalted Second Edition supplement to the upcoming release, Scroll of the Monk. Many rare and exotic martial arts are practiced in Creation. Within this tome are enclosed some of the rarest, arts uncommon even compared to their rarified brethren. When your Exalt's back is against the wall and all hope seems lost, these style... [click here for more] |
| 63. |  | The Compass of Terrestrial Directions Vol. IV - The SouthA Guide to Creation’s South
From its fecund coasts to its hellish interior, the South is a land of startling contrasts. There exist in the direction cities dating back to the First Age ruled by desert nomads, fiercely independent tribesmen suffering under the yoke of Realm colonialism, an organization of fire elementals defying the bureaucracy of Heaven to safeguard its t... [click here for more] |
| 64. |  | Blood Drive (Hunter: The Vigil) Everything is blood.
The heartland gushes. Highways like arteries. The map darkens with spreading red. At night, it’s all a great big bloody nowhere, a yawning mouth, a hungry shadow. And you have to cros... [click here for more] |
| 65. |  | Ultimate ToolboxBased on the award-winning RPG book Toolbox, the Ultimate Toolbox starts off where the original stopped. Focusing on inspiration, the Ultimate Toolbox is 400 pages of the best charts, tables, and seeds of gaming adventure. From character backgrounds and world building to pirate lore and magical portals, every page is the key to adventure.
Covering seven distinct and ever-important topics, the Ult... [click here for more] |
| 66. | ![War on [Insert noun] War on [Insert noun]](images/45/62820-thumb100.jpg) | War on [Insert noun]The Computer, in its gracious wisdom, has decided that the citizens of Alpha Complex are at their mandatory happiest when terrified! A new wave of threats is sweeping Alpha Complex, and the Troubleshooters will have their work cut out for them in battling these dangers. War on Commies! War on Mutants! War on Poorly Serviced Food Vats!... [click here for more] |
| 67. |  | Scroll of Fallen RacesA Guide to Proud Cultures in Decline
Once, before the fabled First Age, Creation was a far different place. The Primordials still ruled from Yu-Shan, and the gods wrought their masters’ will from the Blessed Isle. In a time when humanity had yet to taste freedom, the world was ruled by other races, both mysterious and powerful. The course of the Primordial War wiped out mo... [click here for more] |
| 68. |  | SITREP 1: CalliaRSS Avenger A research and exploration cruiser operating on the far reaches of known space. An independent ship, RSS Avenger works for the highest bidder and takes the oddest jobs.
Exploring the Spinward Marches Currently assigned to Glisten subsector of the Spinward Marches, the crew of RSS Avenger reports on the worlds, people and places of the Marches in an unbiased, unofficial and t... [click here for more] |
| 69. |  | Scion Companion SubscriptionThe Scion Companion is a joint venture between our traditional and alternative publishing divisions, to provide you periodical content for Scion without leaving behind fans to love our hardcover books. The first four sections were released as individual PDFs over the course of several months. You can also purchase this subscription to all four parts, and you’ll get a copy of th... [click here for more] |
| 70. |  | Wolfsheim (Scion)
A Village Lost To Fate
The citizens of Wolfsheim are literally caught in the middle of a supernatural turf war between the fae monsters known as goblins and the Titan-serving werewolves of one Werner Kr... [click here for more] |
| 71. |  | The Complete Canal Priests Of MarsBASK! In the glory of London, hub of Empire!
TRAVEL! Aboard a luxurious ether liner!
MARVEL! At the wonders of Mars!
Our heroes help Martians accomplish a holy mission in London, then travel to Mars aboard the Princess Alexandra, the largest and most luxurious ether liner ever built! Throughout their journey they must face the hazards of London, the Ether, and M... [click here for more] |
| 72. |  | Dancers in the Dusk Dusk turns deeper, colors die Bats go singing in the sky One and all We may fall Down where wicked goblins lie. Shade draws farther, farther on Light is fading, sun is gone ... [click here for more] |
| 73. |  | Shooter's Guide: Alternate ArmsThe greatest guns that never were...
For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into pro... [click here for more] |
| 74. |  | Six-Shooters & SpaceshipsThey say a ship will bring you work and a gun will help you keep it. Problem is, with all manner of ships sailing the black and more weapons and gear than you can shake a rain-stick at, if you don’t know what you’re doing you could end up flyin’ off in some rust-bucket powered by a Capissen 38 engine, all the while carrying a pistol as like to explode in your hand as shoot straig... [click here for more] |
| 75. |  | Summoners Conjuring From the Deeps
There are things not of this world. Things that lurk in the margins of the universe, lying in the layers between worlds. They can hear us, see us from afar. And they can be called. Will... [click here for more] |
| 76. |  | Hunter: The VigilA Candle in the Darkness
The scales have fallen from your eyes. A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You’ve set forth on a damning path. Carry the Vigil. Fight back the shadows.
Rulebook for Hun... [click here for more] |
| 77. |  | Level Up #1Level up your 4E game! Level Up is the official 4E RPG magazine from Goodman Games. Covering all things 4E, Level Up includes adventures, character options, new monsters, Azagar’s Advice for Adventurers, and the endearing wisdom of Dear Archmage Abby.
GMG9101, $4.00... [click here for more] |
| 78. |  | Shooter's Guide: Pistol Caliber CarbinesSmall but mighty...
The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – ... [click here for more] |
| 79. |  | Shadowrun, Fourth EditionENnie Nominee Best Rules Best Product The Shadows Have Evolved. Please Note: If you have previously purchased this product, you may download the update for FREE by going under "my account" and redownloading. The year is 2070. The world is not only Awakened it's wired. Cyber and bioware implants make your meat body better-... [click here for more] |
| 80. |  | World of Darkness: SlasherBlood Splatter
There’s a different breed of killer out there. They aren’t driven by the need to drink blood or the pulse of the full moon. They kill because they have to, because murder is the only thing they know. Will you hunt the slashers — or join their ranks?
A Chronicle Book for World of Darkness® and Hunter: The Vigil&trade... [click here for more] |
| 81. |  | Books of Sorcery, Vol. V - The Roll of Glorious Divinity IIA Guide to the Spirits of Malfeas and the Underworld
In this fifth of Exalted’s five Books of Sorcery, the nature and powers of the myriad of ghosts and demons that have endangered Creation since the Primordial War are explored. Eschewing the Cycle of Reincarnation, ghosts are an affront to the natural order, bringing more power to the Neverborn through their very e... [click here for more] |
| 82. |  | Atlas Map-J4An expaned map of the original Map of Harn. This map correlates to the J4 square of the Harn Poster map.... [click here for more] |
| 83. |  | Night Horrors: Immortal Sinners
Sins of the Ages
So many people wish for fame and renown during their lives — or even for just a little bit of notoriety. But among our Kindred, that’s very nearly a fate worse t... [click here for more] |
| 84. |  | Shadowrun Missions: #02 Block WarsWhat starts as a petty fight could degenerate to a full-scale war. When things are turning sour who said mediators had to be neutral?
A fixer hires the team for what seems like little more than a complicated prank. However, sometimes, people have a hard time keeping their vengeance proportionate. When two veterans of the business conflict enter the fray, the team needs to make some hard choices. ... [click here for more] |
| 85. |  | The Palladium Book of Weapons & ArmorWhat is the Palladium Weapon Series?
It is a series of small sourcebooks that presents historically accurate data and information about ancient weapons from around the world.
For use with ANY game system. You heard right. The statistical information is designed and set up in such a way that it can be applied to virtually any game system that uses dice.
Much of the information in the series has ... [click here for more] |
| 86. |  | Ultramodern Firearms
The Ultimate Firearms Resource
Ultramodern Firearms is the most complete reference on firearms available for any game. Dispensing with endless pages of tables and reams of figures, Ultramodern Firearms was written for you—the gamer, not the gun e... [click here for more] |
| 87. |  | Dark TidingsDark Tidings A 20-page Experimental Might adventure for characters of 6th and 7th levelsThe Dungeon below Ptolus is sometimes called Ghul’s Labyrinth. Carved out of the earth by slaves and spells to house that evil lord’s armies and dark laboratories, this is a place where the wise tread carefully, if at all. And when adventurers run afoul of the threats hiding in these deeps, it... [click here for more] |
| 88. |  | Manual of Exalted Power: AbyssalsA Guide to the Knights of the Underworld
Gifted by the Deathlords with the corrupted Essences of Solar Exalts, the Abyssal Exalted are perhaps the greatest extant threat to Creation and its Exalted defenders. Frozen at the brink of death and offered immense power in exchange for servitude to the Neverborn, these so called knights of death ride forth with one shared mission, to d... [click here for more] |
| 89. |  | Chronica FeudalisWhat was once lost has now been found...
After hundreds of years of obscurity, a manuscript from the 12th century has recently been discovered that details the rules for a role-playing game of historical proportions. Envisioned and enjoyed by medieval monks of some long-forgotten priory, their game will take you back in time to portray the brave knights, cunning outlaws, determined clerics,... [click here for more] |
| 90. |  | Ruins of Ur (World of Darkness)In war, there are no unwounded soldiers.Beneath the deserts of Iraq, among the ruins of the ancient Babylonian civilization, lie secrets. The ancient servants of a dead god stir again. Forgotten magic waits to be claimed. Evil spirits yearn for souls to consume. At the heart of it all is a terrible hunger – for power, for servitude, but most of all for blood.A squad of so... [click here for more] |
| 91. |  | CT-G DuneraidersRiches, danger, and mystery lie within the arid wastes of Tashrakaar, a desert world peopled by the savage and enigmatic Dune-raiders. The players soon learn that desert nomads and desert heat aren't the only enemies they face when they find themselves trapped in the midst of vicious inter-corporate war! Duneraiders is a complete adventure for Traveller. This scenario makes use of rules and i... [click here for more] |
| 92. |  | Under the Skin (Hunter: The Vigil)
Something is inside my skin.
Shifting, itching and scrabbling for purchase. It takes me over, pushing me down to darkness. My voice is not my voice; my steps are not my steps. I see my friends… it s... [click here for more] |
| 93. |  | Operative's Kit v2.0
The Tips and Techniques for Getting the Job Done, Getting it Done Right, and Keeping Alive while Doing it.
It’s four a.m. We were supposed to be out of here by three. We’ve hit click here for more] |
| 94. |  | World of Darkness RulebookWhere the Shadows Grow Long We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, h... [click here for more] |
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