| 01. |  | Thousand Correct ActionsThis abridged version of The Thousand Correct Actions of the Upright Soldier contains wisdom sufficient for the enlisted or conscripted mortal soldier, distilling the Five Elemental Wisdoms of the martial era in which it was originally recorded. It is the responsibility of every soldier who owns one to study his Thousand Correct Actions daily. Copies of the Thousand Correct Actions t... [click here for more] |
| 02. |  | Debris from the Fallen RacesWhen you fall, you leave debris.
During the production of The Scroll of Fallen Races, quite a bit of material had to be cut. Now we've compiled that missing information for your Exalted series.
A PDF-Exclusive Series Book for Exalted
Debris of the Fallen Races contains:
* Five martial art styles for Dragon Kings
* Chaos Pattern Charms
* Statistics for subterranean... [click here for more] |
| 03. |  | Manual of Exalted Power: The AlchemicalsDesigned by the Great Maker Autochthon before the Primordial War, the Alchemical templates inspired the Exalts fielded by the Incarnae against their creators. Yet, during that war, Autochthon heard the Great Curse directed by his slain Primordial brethren. As the First Age progressed, he watched as that Curse twisted the minds of the Exalted. Knowing it was only a matter of time before the Solars&... [click here for more] |
| 04. |  | Glories of the Most High: The Unconquered SunThe Secrets of the Incarnae Revealed
The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.
A PDF-Exclusive Series Boo... [click here for more] |
| 05. |  | Glories of the Most High: LunaThe Secrets of the Incarnae Revealed
The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.
A PDF-Exclusive Series Boo... [click here for more] |
| 06. |  | Glories of the Most High: The Maidens of DestinyThe Secrets of the Incarnae Revealed
The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.
A PDF-Exclusive Series Boo... [click here for more] |
| 07. |  | Scroll of ExaltsThe Chosen of the Incarnae, the Dragons, the Neverborn, the Yozis and the Great Maker all strive to chart the course of Creation. In their attempts, these Exalted heroes often come into conflict or alliance. Found within are examples of all seven types of Exalt, ranging from the ancient Sidereal Chejop Kejak to the young Dragon-Blood Cathak Meladus and all ages (and power levels) in between. Some ... [click here for more] |
| 08. |  | Splinters of the WyldSometimes writers write too much.
The Compass of Terrestrial Directions, Vol. II—The Wyld offers many locations, people and creatures for Exalted games, but the writers produced quite a bit more than we expected. It seemed a shame just to throw the excess material away, though. Then, over time, other books ended up with little scraps and fragments of Wyld lore, and those seeme... [click here for more] |
| 09. |  | Eclipse PhaseYour mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
Eclipse Phase is a post-apocalyptic game of conspiracy and horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates o... [click here for more] |
| 10. |  | Warhammer Fantasy Roleplay RulebookWarhammer Fantasy Roleplay is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteri... [click here for more] |
| 11. |  | A Time of War the BattleTech RPGA TIME OF WAR
It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.
Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own... [click here for more] |
| 12. |  | Brass, Blood and SteamAs we begin a new century, many of us are looking back to a period that ended as the last century began. Viewed through goggles of brass and leather, the Victorian period can look like a lost golden age - a time of excitement and adventure, opportunity and possibility. Writers, artists, film-makers (and gamers) have all revisited the speculative fiction of that period, mining it for ideas.
click here for more] |
| 13. |  | Tome of AdventureWarhammer Fantasy Roleplay is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteri... [click here for more] |
| 14. |  | Tome of MysteriesWarhammer Fantasy Roleplay is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, and the mysteri... [click here for more] |
| 15. |  | Tome of Blessings
Warhammer Fantasy Roleplay is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold. As the Game Master, you will make the lands of the Old World real as you craft the story, the people, creatures, an... [click here for more] |
| 16. |  | Call to Arms: Martial Artist The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Martial Artist, who wages a beautiful, bloody dance across the battlefield, keeping tempo with a dazz... [click here for more] |
| 17. |  | Goblin MarketsLet the buyer beware
Every freehold knows of at least one. Some seem to have grown up almost overnight, like a ring of small white mushrooms. Others seem to have run for millennia, outliving the rise and fall of the freeholds that surround them. They’ll never go away entirely, despite the dangers of their wares. Someone always needs something you can only get at a Goblin Market.
... [click here for more] |
| 18. |  | Call to Arms: Monk The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monk, who champions his beliefs through mastery and commitment to a core set of ideals. In a world of... [click here for more] |
| 19. |  | Call to Arms: Deadeye The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Deadeye, who stands apart from his foes - a quarter-mile apart. Unlike most of his peers, this... [click here for more] |
| 20. |  | Thrilling Tales 2nd Edition (Savage Worlds)Pulp is Back!
Grab your fedora and your ivory-handled .45s and get ready for the adventure of a lifetime as Thrilling Tales unleashes the pulse-pounding excitement of the pulp magazines and cliffhanger serials of the 1930s and 40s into the Savage Worlds rules system!
This exhaustive guide to the genre features a timeline of the 1930s, information on pulp-era ... [click here for more] |
| 21. |  | Fantasy Craft Your Dungeon, Your Dragon, Your Way
This is the time of high adventure - your adventure! Take charge of your gaming experience with simple yet powerful rules that let you craft any character, any monster, or any... [click here for more] |
| 22. |  | Atomic Highway - Post Apocalyptic RoleplayingCivilization came crashing down. Billions died. A new Dark Age has begun. The descendants of the apocalypse's survivors scavenge the remnants of the Before Times, struggling to build a new life amidst the ruins of the old. In a savage world where the strong ravage and exploit the weak, the survivors' settlements are oases, connected only by convoys of armed and armored vehicles that... [click here for more] |
| 23. |  | RuneQuest IIMongoose stirred the roleplaying community when, in 2006, it announced the return of RuneQuest - one of the most loved and respected game systems of all time. That new edition introduced several changes to the basic system and brought RuneQuest to a new and wider community of gamers.
Mongoose is now delighted to announce the release of RuneQuest II. This new edition of the classic game has taken ... [click here for more] |
| 24. |  | Call to Arms: Gallant The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Gallant, who trades dank dungeon halls for resplendent castle corridors, and pragmatic ... [click here for more] |
| 25. |  | Call to Arms: Monster Slayer The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monster Slayer, a brave (and perhaps foolhardy) adventurer taking up arms against terri... [click here for more] |
| 26. |  | Call to Arms: Infernalist The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Infernalist, a witch or warlock who barters with evil forces for knowledge, love, and c... [click here for more] |
| 27. |  | The Dungeon AlphabetThe Dungeon Alphabet
An A-to-Z Reference for Classic Dungeon Design
Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has advice, hints, and randomized tables that bring ... [click here for more] |
| 28. |  | Shadowrun: ViceIllegal is a strong word.
It means you're doing something that the government doesn't want you to do. You'd never do anything like that, right? Or would you?
It might be that some laws are... Misguided.
It's civil disobedience and a moral imperative to oppose those laws.
Gandhi taught us that.
My friends and I—we're here to help you make these difficult moral choices. We'll even provide... [click here for more] |
| 29. |  | Rebels of Mars (Savage Worlds)Adamant Entertainment is pleased to present Rebels of Mars, the first adventure release for our Savage Worlds setting of intrigue and adventure beneath the moons of Mars.
Rebels of Mars concerns a Confederate unit that is plucked from the American Civil War and transported to the Green Wastes of Mars. Stranded on the red planet, the Rebels manage to rally the Red Nomad tribe... [click here for more] |
| 30. |  | Book of Experimental MightLast year, Monte started up new d20 System campaigns and began experimenting with some house rules that he had mused about on www.montecook.com and the messageboards there. The response was overwhelming -- game fans wanted to see how these new, experimental rules worked. Because you demanded it!So Monte took a break from his fiction work to compile this book, a collection of the house rules... [click here for more] |
| 31. |  | Paterfamilias"Kindred of Rome, but no Kindred of mine:
"Know this, that I am Flavius Paullus Gaudens, sworn of the Temple of Minerva. Know that it is my right as the shepherd of your kind for these three decades to pronounce judgment upon you. Know that it is my right as a father to claim vengeance for the murder of my virgin daughter.
"You shall not go unpunished.
"You may see... [click here for more] |
| 32. |  | Compass of Terrestrial Directions Vol. 5 - The NorthThe North is home to one of Creation’s harshest environments, and its savage predators, deadly winters and scarcity of resources would be challenging enough, even without the additional threats posed by marauding barbarians, seductive Winter Folk and the frozen dead. Defying both the elements and the region’s many threats, though, a myriad of states, large and small, have succeeded in ... [click here for more] |
| 33. |  | Geist: The Sin-EatersIt's a story that begins with death -- with your death.
Why did the Reaper reach out for you before your time? Why was it that you fell between the cracks?
Do you remember the flare of the gun or the sharpness of the knife? Do you remember the gnawing emptiness or the choking thickness of disease? Did you fall across the Threshold alone in the wild, or in the heart of the city?
The story begins... [click here for more] |
| 34. |  | Dragon Age RPG, Set 1A New Age of Fantasy Roleplaying
It has been hundreds of years since the last Blight ravaged the world of
Thedas. Many believe that it can never happen again, that the Dragon Age will
pass without the rise of such evil. They are wrong. Beneath the earth the
darkspawn stir. A new archdemon has risen and with it a Blight that will scourge
the lands and darken the skies. The nations of ... [click here for more] |
| 35. |  | Shadowrun, 4th Ed. 20th Anniversary Core RulebookThe year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets.
Shadowrun, Fourth Edition offers... [click here for more] |
| 36. |  | Scroll of HeroesThe mighty Exalted lord over Creation, but even the numerous Dragon-Blooded are as but a drop of water in the teeming sea of humanity. Most of these folk live simple lives, endeavoring to stay beneath the notice of the various supernatural beings who threaten to end, or at least complicate, those lives. Some few, however, rise above the masses that surround them to confront the dangers of the... [click here for more] |
| 37. |  | World of Darkness: Book of the DeadI'm going to assume you've never been here before. It's all right, that's to be expected. Not many people have, you know? I mean... not many people like yourself. People with heartbeats. Everybody else, though - they all come here. A lot of them are still around. You know how some people day the best way to deal with an enemy is to outlive him? That's good advice most of the time. But right abo... [click here for more] |
| 38. |  | Shooter's Guide: Sweet 16 White Hats and Black Rifles
Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons.... [click here for more] |
| 39. |  | MARS: Savage Worlds Edition Welcome to Mars!
Not Mars as it is - airless, most likely lifeless, with only the faintest hints of what might have once been a damp, if not necessarily lush and living, world billions of years in the past. No, this is Mars as it should be and as it was once imagined to be - an ancient, dying, but not yet dead world, a world where a vast canal network reaches from pole to pole,... [click here for more] |
| 40. |  | Shadowrun: 10 GangsEveryone knows the score between the Yaks, Mafia, and Triad, but when you get down to it, the ganger on the corner is just as likely to try and kill you. Here is the download on ten mid-sized gangs that are looking to make a name for themselves.
10 Gangs is a Shadowrun product, designed to supplement any campaign and utilizes the Gang rating system from Vice. Each gang comes with plot hooks and s... [click here for more] |
| 41. |  | The Testament of Longinus An Ancient Text Revealed and Re-Examined
The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final ... [click here for more] |
| 42. |  | Doctor Who: Adventures in Time and SpaceImagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you g... [click here for more] |
| 43. |  | The Shotgun DiariesThe Shotgun Diaries is John Wick's zombie survival horror roleplaying game. Using all the tropes of zombie horror as game mechanics, it is fast, easy to use and horrifying.... [click here for more] |
| 44. |  | Tome of SecretsAdamant Entertainment is pleased to present our first release for The Pathfinder Roleplaying Game from Paizo Publishing.
The Tome of Secrets is a collection of advanced and optional rules for players and game masters of The Pathfinder Roleplaying Game.
The 192-page rulebook will be available in stores in November, and in a special advance edition at GenCon... [click here for more] |
| 45. |  | Proverbial MonstersSometimes there's truth in proverbs.
Proverbs and superstitions have been around since man could speak. But some of these sayings carry a very real warning within them. Some of them remember the monsters that lurk just beyond mortal sight. Proverbial Monsters plays upon the fears and superstitions of everyday folk. At the core of every legend, every superstition and every proverb is a grai... [click here for more] |
| 46. |  | Shadowrun: Dawn of the Artifacts: MidnightThere are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still have the power to shake the world. What they will do depends on whose hands they fall into...
Dusk was only the beginning. Jane "Frosty" Foster is back and ready to continue her artifact hunt. If they’re game, runners will join her in... [click here for more] |
| 47. |  | The Manual of Exalted Power: The Infernals
A Guide to the Green Sun Princes
Gifted by the Yozis with the corrupted Lawgiver Exaltations, the Infernals represent a new and terrible threat to the world and its Exalted defenders. Offered unimaginable power by... [click here for more] |
| 48. |  | Night Horrors: The UnbiddenI used to be so foolish. I used to think that the world was too small for me, that I was always destined to break through the invisible doors that kept me enclosed among the mundane. Oh, and I was right about that — and I was terribly wrong, too.
Oh yes, I was always destined to break through those doors. I’ve done it. But I was wrong when I thought the world was too small. ... [click here for more] |
| 49. |  | The Imperfect LotusThe Imperfect Lotus is a PDF-exclusive (not available in print) Exalted Second Edition supplement to the upcoming release, Scroll of the Monk. Many rare and exotic martial arts are practiced in Creation. Within this tome are enclosed some of the rarest, arts uncommon even compared to their rarified brethren. When your Exalt's back is against the wall and all hope seems lost, these styles' u... [click here for more] |
| 50. |  | Leviathan's Lieutenants ManualLeviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky,... [click here for more] |
| 51. |  | Shooter's Guide: Cold Warriors
Fine Old World craftsmanship...
The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefiel... [click here for more] |
| 52. |  | Thrilling Tales 2e: The Radio Marauders"Calling All Cars! Calling All Cars! Bank robbery in progress at 6th and Main! They're armed to the teeth -- a half-dozen of them, packing Tommy guns! Some kinda weird helmets... Calling All Cars! Hello? Hello? Can anyone hear me?"
A wave of science-crime strikes the city as armed robbers hit banks and jewelry stores, using special radio devices to stay one step ahe... [click here for more] |
| 53. |  | Curse of the Yellow Sign, Act I: Digging for a Dead God
In May of 1939, somewhere in the jungles of Africa, a small band of soldiers have stumbled across something ancient. Something terrible.
And they are about to suffer the consequences.
Digging for a Dead God is the first in a series of Call of Cthulhu scenarios all linked by the Yellow Sign.
The Curse of the Yellow Sign scenarios contain no blas... [click here for more] |
| 54. |  | Shooter's Guide: Undercover ArmsThe battle does not always go to the big guns...
The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assign... [click here for more] |
| 55. |  | Twilight: 2013 Core Rules
It is the near future. The Collapse is over. Years of accelerating decay culminated in a brief and vicious global war. When it came, the final conflict seemed almost an afterthought in the wake of disease, famine, na... [click here for more] |
| 56. |  | Wild Talents 2nd EditionThe cult classic returns, this time with a full-scale retail release! Wild Talents Second Edition features new art by Todd Shearer, a massively expanded chapter on the history of the World Gone Mad by Dennis Detwiller, chapters on running superhero games and playing superheroes by Greg Stolze, and updated and cleaned-up rules throughout. "Wild Talents 2nd Edition," developed and produced by Arc Dr... [click here for more] |
| 57. |  | Lost Arts of the DeadThe ancient dead keep their own counsel, and they have learned from bitter experience to hold onto any advantage to avoid Oblivion. The Charms within represent such advantage in the Underworld, a means of bringing powers unknown to most of its denizens to bear when necessary. Once practiced only by the dark realm’s elite, these arts have begun to filter out to the masses in this Time of Tumu... [click here for more] |
| 58. |  | Real American H.E.R.O.es Fight for freedom - or crush it - in a brand new world of four-color military fantasy! Real American H.E.R.O.es is a mini-setting where the good guys wear green, the bad guys wear blue, and great notions like democracy and justice prevail over evil in... [click here for more] |
| 59. |  | Shadowrun Missions: #07 Knight at the OperaEight teams escorting eight Damien Knights. Will the real Damien Knight please stand up.... [click here for more] |
| 60. |  | Shadowrun: Digital GrimoireNobody Knows All Magic Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers. Traditions: Egyptian, Rastafarian, PsionicMagical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, Código 515Magical Threa... [click here for more] |
| 61. |  | New Wave Requiem Do you remember the 80s? Not that bubble-gum garbage you see on those so-called “music networks,” but the real 80s? World War III was always on the horizon while sex, drugs and money flowed like a rive... [click here for more] |
| 62. |  | Scion Companion Part One: Tuatha (Scion)The Tuatha Dé Dannan is a new pantheon for your Scion cycle. This section contains everything you’ll need, including the gods of the Tuatha, a complete 1 to 10 dot write up of their pantheon Purview, new Birthrights, new allies, new antagonists, details on their Overworld and Underworld, a new Titan that plagues the Tuatha and two sample Scions (one hero and one demigod) so you... [click here for more] |
| 63. |  | Savage Worlds Super Powers CompanionThe Super Powers Companion includes and updates the superhero power system originally presented in Necessary Evil, and gives you everything you need to create your own superhero setting or expand the one you've got.
Combine the new setting rules, play styles, and power levels to tune your game to exactly what you want. Minor League Cosmic Heroes? It's possible! Heavy Hitter Street H... [click here for more] |
| 64. |  | Book of Experimental Might II: Bloody, Bold, and ResoluteBook of Experimental Might II: Bloody, Bold, and Resolute A 64-page combat sourcebook for all levels It’s back -- and more experimental than ever! This book exists because readers loved The Book of Experimental Might and demanded new options for nonspellcasting classes. In response, Monte shares more creative rules from his own campaign. Here you’ll find . . .• New ru... [click here for more] |
| 65. |  | World of Darkness: Armory Reloaded
Lock And Load
Sometimes it’s about tactics. Sometimes it’s about personal skill. Sometimes it’s about teamwork. And sometimes it’s just about having a big enough gun to kill every last enem... [click here for more] |
| 66. |  | The Compass of Celestial Directions Vol. V--Malfeas A Guide to the Demon City
The fifth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on Malfeas, Hell of the Exalted world. Prison to the Yozis and their demon spaw... [click here for more] |
| 67. |  | Daughter of Nexus (Exalted)Nexus: jewel of the Scavenger Lands.
In the city of Nexus, a god-blood is about to become more important than the Emissary himself. With powers both mortal and immortal seeking her, what’s a lonely little child of the past to do? Will she find hope in the arms of the circle, or suffer a long, slow descent into death’s cool embrace? When all is said and done, what stories will she tell... [click here for more] |
| 68. |  | Dark Heresy Core Rulebook
You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.
You will never know fame nor reward... [click here for more] |
| 69. |  | Earthdawn Third Edition Player's GuideTHE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the rema... [click here for more] |
| 70. |  | World of Darkness RulebookWhere the Shadows Grow Long We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, ... [click here for more] |
| 71. |  | BattleTech Experimental Technical Readout: PiratesThe Engineers' Playground Thieves, rogues, outlaws, murderers, scum-these are the pirates of the Inner Sphere. For mankind's worst element, the chaos of the Jihad is simply another opportunity to profit through force. The tools of the militaries they face are tough, but it doesn't take an unlimited budget and the resources of a stellar empire to get creative-and stolen prototype weapons can k... [click here for more] |
| 72. |  | Shadowrun: Dawn of the Artifacts: DuskThe Adventure Begins...
Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifact... [click here for more] |
| 73. |  | Curse of the Yellow Sign, Act II: Calling the KingAt the turn of the century
In an abandoned hotel
In the dead darkness of winter
Six actors sit to read a cursed play
Calling the King is the second in a series of Call of Cthulhu scenarios all linked by the Yellow Sign.
The Curse of the Yellow Sign scenarios contain no blasphemous books, no monsters, no cultis... [click here for more] |
| 74. |  | Shattered Peace - The War for Terra Nova Book 1Three days have passed since Marabou, home of the Southern MILICIA, was obliterated by the CEF. Today, Earth forces descend on Terra Nova, blackening the skies, as thousands upon thousands of drop pods block the rays of Helios from reaching our planet.
People of Terra Nova, we stand on the precipice of destruction. They have come, uncaring, inhumane, and relentless. But they will be stopped.
For... [click here for more] |
| 75. |  | Rogue Trader Core Rulebook
In Rogue Trader, you take on the role of a Rogue Trader and his most trusted counsellors, empowered by an ancient warrant of trade to seek out profit and plunder amongst unexplored regions of space. Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend gr... [click here for more] |
| 76. |  | Through the Ebon Gate (Geist: The Sin-Eaters)Sin-Eaters know that their strange existence is a complicated one. They stand at the crossroads between life and death and endure all the complications of both. But there are others, desperate for something to believe in, who believe that a Sin-Eater’s bond with her geist is a blessed state of unification and a triumph over the limitations of the human form.
These souls make up the brethren... [click here for more] |
| 77. |  | The Cleansing of Black Spur Fifty years ago, Black Spur Keep was overrun. Though none survived, something dwells there still...
All roads may lead to Valespire but none visit Black Spur. Indeed, all but one were built miles around it, isolating the area... [click here for more] |
| 78. |  | The Darkest Hour The pleasant mountain valley of Fels Cut is about to learn a valuable lesson - nothing stays buried forever.
A crossroads in the Realm, Fels Cut is no stranger to adventure, though it's rarely seen any of its own. Visitors pass through from far and wide, bring... [click here for more] |
| 79. |  | Running WildGO WILD!
Some people like to talk about the peace and tranquility of nature. Their eyes glaze over, and they rave about cool breezes, fresh air, and flittering butterflies.
They’re not paying attention, and that makes them easy pickings for any of the predators, including me. The Sixth World’s a place of eating or being eaten. Sometimes the critters are waiting deep in the jungle; ot... [click here for more] |
| 80. |  | Shadowrun, First Edition The Year is 2050
The blending of technology and human flesh began in the 20th Century. Interfacing the human mind with computers was just the first step. Implants the "jack up" reflexes and cybernetic replacements followed quickly. The came the Awakening. A five-thousand-year lull in the flow of mystical energies subsided, and Magic returned to the world. Elves, Dwarfs, and Trolls assumed t... [click here for more] |
| 81. |  | Shooter's Guide: Alternate Arms The greatest guns that never were...
For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or ju... [click here for more] |
| 82. |  | Seattle 2072It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians.
As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whether you&rs... [click here for more] |
| 83. |  | Big Damn Heroes Handbook
Big damn heroes. That's you and your crew. Don't matter where you are in the 'Verse or how you aim to pay for those Fruity Oaty bars. Could be you're flyin' a ship held together by spit and duct tape, haulin' cargo that the Feds would consider a mite questionable. Could be you're flyin' a Piao Leongcruiser, doin' righteous work for the Alliance. you and yours are Big Damn Heroes a... [click here for more] |
| 84. |  | Shooter's Guide: Pistol Caliber CarbinesSmall but mighty...
The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – ... [click here for more] |
| 85. |  | Houses of the Blooded
The new game by the Origins Award-winning author of Legend of the Five Rings and 7th Sea!
Ambition. Lust. Revenge. You cannot have one without the others.
Thousands of years ago, the ven ruled the world. They were a passionate people, obsessed with Romance and Revenge, opera and theater, and all the forbidden delights their decadent culture provided. In the end, tha... [click here for more] |
| 86. |  | The Imperial Age: True20 EditionAdventure in the Victorian Era!
The Imperial Age is a genre book for True20 Adventure Roleplaying set in the late Victorian era, circa 1880-1900. This book contains everything you need to run True20 games set in the last two decades of the Nineteenth Century.
The Imperial Age is a toolkit. You can add or discard as much as you like, based on the n... [click here for more] |
| 87. |  | Eclipse Phase: Gamemaster ScreenThis pack is ideal for gamemasters looking for both a useful reference tool and an adventure that will pitch them right into the [i]Eclipse Phase[/i] setting. It contains:
A four-panel portrait GM screen on sturdy cardboard stock, featuring all of the tables an Eclipse Phase gamemaster needs in one place for handy reference.
A 24-page starting adventure in which agents of Firewall inv... [click here for more] |
| 88. |  | Career CompendiumHeroes rise from all walks of life in Warhammer Fantasy Roleplay. From the lowly peasant or meagre rat catcher to the wealthy noble or questing knight, fate might snare anyone in its fickle web. The Career Compendium is designed as the ultimate, comprehensive career reference for both players and Game Masters, and explores the many different paths heroes may take during th... [click here for more] |
| 89. |  | Savage Worlds: Explorer's Edition (3rd Printing)Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our amazing worlds like Deadlands,Slipstream, or Weird War II.
The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the game master.
If y... [click here for more] |
| 90. |  | Shadows in the Dark: Mekhet The Mekhet Clan Book for Vampire: The Requiem™
Unnoticed and silent, they watch. Their eyes have seen a thousand secrets, and yours are no exception. They are the Shadows that dwell amo... [click here for more] |
| 91. |  | Mortal RemainsThe Enemy Of My Enemy Is Still My Enemy
The New Earth Government. A place of progress and hope. A world carefully crafted by the powers that be to give lives to those it protects. The last hope of humanity in a time when it seems as if our light will be extinguished forever. The Migou. Beings who have always viewed the Earth as their backyard, to be used and abused as they will. Creatures ... [click here for more] |
| 92. |  | Changeling: The Lost A Storytelling Game of Beautiful Madness
Taken from your home, transformed by ... [click here for more] |
| 93. |  | Grimm
Once upon a time there was a land of twisted fairy tales. Where dreams and nightmares walked hand in hand, where wonder and despair were two sides of the same con, where magic and imagination reigned, and where kindly villagers lived next door to strange beasts.
These Gimm Lands are where you - a clever kid from the Real World - find yourself trapped.
Grimm&nbs... [click here for more] |
| 94. |  | MindjammerMindjammer is a sourcebook for the Starblazer Adventures game set in the strange and distant future of our own planet Earth. It is a cool yet believable science-fiction setting of lost worlds, incredible technologies, and clashing civilizations.
The Mindjammer setting introduces the New Commonality, the nascent interstellar state attempting to dominate the Rediscovery Era, a time when ultra-advan... [click here for more] |
| 95. |  | Hunter: The VigilA Candle in the Darkness
The scales have fallen from your eyes. A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You’ve set forth on a damning path. Carry the Vigil. Fight back the shadows.
Rulebook for Hun... [click here for more] |
| 96. |  | BattleTech Experimental Technical Readout: Mercs
The Engineers’ Playground
As the Inner Sphere reels from the devastating Jihad, factories have been shattered and supply lines strained. As the collective might of the Inner Sphere’s military industries rally to the cause, technicians plying the wreckage of a thousand battles across the war-ravaged realms scramble to piece together new weapons for the fight against the... [click here for more] |
| 97. |  | HERO System Advanced Player's GuideThe HERO System 6th Edition contains all the rules you need to create any sort of character, power, gadget, spell, vehicle, monster, or weapon you can think of.
But sometimes a few more rules can make your job easier, or open up possibilities for your character that you hadn't considered. If you're interested in ways to expand the HERO System, or to change it to suit particular campaigns or play ... [click here for more] |
| 98. |  | Runner's Companion
MASTER THE SHADOWS
Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner’s Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and operating in a surveillance society.
This core book for Shado... [click here for more] |
| 99. |  | TrailblazerThe journey isn't over. . . It's just beginning.
Bad Axe Games peels back the outer layers of the 3.5 rules and reveals the inner workings for all to see. Within this book, you'll find the keys to decoding the d20 rules and gain new insight into the mechanics of your game. Copious design notes detail the thought process behind every design change.
Detailed introductory analysis of the "The Spi... [click here for more] |
| 100. |  | Scion Companion Part Two: Manifestations of Ichor (Scion)Manifestations of Ichor is a collection of new rules for Scion players. Included are rules on how to make a demigod or God at character creation, 27 new Knacks (three for each Epic Attribute), 15 new Birthrights (three Creatures, three Followers, three Guides and six Relics), a complete pantheon Purview (Scire) and Virtues for the Atlantean pantheon first detailed in Scion: Demigo... [click here for more] |