|01.||Nothing Is Free
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the... [click here for more]|
|02.||The FIREFLY RPG puts you right in the middle of the action of the wildly popular television series. You and your Crew will trade bullets with fearsome bounty hunters, folk who want what you have, or varmints that try to put out the light of hope you represent. Keep your Browncoat banner flyin’ high and dodge Alliance cruisers. Side with the Alliance and track down riff-raff to haul ‘em... [click here for more]|
|03.||Monsters of the Shadows
Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners of the Sixth World. When he came face to face with the serial murderer known as the Mealtime Killer, he had hoped that a particularly dark chapter of his life had come to a close. But when night falls in the sprawls... [click here for more]|
|04.||Angels are everywhere.
They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels...
But not anymore.
Now you are one of the Unchained, a fallen angel who defected to the human race. Yours is a world of false... [click here for more]|
|05.||The Weird and the Wonderful for Numenera
The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness... [click here for more]|
The Devotees is a scenario for Eclipse Phase:
Pit your Firewall team against Nine Lives, the most ruthless syndicate of soul thieves in the System.
Investigate a horrifying new psychosurgery technique that creates worshipful slaves.
Includes new information on the organization and key figures in the Nine Lives crime syndicate.
Includes details about Legba, Nine Lives’... [click here for more]|
|07.||EVERYTHING HAS A PRICE
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you... [click here for more]|
|08.||The new Chronicle Core book for Vampire: The Requiem.
Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to maintain your humanity while immersed in a vicious society of monsters.
But the sharks you swim with aren’t the only ones out there. Your Kindred are the smart, sexy... [click here for more]|
|09.||It’s not safe to venture into Venture City…
Looking for a little inspiration for your next Fate Core campaign? Check out Venture City Stories! This adventure toolkit written by Brian Engard will give you everything you need to send your characters on an adventure full of superpowers, villainous corporations, and ruthless gangs in a near-future... [click here for more]|
|10.||THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique... [click here for more]|
DramaScape Fantasy Volume 36
This Product is a 48 x 30 inch, full color floorplan of a Sacrificial Pool.
The Product comes with the Square, Hex and No Overlay versions and the Virtual Tabletop Maps.
“Drown... [click here for more]|
The Ninth World Bestiary is lavishly illustrated and wildly imaginative, featuring more than 130 creatures and characters. Offering GM advice on using pre-made creatures as well as creating your own, this collection also includes lots of additional details about the Ninth World’s complex far-future, post apocalyptic ecology. Ninth World parasites, transdimensional... [click here for more]|
|13.||Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines — come and defend the light of humanity’s greatest civilisation as it spreads to the stars!
The ENnie Award-winning transhuman science-fiction RPG setting returns, in a new edition updated and massively expanded for the Fate Core rules. Mindjammer is an action-packed... [click here for more]|
|14.||The crimson mist churns a hundred miles from shore, red with the blood of a butchered world. Here in the Sunset Isles the last fragments of humanity struggle to withstand the fury of the native Shou and the corruption within their own divided ranks. Hard-eyed men and women brood in the waterfront dives and shabby tea houses, selling their swords for a few bright coins or the promise of a dead man's... [click here for more]|
|15.||Love, courtship, and sexual practices in the Ninth World.
Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to your... [click here for more]|
|16.||The Peak of the Golden Age
Before the fall of the first Star League, humanity reached a pinnacle of technological development that would not be seen again for nearly four centuries. United under the aegis of House Cameron, even the states of the Periphery enjoyed a surge of industrial and scientific development that would forever be known as mankind’s greatest golden age.
... [click here for more]|
Numenera items to use in your Numenera game.
The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find... [click here for more]|
|18.||MAGIC AND POWER ALL AROUND US. Esoteric powers summoned by arcane gestures, syllables, and symbols. No technology looks so much like magic as the nanites of the Ninth World. Those who know their secret ways wield arcane power, just as the wizards and will-workers of legend. ANGELS & ASHES is an 87 page nanotechnology book for Numenera, presenting an arcane... [click here for more]|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast... [click here for more]|
|20.||Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best Production
ENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more]|
1 August 3132. On that day, eighty percent of the hyperpulse generators throughout the Inner Sphere fell silent and humanity’s communications link across the stars was severed. While many looked to the Republic of the Sphere for guidance through the darkness, others used the crisis to advance their own agendas and political ideologies. As a new era began, old hatreds... [click here for more]|
New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories... [click here for more]|
Deep Magic is here at last—a 376-page, full-color tome bound in the hide of an unknown planar being who materialized at Kobold World Headquarters, gave a piteous squawk, and died on the carpet.
It contains some of the strangest, most wondrous, and most powerful arcane and divine magic ever devised, ready for use in any Pathfinder Roleplaying Game campaign.... [click here for more]|
|24.||Into the Unknown casts the players as Exploratory Scouts on board the IISS Spartan Wainwright, a Donosev-class Survey Scout. Their mission is to conduct a Class IVb survey of system N-83-Aleph and confirm an overview of the system obtained from pre-jump assessment phases conducted earlier and survey in detail any potentially inhabitable planets. While there, they will uncover the descendants of a... [click here for more]|
|25.||“It is said that in Ulthar, which lies beyond the river Skai, no man may kill a cat; and this I can verily believe as I gaze upon him who sitteth purring before the fire. For the cat is cryptic, and close to strange things which men cannot see. He is the soul of antique Aegyptus, and bearer of tales from forgotten cities in Meroe and Ophir. He is the kin of the jungle’s lords, and heir... [click here for more]|
|26.||It's a new night!
Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action... [click here for more]|
|27.||"Here’s the question: Do you really want to know? Because it’s not like it’s a secret. It's just like your car - it doesn’t run by magic but it might as well, for all you know when you look under the hood."
– Wesley Cote, AKA The Key
What Has Risen May Fall
What is the God-Machine? That question doesn't have a single, easy answer,... [click here for more]|
|28.||Assassins, the mysterious agents who are capable of exterminating their targets without leaving a trace. These people exist in the ninth realm, they just haven’t found you yet. In this book you will find new ways to customize your villians and characters into the deadliest assassins in the Steadfast. Just beware, they may be looking for you...
This book provides you with far more than just... [click here for more]|
|29.||A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two... [click here for more]|
You're not a noob. You're not a poseur. You're a shadowrunner. When you pick a weapon, it's with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You're going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be.
Gun H(e)aven 3is about options. Pistols, rifles, machine guns, even a... [click here for more]|
|31.||These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled... [click here for more]|
|32.||There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefields, cyberware replaces organic limbs, and robots serve humanity—or attempt to annihilate it.
The... [click here for more]|
In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rules of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each... [click here for more]|
|34.||SHADOWRUN DIGITAL TOOLS BOX
The Shadowrun Digital Tools Box is 2 box sets in 1! Whether you're just getting into Shadowrun or you're a runner that's been hitting the streets since the 2050s, you'll find useful material here for running any type of game. Here’s what you get!
The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit... [click here for more]|
|35.||The Grand Stair stretches behind the scenes of the multiverse,
The Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. The Tetsujin Shogunate used to be a normal-ish version of Earth... before little green men crash-landed in feudal Japan and started building giant robots. That, as you might expect, shook things up a bit.
Tetsujin... [click here for more]|
|36.||Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up.
Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books,... [click here for more]|
|37.||A Pathfinder Roleplaying Game adventure for four 5th-level PCs by John Bennett
The Lonely Coast’s most remote village, Oakhurst broods under the dark boughs of the Tangled Woods. Rumours of incest, murder and vile rites during the black of night surround its insular citizens. It is a place most wise people avoid as the very air seems inhospitable to strangers. Yet in the rumours is a grain... [click here for more]|
|38.||Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.
Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize... [click here for more]|
|39.||Changing Breeds for Werewolf 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds.
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas to the darkest... [click here for more]|
|40.||“The spirit of water ensures that change is constant, and that there is always something new to learn.” — Asako Beirei, Master of Water
Water is the gentlest but also the strongest of the five Elements, able to heal the most brutal injuries but also able to smash whole cities with taifun and tsunami. Water shugenja are among the Empire’s most peaceful... [click here for more]|
|41.||STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES.
The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning?
Create characters, explore the setting, and learn... [click here for more]|
Discover the d20-rolling fantasy roleplaying game from legendary designers Jonathan Tweet and Rob Heinsoo! This bookmarked PDF gives you everything you need to play epic adventures in a world where mighty Icons war and scheme in a tense balance of power. Here, a small band of adventurers could be heroes that save the ancient Dragon Empire—or set in motion the catastrophe that... [click here for more]|
|43.||The Job of Death
Some people call it wetwork. Others call it murder. A small group calls it justice. It's assassination and it's one of the jobs shadowrunners might be hired to do. And given that people are, you know, pretty protective about their lives, anyone who takes such a job is going to have to be at the top of their game to pull the job off and collect a payday. Especially if they... [click here for more]|
It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness? And once such a discovery is made, can it be undone?
The Devil’s Spine wraps three distinct adventures in a thrilling, hard-driving frame story. The terrifying... [click here for more]|
|45.||EXPLORE THE WORLD
The worlds that came before the ninth call out to us from dusty ruins and icy peaks. The explorers among us may salvage the past to bring new light to our future, but only at great cost.
In this our first Exploration we delve into a baker’s dozen short adventures for speedy use by Numenera Game Masters in need. Echoes of the Prior... [click here for more]|
|46.||Campaign Chunk - Volume 1
A Campaign Chunk is an item, place or something else that can fit into any campaign or story with little or no modification, although some will be more suited to certain genres than others.
They have few stats and can help provide starting grounds for adventures or help fill in the gaps when your players go off exploring and you need something for them to do. Each has several... [click here for more]|
|47.||Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to... [click here for more]|
|48.||THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their... [click here for more]|
Anyone purchasing this product before the Print Edition is available for sale will recieve a discount coupon towards purchasing the Print Edition!
The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above... [click here for more]|
|50.||The Legend RPG - for just $1!
Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format.
RPG fans will not be dissappointed in the... [click here for more]|
|51.||Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary Edition... [click here for more]|
|52.||Over the Edges
The Sixth World has been carefully divided and partitioned to keep people in their place, living under the thumbs of those who draw the lines. Shadowrunners, though, have never been good at staying where they’re supposed to be. They've got goods to smuggle, bounties to avoid, and a host of other reasons to cross the walls and borders the rest of the world has put up.
These... [click here for more]|
|53.||This new supplement for 2300AD expands the roles of combat walkers, hard suits and battlesuits, introducing new designs ready to take to the stars. Battlesuits are clam-shell-style unpowered armour (sometimes with assistive exoskeletons), while hard suits are humanoid suits of powered combat armour with enhanced capabilities. Combat walkers are the large but lightweight, non-humanoid walking vehicles.... [click here for more]|
|54.||THIS WAY MADNESS LIES...
Achtung! Cthulhu brings you a two-fisted wartime roleplaying game setting packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags!
Kontamination is a standalone adventure for both hardened Achtung! Cthulhu veterans and newcomers alike, set in late 1944... [click here for more]|
|55.||EXPLORE A LOST WORLD
Build an empire beneath the earth! You have forged a fledgling realm that stretches from the deep gnome town of Fasturvalt to the drow tower of Vothys, though the weird Fungal Jungle and beyond. But can you hold what you have built against the many threats that would seize your throne?
And more than simply defending what you already have, can you expand your empire? Can... [click here for more]|
|56.||Hero Kids is the ENnie award-winning fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.
NOTE: The print option includes the core rules, heroes, and monsters. Select the Print + PDF option (no extra cost) to also get the introductory adventure and printable... [click here for more]|
|57.||“We need no god because we have stood as gods.”
For aeons, the Dwimmerlaik walked the Grand Stair. They ruled countless Gossamer worlds, and those that they did not they destroyed. Their name stirs fear and dread across the Grand Stair even today. They reigned unopposed for millennia until the rise of the Gossamer Lords, and a centuries long war finally ended with their entire race... [click here for more]|
|58.||Half the fun of a con is the chance of getting caught.
Fate is the both the lawmaker and the policeman of the universe. Responsible for developing simplifying assumptions about each individual under its jurisdiction, Fate defines the beginning, middle, and end of the existence of everything simply because it allows the universe to be more efficient as a whole. Still, in order to maintain this... [click here for more]|
|59.||THERE IS WISDOM IN THE SKY
The Ninth World holds many wondrous and terrible things from earth’s past. Perhaps the most familiar to us in the 21st century is the Datasphere, an extrapolation of our internet, cast a billion years into the future. Once a galaxy spanning network responsible for the dataflow of countless empires, the Datasphere of the Ninth World is a broken monument... [click here for more]|
|60.||From humble horses to mighty dragons and everything in between, Mounted Combat is proud to present your mighty heroes with steeds fit for their stature and power. This supplement will give your knight errants, halfling scouts, and proud dragonriders everything you need.
This supplement requires the Dungeon World core book to use, and makes an excellent companion for Inverse World. Mounted... [click here for more]|
|61.||FULL METAL CYBERPUNK!
In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent... [click here for more]|
|62.||Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,... [click here for more]|
|63.||Fast, Furious Fun… in the Far Future!
“A great little sci-fi dungeon crawl. A water-logged thriller in an ancient alien research station, where potential riches are outweighed only by an eons-old terror! Lot’s of fun"
Those who stayed behind in the Altitude bar turn towards Remnant-0C7 when the FTL core of the Daliance ruptures... [click here for more]|
|64.||Overthrow oppression in Jadepunk! You are the Jianghu – a loose society of likeminded, yet quarrelsome, individuals and organizations. Using powerful Jadetech devices and martial arts techniques, you stand against oppression and injustice. Though you are few, the Council fears you, for you have the most powerful weapon in Kausao City – the hearts and minds of the people. Unite them, and... [click here for more]|
The Yuletide Journey adventure takes place in the days before Rivenshore's annual midwinter Yuletide feast. But the village has not heard from their festival's annual guest, Odin, who is the protector of the Brecken Vale. The kids set out on a journey to Odin's home in the northern mountains, and along the way they meet new friends, overcome dangerous challenges, and face fearsome enemies.
•... [click here for more]|
|66.||Where the Streets Have No Name...
City by the Sea, a new offering from Tommi Salama cartographer for Adventure Quartelry, gives you a new local to use in any campaign! This elegant, coastal city is anything but simple with labeled and spoiler-free unlabeled versions, gorgeous color maps, plus a version split for larger printing in Letter pages so you can lay it across the table. ... [click here for more]|
|67.||The long-awaited conclusion of the Cthulhu Apocalypse campaign.
Three years ago, the world died.
Horrors now stalk the empty and overgrown streets of the civilisation that once existed here. The passage of three long, strange years has transformed the world into an unrecognisable landscape of horrors. There are a few survivors, living in the ruins of the... [click here for more]|
|68.||Every Blessing ignored becomes a Curse.
A magical enhancement to Lords of Gossamer & Shadow, allowing characters to place beneficial or harmful magical effects upon persons, places, or even things. Allowing PCs and GMs to emulate some of the greatest stories, be it brother cursing brother before being thrown in a pit of despair, or a fey lady blessing... [click here for more]|
|69.||The Jungle Next Door
You live in any sprawl long enough, you’ll find out that there’s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest.
Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl... [click here for more]|
|70.||The Grand Stair stretches behind the scenes of the multiverse,
the Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. Human (and inhuman) civilizations in every conceivable variation populate these worlds, and on one shining world the race of man is ascending towards perfection.
Empyrea is an Earth-like paradise populated... [click here for more]|
|71.||Walking the World
The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America,... [click here for more]|
|72.||The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom.
The Darkening of Mirkwood is a complete campaign for The One Ring, set in Mirkwood over the course of three decades. It allows you to tell your own... [click here for more]|
|73.||See trailer and download a preview here!
This is the PDF version of Nova Praxis, but it is not just a fully bookmarked and linked PDF version of the book. The Augmented PDF has gone through an entirely separate layout process, developed from the ground up to run on widescreen laptop screens and tablets.
The Augmented PDF also features a number of navigational aids, allowing... [click here for more]|
|74.||Within the pages of this supplement are resources allowing players to assume the role of those who put their lives on the line every day to keep their community safe. From rugged firefighters, to stoic doctors and daredevil space rescuers, there are options to play several different types of everyday hero.
First, are two new careers, the Healer and Rescuer. Healers tend to be doctors, nurses and... [click here for more]|
|75.||A Level 3 Adventure
Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul – and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols... [click here for more]|
|76.||It takes more than a cape and a costume to be a hero. It takes guts, determination, and the willingness to sacrifice. It takes even more to be a super hero. For with these amazing powers comes the responsibility to stand up to the greatest evils, protect the oppressed, and occasionally, save the world.
…or rule it!
The Savage Worlds Super Powers Companion (Second Edition) contains new Edges... [click here for more]|
|77.||Create your team. Choose your hero. Save the day.
Powers For Good is a fast-moving roleplaying game of team superheroics in the style of comic books such as Legion of Superheroes and New X-men, or TV shows like Justice League. Together with your friends you can create an entire team of superheroes in just a few minutes and leap into whatever the GM has stewing.... [click here for more]|
|78.||The Grand Stair stretches behind the scenes of the multiverse,
The Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. Out there somewhere is a place for every dream... and every nightmare.
The Nightmare Kingdom is a realm of pure fear, capable of warping its highly mutable fabric to take the shape of anyone's darkest dreams... [click here for more]|
|79.||Let’s face it: most roleplaying games aren’t grab-and-go. Giant books and prep work out the ying-yang can be fun if you’ve got the time, but what if you don’t? What if you’re looking for a last minute game? What if you’re new to the RPG world and want a no hassle way to try one out? What if you’re introducing your kids to RPGs and want something easily accessible... [click here for more]|
|80.||Part of the new Blood & Smoke Chronicle rules, Conditions add an additional layer of consequence and reward to certain actions in theWorld of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the... [click here for more]|
|81.||The Grand Stair stretches behind the scenes of the multiverse,
the Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. With all those options, they can't all be nice.
Brokeworld is a dump of cosmic proportions, haunted by tragic Unmade and infested with ruinous gremlins. Choked with the... [click here for more]|
The Fire In Rivenshore adventure takes place when a fire breaks out in Rivenshore. The kids are asked to help battle the blaze and find its source. After rescuing Roger in the burning tavern and battling looters, the kids discover that a bullied street urchin (Bree) is responsible for the fires. But do they choose to arrest her or let her go? • Adventure with five encounters and seven... [click here for more]|
|83.||It Can Always Get Worse
Federal Agent Seth Dietrich has a secret. Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he’s found he can’t even trust himself.
If Dietrich were in his right mind, he’d cover his tracks like a pro, and no one would... [click here for more]|
|84.||When you trespass,
the reason you feel
you are being watched
is because you are.
The fear is real.
When you steal,
the dread that comes over you
is neither guilt nor paranoia,
but the cold certitude of fate.
The curse is real.
When you die,
know that your life was but a flash
upon the face of the deep
in the mind of your judge.
We are real.
And we are arisen.... [click here for more]|
|85.||The world of Exalted has been reflected in the minds and stories of players across the world for over a decade. Now the mirror shatters, and White Wolf presents a collection of unique new visions of Exalted, shards of imagination to take your games through alternate realities, twisted histories, new genres, and even to the stars. In addition to re-imaginings of the... [click here for more]|
|86.||This is the first Gazetteer to outline a non-human culture: that of the elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in previous TSR products such as CM7 "The Tree of Life" is now revealed in... [click here for more]|
|87.||The premiere issue of Gygax magazine - the quarterly adventure gaming magazine.
Contents for issue #1:
The cosmology of role-playing games by James Carpio
Still playing after all these years by Tim Kask
Leomund's Secure Shelter by Len Lakofka
The ecology of the banshee by Ronald Corn
Bridging... [click here for more]|
|88.||This expansion for Hero Kids includes ten new pets for your game:
Pixie - The pixie's small frame holds powerful magic
Hound - The hound fights even more fiercely when hurt
Eagle - Eagles attack their targets with swooping attacks
Fox - The tiny fox responds to attacks with a vicious bite
Bear - The bear's best defense is a strong friend at its back
Lynx - This large feline transforms... [click here for more]|
|89.||This expansion for Hero Kids includes forty-eight pieces of equipment for your game:
Armor: Pieces of armor and shields for defense and offense
Items: Consumable potions and special items
Magic: Wands and staffs for all types of magi
Melee: Martial weapons for all fighting styles
Miscellaneous: Pendants, charms, and special purpose weapons
Ranged: Bows, bows, and more bows, but each... [click here for more]|
|90.||One of the first adventures ever produced for d20 gaming, now reproduced for Pathfinder!
The last of his line, Baron Paytro NeMoren has left his dark secret sealed for decades in the family's underground vault. Now, years after his death, a group of stalwart heroes has gathered according to the baron's final wishes. At last, the seal will be broken... [click here for more]|
|91.||Part of the new Demon: the Descent rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama... [click here for more]|
|92.||The third issue of Gygax magazine - the quarterly adventure gaming magazine.
Contents for issue #3:
How do you stop a space amoeba? by Stephen V. Cole
The dwarven rune priest by James Carpio
The airlancer by Jayson Elliot
Artifacts to impart ancient lore by Michael Curtis
Master... [click here for more]|
|93.||Deadly Cold Wind
It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What’s more, he’s put money into the effort, and that’s the language... [click here for more]|
|94.||Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Fifth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed... [click here for more]|
|95.||This expansion for Hero Kids includes ten new heroes for your game:
Acrobat - Perform spectacular flips and tumbles to get in and out of trouble
Alchemist - This bomb thrower is dangerous to enemies and allies
Brute (Female) - The female brute is big enough to take on any enemy
Healer (Male) - Trained in the forests of the Brecken Vale, the healer is a great addition to any group of... [click here for more]|
|96.||This listing is for the PDF version of The Void Core.
POD also available!
The Stars Were Never Meant For Us
2159 AD. It is a good time to be alive. The nations of Earth still exist, but they have become more civilized, and humanity has expanded into the rest of our solar system. But, alas, it is not to be our time. Something... [click here for more]|
When two brave miners (not minors) disappear after reopening the Mines or Martek, the kids are the only ones who are small enough to squeeze through the fock-fall that has blocked the entrance. Can the kids rescue the miners and find out what caused the mines to be abandoned in the first place? • Adventure with 7 encounters and maps • Includes several new monsters, including the... [click here for more]|
On the night of the dead moon, the kids are woken by the ghost of their clan's lost king, Rothgar. Can the kids overcome Rothgar's challenges and earn a valuable piece of equipment? • Adventure with 6 encounters and maps • Includes several new monsters, including several new skeletons and the scary ghost ... [click here for more]|
|99.||Ultimate Psionics is just that—the ultimate book on psionics, combining all of the material in Psionics Unleashed and Psionics Expanded into a single hardcover book. But not only does Ultimate Psionics contain existing content, over seventy pages of brand new material has been added (separately released as Psionics Augmented for those who already have... [click here for more]|
|100.||Demons, Necromancy & High-Level Magic
The worlds of fantasy are vast and diverse. Whether steeped in philosophy and existentialism, or action and carnage, the one commonality to all tales of fantasy is the influence of the supernatural on the natural world. Mages, wizards and sorcerers force the world to bend to their will. They grab the the fundamental essence of the universe and force... [click here for more]|